Search found 36 matches

by Draco Argentum
Tue Jul 20, 2004 6:33 am
Forum: Other Roleplaying Games
Topic: Do any of the supplements include Mag-Howitzers?
Replies: 12
Views: 3695

You wouldn't need to carry any propellent for a mag-howitzer so the ammunition would be smaller.
by Draco Argentum
Sat May 22, 2004 2:50 am
Forum: Other Roleplaying Games
Topic: Radiation: variant rules
Replies: 11
Views: 3748

Cool, its clearer now and the example helps a lot. I think its coming together well. The way effects are handled seems to mimic what I know of radiation sickness well enough for for an RPG.
by Draco Argentum
Fri May 21, 2004 12:25 am
Forum: Other Roleplaying Games
Topic: Radiation: variant rules
Replies: 11
Views: 3748

Saving throws are normally made every 20 cGy at a DC determined from table xx. Normally the lowest range, which their RD matches, is used. The exception is any instant dose of 100 cGy or greater. The sudden shock to the system causes them to save vs the highest effect their RD is in range. Failure ...
by Draco Argentum
Thu May 20, 2004 2:33 am
Forum: Other Roleplaying Games
Topic: Radiation: variant rules
Replies: 11
Views: 3748

Re: Radiation: variant rules

To make it more deadly (if that's what you wanted) you could force multiple saves when an instant dose is a multiple of 20. So if someone took 100 RAs of damage, he'd have to make 5 saves in a row. Or to make it a little less deadly, increase the DC of the save by 1 for every full increment of 20 R...
by Draco Argentum
Wed May 19, 2004 7:22 am
Forum: Other Roleplaying Games
Topic: Radiation: variant rules
Replies: 11
Views: 3748

That could be workable and dosen't seem over complicated to me.

Screwed and dead meat overlap in terms of RAD AtM.
by Draco Argentum
Tue May 18, 2004 12:25 am
Forum: Other Roleplaying Games
Topic: Poll: Large Meks or Small Meks?
Replies: 2
Views: 1338

I prefer a smaller scale for Mek Combat use. This would make them more affordable and better for game play. The 6-8" scale would have it's uses though. At 8" you could make a (slightly under scale) Large size Warmek for use with 30mm minis. They would be right for a ground scale of 1" = 2m. IMHO th...
by Draco Argentum
Mon May 03, 2004 6:20 am
Forum: Other Roleplaying Games
Topic: Armageddon 2089 - New Ideas
Replies: 58
Views: 17030

1. Advancing the timeline is a good idea. 3. Good plan. No offense to the artists but some of the current ones really don't fit. The Maximillian's armour plate is way too bumpy. (Same for the Roland and Charlemagne.) It would be cool if the current trend in military vehicles of stealthier design was...
by Draco Argentum
Wed Apr 07, 2004 3:59 am
Forum: Other Roleplaying Games
Topic: Vehicle hit locations
Replies: 7
Views: 2650

Agreed. The most extreme example is the B-3 bomber. With DR 50 its nearly immune to small arms. Yet a single burst from a 10mm maching gun automatically destroys it. I cooked this up as a fix: To convert SP damage to HP damage multiply by 20. Penetration is equal to the weapon's caliber. If an objec...
by Draco Argentum
Tue Apr 06, 2004 6:42 am
Forum: Other Roleplaying Games
Topic: Vehicle hit locations
Replies: 7
Views: 2650

It dosen't quite remove it. Although they only have a 10% chance of setting a mine off if they do it automatically renders them immobile. Tracks and wheels are more resistant to detonations but suffer more of them. The immunity of an airskirt to HP damage is problematic. If wheels/tracks were on the...
by Draco Argentum
Tue Apr 06, 2004 2:19 am
Forum: Other Roleplaying Games
Topic: Vehicle hit locations
Replies: 7
Views: 2650

Since wheels/tracks have no armour I'd be inclined to leave them off the hit location chart. The SP values would be used when the vehicle hits a landmine.
by Draco Argentum
Tue Mar 23, 2004 2:35 am
Forum: Other Roleplaying Games
Topic: 60 mm autocannon
Replies: 1
Views: 1853

60 mm autocannon

Does anyone else find this to be a pretty poor wepon? I can mount a 30mm and 40mm in the same space. They will have 90 and 60 shots respectively with only one ton of ammunition, more than the 30 a 60mm gets. The 60mm autocannon does more damage only if the target has a hardness of 4 or more and pays...
by Draco Argentum
Wed Mar 03, 2004 6:41 am
Forum: Other Roleplaying Games
Topic: Cannons vs Railguns
Replies: 0
Views: 1874

Cannons vs Railguns

A railgun is more deadly than a cannon firing APDS ammunition. Cannons have 4 types of ammunition to choose from though. Electrothermal cannons have enough advantage in rounds per ton that they can carry as many APDS rounds as a railgun and still have a good amout of the other types as well. Assume ...
by Draco Argentum
Wed Mar 03, 2004 4:14 am
Forum: Other Roleplaying Games
Topic: Do any of the supplements include Mag-Howitzers?
Replies: 12
Views: 3695

Howitzer, 105mm: Mass 8, Hardpoints 8, Power Points 3, IR signiture 15, Damage 2d6, Area 20m, Crit 19-20/x2, Ammo/ton 35, Ammo cost/ton $10 000, Range increment 150m, Type projectile, Projectile Structure Points 4, Inflammable Yes Mostly thats a simple reversing of the changes between a 155mm and 20...
by Draco Argentum
Tue Mar 02, 2004 5:22 am
Forum: Other Roleplaying Games
Topic: Missing in Action Details: Armored Companies
Replies: 14
Views: 5703

I was reading this and thought of this topic. http://www.globalsecurity.org/military/systems/munitions/m943.htm Apparently the STAFF round dosen't need modification to the turret. Presumably this means that the 20 degree elevation of the M1A1 is enough. Obviously the terminal guidance calls for a sc...
by Draco Argentum
Tue Mar 02, 2004 2:16 am
Forum: Other Roleplaying Games
Topic: Do any of the supplements include Mag-Howitzers?
Replies: 12
Views: 3695

Re: Do any of the supplements include Mag-Howitzers?

Once I have Soldiers Companion in hand, so I know what is available, I plan on designing light howitzers, mortars and magnetic accelerator howitzers. Any word on this, Lane? I have a prelim idea for a 105 mm howitzer but I'm too slack to do mortars. Does anyone know if one of the suppliments has to...
by Draco Argentum
Thu Feb 26, 2004 2:14 am
Forum: Other Roleplaying Games
Topic: Questions for the FAQ
Replies: 21
Views: 8677

Thanks, It'll be fun to compare the official answers to my guesses. :D
by Draco Argentum
Wed Feb 25, 2004 3:01 am
Forum: Other Roleplaying Games
Topic: Questions for the FAQ
Replies: 21
Views: 8677

Artillery Expert from Armoured Companies: Is requireing weapon focus in an indirect fire weapon and accident? Its a feat that is practically useless for them and is highly unlikely to be chosen. The only reason to take it would be to qualify for this feat. Improved Warmek Laser Precision: Combined f...
by Draco Argentum
Tue Feb 17, 2004 11:52 am
Forum: Other Roleplaying Games
Topic: Questions for the FAQ
Replies: 21
Views: 8677

How many rounds do the smoke and hot smoke countermeasures persist for?
by Draco Argentum
Tue Feb 17, 2004 5:03 am
Forum: Other Roleplaying Games
Topic: EO Aerosol
Replies: 6
Views: 3191

Persistance is a good point. In absence of a stated duration for smoke I looked at antilaser armour, that smoke lasts 4d10 rounds. If the countermeasures launcher version is the same...

The smoke also has a bigger area of effect.
by Draco Argentum
Tue Feb 17, 2004 5:01 am
Forum: Other Roleplaying Games
Topic: Questions for the FAQ
Replies: 21
Views: 8677

Lane Shutt wrote:Not sure about the power point cost, the author may have been using a copy of the playtest rules, at one time rockets had a variable power cost based on number of rockets.
Inside information is cool.