Search found 45 matches

by leopard
Wed May 20, 2015 8:41 pm
Forum: Victory at Sea
Topic: To beam or not to beam
Replies: 3
Views: 2726

Re: To beam or not to beam

I've always gone with the two side 90 degree arcs, if you are in the targets side arcs, then you have it on the beam, if you are in its front and rear arcs you're not. Its simplistic, also work with the 90 degree arcs centred on the measurement point, as with all measurement to and from that point t...
by leopard
Wed Apr 22, 2015 7:13 pm
Forum: Victory at Sea
Topic: Victory at Sea PC Game - Now on DVD
Replies: 3
Views: 1438

Re: Victory at Sea PC Game - Now on DVD

OSX 10.8 and DirectX? now theres a machine that would be worth seeing..

Nice to see OSX there though, just a pity mine topped out with 10.6.

Not a bad price though, not something I can run but good luck with it, that price point should shift a fair few copies
by leopard
Tue Apr 21, 2015 6:54 pm
Forum: Victory at Sea
Topic: Victory at Sea PC Game - Now on DVD
Replies: 3
Views: 1438

Re: Victory at Sea PC Game - Now on DVD

What are the system requirements for this?
by leopard
Wed Apr 15, 2015 6:32 pm
Forum: Victory at Sea
Topic: Cheap aircraft bases using Tile Spacers (1:600 Planes)
Replies: 9
Views: 2168

Re: Cheap aircraft bases using Tile Spacers (1:600 Planes)

Pair of Mk1 Hurricanes, these use the "stick to a blob of GS on a pin" method, crude, the drilled version is better though. http://www.aleopardstail.com/Hurricane-1.JPG Base is 1" square, basic model, but serviceable for now. Once Mongoose have enough planes out would be nice to have a more detailed...
by leopard
Sun Mar 29, 2015 8:16 pm
Forum: Victory at Sea
Topic: Cheap aircraft bases using Tile Spacers (1:600 Planes)
Replies: 9
Views: 2168

Re: Cheap aircraft bases using Tile Spacers (1:600 Planes)

Have a good few 1:600 planes here, made bases reasonably simply.. 1" square of 1mm plasticard, nailed a 30mm steel pin through the middle - less than a quid for a box of them. clip the top off the pin so there is a flat bit. "v1" put a blob of green stuff on the top and glued the plane to that, "v2"...
by leopard
Sat Jul 26, 2014 4:35 pm
Forum: Victory at Sea
Topic: How about crowdfunding?
Replies: 16
Views: 6972

Re: How about crowdfunding?

rcbecker1 wrote:In VAS II you dont have to keep track of your crew like in VAS (meaning no check off boxes). Thats what they meant by its not there but it has been used in other ways. Its hard to explain till you see it in the game.
Eyes will be kept open :)
by leopard
Fri Jul 25, 2014 5:58 pm
Forum: Victory at Sea
Topic: How about crowdfunding?
Replies: 16
Views: 6972

Re: How about crowdfunding?

Oh fully agree on crew making an impact, hence my slight worry at the thought of it going away. The concept of a ship having 'x' crew and that number being reduced over time as the ship takes damage is a good one and allows you to have two different clocks on how long a ship can fight for (crew and ...
by leopard
Sun Jul 20, 2014 5:19 pm
Forum: Victory at Sea
Topic: How about crowdfunding?
Replies: 16
Views: 6972

Re: How about crowdfunding?

Sounds very good to me, very pleased the crew stuff is factored in somewhere that adds a lot of colour to the rules as well as being excellent for campaigns to drive crew quality as replacements dilute the overall baseline. Love v1, this sounds like it will be the same general level of detail, perha...
by leopard
Sun Jul 20, 2014 5:16 pm
Forum: Victory at Sea
Topic: VAS 2 Update
Replies: 45
Views: 29183

Re: VAS 2 Update

Would it be worth splitting the book, specifically having the rules in one volume, one with scenarios then having one for the ships - or perhaps a couple for the ships. Thinking practicality during the game, if the rules are like V1 they will be pretty short and workable, but something you will need...
by leopard
Wed Jul 16, 2014 9:43 pm
Forum: Victory at Sea
Topic: How about crowdfunding?
Replies: 16
Views: 6972

Re: How about crowdfunding?

Oh now this sounds very interesting, sounds like the thought has gone in to create a good basic framework as opposed to starting with battleships then finding out later the game doesn't scale down so destroyers are little more than tokens (or the other way round of course) and then the whole thing c...
by leopard
Mon May 12, 2014 9:36 pm
Forum: Victory at Sea
Topic: VAS 2 Update
Replies: 45
Views: 29183

Re: VAS 2 Update

+1 to a range of common types, I think the sort of stuff you have in the VaS1 and OOB is enough, perhaps a few specific examples of ships from more famous incidents but otherwise generic is more than enough really - the minor delta in speed is insignificant as warships are significantly faster anywa...
by leopard
Tue Mar 18, 2014 9:42 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2016
Views: 85825

Re: Ship Design Philosophy

Always thought the 100T lower limit reflected more on the smallest size you could make the drive and still have it work. I.e. if you want to put a jump drive on a 50T hull there is nothing stopping you, but the drive will be the same size it would be on a 100T hull, and use the same fuel, with the s...
by leopard
Tue Feb 25, 2014 8:32 pm
Forum: Victory at Sea
Topic: Want to See the Latest for Victory at Sea?
Replies: 3
Views: 2734

Re: Want to See the Latest for Victory at Sea?

Sounds good, then I see its on farcebook...

Ho hum, will wait.
by leopard
Sun Feb 23, 2014 9:41 pm
Forum: Traveller
Topic: House Rules - Fixing Ship Fuel Operational Times
Replies: 87
Views: 5336

Re: House Rules - Fixing Ship Fuel Operational Times

Did wonder on adding an efficiency curve, sort of like running at half power uses 75% of normal fuel etc. the nominal output level being the most efficient for that drive. you can then get +10% power for +25% of fuel etc, for a while
by leopard
Sun Feb 23, 2014 9:03 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2016
Views: 85825

Re: Ship Design Philosophy

Didn't the old Hard Times supplement introduce the concept of an open modular frame, essentially you built a skeleton then added modules and evaluated the result as a whole. IIRC you lost 5% of your hull volume, took no power but that 5% had its normal cost and weight. Its not cannon but no reason n...
by leopard
Sun Feb 23, 2014 8:56 pm
Forum: Traveller
Topic: House Rules - Fixing Ship Fuel Operational Times
Replies: 87
Views: 5336

Re: House Rules - Fixing Ship Fuel Operational Times

Even back 20 odd years ago when I was designing ships on a semi regular basis (high detail if a player would ever get near the bridge, less so for NPC type ships where I didn't care how many staterooms they had, just drives and weapons) I used a basic spreadsheet - not during the game but during the...
by leopard
Fri Jan 31, 2014 11:52 pm
Forum: Traveller
Topic: Jump Arrival Point
Replies: 75
Views: 5249

Re: Jump Arrival Point

Used to work with the idea that the total time in jump space is unknown when you jump, but can be determined while you are in jump space, though its not certain but you can update the estimate as you get closer to emergence. Think of a count down, starting rounded to say +/- 10 hours, getting down t...
by leopard
Mon Jan 27, 2014 8:52 pm
Forum: Victory at Sea
Topic: Masts On VaS Ships
Replies: 1
Views: 767

Re: Masts On VaS Ships

Tweezers, the sort you squeeze to release so they will hold stuff easily was about the only way I managed it.

Also gel superglue so you have 10 seconds or so to nudge it, failing that get it balanced without glue and use liquid superglue to draw itself into the join.

Pain but looks good once done.
by leopard
Wed Jan 15, 2014 10:08 pm
Forum: Victory at Sea
Topic: counters in Victory at sea
Replies: 5
Views: 1373

Re: counters in Victory at sea

what are the actual angles on the turning templates? the first step looks larger than the others?
by leopard
Wed Jan 15, 2014 10:06 pm
Forum: Victory at Sea
Topic: Turning ships
Replies: 4
Views: 1081

Re: Turning ships

More a thought with the current rules, if the newer ones work well in that they approximate what would actually happen as well as actually being playable I'm all for them.