Search found 585 matches

by steve98052
Fri May 18, 2018 4:19 pm
Forum: Traveller
Topic: Travel times surface to orbit?
Replies: 6
Views: 202

Re: Travel times surface to orbit?

I would say that the time to orbit is at least partially dependent on a maximum atmospheric speed. It's best to limit speed so that the hull doesn't get too hot; even if it can handle the heat, many cycles of hot and cold lead to fatigue that's an issue for a vehicle meant to fly as long as a B-52. ...
by steve98052
Sat May 12, 2018 6:32 pm
Forum: Traveller
Topic: Non-lethal weapons
Replies: 10
Views: 333

Re: Non-lethal weapons

Want to run the logic by me where a non lethal device is going to be less tolerated than something that is lethal? One point is that there aren't really any non-lethal weapons; it's more accurate to call them reduced-lethality weapons. Some people have heart attacks in response to electric stun wea...
by steve98052
Sat May 12, 2018 6:12 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 28
Views: 977

Re: Pirates of Drinax - GMs thread

Except for words with a clear linguistic home, I generally pronounce names with classical Latin vowels.
by steve98052
Sat May 12, 2018 6:04 pm
Forum: Traveller
Topic: Armor Effectiveness
Replies: 18
Views: 556

Re: Armor Effectiveness

Realistically, a missile that hits a ship at Traveller velocities should punch a hole the shape of the missile all the way through the target, leaving incandescent plasma behind through the path it took through the ship, and a trail of plasma for several kilometers beyond the exit hole. Lasers shoul...
by steve98052
Fri May 11, 2018 6:22 pm
Forum: Traveller
Topic: Non-lethal weapons
Replies: 10
Views: 333

Re: Non-lethal weapons

One plausible science fiction stun weapon is the electro-laser. It shoots the target with a beam (or possibly a pair of beams) tuned to maximize air ionization rather than energy to the target, creating a path of ionized air that is conductive until the ions dissipate or neutralize. Once the path of...
by steve98052
Fri May 11, 2018 4:54 pm
Forum: Traveller
Topic: Fuel for Vehicles
Replies: 16
Views: 897

Re: Fuel for Vehicles

. . . I read an excellent argument about how superconducting batteries (which likely possess highest energy density possible with a battery) are limited to having an energy density of no more than an equal volume of gasoline due to magnetic stress on the material. Given that a good internal combust...
by steve98052
Mon May 07, 2018 5:25 pm
Forum: Traveller
Topic: Fuel for Vehicles
Replies: 16
Views: 897

Re: Fuel for Vehicles

Ultra-tech batteries have such high energy density that fusion is only needed for heavy vehicles like grav tanks. RTGs are great for long endurance but modest power requirements.
by steve98052
Sat May 05, 2018 7:33 pm
Forum: Traveller
Topic: Flexible Far Traders?
Replies: 38
Views: 1596

Re: Flexible Far Traders?

The problem is that a J-3 drive is about half the cost of a trader. Refitting an old ship would cost almost as much as buying a new ship, and you would end up with a beat up old wreck with a gleaming new jump drive. It would be faster than waiting for new production though... In that case, it might...
by steve98052
Sat May 05, 2018 5:04 pm
Forum: Traveller
Topic: Characters Height and Weight
Replies: 5
Views: 382

Re: Characters Height and Weight

I don't recall where I've seen such rules, but there are a lot of versions. One point for realism is that men and women of equal height tend to be very similar in weight; men average heavily than women because they're taller on average. So when building game rules, it's good to start with a height f...
by steve98052
Sat May 05, 2018 4:45 pm
Forum: Traveller
Topic: What's Wrong with the Ship? Vol4
Replies: 1
Views: 271

Re: What's Wrong with the Ship? Vol4

"There's a weird noise in here somewhere that passengers really find disturbing. And of course the shipyard couldn't reproduce it during the last annual maintenance."
by steve98052
Sat May 05, 2018 4:41 pm
Forum: Traveller
Topic: Pods?
Replies: 14
Views: 549

Re: Pods?

Are these a book rule I haven't noticed or a house rule offered for discussion?
by steve98052
Sat May 05, 2018 4:35 pm
Forum: Traveller
Topic: Flexible Far Traders?
Replies: 38
Views: 1596

Re: Flexible Far Traders?

As I see it, the differences between regular fuel tanks, and cargo-fuel spaces, and collapsible fuel tanks are: - regular fuel tanks are designed in, good only for fuel, including jump - cargo-fuel spaces are designed in, good for fuel or cargo, including jump fuel - collapsible fuel tanks are a che...
by steve98052
Thu May 03, 2018 2:24 pm
Forum: Traveller
Topic: Beta critique: Element: travele4.pdf: Multimode Decoy
Replies: 6
Views: 453

Re: Beta critique: Element: travele4.pdf: Multimode Decoy

If a sensor operator recognizes a ping as a decoy (peeks with a telescope), he or she can tell missiles that it's a low priority target. "Some of you whack that ping in case it's a funny looking fighter. The rest of you can ignore it."
by steve98052
Tue May 01, 2018 10:04 pm
Forum: Traveller
Topic: Fuel for Vehicles
Replies: 16
Views: 897

Re: Fuel for Vehicles

An intermediate fuel between batteries and fusion is the radioisotope thermal generator. They've been used on space probes for decades, and are idea for cases where long endurance is useful but the vehicle is too small for even the smallest fusion plant. Of course fusion plants can be pretty small a...
by steve98052
Tue May 01, 2018 9:51 pm
Forum: Traveller
Topic: Beta critique: Element: travele4.pdf: Missile Ambush
Replies: 6
Views: 463

Re: Beta critique: Element: travele4.pdf: Missile Ambush

Are the attacks opposed rolls? If so, I'd ignore skill adjustments. True, you're not going to put an ensign fresh from the academy in charge of a spinal weapon. But any target worthy of shooting with a spinal weapon is worth defending with equally skilled crew. Skill adjustments only matter if there...
by steve98052
Tue May 01, 2018 9:39 pm
Forum: Traveller
Topic: Passage and Freight Costs table
Replies: 37
Views: 1836

Re: Passage and Freight Costs table

I'm not going to get too proprietary about it. I'll probably give it a pay what you like price, assuming I finish it. I bought a Blender book so I make cooler illustrations, but I might just make do with Inkscape deck plans. The other value added that I have in mind is mini-adventures. What fun thin...
by steve98052
Tue May 01, 2018 8:05 pm
Forum: Traveller
Topic: Star Princess-class
Replies: 13
Views: 734

Re: Star Princess-class

Player character ships are always going to be scrambling for the crumbs that fall off the plates of the titans of transportation. GURPS Traveller Far Trader models that in its traffic tables. Some really heavily trafficked routes may have many thousands of dtons of freight and hundreds or thousands ...
by steve98052
Tue May 01, 2018 7:13 pm
Forum: Traveller
Topic: Char Gen House Rules
Replies: 6
Views: 522

Re: Char Gen House Rules

I'm fine with straying from the rules to generate characters more to players' liking, such as by allowing the choice of skill chart column after the die roll, or proposing an alternative mishap of equal unpleasantness. But I don't want to see characters ending up with much higher characteristics tha...
by steve98052
Mon Apr 30, 2018 8:00 pm
Forum: Traveller
Topic: Star Princess-class
Replies: 13
Views: 734

Re: Star Princess-class

Every room on a present day cruise ship is luxury travel. But there's a huge variation in cabin size. For example, the smallest staterooms on the Oosterdam are 151 square feet (14 square meters, or about 2.5 dtons, assuming decks are spaced as tight as 2.5 meters, or 3 dtons assuming the 3 meter Tra...
by steve98052
Fri Apr 27, 2018 2:14 pm
Forum: Traveller
Topic: Passage and Freight Costs table
Replies: 37
Views: 1836

Re: Passage and Freight Costs table

If possible, please share your designs and analysis! The designs are meant for my first DrivethruRPG product, but I'll post the analysis here, and maybe hints of the designs. I chose the size, just under 1000 dtons, for a couple of reasons. - It's large enough to gain most of the economies of scale...