Search found 14 matches

by chulbert
Tue Nov 14, 2006 4:18 pm
Forum: Other Roleplaying Games
Topic: Telepathy save DCs too high?
Replies: 54
Views: 17710

How? I didn't think telepaths typically wander around looking through walls with detect telepathy running. What am I missing? You're not missing anything, you're just not considering just how easily word of mouth can spread or how easily someone might become suspicious. Someone doesn't always need ...
by chulbert
Tue Nov 14, 2006 3:00 pm
Forum: Other Roleplaying Games
Topic: Telepathy save DCs too high?
Replies: 54
Views: 17710

As stated earlier, the telepath is a centauri, and hence not a member of Psi Corps, nor is he under the jurisdiction of Earth to undergo any of their annual analysis (if they even know he's a teep, which we haven't decided yet). You're right. I didn't pay close enough attention. If you think I'm no...
by chulbert
Mon Nov 13, 2006 7:31 pm
Forum: Other Roleplaying Games
Topic: Telepathy save DCs too high?
Replies: 54
Views: 17710

You are absolutely correct. In Crusade it was the Psionic Monitoring Commission that conducted the audits. I'm not sure if the Corps performed anything comparable. I think the general comment still stands, however. Strong telepaths have a lot of individual weaknesses as well as strong external press...
by chulbert
Mon Nov 13, 2006 5:45 pm
Forum: Other Roleplaying Games
Topic: Telepathy save DCs too high?
Replies: 54
Views: 17710

What annual checkup? If your telepath is a member of Psi Corp, they are subject to periodic reviews during which they must submit completely to full scans from a superior officer to determine if they have breached the Corp's code of conduct. The penalties for those breaches are severe and not to be...
by chulbert
Wed Nov 08, 2006 8:34 pm
Forum: Other Roleplaying Games
Topic: Death of the Dilgar
Replies: 41
Views: 11539

We pretty much know from the show and other quasi-canon material that the Shadows were inactive until the 2250s. You have to account for size and scope. The Vorlons and Shadows, both ancient races with galactic influence, probably have very loose definitions of inactive. The shadows were "laying lo...
by chulbert
Fri Aug 11, 2006 5:24 pm
Forum: Other Roleplaying Games
Topic: Nukes
Replies: 50
Views: 14582

The thing is, solids don't vapourise neatly like that either. If you have say a vein of metal that is very slightly impure and has a slightly higher thermal condutivity than the surrounding "pure" medium, then that will in fact vapourise more quickly and in preference, and in doing so will in fact ...
by chulbert
Fri Aug 11, 2006 1:48 pm
Forum: Other Roleplaying Games
Topic: Nukes
Replies: 50
Views: 14582

frobisher wrote:It's probably a lot hotter than you've estimated.
Sure, we can haggle over the temperature of the metal, but in the end it doesn't matter very much. The energy absorbed heating the metal is peanuts compared to the energy absorbed vaporizing it.
by chulbert
Fri Aug 11, 2006 1:46 pm
Forum: Other Roleplaying Games
Topic: Nukes
Replies: 50
Views: 14582

Energy densities (energy/unit area) area fall off with the inverse square law regardless of their source. The atmospheric explosion does exactly the same (on average). You cannae change the laws of physics... I'm not sure what you're trying to say here. I don't think I've ever tried to change the l...
by chulbert
Fri Aug 11, 2006 3:50 am
Forum: Other Roleplaying Games
Topic: Nukes
Replies: 50
Views: 14582

Source? First, some physical and mathematical constants and formulas that you can look up anywhere. a) 1 megaton releases 4.184 x 10^15 joules of energy. b) Specific heat of iron is 0.44 joules per gram degree Kelvin. c) Atomic volume of iron is 7.1 cubic centimeters per mole. d) Surface area of a ...
by chulbert
Thu Aug 10, 2006 8:10 pm
Forum: Other Roleplaying Games
Topic: Nukes
Replies: 50
Views: 14582

I'm sorry, I didn't mean to imply that nukes do nothing in space. They, in fact, release the same amount of energy as you stated. However, instead of creating a shockwave and fireball, nukes in space shower everything in radiation directly. This changes the scenario in several ways. While the radiat...
by chulbert
Tue Aug 08, 2006 7:38 pm
Forum: Other Roleplaying Games
Topic: Nukes
Replies: 50
Views: 14582

Don't worry...you didn't. This is science fiction, and space explosions are WAY cooler when they don't get bogged down by so much reality. :wink: That's fair, though I could rebut with the fact that B5 is supposed to be grounded in reality to a far greater degree than most science fiction. Anyways,...
by chulbert
Tue Aug 08, 2006 6:22 pm
Forum: Other Roleplaying Games
Topic: Nukes
Replies: 50
Views: 14582

Unfortunately, the characteristics of nuclear weapons change drastically in the vacuum of space. This is one of the things the show got Very Wrong. First, blast disappears completely without an atmosphere. This means there's no shockwave, which typically accounts for 40%-60% of a weapon's total ener...
by chulbert
Thu Jun 01, 2006 3:27 pm
Forum: Other Roleplaying Games
Topic: Character age ?
Replies: 10
Views: 4710

Natxomann,

In regard to Minbari, JMS has stated on the record that, "Minbari can easily live to about 140 or so." An upper bound of 100+2d10 therefore sounds a bit conservative.
by chulbert
Mon Sep 22, 2003 1:06 am
Forum: Other Roleplaying Games
Topic: Trial Shadows Rules
Replies: 44
Views: 21021

How Much Damage?

Shadow energy beams "...always deal 1d3 critical hits in addition to normal damage." As I read it it, it's 1d3 * 2 + 1 damage rolls per hit, which ranges, on average, from about 1650 to 3850 points.

I'm not saying that it sounds high or low, I just want to know if that's correct.