Search found 5142 matches

by Condottiere
Fri Jun 23, 2017 8:23 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 1982
Views: 73425

Re: Ship Design Philosophy

Spaceships: Quirks Prototypes should have quirks, but they may carry over to the actual production design. From a design perspective, we're only interested in quirks in how much bang for a buck they bring, though the roleplaying aspect, especially for the ones that don't directly effect operating c...
by Condottiere
Fri Jun 23, 2017 8:10 am
Forum: Traveller
Topic: Free Trader
Replies: 18
Views: 315

Re: Free Trader

In twelve parts per sector.
by Condottiere
Fri Jun 23, 2017 8:08 am
Forum: Traveller
Topic: Modular Fighter
Replies: 32
Views: 534

Re: Modular Fighter

In theory, there should be no problem installing power plants in modules, if you tick all the boxes like minimum size, tankage and controls.

If you position them on the wingtips, solar panelling.
by Condottiere
Fri Jun 23, 2017 8:05 am
Forum: Traveller
Topic: The Close Escort: not viable?
Replies: 113
Views: 1569

Re: The Close Escort: not viable?

1. Imperium Navy doctrine seems clear: you only commit battle rider squadrons with overwhelming force. 2. Computers have no volume, only cost and bandwidth; we know from current experience there is bandwidth multiplied by core speed, and there is such a thing as diminishing returns. Computers in Tra...
by Condottiere
Fri Jun 23, 2017 7:54 am
Forum: Traveller
Topic: Modular Fighter
Replies: 32
Views: 534

Re: Modular Fighter

It would be a quirk in design that modules once installed, would be remarkably hard to remove once installed, and that changing and calibrating one for each vessel requires teams of highly paid civilian contractors a long time.
by Condottiere
Fri Jun 23, 2017 7:49 am
Forum: Traveller
Topic: Crystaliron rules question
Replies: 4
Views: 105

Re: Crystaliron rules question

Hulls have zero volume, so essentially, it doesn't matter.

If you feel this answer is too glib, take it up with the author of High Guard.
by Condottiere
Thu Jun 22, 2017 11:26 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 1982
Views: 73425

Re: Ship Design Philosophy

Starships: Corvettes If I had to list the features that define this as a warship type, I'd go with one to two killotonnes, with a minimum acceleration of five, and at least one bay weapon. Optimally, it would be below two kilotonnes to take advantage of the smaller size; above that, destroyers woul...
by Condottiere
Thu Jun 22, 2017 11:12 am
Forum: Traveller
Topic: The Close Escort: not viable?
Replies: 113
Views: 1569

Re: The Close Escort: not viable?

Image

You can correct a beam laser in real time.
by Condottiere
Wed Jun 21, 2017 11:28 pm
Forum: Traveller
Topic: Shake Down Cruise
Replies: 8
Views: 147

Re: Shake Down Cruise

Image

Pimp my ride.
by Condottiere
Wed Jun 21, 2017 11:19 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 1982
Views: 73425

Re: Ship Design Philosophy

Spaceships: Minor Combatants

Image
by Condottiere
Wed Jun 21, 2017 11:18 pm
Forum: Traveller
Topic: The Close Escort: not viable?
Replies: 113
Views: 1569

Re: The Close Escort: not viable?

Swarm the tenders with smallcraft.

Vessels should be defined as to their capability to carry out their role(s).

Anything around and below two kilotonnes that has combat as a principal role would be a minor combatant.
by Condottiere
Tue Jun 20, 2017 11:59 pm
Forum: Traveller
Topic: Ship's Locker: Out of the Closet
Replies: 144
Views: 5791

Re: Ship's Locker: Out of the Closet

Image
by Condottiere
Tue Jun 20, 2017 11:56 pm
Forum: Traveller
Topic: The Close Escort: not viable?
Replies: 113
Views: 1569

Re: The Close Escort: not viable?

You only start getting structural bonuses with twenty five thousand tonnes volume, which is in light cruiser territory. Two kilotonnes is probably the border: less, torpedoes have a harder time targetting you and you can stay out of the way of spinal mounted shots, more and you ignore criticals from...
by Condottiere
Tue Jun 20, 2017 11:47 pm
Forum: Traveller
Topic: Shake Down Cruise
Replies: 8
Views: 147

Re: Shake Down Cruise

In theory, new ships have no quirks; though this should certainly be the rule for standard vessels produced en masse. What you're trying to find out if there any defects in individual ship systems, and if the builders took the effort to put everything in the right place and correctly connected. If i...
by Condottiere
Tue Jun 20, 2017 12:32 am
Forum: Traveller
Topic: Modular Fighter
Replies: 32
Views: 534

Re: Modular Fighter

It's when you start examining the combat mechanics, you begin wondering how this fits in with legacy assumptions.
by Condottiere
Tue Jun 20, 2017 12:22 am
Forum: Traveller
Topic: The Close Escort: not viable?
Replies: 113
Views: 1569

Re: The Close Escort: not viable?

Battleships are capital ships able to stand in the line of battle, principally using their primary armament to inflict damage on their opposing numbers, armoured to be somewhat immune to similar primary armament they carried, able to soak up damage when they do get penetrated, and independently can ...
by Condottiere
Tue Jun 20, 2017 12:12 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 1982
Views: 73425

Re: Ship Design Philosophy

Spaceships: Realistic Artificial Gravity, An Overview

https://www.youtube.com/watch?v=EHKQIC5p8MU
by Condottiere
Sun Jun 18, 2017 10:44 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 1982
Views: 73425

Re: Ship Design Philosophy

Where as the mass driver is clearly going to resemble a miniaturized version of spinal railgun, the rest are clusters of weapon systems, so bays seem more of an abstraction.
by Condottiere
Sun Jun 18, 2017 10:39 pm
Forum: Traveller
Topic: The Close Escort: not viable?
Replies: 113
Views: 1569

Re: The Close Escort: not viable?

There are a lot of barely armoured military vehicles, experience either evolves a version where speed is emphasized, or you add more armour and go more slowly.
by Condottiere
Sun Jun 18, 2017 10:36 pm
Forum: Traveller
Topic: Modular Fighter
Replies: 32
Views: 534

Re: Modular Fighter

There might be a quick release option, but placing one in requires ensuring that all the connections are aligned, and testing them out.