Search found 13 matches

by Woods Walker
Fri Mar 07, 2014 6:30 pm
Forum: Traveller
Topic: Combat Medic
Replies: 13
Views: 1408

Re: Combat Medic

I suppose you could say combat medics are somewhat obsolete in the far future. The reliability of transport and advanced medical equipment that can be built into uniforms could reduce the need for such specialists. I read that during the various bush wars the South African military had a surgeon ass...
by Woods Walker
Sat Feb 01, 2014 6:25 am
Forum: Traveller
Topic: Question about Thrust rating in High Guard
Replies: 6
Views: 1191

Re: Question about Thrust rating in High Guard

I think you are reading the Battleships thrust wrong. 6-11 If I am right, the 6 is its thrust. The second number is the technology level of the part. The Tug is really high, as it is meant to be able to push another ship. On its own, or with other tugs if the ship is much bigger then only one tug c...
by Woods Walker
Sat Jan 18, 2014 8:06 pm
Forum: Traveller
Topic: Question about Thrust rating in High Guard
Replies: 6
Views: 1191

Re: Question about Thrust rating in High Guard

All very true but battle ships can do thrust 12 and weigh in at 200,000 dTons. Their just seems to be something I'm missing. When I check the capital ship design rules I couldn't find any option that would allow a thrust rating above 6. Hence my confusion. I just can't figure out the disconnect betw...
by Woods Walker
Sat Jan 18, 2014 7:27 pm
Forum: Traveller
Topic: Question about Thrust rating in High Guard
Replies: 6
Views: 1191

Question about Thrust rating in High Guard

This has probably been done to death but I just can't find the answers. I recently picked up High Guard and after looking at the thrust rating for many ships I'm confused by the high numbers. Tugs with a thrust rating of 14 vs fighters with a rating of only 6. Throughout the book the thrust rating f...
by Woods Walker
Fri Jan 17, 2014 4:36 am
Forum: Traveller
Topic: d66 Compendium 2: What Do You Want To See
Replies: 12
Views: 1266

Re: d66 Compendium 2: What Do You Want To See

I would actually like to see more tables for generating patrons. It would actually be nice to see a book dedicated solely to generating patrons and missions. I find it a fun exercise and a way of brain storming. I just role a few and run with what grabs me often using ideas I have had ruminating in ...
by Woods Walker
Fri Jan 17, 2014 4:32 am
Forum: Traveller
Topic: Chrome Theme
Replies: 4
Views: 726

Re: Chrome Theme

Hopefully someone at Mongoose Universal HQ thinks it's a good idea too.
by Woods Walker
Wed Jan 15, 2014 8:07 pm
Forum: Traveller
Topic: Chrome Theme
Replies: 4
Views: 726

Chrome Theme

I don't know where to actually put this so I thought I would start here. Recently I switched over to google chrome and I noticed a variety of themes were available. I'm not a graphic artist but I thought it would be an interesting idea if Mongoose Publishing put out a Traveller oriented Chrome theme...
by Woods Walker
Fri Mar 01, 2013 6:13 pm
Forum: Traveller
Topic: What are the elements of a SF story?
Replies: 33
Views: 2837

Re: What are the elements of a SF story?

The tech may not be relevant at all to story writing. The more over the top spy series like Mission Impossible or the Bond movies have near future sci-fi tech. Rocket cigarettes? Bio-metric guns that actually work? The tech side of things shouldn't effect the plot too much just how specific things a...
by Woods Walker
Sun Feb 24, 2013 6:34 pm
Forum: Traveller
Topic: What's left to explore?
Replies: 23
Views: 2390

Re: What's left to explore?

I strongly agree with the above comments about the scout services other duties. Real world naval charts have to be updated constantly and while not exciting are very much needed. Now taking a broader look the sub-sector creation rules state that those SYSTEMS (not merely planets) that show up on the...
by Woods Walker
Sat Feb 23, 2013 6:01 pm
Forum: Traveller
Topic: starting from scratch
Replies: 10
Views: 858

Re: starting from scratch

In medias res is my goto option. I've always enjoyed placing my characters in the middle of a large event as it gives them a reason to band together. They could be travelling through a system and because they are just passing through get blind sided by a "sudden" war. It's been brewing up for a lon...
by Woods Walker
Sat Feb 23, 2013 5:17 pm
Forum: Traveller
Topic: What is combat like in Traveller?
Replies: 7
Views: 1946

Re: What is combat like in Traveller?

Combat is actually quit simple in Traveller compared to D&D. It can be a bit dull without some descriptive work from players and GM. Not a problem really. Also the system can be added to pretty easily because of the basic framework. The stat pool that generates "hit points" is pretty low relative to...
by Woods Walker
Wed Feb 06, 2013 8:26 pm
Forum: Traveller
Topic: Infinite Stars Fanzine - now a Blog!
Replies: 8
Views: 1064

Re: Infinite Stars Fanzine - now a Blog!

Thanks, I've bookmarked this one and will check it out. I love new material related to Traveller.
by Woods Walker
Tue Jan 22, 2013 5:30 am
Forum: Traveller
Topic: Does anyone use the Traveller Universe?
Replies: 62
Views: 3117

Re: Does anyone use the Traveller Universe?

I use the 3rd Imperium as the de facto setting for my work in progress game. Their is a lot of info after. One thing I've chosen not to go into is psychic powers. Seems a little soft SF for me but they still exist in the universe. They are just truly rare so players aren't likely to meet a psionic a...