Search found 467 matches

by steve98052
Mon Dec 04, 2017 10:25 am
Forum: Traveller
Topic: How close are orbital starports?
Replies: 52
Views: 1469

Re: How close are orbital starports?

. . . One could call such a facility and express spaceport. . . . Yeah Buddy! You are right on target, and those are great details! New components assimilated, now officially part of MTU. :D I'm flattered, and glad the idea is useful. I would add the express spaceports are uncommon, and restricted ...
by steve98052
Sat Dec 02, 2017 8:06 pm
Forum: Traveller
Topic: How close are orbital starports?
Replies: 52
Views: 1469

Re: How close are orbital starports?

A system's primary port is the starport. All others are spaceports. If quick connections are economically justified, it makes sense to provide a few minimal service spaceports just inside the 100 diameter limit, in directions that optimize the most important connections. The only services those spac...
by steve98052
Sat Dec 02, 2017 6:41 pm
Forum: Traveller
Topic: Mongoose Traveller cross compatibility and immortality
Replies: 15
Views: 621

Re: Mongoose Traveller cross compatibility and immortality

Are these characters immortal in the sense of invulnerable and unaging, or in the sense of being unaging and immune to all known diseases, but still vulnerable to trauma, resource starvation, and diseases that are too new to science to have cures? In any case, there's a rule in character generation ...
by steve98052
Sat Dec 02, 2017 6:22 pm
Forum: Traveller
Topic: Suggested prices and ways of disciplining
Replies: 12
Views: 210

Re: Suggested prices and ways of disciplining

. . . Hook up slaves with a TL 14 Neural Comm running a performance and activity monitor . . . With that level of automation, slaves make no sense; having a robot do the job directly would be cheaper and more reliable. As I wrote earlier: . . . It's simply easier for a slave overseer to do the job ...
by steve98052
Sat Dec 02, 2017 5:06 pm
Forum: Traveller
Topic: Transponders and 'Pirates of Drinax'
Replies: 5
Views: 274

Re: Transponders and 'Pirates of Drinax'

My expectation would be that the major powers each have their own transponder standards -- but all would be compatible. For example, the Imperium, Aslan Hierate, Zhodani, 2000 Worlds, and Hive Federation would each have their own standard transmission frequency bands and signaling systems, but but t...
by steve98052
Fri Dec 01, 2017 7:28 pm
Forum: Traveller
Topic: Suggested prices and ways of disciplining
Replies: 12
Views: 210

Re: Suggested prices and ways of disciplining

On any type of complex work, it takes more effort to tell the difference between passive resistance to enslavement and limited skill or ordinary mistakes that the brutal style of slavery practiced in the slavery era US southeast is impractical. It's simply easier for a slave overseer to do the job h...
by steve98052
Fri Dec 01, 2017 7:00 pm
Forum: Traveller
Topic: How close are orbital starports?
Replies: 52
Views: 1469

Re: How close are orbital starports?

Short answer: highports are in fairly low orbits, by Traveller distance standards. Long answer: For Earth, a geosynchronous orbit -- 42,164 km (26,199 miles) from the center or 35,786 km (22,236 miles) from equatorial sea level -- is about 3.305 diameters from the center or 2.805 diameters from the ...
by steve98052
Fri Dec 01, 2017 6:10 pm
Forum: Traveller
Topic: [GK Games] News and Reviews
Replies: 380
Views: 34078

Re: [GK Games] News and Reviews

I don't have a regular gaming group, so I haven't bought a lot of gaming materials lately, but I enjoy your updates, particularly the cool pictures. (Reading this bulletin board is kind of my substitute gaming experience for now.) But 19 pages ( edit: now 20, with this message) of "news and reviews"...
by steve98052
Wed Nov 29, 2017 6:53 pm
Forum: Traveller
Topic: Modular hull question
Replies: 41
Views: 777

Re: Modular hull question

Most versions of the modular cutter have been a rounded (roughly hemispheric front) control section, a roughly cylindrical engineering section, and a narrow bar connecting them along the top. The modules are cylindrical, minus a flat space or notch for the top bar. In the GURPS version at least, it ...
by steve98052
Tue Nov 28, 2017 6:59 pm
Forum: Traveller
Topic: Traveller Starships on Shapeways
Replies: 16
Views: 531

Re: Traveller Starships on Shapeways

Neat products! I don't play miniatures games much, but I want some of those as tabletop mood decorations next time I get a chance to play. . . . Counting on friction to keep bases on might not work with regular use. Either use glue, blue-tac putty, or my favorite option MAGNETS: . . . This is a grea...
by steve98052
Tue Nov 28, 2017 6:42 pm
Forum: Traveller
Topic: Best sourcebooks on the Imperium
Replies: 4
Views: 236

Re: Best sourcebooks on the Imperium

It's a bit of a niche within your target domain, but GURPS Traveller Nobles is a really solid sourcebook. Further into special interest areas are some other GURPS Traveller titles, such as Far Trader (economics, with at least one professional economist as a co-author) and Starports (about the visito...
by steve98052
Tue Nov 28, 2017 5:16 pm
Forum: Traveller
Topic: Missile Drive velocities
Replies: 17
Views: 563

Re: Missile Drive velocities

. . . The missile in the image features two stages — a warhead and sensor up front and a rocket booster in the back. In the artwork, the F-22’s main weapons bay — the one designed to accommodate the 12-foot-long AIM-120, is open. By implication, the LREW can be no longer than 12 feet and still be c...
by steve98052
Tue Nov 28, 2017 3:45 pm
Forum: Traveller
Topic: Trojan Reach World Profiles (UWP) Discrepancies
Replies: 5
Views: 260

Re: Trojan Reach World Profiles (UWP) Discrepancies

⑆ SPECIAL ADVISORY TO ALL TRAVELLER NEWS SERVICE SUBSCRIBERS I like this way of reconciling the differences. The old Traveller Adventure had the premise of a patron engaging a player character detached duty Scout on a mission to visit every world in the Spinward Marches, and validate the Scout serv...
by steve98052
Mon Nov 27, 2017 8:04 pm
Forum: Traveller
Topic: Low Berth vs Fast Drug
Replies: 116
Views: 2997

Re: Low Berth vs Fast Drug

My view about the value of life in the Imperium is that sophont lives are valued mostly in these ways: - Nobles (and their commoner friends) are valued in proportion to the standing of the nobles within the subsector, sector, and Imperium. - Taxpayers are valued in proportion to the amount of taxes ...
by steve98052
Mon Nov 27, 2017 6:27 pm
Forum: Traveller
Topic: Mongoose Traveller - The New and current updated edition. What do you expect from this new line?
Replies: 15
Views: 865

Re: Mongoose Traveller - The New and current updated edition. What do you expect from this new line?

8. Starship Guidebook for the budget Traveller. I'd love to see starships that starting adventurers could afford and the modifications and add ons that can help them. Perhaps a Starship Equipment Guide or Galactic Starship parts catalogue. This suggests a Traveller campaign model that I have writte...
by steve98052
Sat Nov 25, 2017 5:55 pm
Forum: Traveller
Topic: Ship's Locker: Out of the Closet
Replies: 165
Views: 10170

Re: Ship's Locker: Out of the Closet

Condottiere wrote:
Wed Nov 22, 2017 6:39 am
Blow up car.

Or air/raft.
Haha!
by steve98052
Fri Nov 24, 2017 8:06 pm
Forum: Traveller
Topic: Monetizing the Arts
Replies: 5
Views: 179

Re: Monetizing the Arts

Why would an artist travel? Market saturation. There are only so many people who have money to buy your art and space to display it. Dealers only have room for so much inventory. Performing arts fans only have so much money to buy tickets and so much time to attend shows. Inspiration. To keep your w...
by steve98052
Fri Nov 24, 2017 5:41 pm
Forum: Traveller
Topic: Gauss Weapons System - Feedback?
Replies: 15
Views: 614

Re: Gauss Weapons System - Feedback?

. . . [HTML ignores extra whitespace (spaces and tabs). Use some other character, such as '_', to line up columns instead.] . . . The formatting suggestion is ugly, but it does solve the problem. :D If you don't mind a bit of effort on formatting to get it pretty, you can use filler characters like...
by steve98052
Thu Nov 23, 2017 6:33 pm
Forum: Traveller
Topic: Pocket Battleship and Dreadnought
Replies: 113
Views: 2542

Re: Pocket Battleship and Dreadnought

I haven't made it through all six pages (so far), but the main topic of page three is whether screens are cost effective. In some past editions of Traveller , they've been so cost effective that they're essentially standard equipment for any reasonable designer. In other past editions, they've been ...
by steve98052
Tue Nov 21, 2017 10:53 pm
Forum: Traveller
Topic: Gauss Weapons - Zero-G?
Replies: 57
Views: 1104

Re: Gauss Weapons - Zero-G?

. . . There also isn't anything to say that you can't increase the power per shot, reduce the rate of fire, and step up your penetration and damage. For game balance, there would have to be a steep tradeoff in energy use, maybe 1/5 the shots from a magazine, since you're having to ramp up the power...