Search found 7747 matches

by Condottiere
Sun Jan 26, 2020 4:02 pm
Forum: Traveller
Topic: Ship's Locker: Out of the Closet
Replies: 477
Views: 115513

Re: Ship's Locker: Out of the Closet

Volkswagen's Factory Produces More Sausages Than They Make Cars Worldwide | Richard Hammond's Big Richard goes to Wolfsburg, Germany, to visit the Volkswagen factory. There, he learns that the plant is the only car factory in the world that also produces its own sausages on-site. https://www.youtub...
by Condottiere
Sun Jan 26, 2020 3:57 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2880
Views: 315770

Re: Ship Design Philosophy

Spaceships: Accomodations, Life Support and How Astronauts Make Oxygen in Space from Their Bodies Sending 1 lb of cargo into space costs about $10,000! So how do space agencies afford to send supplies like oxygen, water, and food to their astronauts? Before they found a more efficient solution, the...
by Condottiere
Sun Jan 26, 2020 3:50 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2880
Views: 315770

Re: Ship Design Philosophy

Spaceships: Hulls and Options 77. Launch tubes can send out spacecraft every thirty six seconds, while it takes docking spaces one to three minutes for hulls less than two kilotonnes, and one to six minutes for anything larger, though apparently during this time the hosting vessel can neither thrus...
by Condottiere
Sun Jan 26, 2020 2:42 pm
Forum: Traveller
Topic: Solomani Confederation (Military)
Replies: 777
Views: 117887

Re: Solomani Confederation (Military)

Confederation Navy: Battlestar Galactica Deadlock Now, it could be because the ships have started gaining more experience, combined with a rank tier ten commander, but the three Herculii heavy cruisers have managed to keep the Toasters at bay, once you set up the flak wall, making it nigh missile p...
by Condottiere
Sun Jan 26, 2020 1:54 pm
Forum: Traveller
Topic: Creating a Breakaway Hull
Replies: 40
Views: 415

Re: Creating a Breakaway Hull

Most captains probably want visitors to be docked at designated spots on their hull, and not be like barnacles, which is why they are the clampor.

Having multiple clamps means more care in lining up the two hulls; release should be almost instantaneous.
by Condottiere
Sat Jan 25, 2020 9:31 pm
Forum: Traveller
Topic: Creating a Breakaway Hull
Replies: 40
Views: 415

Re: Creating a Breakaway Hull

Docking to multiple clamps will likely take longer than docking to a single one.
by Condottiere
Sat Jan 25, 2020 9:29 pm
Forum: Traveller
Topic: How to let players generate the characters they want without letting them min/max?
Replies: 20
Views: 402

Re: How to let players generate the characters they want without letting them min/max?

Role playing games allow great latitude to interpret RAW, to the point of mutating them mid session.

Wargaming tends to a stricter adherence, and keeping them as universal as possible, and because of time pressure, disputes can be resolved by chance.
by Condottiere
Sat Jan 25, 2020 9:26 pm
Forum: Traveller
Topic: New Russian 'light' carrier
Replies: 7
Views: 93

Re: New Russian 'light' carrier

Good luck to them, building a class of warship traditionally launched by current Ukrainian shipyards, on a hull configuration they aren't familiar with. Since the cold war is turning hot in the Arctic, and the American like supercarriers, they can finally get around to building the Habakkuk. You cou...
by Condottiere
Fri Jan 24, 2020 9:17 pm
Forum: Traveller
Topic: Solomani Confederation (Military)
Replies: 777
Views: 117887

Re: Solomani Confederation (Military)

Confederation Navy: Battlestar Galactica Deadlock The Toasters deploy tech cruisers and warpdriver Raider variants to hack directly into the opposing side's networks. While I try to knock these out as fast as they appear, I don't really fear them, since battlestars have hefty firewalls, nor the Pho...
by Condottiere
Fri Jan 24, 2020 9:08 pm
Forum: Traveller
Topic: Missile Pod Concept
Replies: 12
Views: 196

Re: Missile Pod Concept

Tractors are technological level sixteen, so usually outside my purview. Our manoeuvre drives are limited in acceleration by the technological level they are manufactured at, but can be built with more horsepower. I thought about pod laying, and had come to the conclusion I could just chuck torpedo ...
by Condottiere
Fri Jan 24, 2020 8:57 pm
Forum: Traveller
Topic: Duds in space
Replies: 2
Views: 83

Re: Duds in space

Sounds like feinting.
by Condottiere
Fri Jan 24, 2020 10:45 am
Forum: Traveller
Topic: Solomani Confederation (Military)
Replies: 777
Views: 117887

Re: Solomani Confederation (Military)

Confederation Navy: Battlestar Galactica Deadlock The Celestras have two interesting abilities, one to replenish during combat missile magazines with a dedicated hangar and Raptor squadron (which in the speeds involved in Traveller sounds extremely hard to pull off while in enemy contact). The seco...
by Condottiere
Fri Jan 24, 2020 10:17 am
Forum: Traveller
Topic: Missile Pod Concept
Replies: 12
Views: 196

Re: Missile Pod Concept

They're meant to be towed into combat by older warships; one passage that has tended to stand out for me was that the Peeps heavy cruisers had extra capacity in their sublight manoeuvre drives that they could use to do that without substantially impacting performance. As regards stuff like high yiel...
by Condottiere
Fri Jan 24, 2020 10:11 am
Forum: Traveller
Topic: Fleet Combat/Quite-A-Lot-Of-Credits-Squadron Game?
Replies: 73
Views: 837

Re: Fleet Combat/Quite-A-Lot-Of-Credits-Squadron Game?

Torpedoes are meant to kinetically punch through heavy armour; guided missiles can nibble you to death.
by Condottiere
Thu Jan 23, 2020 3:09 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2880
Views: 315770

Re: Ship Design Philosophy

Starships: Confederation Cutter Cutrate Class If I were to militarize the Cutrate, I would be handicapped in that I'd be stuck with three firmpoints, and all the limitations that apply. As an aside, I was going to go for the Cutrater moniker, a throwback to the old warship classification of first t...
by Condottiere
Thu Jan 23, 2020 5:32 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2880
Views: 315770

Re: Ship Design Philosophy

Starships: Accomodations, and Extended Bunkerage You could flood a lot of the volume assigned to accomodations and common spaces with water, and after you jump, pump that water into the now empty fuel tanks and have it processed. Of course, areas assigned to be flooded would need to be insulated, p...
by Condottiere
Thu Jan 23, 2020 5:18 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2880
Views: 315770

Re: Ship Design Philosophy

I think they've doubled down on it.

Or whoever is designing spaceships there is pretty reckless.

My original design concept was a catamaran with fifty tonne hulls, then I noticed the Arladu, so I upscaled it.
by Condottiere
Thu Jan 23, 2020 5:14 am
Forum: Traveller
Topic: Fleet Combat/Quite-A-Lot-Of-Credits-Squadron Game?
Replies: 73
Views: 837

Re: Fleet Combat/Quite-A-Lot-Of-Credits-Squadron Game?

Good thing light autocannons are technological level six, at seven you could reduce their volume by ten percent, each.
by Condottiere
Wed Jan 22, 2020 4:38 pm
Forum: Traveller
Topic: Solomani Confederation (Military)
Replies: 777
Views: 117887

Re: Solomani Confederation (Military)

Confederation Navy: Battlestar Galactica Deadlock 21. It could be that I placed a rank nine commander in charge, and the crews have been gaining experience, that the Old Guard seem to have been performing better, doing pretty well with seventy eight hundred fifty points against sixty hundred. 22. I...
by Condottiere
Wed Jan 22, 2020 4:06 pm
Forum: Traveller
Topic: Fleet Combat/Quite-A-Lot-Of-Credits-Squadron Game?
Replies: 73
Views: 837

Re: Fleet Combat/Quite-A-Lot-Of-Credits-Squadron Game?

In theory, a light twenty millimetre technoligical level six autocannon, at a quarter tonnes each, four of which could be mounted in a one tonne pop up turret.