Search found 5162 matches

by Condottiere
Thu Jun 29, 2017 1:26 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 1984
Views: 76139

Re: Ship Design Philosophy

Inspiration: Dawson's Christian

https://www.youtube.com/watch?v=w0cbkOm9p1k
by Condottiere
Thu Jun 29, 2017 1:21 am
Forum: Traveller
Topic: The Close Escort: not viable?
Replies: 165
Views: 3023

Re: The Close Escort: not viable?

Using spinal mounts as a reference point, I'll speculate that destroyers don't exceed ten thousand tonnes, and fleet frigates are between two to five kay tonnes. "Modern" frigates probably default to five gees and have a range of three to four parsecs; they either specialize in one role or are gener...
by Condottiere
Thu Jun 29, 2017 1:12 am
Forum: Traveller
Topic: Modular Fighter
Replies: 65
Views: 1113

Re: Modular Fighter

http://traveller.chromeblack.com/wp-content/uploads/2013/04/50ton_ModularCutter_ClassicTraveller.08c-500x200.png I believe this is the generally accepted form of the modular cutter. I don't believe that the modular option mentions armoured bays, not to say that it couldn't be included for an additi...
by Condottiere
Thu Jun 29, 2017 1:06 am
Forum: Traveller
Topic: Tech levels and their effects on stellar war
Replies: 27
Views: 529

Re: Tech levels and their effects on stellar war

You can patch up most hulls, and you can probably substitute inferior electronics.

It's the big ticket items, basically engineering, that you'll encounter bottlenecks, and spinal mounts.
by Condottiere
Thu Jun 29, 2017 1:01 am
Forum: Traveller
Topic: Battle Riders
Replies: 121
Views: 1544

Re: Battle Riders

It's what you signed up for.

The Imperium has the technological advantage, and can probably indoctrinate their military to press that in the face of overwhelming odds.
by Condottiere
Wed Jun 28, 2017 12:37 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 1984
Views: 76139

Re: Ship Design Philosophy

Spaceships: Booby Prize It's difficult for a spaceship to sink in space. It continues to float with any number of holes in it. Since you can't deactivate the fusion reactor magnetic bottles to let it blow up, to deny it's capture by the enemy, you're going to have to emplace scuttling charges, if y...
by Condottiere
Wed Jun 28, 2017 12:31 am
Forum: Traveller
Topic: Modular Fighter
Replies: 65
Views: 1113

Re: Modular Fighter

I acknowledge the design restraints, but both armour and the module are considered part of the hull.

An unarmoured module presents a soft belly, the equivalent of an unshielded thermal exhaust port.
by Condottiere
Wed Jun 28, 2017 12:27 am
Forum: Traveller
Topic: Battle Riders
Replies: 121
Views: 1544

Re: Battle Riders

The Royal Navy used to prefer to have aggressive commanders, probably because you're less likely to make a mistake in attacking than running away; also, since they had the largest number of ships, attrition works for them, they can afford on the job training, and all that combat experience tends to ...
by Condottiere
Wed Jun 28, 2017 12:23 am
Forum: Traveller
Topic: The Close Escort: not viable?
Replies: 165
Views: 3023

Re: The Close Escort: not viable?

Unless they're ambushed or taken by surprise, most carriers will be able to launch most of their air wing.

Recovery would likely be them dribbling back, when convenient, since one presumes fuel and endurance isn't that much of an issue.
by Condottiere
Wed Jun 28, 2017 12:16 am
Forum: Traveller
Topic: Nifty 100-Ton Trader
Replies: 10
Views: 306

Re: Nifty 100-Ton Trader

Autodocs are a scifi trope.

Considering the technological level of fifteen, it would be a surprise if one wasn't included.
by Condottiere
Wed Jun 28, 2017 12:15 am
Forum: Traveller
Topic: Tech levels and their effects on stellar war
Replies: 27
Views: 529

Re: Tech levels and their effects on stellar war

The Imperium Navy could have mobile workshops and docks in their fleet train.

Major naval bases should also have the facilities to repair their ships.
by Condottiere
Wed Jun 28, 2017 12:09 am
Forum: Traveller
Topic: getting personal weapons through high law level customs
Replies: 10
Views: 226

Re: getting personal weapons through high law level customs

Unless chi has been identified as a manifestation of psionic energy.
by Condottiere
Tue Jun 27, 2017 12:44 am
Forum: Traveller
Topic: The Close Escort: not viable?
Replies: 165
Views: 3023

Re: The Close Escort: not viable?

Artificially augmented human crew is a logical development, if you consider how minuscule a percentage of the entire population of the Imperium is enlisted in the Navy, but it would break the game. The elite gunners would be mostly posted to the capital ships. Assuming you still have human pilots in...
by Condottiere
Tue Jun 27, 2017 12:31 am
Forum: Traveller
Topic: Modular Fighter
Replies: 65
Views: 1113

Re: Modular Fighter

If it's part of the initial design. If you're using the cutter in the assault role, you'd want it to be heavily armoured; if it's as a (light) fighter tender, it doesn't need that armour. You proportionately could heavily armour the primary hull, the module would be armoured as appropriate as to the...
by Condottiere
Tue Jun 27, 2017 12:22 am
Forum: Traveller
Topic: paper miniatures?
Replies: 25
Views: 2296

Re: paper miniatures?

Image

Image
by Condottiere
Tue Jun 27, 2017 12:20 am
Forum: Traveller
Topic: Modular Fighter
Replies: 65
Views: 1113

Re: Modular Fighter

That would assume that all modules are more or less the same, which would lock each model of spacecraft to a specific type of module template designed for it.
by Condottiere
Tue Jun 27, 2017 12:17 am
Forum: Traveller
Topic: Battle Riders
Replies: 121
Views: 1544

Re: Battle Riders

You get court martialed if you surrender your command while it's still capable of fighting; hopeless odds are a mitigating factor, but likely fatal for your career and/or hopes for promotion.

That's why you at least make one pass at the enemy before skedaddling.
by Condottiere
Tue Jun 27, 2017 12:12 am
Forum: Traveller
Topic: Tech levels and their effects on stellar war
Replies: 27
Views: 529

Re: Tech levels and their effects on stellar war

It's a little open to interpretation. Doctrine is clear for the Sword Worlds, lowest common denominator if it doesn't affect the capability of their weapon and ship systems. With the Imperium Navy, frontline combat ships would be built at the current technological level, in our case, fifteen. Suppor...
by Condottiere
Tue Jun 27, 2017 12:01 am
Forum: Traveller
Topic: Modular Fighter
Replies: 65
Views: 1113

Re: Modular Fighter

Unless the armour slides down, that wouldn't appear to be the case with a modular cutter variant. If you incorporated a turret or a bay there, would that leave the weapon system completely unprotected? If the modules occupy a great deal of volume, would the armour just exceed actual unallocated tonn...
by Condottiere
Mon Jun 26, 2017 11:54 pm
Forum: Traveller
Topic: getting personal weapons through high law level customs
Replies: 10
Views: 226

Re: getting personal weapons through high law level customs

You could probably try snuggling in non metallic materials hardened and sharpened.

Though I'm certain that if you stay there long enough, you could buy or manufacture your own highly sophisticated shivs without risking security.