Search found 7548 matches

by Condottiere
Sat Dec 07, 2019 3:37 am
Forum: Traveller
Topic: Ship modification - stretching
Replies: 27
Views: 233

Re: Ship modification - stretching

High speed collision, wait for the iron nickel to cool down.
by Condottiere
Sat Dec 07, 2019 3:35 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2808
Views: 295163

Re: Ship Design Philosophy

Spaceships: Weaponry, Container Launchers, and Macross Missile Massacre 1. Obviously a downsized version of ye missile pack. 2. Presumably, since four missiles or one torpedo are the contents, the cost of the ordnance is pro rataed. 3. Speaking of which, I doubt that one size fits all, even though ...
by Condottiere
Sat Dec 07, 2019 3:08 am
Forum: Traveller
Topic: Ship modification - stretching
Replies: 27
Views: 233

Re: Ship modification - stretching

I doubt there's a commercially viable method to stretch a planetoid.
by Condottiere
Sat Dec 07, 2019 3:04 am
Forum: Traveller
Topic: Spaceship vs. Starship
Replies: 108
Views: 3151

Re: Spaceship vs. Starship

From the Deep Space Exploration Handbook, it could be a twenty tonne base module, fitted as a detachable shipboard component, and anchored in place with piles driven into rock, when detached dirtside.
by Condottiere
Thu Dec 05, 2019 11:22 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2808
Views: 295163

Re: Ship Design Philosophy

Spaceships: Weaponry, Snoopy and Macross Missile Massacre https://thumbs.gfycat.com/SickWhimsicalAlaskankleekai-size_restricted.gif 1. Dogfighting missiles are one fourth the volume, and interceptor ones are half the volume of default missiles 2. Unfortunately, rate of fire remains the same. 3. You...
by Condottiere
Thu Dec 05, 2019 11:12 pm
Forum: Traveller
Topic: Spaceship vs. Starship
Replies: 108
Views: 3151

Re: Spaceship vs. Starship

Image

I suspect they're using a docking clamp.
by Condottiere
Thu Dec 05, 2019 11:06 pm
Forum: Traveller
Topic: Ship modification - stretching
Replies: 27
Views: 233

Re: Ship modification - stretching

The Seven Three Seven is a fifty year old design, and while the objective is to allow pilots to simulate handling the default model without requiring recertification, once you've rearranged the engines so that they're practically dragging on the tarmac, you may want to reboot your short/medium haul ...
by Condottiere
Thu Dec 05, 2019 2:30 pm
Forum: Traveller
Topic: Ship modification - stretching
Replies: 27
Views: 233

Re: Ship modification - stretching

Let's be frank, the Japanese preplanned to upgrade their "light" six inch triple turret cruisers with dual eight inchers.

I can't recall if that made them top heavy.
by Condottiere
Thu Dec 05, 2019 2:21 pm
Forum: Traveller
Topic: Ship modification - stretching
Replies: 27
Views: 233

Re: Ship modification - stretching

In game terms, you could add in a plug in the middle. and maybe roll a dice to see if there's now a structural flaw in the hull.

Changing the hull has never seemed something you could dick around with.
by Condottiere
Thu Dec 05, 2019 2:17 pm
Forum: Traveller
Topic: Ship modification - stretching
Replies: 27
Views: 233

Re: Ship modification - stretching

The C-141 Starlifter was the workhorse of the Air Mobility Command. The Starlifter has fulfilled a vast spectrum of airlift requirements through its ability to airlift combat forces over long distances, inject those forces and their equipment either by airland or airdrop, re-supply employed forces,...
by Condottiere
Thu Dec 05, 2019 2:14 pm
Forum: Traveller
Topic: Ship modification - stretching
Replies: 27
Views: 233

Re: Ship modification - stretching

I think the term is welded.

Tends to work when you have the front and rear of the same class.

After that, then you have to worry about plumbing and centre of gravity.
by Condottiere
Thu Dec 05, 2019 2:10 pm
Forum: Traveller
Topic: Spaceship vs. Starship
Replies: 108
Views: 3151

Re: Spaceship vs. Starship

It's more like the spinal mount is meant to be integral to structural integrity of the entire ship.

I could see the magazine of a rail gun being modular.
by Condottiere
Thu Dec 05, 2019 2:06 pm
Forum: Traveller
Topic: Ship modification - stretching
Replies: 27
Views: 233

Re: Ship modification - stretching

I believe there is a hard and fast rule that the hull can't be altered.
by Condottiere
Thu Dec 05, 2019 1:33 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2808
Views: 295163

Re: Ship Design Philosophy

As stated above, this option looks tailor made for exploitation.
by Condottiere
Thu Dec 05, 2019 1:30 pm
Forum: Traveller
Topic: Spaceship vs. Starship
Replies: 108
Views: 3151

Re: Spaceship vs. Starship

I thought it might be neat to have a series of breakaway hulls carrying the components of a spinal mount, which then unite to recreate the super weapon system.

Then I thought about what exactly those descriptive words mean.

Spines aren't meant to be broken up.
by Condottiere
Thu Dec 05, 2019 1:27 pm
Forum: Traveller
Topic: What do you think of my Drinax Character?
Replies: 15
Views: 231

Re: What do you think of my Drinax Character?

The night is young and full of superstition.
by Condottiere
Thu Dec 05, 2019 11:33 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2808
Views: 295163

Re: Ship Design Philosophy

Starships: Crewing and Auto Motion 1. Basing the cost of automating a vessel on its hull, plus drives and power plant, as shown on the ship automation table, seems incomplete, considering other essential ship systems. 2. As to why I'd say that automation can be isolated, consider the fact that duri...
by Condottiere
Thu Dec 05, 2019 11:16 am
Forum: Traveller
Topic: Spaceship vs. Starship
Replies: 108
Views: 3151

Re: Spaceship vs. Starship

Funny, I have full intention of exploiting the breakaway section.

However, I'd say that if each has a spinal mount, only one can be fired per round, because of recoil now stressing the connecting clamps and plumbing.
by Condottiere
Thu Dec 05, 2019 11:11 am
Forum: Traveller
Topic: Spaceship vs. Starship
Replies: 108
Views: 3151

Re: Spaceship vs. Starship

That's where the roleplaying aspect becomes handy. Player characters have the potential to affect foregone outcomes, create epic victories and/or survive certain death. That's why you accumulate karma points. Restricting carry to a single big stick is meant to ensure major combatants have to be bala...
by Condottiere
Thu Dec 05, 2019 11:04 am
Forum: Traveller
Topic: What do you think of my Drinax Character?
Replies: 15
Views: 231

Re: What do you think of my Drinax Character?

I'm pretty sure all of us have had (or still have vestiges of) our power gaming phase.

Figure out what attracts you to the Traveller role playing game, it's game mechanics, it's universe, and why.