Search found 5169 matches

by Condottiere
Thu Sep 21, 2017 1:04 am
Forum: Traveller
Topic: Space Mines
Replies: 24
Views: 263

Re: Space Mines

The classic mine needed contact, then proximity and now we could let it stalk it's target. What you want is for a vessel to move into close range of the ten tonne platform, in which event, it's now in the dogfight phase of combat, which means that it could salvo off a missile per launcher every six ...
by Condottiere
Thu Sep 21, 2017 12:50 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 1986
Views: 82587

Re: Ship Design Philosophy

by Condottiere
Mon Sep 18, 2017 10:29 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 1986
Views: 82587

Re: Ship Design Philosophy

Inspiration: Lasers Are Great, But Diamond Superlasers Are Better, Here's Why

https://www.youtube.com/watch?v=qiAtCLHFep8
by Condottiere
Mon Sep 18, 2017 10:26 pm
Forum: Traveller
Topic: Solar Panel based power system
Replies: 23
Views: 284

Re: Solar Panel based power system

The intent is likely that solar panelling is meant to be a minor and auxiliary form of energy production. Unless it's been errataed over the summer, the wording/rules is vague enough to game the system to massively produce energy, which while not being able to directly power the ship, can be transfo...
by Condottiere
Mon Sep 18, 2017 10:20 pm
Forum: Traveller
Topic: Artificial gravity and acceleration
Replies: 10
Views: 122

Re: Artificial gravity and acceleration

It's a general assumption that most of our spaceships are inertially compensated to the maximum performance of their manoeuvre drive, though it doesn't seem to be explicitly stated in the current set of rules.
by Condottiere
Mon Sep 18, 2017 10:15 pm
Forum: Traveller
Topic: Space Mines
Replies: 24
Views: 263

Re: Space Mines

The thing about mines is that you really don't want them floating around, or on Earth, staying put, to minimize collateral damage. Unless the party responsible really does't care. Warships probably scan for energy spikes, which will likely clue them in if a weapon platform is suddenly charging it's ...
by Condottiere
Mon Sep 18, 2017 9:58 pm
Forum: Traveller
Topic: Cheap Colonial Hauler for Paltrysum
Replies: 10
Views: 124

Re: Cheap Colonial Hauler for Paltrysum

I really should get Pirates.

But economically speaking, one shot jumps indicate that you're within easy range of your departure point, so using a more regular drive would allow a regular scheduled trade route to be built up.

Unless it's Ceti Alpha V.
by Condottiere
Thu Jun 29, 2017 1:26 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 1986
Views: 82587

Re: Ship Design Philosophy

Inspiration: Dawson's Christian

https://www.youtube.com/watch?v=w0cbkOm9p1k
by Condottiere
Thu Jun 29, 2017 1:21 am
Forum: Traveller
Topic: The Close Escort: not viable?
Replies: 165
Views: 4129

Re: The Close Escort: not viable?

Using spinal mounts as a reference point, I'll speculate that destroyers don't exceed ten thousand tonnes, and fleet frigates are between two to five kay tonnes. "Modern" frigates probably default to five gees and have a range of three to four parsecs; they either specialize in one role or are gener...
by Condottiere
Thu Jun 29, 2017 1:12 am
Forum: Traveller
Topic: Modular Fighter
Replies: 65
Views: 1607

Re: Modular Fighter

http://traveller.chromeblack.com/wp-content/uploads/2013/04/50ton_ModularCutter_ClassicTraveller.08c-500x200.png I believe this is the generally accepted form of the modular cutter. I don't believe that the modular option mentions armoured bays, not to say that it couldn't be included for an additi...
by Condottiere
Thu Jun 29, 2017 1:06 am
Forum: Traveller
Topic: Tech levels and their effects on stellar war
Replies: 27
Views: 717

Re: Tech levels and their effects on stellar war

You can patch up most hulls, and you can probably substitute inferior electronics.

It's the big ticket items, basically engineering, that you'll encounter bottlenecks, and spinal mounts.
by Condottiere
Thu Jun 29, 2017 1:01 am
Forum: Traveller
Topic: Battle Riders
Replies: 180
Views: 3595

Re: Battle Riders

It's what you signed up for.

The Imperium has the technological advantage, and can probably indoctrinate their military to press that in the face of overwhelming odds.
by Condottiere
Wed Jun 28, 2017 12:37 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 1986
Views: 82587

Re: Ship Design Philosophy

Spaceships: Booby Prize It's difficult for a spaceship to sink in space. It continues to float with any number of holes in it. Since you can't deactivate the fusion reactor magnetic bottles to let it blow up, to deny it's capture by the enemy, you're going to have to emplace scuttling charges, if y...
by Condottiere
Wed Jun 28, 2017 12:31 am
Forum: Traveller
Topic: Modular Fighter
Replies: 65
Views: 1607

Re: Modular Fighter

I acknowledge the design restraints, but both armour and the module are considered part of the hull.

An unarmoured module presents a soft belly, the equivalent of an unshielded thermal exhaust port.
by Condottiere
Wed Jun 28, 2017 12:27 am
Forum: Traveller
Topic: Battle Riders
Replies: 180
Views: 3595

Re: Battle Riders

The Royal Navy used to prefer to have aggressive commanders, probably because you're less likely to make a mistake in attacking than running away; also, since they had the largest number of ships, attrition works for them, they can afford on the job training, and all that combat experience tends to ...
by Condottiere
Wed Jun 28, 2017 12:23 am
Forum: Traveller
Topic: The Close Escort: not viable?
Replies: 165
Views: 4129

Re: The Close Escort: not viable?

Unless they're ambushed or taken by surprise, most carriers will be able to launch most of their air wing.

Recovery would likely be them dribbling back, when convenient, since one presumes fuel and endurance isn't that much of an issue.
by Condottiere
Wed Jun 28, 2017 12:16 am
Forum: Traveller
Topic: Nifty 100-Ton Trader
Replies: 10
Views: 419

Re: Nifty 100-Ton Trader

Autodocs are a scifi trope.

Considering the technological level of fifteen, it would be a surprise if one wasn't included.
by Condottiere
Wed Jun 28, 2017 12:15 am
Forum: Traveller
Topic: Tech levels and their effects on stellar war
Replies: 27
Views: 717

Re: Tech levels and their effects on stellar war

The Imperium Navy could have mobile workshops and docks in their fleet train.

Major naval bases should also have the facilities to repair their ships.
by Condottiere
Wed Jun 28, 2017 12:09 am
Forum: Traveller
Topic: getting personal weapons through high law level customs
Replies: 10
Views: 328

Re: getting personal weapons through high law level customs

Unless chi has been identified as a manifestation of psionic energy.
by Condottiere
Tue Jun 27, 2017 12:44 am
Forum: Traveller
Topic: The Close Escort: not viable?
Replies: 165
Views: 4129

Re: The Close Escort: not viable?

Artificially augmented human crew is a logical development, if you consider how minuscule a percentage of the entire population of the Imperium is enlisted in the Navy, but it would break the game. The elite gunners would be mostly posted to the capital ships. Assuming you still have human pilots in...