Search found 1521 matches

by Nerhesi
Fri Aug 11, 2017 3:50 pm
Forum: Traveller
Topic: Revisiting Fighters in a Post High Guard Era
Replies: 140
Views: 4176

Re: Revisiting Fighters in a Post High Guard Era

Missiles being of any use in space combat given how accurate weapons can be. They should be trivially shot and destroyed from extreme ranges. I read this argument in this and other forums a few times. Also that the same logic would apply to fighters if they travel openly. I am curious if it is real...
by Nerhesi
Thu Aug 10, 2017 3:01 pm
Forum: Traveller
Topic: Revisiting Fighters in a Post High Guard Era
Replies: 140
Views: 4176

Re: Revisiting Fighters in a Post High Guard Era

Dogfighting was not a preference of mine - which is completely fine as I didn't have carte blanche to redesign the system mechanics. Some people will remember it was highly controversial (and obviously remains so). Personally, I do agree with idea of abstracting "dog fighting" and many aspects of sp...
by Nerhesi
Wed Aug 09, 2017 3:27 pm
Forum: Traveller
Topic: Revisiting Fighters in a Post High Guard Era
Replies: 140
Views: 4176

Re: Revisiting Fighters in a Post High Guard Era

No, MgT HG2e dogfighting and firmpoints do not come from T5. Unfortunately Sig, they do. That was my design constraint. I had to adhere to that and I actually had to really argue and drive to get anything other than a single turret pulse/beam/missile to be allowed. Firmpoints are derived from the o...
by Nerhesi
Wed Nov 09, 2016 5:41 pm
Forum: Traveller
Topic: High Guard - Errors?
Replies: 105
Views: 5845

Re: High Guard - Errors?

The High Technology chapter should have been split up between equipment you may introduce, and equipment that doesn't fit into the Third Imperium. While I did not craft that chapter, the overwhelming impression with many of us was that it was a chapter of equipment that does not fit into 3I. I thin...
by Nerhesi
Tue Nov 08, 2016 10:54 pm
Forum: Traveller
Topic: High Guard - Errors?
Replies: 105
Views: 5845

Re: High Guard - Errors?

Ever come to the conclusion that a game design mechanism may have outlived it's usefulness? Several times on many different occasions Condottiere! :) It was clarified to me that my mandate was not to go "Go and Design a traveller system!" It was most definitely updates to the existing system. I do ...
by Nerhesi
Tue Nov 08, 2016 10:44 pm
Forum: Traveller
Topic: High Guard - Errors?
Replies: 105
Views: 5845

Re: High Guard - Errors?

Firmpoints have a cost. This is no different than hardpoints having a cost. The cost of the firmpoint (or hardpoint) - is based on the mounting type (fixed, single, double, etc). There is no separate cost for "firmpoint or hardpoint", just the weapon and mounting type on it. ... Finally, do firm/ha...
by Nerhesi
Tue Nov 08, 2016 2:24 pm
Forum: Traveller
Topic: Fixed Mounts?
Replies: 23
Views: 1018

Re: Fixed Mounts?

It was a balance decision snrdg A 80 ton assault craft, mounting a 16g rocket thruster and 9g m-drive, would be able to rush in to dogfight range, and unlease 2D6+4 AP2 (focuses improvement) with a +2 to hit triple-fixed pulse laser. THREE times. Effectively, 2D+8 from each "firmpoint fixed mount". ...
by Nerhesi
Tue Nov 08, 2016 2:10 pm
Forum: Traveller
Topic: High Guard - Errors?
Replies: 105
Views: 5845

Re: High Guard - Errors?

Hello all, I can answer the remaining rules question regarding firmpoint cost. The examples ill leave to my colleague andrew and whomever else. Firmpoints have a cost. This is no different than hardpoints having a cost. The cost of the firmpoint (or hardpoint) - is based on the mounting type (fixed,...
by Nerhesi
Mon Nov 07, 2016 8:20 pm
Forum: Traveller
Topic: High Guard - Errors?
Replies: 105
Views: 5845

Re: High Guard - Errors?

Of course my browser would crash as I'm 80% done my post. Hello again snrdg. First off, let me apologise on behalf of the team for what seems to be confusion through examples. I think with any endeavour this big it is expected, especially when you have multiple resources working on different areas. ...
by Nerhesi
Mon Nov 07, 2016 7:42 pm
Forum: Traveller
Topic: High Guard - Errors?
Replies: 105
Views: 5845

Re: High Guard - Errors?

You're probably right Condottiere - that would have helped. Lesson Learned. I'm a bit concerned regarding ship designs causing a bit more confusion. This happened in the previous conversation (before I took a break) regarding ships having Meson bays despite Meson bays being high-tech or annic nova s...
by Nerhesi
Mon Nov 07, 2016 7:07 pm
Forum: Traveller
Topic: High Guard - Errors?
Replies: 105
Views: 5845

Re: High Guard - Errors?

Here is my understanding of the rules based on reviewing the small craft ship record sheets on pp. 99-106. 1. From the text above small craft use firmpoints, single turrets, or barbettes to carry weapons. 2. A firmpoint according to the text, the heavy fighter p. 102, and troop transport p. 104 is ...
by Nerhesi
Mon Nov 07, 2016 6:56 pm
Forum: Traveller
Topic: High Guard - Errors?
Replies: 105
Views: 5845

Re: High Guard - Errors?

Hopefully the above helps and that AndrewW or another moderator can provide a clarification for the installation of small craft weapons. Prior to publication I did mention a number of things that wheren't clear in relation to small craft weapons, alas only some of it got clarified. We went through ...
by Nerhesi
Mon Nov 07, 2016 6:52 pm
Forum: Traveller
Topic: Fixed Mounts?
Replies: 23
Views: 1018

Re: Fixed Mounts?

Hopefully I understood you snrdg121408: Page 94 - Gig has a 1-ton turret. Turret is empty. Great - seems ok. Page 102 - Heavy Fighter - Firmpoints do not have a tonnage cost. Page 104 - Troop Transport - as above. This would indicate to me that these firmpoint weapons are fixed mounts (forward facin...
by Nerhesi
Fri Nov 04, 2016 9:33 pm
Forum: Traveller
Topic: Back after a mini hiatus - Questions?
Replies: 23
Views: 1265

Re: Back after a mini hiatus - Questions?

I think the issue of smallcraft weaponry range limitations in Mongoose Second is forced, and no explanation is given, satisfactory or otherwise, but I'll play along. It was direction to align to T5. Come on gents, this isn't Nerhesi's universe! It was actually going to be "small craft can only moun...
by Nerhesi
Wed Nov 02, 2016 6:03 pm
Forum: Traveller
Topic: Back after a mini hiatus - Questions?
Replies: 23
Views: 1265

Re: Back after a mini hiatus - Questions?

How many Weapons can be mounted to a fixed mount on a firm point? One weapon on small craft. Up to 3 on normal craft fixed points. My logical train of thought here: Smallcraft have Firm Points (pg 24) A firm point is either a fixed mount or single turret (pg 24). If you mount more than 1 weapon per...
by Nerhesi
Wed Nov 02, 2016 5:31 pm
Forum: Traveller
Topic: Back after a mini hiatus - Questions?
Replies: 23
Views: 1265

Re: Back after a mini hiatus - Questions?

I'll respond to the above items in this thread shortly.

Disclaimer: These responses are clarification on design intent and RAW. I'll also highlight areas where I did not author or finalize the text/rules. Although - the latter is rather minor
by Nerhesi
Mon Oct 31, 2016 9:39 pm
Forum: Traveller
Topic: Back after a mini hiatus - Questions?
Replies: 23
Views: 1265

Back after a mini hiatus - Questions?

Greetings all! I had disappeared for a few months unfortunately due to some iRL issues. I find myself with a bit more time now and I've missed some great conversations it seems! Given my role in HG2, I'm available to privilege clarity / field critique for future publications and continuos improvemen...
by Nerhesi
Mon Aug 29, 2016 4:11 pm
Forum: Traveller
Topic: When Do I Want to Use Fighter Squadrons?
Replies: 23
Views: 754

Re: When Do I Want to Use Fighter Squadrons?

My point is: Why would I want to organise my fighters into squadrons when they are stronger individually? Not your fighters, squadrons are for enemy fighters only. 8) Lol - I love, approve and endorse this :) I personally use either single fighter accounting, or the hybrid naval combat system. Sam W.
by Nerhesi
Sat Aug 27, 2016 6:18 pm
Forum: Traveller
Topic: TL 14 Collectors In High Guard
Replies: 221
Views: 6075

Re: TL 14 Collectors In High Guard

Thanks Sig Fusor: Collectors rely on something that doesn't exist today. Today. Just like traveller armour relies on something that doesn't exist. None of the materials we have today, can be applied to have the effect of ignoring particle/fusion/near-c kinetic/nuclear etc attacks. That material is m...
by Nerhesi
Sat Aug 27, 2016 5:46 pm
Forum: Traveller
Topic: TL 14 Collectors In High Guard
Replies: 221
Views: 6075

Re: TL 14 Collectors In High Guard

I'd be wary in attempting to define scifi (forget even hardness) with what is realistic today. Jump drives and armour that can shrug off nuclear explosions, is logically, as handwavium as collectors, grav drives, Mesons, dodging/evading, any character skill mattering at all in space combat (to-hit o...