Search found 5284 matches

by Condottiere
Fri Oct 20, 2017 11:21 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2017
Views: 85924

Re: Ship Design Philosophy

Cruisers: Grand Cruiser The grand cruiser is a completely made up category from Forty Kay; it's mentioned that it's an older design that has been replaced by the battlecruiser. By implication, this may have been a better thought out Deutschland class, since it's a larger evolved armoured cruiser wi...
by Condottiere
Fri Oct 20, 2017 11:09 pm
Forum: Traveller
Topic: Pocket Battleship and Dreadnought
Replies: 83
Views: 1282

Re: Pocket Battleship and Dreadnought

I rather suspect the percentage of the Imperium population enlisted in the Navy is far below that of say the current United States.

Ground forces are unlikely to be deployed far beyond their originating subsectors, and there's more than enough cannon fodder available.
by Condottiere
Fri Oct 20, 2017 11:01 pm
Forum: Traveller
Topic: Ship's Locker: Out of the Closet
Replies: 151
Views: 8022

Re: Ship's Locker: Out of the Closet

Lazy Boy http://aikideai.com/wp-content/uploads/2017/09/incredible-lazy-boy-office-chair-recliner-3993-lazyboy-office-chair-plan.jpg Instead of giving them a diluted fast drug sedative cocktail, passengers could be strapped awake to acceleration chairs, and watch an extended version of The Fellowsh...
by Condottiere
Fri Oct 20, 2017 12:26 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2017
Views: 85924

Re: Ship Design Philosophy

Starships: Out of the Box Conceptual Drop Tanks http://c8.alamy.com/comp/GX3RXP/space-launch-system-solid-rocket-boosters-separation-in-stratosphere-GX3RXP.jpg This would be the classic conceptualization of drop tanks. Basically, two standard cylinders costing fifty kay schmuckers per tonne. So, I ...
by Condottiere
Thu Oct 19, 2017 7:55 am
Forum: Traveller
Topic: Pocket Battleship and Dreadnought
Replies: 83
Views: 1282

Re: Pocket Battleship and Dreadnought

Post Industrial Revolution, about twenty years.

However, since we have fixed technological levels, until the hull wears out and the quirks become actual liabilities.
by Condottiere
Thu Oct 19, 2017 7:49 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2017
Views: 85924

Re: Ship Design Philosophy

When it comes to combat rules, you have to be explicit what something can and cannot do, as compared to roleplaying, where fuzzy logic may be more appropriate. As an example, I don't expect a ruling on whether I could divide a fast drug into six doses, that will last ten days, as an alternative to t...
by Condottiere
Wed Oct 18, 2017 1:13 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2017
Views: 85924

Re: Ship Design Philosophy

Ships can be optimized for specific tasks and missions.

As for missile weapon systems breaking the close range smallcraft rule, I don't believe that Mongoose has issued errata clarifying the issue, unless I missed it, which makes this logic assumption a house rule if applied.
by Condottiere
Wed Oct 18, 2017 10:12 am
Forum: Traveller
Topic: Low Berth vs Fast Drug
Replies: 21
Views: 181

Re: Low Berth vs Fast Drug

Alien's variant looks super safe, though I rather suspect for both cases, Dumarest was the major influence.
by Condottiere
Wed Oct 18, 2017 10:12 am
Forum: Traveller
Topic: Low Berth vs Fast Drug
Replies: 21
Views: 181

Re: Low Berth vs Fast Drug

Alien's variant looks super safe, though I rather suspect for both cases, Dumarest was the major influence.
by Condottiere
Wed Oct 18, 2017 1:02 am
Forum: Traveller
Topic: Low Berth vs Fast Drug
Replies: 21
Views: 181

Re: Low Berth vs Fast Drug

I guess we could ask E C Tubb which method of interstellar travel is preferable, fast drugged or low berthed.
by Condottiere
Wed Oct 18, 2017 12:30 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2017
Views: 85924

Re: Ship Design Philosophy

Spaceships: Weapon Systems and Underclocking The option to underclock your energy weapons would be interesting, if all potential targets move to close range. While it's an issue that's been addressed, once you can intensify rate of fire by a factor of ten, every iota of power that can be squeezed f...
by Condottiere
Wed Oct 18, 2017 12:24 am
Forum: Traveller
Topic: Low Berth vs Fast Drug
Replies: 21
Views: 181

Re: Low Berth vs Fast Drug

Ten days would be a four hour siesta; if you do your business before the treatment, I'm going to guess your bladder and bowels should be able to hold it in for the duration, unless you've had a Big Gulp and a detour at Chipotle.
by Condottiere
Tue Oct 17, 2017 6:56 pm
Forum: Traveller
Topic: Low Berth vs Fast Drug
Replies: 21
Views: 181

Re: Low Berth vs Fast Drug

One sixth dose, cocktailed with a sedative.

Strapped down on a bed for comatose patients for ten days.

Stack them three high.
by Condottiere
Tue Oct 17, 2017 8:56 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2017
Views: 85924

Re: Ship Design Philosophy

Spaceships: Interceptors The classic interceptor that we tend to think of, in our case, would be a fast ten tonne light smallcraft, which with it's single weapon system chases down an errant miscreant, likely as part of a pack. While you probably could modify a cockpit to provide facilities to exte...
by Condottiere
Sun Oct 15, 2017 10:45 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2017
Views: 85924

Re: Ship Design Philosophy

Starships: Cheapest Possible Jump Drive Starship: Basic Venture Design Hull . 120 tonnes . 48 points . technological level nine . gravitated .. MCI 6.0 . streamlined .. MCI 1.2 . armour .. none Engineering . manoeuvre .. factor one .. technological level nine .. budgeted ... increased size .. one p...
by Condottiere
Sun Oct 15, 2017 10:28 pm
Forum: Traveller
Topic: Redesign for Armstrong class exploration ship
Replies: 26
Views: 401

Re: Redesign for Armstrong class exploration ship

The reason there is no extensive commercial exploitation of drop tanks, is that there are few technological level fourteen commercial starships.
by Condottiere
Sun Oct 15, 2017 2:41 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2017
Views: 85924

Re: Ship Design Philosophy

Starships: One shot Jump Drives First thought, jump torpedoes. So, all things being equal at the Advanced and Primitive options, with the default ten tonnes, you can reduce tonnage by twenty percent at a quarter of the price, but at a dice modifier of two to engineering rolls compounded. Well, a co...
by Condottiere
Sun Oct 15, 2017 1:35 am
Forum: Traveller
Topic: Starport defences
Replies: 66
Views: 881

Re: Starport defences

You want that transport infrastructure in place and protect it.

You can assume that some, or a lot, of starports are in surplus, and the Imperium can shift these extra funds to starports servicing important systems that aren't.
by Condottiere
Sun Oct 15, 2017 1:24 am
Forum: Traveller
Topic: Redesign for Armstrong class exploration ship
Replies: 26
Views: 401

Re: Redesign for Armstrong class exploration ship

The ship design concepts just lend themselves to gaming the system.

The moment you realize that performance is based on enclosed space rather than mass, you start trying to figure out how to get rid of it, or fill it up more effectively.
by Condottiere
Sat Oct 14, 2017 4:11 am
Forum: Traveller
Topic: Pocket Battleship and Dreadnought
Replies: 83
Views: 1282

Re: Pocket Battleship and Dreadnought

The Imperium definition of a dreadnought is the newest and most powerful classes of battleship. Again, this is probably edition specific. However, Mongoose did commission Sector Fleet. The best and newest (and most expensive) line-of-battle ships are designated dreadnoughts. They form the backbone o...