Search found 862 matches

by steve98052
Sun Dec 09, 2018 5:39 pm
Forum: Traveller
Topic: [Deneb Sector] 2000 dT Huscarle Cruisers
Replies: 63
Views: 1757

Re: [Deneb Sector] 2000 dT Huscarle Cruisers

Shoes are surprisingly important; they make a statement about your views on life, your perceived position on it, and the perception you want others to have on it. Though I'm surprised she didn't take along matching handbags. They also protect your feet from hazards on the ground. I once made a non-...
by steve98052
Sun Dec 09, 2018 7:19 am
Forum: Traveller
Topic: New Paizo SF RPG: Competitor with Traveller?
Replies: 308
Views: 19369

Re: New Paizo SF RPG: Competitor with Traveller?

I didn't notice this two and a half year old thread back then, so I squandered much of the day reading it. It looks like this answers the title question pretty well: So... after a year and a half, has Starfinder completely destroyed Traveller as competition? Bought the books. Thought with Pathfinder...
by steve98052
Sat Dec 08, 2018 6:51 am
Forum: Traveller
Topic: Armor Factors
Replies: 31
Views: 310

Re: Armor Factors

One issue that affects the amount of armor a vehicle can carry is the square/cube relationship. Suppose you have two ships, one a 5 meter cube, the other a ten meter cube. The former has an area of 150 square meters and volume of 125 cubic meters (9 dtons); the latter has an area of 600 square meter...
by steve98052
Fri Dec 07, 2018 6:55 pm
Forum: Traveller
Topic: diplomatic summit
Replies: 7
Views: 153

Re: diplomatic summit

Oh, I love the idea of the nuclear war relief agency along the lines of Elon Musk's cave rescue submarine! You're right, there's so much more room for fun with that than with purely exploitative corporations. I wonder if I could get away with calling it "ReliefX" if I were to publish it on DruveThru...
by steve98052
Fri Dec 07, 2018 6:47 pm
Forum: Traveller
Topic: 2e vehicle guide, or no-one at Mongoose can sail
Replies: 4
Views: 137

Re: 2e vehicle guide, or no-one at Mongoose can sail

I did some sailing as a kid on a three person sailboat, and I could tack slowly, or even go fast if the winds were just right for the too-small lake that had sailboat rental. Neither is all that difficult; my tumbles into the lake were more from horseplay than difficulty with sailing. My parents had...
by steve98052
Fri Dec 07, 2018 6:08 pm
Forum: Traveller
Topic: diplomatic summit
Replies: 7
Views: 153

Re: diplomatic summit

If this were an Imperial world to begin with the existing royalty could lose their positions and new ones appointed in their place - especially if the military goes so far as to interdict the world. I had imagined the national leadership as flawed democracies, along the lines of present day Turkey ...
by steve98052
Thu Dec 06, 2018 9:03 pm
Forum: Traveller
Topic: [Traveller Art]Solomani Trader
Replies: 11
Views: 369

Re: [Traveller Art]Solomani Trader

Thanks for the enlightenment. I may do some renders too, time permitting.
by steve98052
Thu Dec 06, 2018 5:08 pm
Forum: Traveller
Topic: diplomatic summit
Replies: 7
Views: 153

Re: diplomatic summit

Thanks for the ideas, locarno24, particularly the Army and Navy point. A lot of the former question will depend on "who's left"! The planet has just experienced a nuclear war, after all... That's definitely an important point about participants from the world. . . . ~ Whoever's in charge of the domi...
by steve98052
Thu Dec 06, 2018 3:44 pm
Forum: Traveller
Topic: [Traveller Art]Solomani Trader
Replies: 11
Views: 369

Re: [Traveller Art]Solomani Trader

Cool picture!

How do you do the shaded line drawing look of the ship? Is it just a matter of rendering both wire frame and shaded?
by steve98052
Thu Dec 06, 2018 3:06 am
Forum: Traveller
Topic: diplomatic summit
Replies: 7
Views: 153

diplomatic summit

I'm thinking about a short-run game that is mainly a diplomatic summit. Back story: A TL6 balkanized world has a war between its two great powers, and each decides that it needs nuclear weapons to defeat the other. Thinking it can dodge the Imperial Rules of War with a demonstration bombing of an un...
by steve98052
Wed Dec 05, 2018 5:29 pm
Forum: Traveller
Topic: Boarding Craft
Replies: 66
Views: 1669

Re: Boarding Craft

Cool design. I am not sharp enough with the rules to add much to that part of the discussion. One idea i can add is that it might be nice to have a craft that can serve as a passenger launch, cargo launch, medical transport, etc. -- and also as a customs inspection launch for ships that arereacting ...
by steve98052
Tue Dec 04, 2018 7:54 pm
Forum: Traveller
Topic: [Deneb Sector] 2000 dT Huscarle Cruisers
Replies: 63
Views: 1757

Re: [Deneb Sector] 2000 dT Huscarle Cruisers

I really like the story behind the design. That makes it all so much more interesting. I also like the idea of designing it to the story, rather than designing it to the precise details of a rule set. I worked on a similar philosophy, and made a point of designing a ship that worked in two disparate...
by steve98052
Mon Dec 03, 2018 7:53 pm
Forum: Traveller
Topic: What tools exist at TL 15 to perform this contemporary hostage rescue mission?
Replies: 48
Views: 636

Re: What tools exist at TL 15 to perform this contemporary hostage rescue mission?

Ship construction rules say that you start construction of a planetoid hull ship by hauling a suitable (probably nickel-iron) planetoid to a shipyard and drilling out space with fusion boring machines. Thus fusion boring machines are an option. Cutting ordinary rock (mostly granite in the case of Ch...
by steve98052
Mon Dec 03, 2018 7:09 pm
Forum: Traveller
Topic: fuel-cargo hybrid space
Replies: 49
Views: 890

Re: fuel-cargo hybrid space

So it seems. I had forgotten the 50% rule you mentioned, but it came back when you did. At least one of the three authors is an economist in his day job, so I think it's an economically sound book, to the extent that one can reasonably apply economics to a fictional economy.
by steve98052
Sun Dec 02, 2018 6:25 pm
Forum: Traveller
Topic: fuel-cargo hybrid space
Replies: 49
Views: 890

Re: fuel-cargo hybrid space

That's interesting; I'll have to take another look at its numbers. Does that include the translation between GURPS and regular Traveller technology levels? Price is decreased by 50% per GURPS TL. Since there are more Traveller TLs it might be 33% per Traveller TL? As I remember the GURPS scale, one...
by steve98052
Sat Dec 01, 2018 5:32 pm
Forum: Traveller
Topic: fuel-cargo hybrid space
Replies: 49
Views: 890

Re: fuel-cargo hybrid space

. . . The TL-12 ship is now clearly cheaper to operate, so slightly more profitable. Thanks for running the numbers. I should get on my computer so I can read the examples. Note that this exchange mechanism from TCS has been specifically de-canonised as far as I know. I haven't seen that, but I'm n...
by steve98052
Fri Nov 30, 2018 8:05 pm
Forum: Traveller
Topic: fuel-cargo hybrid space
Replies: 49
Views: 890

Re: fuel-cargo hybrid space

TL-12 ships are not cheaper to build and operate than higher tech ships, rather the opposite. Under current rules hi-tech jump tugs that carries cargo externally are cheap and flexible. Does this hold true even with the technology level adjustment for Credits in Trillion Credit Squadron (and the si...
by steve98052
Thu Nov 29, 2018 10:29 pm
Forum: Traveller
Topic: fuel-cargo hybrid space
Replies: 49
Views: 890

Re: fuel-cargo hybrid space

Maybe I'm confusing the rules about collapsible tanks with another edition. I thought I remembered something about hard maneuvers requiring a roll for possible rupture, and any fuel or cargo damage destroying them.
by steve98052
Thu Nov 29, 2018 6:12 pm
Forum: Traveller
Topic: fuel-cargo hybrid space
Replies: 49
Views: 890

Re: fuel-cargo hybrid space

So, it looks like the options are: Regular fuel space, free, no space overhead, usable for jump, but usable for fuel only. Fuel-cargo, extra cost, 5% space overhead, usable for jump, flexible. Collapsible, extra cost, 1% space overhead, not usable for jump, flexible but slow, but fragile. Demountabl...
by steve98052
Thu Nov 29, 2018 4:54 am
Forum: Traveller
Topic: fuel-cargo hybrid space
Replies: 49
Views: 890

Re: fuel-cargo hybrid space

baithammer wrote:
Thu Nov 29, 2018 2:00 am
Fuel/Cargo Containers From Book4 : Deep Space Exploration Handbook.
Thanks. Unfortunately, I either don't have that one or it's somewhere it shouldn't be.

What are the volume and cost figures?