Search found 14 matches
- Tue Nov 14, 2006 4:18 pm
- Forum: Other Roleplaying Games
- Topic: Telepathy save DCs too high?
- Replies: 54
- Views: 17710
How? I didn't think telepaths typically wander around looking through walls with detect telepathy running. What am I missing? You're not missing anything, you're just not considering just how easily word of mouth can spread or how easily someone might become suspicious. Someone doesn't always need ...
- Tue Nov 14, 2006 3:00 pm
- Forum: Other Roleplaying Games
- Topic: Telepathy save DCs too high?
- Replies: 54
- Views: 17710
As stated earlier, the telepath is a centauri, and hence not a member of Psi Corps, nor is he under the jurisdiction of Earth to undergo any of their annual analysis (if they even know he's a teep, which we haven't decided yet). You're right. I didn't pay close enough attention. If you think I'm no...
- Mon Nov 13, 2006 7:31 pm
- Forum: Other Roleplaying Games
- Topic: Telepathy save DCs too high?
- Replies: 54
- Views: 17710
You are absolutely correct. In Crusade it was the Psionic Monitoring Commission that conducted the audits. I'm not sure if the Corps performed anything comparable. I think the general comment still stands, however. Strong telepaths have a lot of individual weaknesses as well as strong external press...
- Mon Nov 13, 2006 5:45 pm
- Forum: Other Roleplaying Games
- Topic: Telepathy save DCs too high?
- Replies: 54
- Views: 17710
What annual checkup? If your telepath is a member of Psi Corp, they are subject to periodic reviews during which they must submit completely to full scans from a superior officer to determine if they have breached the Corp's code of conduct. The penalties for those breaches are severe and not to be...
- Wed Nov 08, 2006 8:34 pm
- Forum: Other Roleplaying Games
- Topic: Death of the Dilgar
- Replies: 41
- Views: 11539
We pretty much know from the show and other quasi-canon material that the Shadows were inactive until the 2250s. You have to account for size and scope. The Vorlons and Shadows, both ancient races with galactic influence, probably have very loose definitions of inactive. The shadows were "laying lo...
- Fri Aug 11, 2006 5:24 pm
- Forum: Other Roleplaying Games
- Topic: Nukes
- Replies: 50
- Views: 14582
The thing is, solids don't vapourise neatly like that either. If you have say a vein of metal that is very slightly impure and has a slightly higher thermal condutivity than the surrounding "pure" medium, then that will in fact vapourise more quickly and in preference, and in doing so will in fact ...
- Fri Aug 11, 2006 1:48 pm
- Forum: Other Roleplaying Games
- Topic: Nukes
- Replies: 50
- Views: 14582
- Fri Aug 11, 2006 1:46 pm
- Forum: Other Roleplaying Games
- Topic: Nukes
- Replies: 50
- Views: 14582
Energy densities (energy/unit area) area fall off with the inverse square law regardless of their source. The atmospheric explosion does exactly the same (on average). You cannae change the laws of physics... I'm not sure what you're trying to say here. I don't think I've ever tried to change the l...
- Fri Aug 11, 2006 3:50 am
- Forum: Other Roleplaying Games
- Topic: Nukes
- Replies: 50
- Views: 14582
Source? First, some physical and mathematical constants and formulas that you can look up anywhere. a) 1 megaton releases 4.184 x 10^15 joules of energy. b) Specific heat of iron is 0.44 joules per gram degree Kelvin. c) Atomic volume of iron is 7.1 cubic centimeters per mole. d) Surface area of a ...
- Thu Aug 10, 2006 8:10 pm
- Forum: Other Roleplaying Games
- Topic: Nukes
- Replies: 50
- Views: 14582
I'm sorry, I didn't mean to imply that nukes do nothing in space. They, in fact, release the same amount of energy as you stated. However, instead of creating a shockwave and fireball, nukes in space shower everything in radiation directly. This changes the scenario in several ways. While the radiat...
- Tue Aug 08, 2006 7:38 pm
- Forum: Other Roleplaying Games
- Topic: Nukes
- Replies: 50
- Views: 14582
Don't worry...you didn't. This is science fiction, and space explosions are WAY cooler when they don't get bogged down by so much reality. :wink: That's fair, though I could rebut with the fact that B5 is supposed to be grounded in reality to a far greater degree than most science fiction. Anyways,...
- Tue Aug 08, 2006 6:22 pm
- Forum: Other Roleplaying Games
- Topic: Nukes
- Replies: 50
- Views: 14582
Unfortunately, the characteristics of nuclear weapons change drastically in the vacuum of space. This is one of the things the show got Very Wrong. First, blast disappears completely without an atmosphere. This means there's no shockwave, which typically accounts for 40%-60% of a weapon's total ener...
- Thu Jun 01, 2006 3:27 pm
- Forum: Other Roleplaying Games
- Topic: Character age ?
- Replies: 10
- Views: 4710
Natxomann,
In regard to Minbari, JMS has stated on the record that, "Minbari can easily live to about 140 or so." An upper bound of 100+2d10 therefore sounds a bit conservative.
In regard to Minbari, JMS has stated on the record that, "Minbari can easily live to about 140 or so." An upper bound of 100+2d10 therefore sounds a bit conservative.
- Mon Sep 22, 2003 1:06 am
- Forum: Other Roleplaying Games
- Topic: Trial Shadows Rules
- Replies: 44
- Views: 21021
How Much Damage?
Shadow energy beams "...always deal 1d3 critical hits in addition to normal damage." As I read it it, it's 1d3 * 2 + 1 damage rolls per hit, which ranges, on average, from about 1650 to 3850 points.
I'm not saying that it sounds high or low, I just want to know if that's correct.
I'm not saying that it sounds high or low, I just want to know if that's correct.