Search found 63 matches
- Mon Feb 10, 2014 7:07 pm
- Forum: Traveller
- Topic: Proposed Optional Science Skill Set
- Replies: 14
- Views: 1774
Re: Proposed Optional Science Skill Set
I definitely think that this is an area where a rich set of defaults makes sense. To get anywhere in Physics, you have to have at least a rudimentary grasp of advanced mathematics. You don't get to be a specialist in pharmacology without at least having some cross over with physiology. Anyone with a...
- Mon Feb 10, 2014 3:21 pm
- Forum: Traveller
- Topic: Proposed Optional Science Skill Set
- Replies: 14
- Views: 1774
Re: Proposed Optional Science Skill Set
More like "As X approaches infinity." - go for the gusto, and the more sinister, option.alex_greene wrote:It is an evil I have honed to a keen edge over the last x years ...
Solve for x.
- Wed Jan 22, 2014 2:09 am
- Forum: Traveller
- Topic: space combat question
- Replies: 3
- Views: 905
Re: space combat question
While I can't quote you chapter and verse, the lack of anything saying that weapons are lumped together for to-hit or damage rolls forces me to say that the default method is one roll per weapon, even if you're firing a whole turret or bay worth of weapons, and separate damage rolls per weapon as we...
- Tue Jan 07, 2014 4:13 am
- Forum: Legend
- Topic: Classic Fantasy Coming to the Legend System
- Replies: 32
- Views: 10882
Re: Classic Fantasy Coming to the Legend System
Say, any chance we'll see an adaptation of your robust miniatures rules for the Legend system as part of this package?
- Wed Oct 16, 2013 3:51 pm
- Forum: Legend
- Topic: Flip the Digits...
- Replies: 10
- Views: 2146
Re: Flip the Digits...
Yeah, rolling doubles is just the fates way of saying "not this time" when it comes to using your points that way. It definitely takes some of the tension out of the situation - if you roll a 91, then spending the point is a no brainer in your system. If you roll that same 91, and the option is to r...
- Tue Sep 24, 2013 7:34 pm
- Forum: Traveller
- Topic: Spica career books - any reviews?
- Replies: 6
- Views: 2277
Re: Spica career books - any reviews?
I'll admit, I'd hoped for in-depth versions of civilian, scientist and the like, in the same way that Merchant Prince and Scoundrel does, but it's nice to have some other flexible options. The bonus life events are a huge bonus, and I think I like the idea of an expanded 2d mustering out table.
- Sat Sep 21, 2013 4:05 pm
- Forum: Traveller
- Topic: Spica career books - any reviews?
- Replies: 6
- Views: 2277
Spica career books - any reviews?
Anyone here speak to the general utility of these books, balance with the core book and supplements, and if together they provide the equivalent of a supplemental treatment of the three core careers that have no supplement?
- Tue Sep 10, 2013 7:08 pm
- Forum: Traveller
- Topic: Star Frontiers conversion
- Replies: 8
- Views: 2044
Re: Star Frontiers conversion
Can't say as I've ever seen it done for any version of Traveller, actually. Plenty out there for GURPS, Hero System, even BRP if I recall correctly.
Ought to be easy enough to do, though.
Ought to be easy enough to do, though.
- Thu Sep 05, 2013 6:10 pm
- Forum: Traveller
- Topic: General skill vs. Specialty skill
- Replies: 69
- Views: 8102
Re: General skill vs. Specialty skill
Very interesting, and hard to predict, if laser rifles can be made shorter than modern rifles, then perhaps we will start to see some interesting shapes in weapons. The other thing to think about is the weight, the stock is not just there to transmit recoil to the shoulder, the point of contact wit...
- Wed Sep 04, 2013 3:25 pm
- Forum: Traveller
- Topic: Standard drives.
- Replies: 48
- Views: 5688
Re: Standard drives.
MGT HG's drive table is very specifically in the Capital Ship section. It does not replace the CRB Letter Drives, which all have efficiency slopes or curves (representing percentage of ship volume for given performance) over the 100 to 2000 dton range that end (at 2000 dtons) at or near the HG perc...
- Wed Sep 04, 2013 1:28 pm
- Forum: Traveller
- Topic: General skill vs. Specialty skill
- Replies: 69
- Views: 8102
Re: General skill vs. Specialty skill
Not trying to stir the obviously simmering flame war here, but... WHEN we get around to designing laser weapons, wouldn't we DELIBERATELY make them operate similar to a conventional slug thrower? Not saying the internals are the same, but it would look basically like a rifle and you would hold, sho...
- Wed Sep 04, 2013 1:37 am
- Forum: Traveller
- Topic: Standard drives.
- Replies: 48
- Views: 5688
Re: Standard drives.
I've been pinged in other fora by someone who claimed to be working on collecting errata for Matt, so I have some hope that it'll happen sooner rather than later.
- Sun Sep 01, 2013 2:57 am
- Forum: Traveller
- Topic: Traveller Player Locator
- Replies: 367
- Views: 366367
Re: Traveller Player Locator
Australia Australia - NSW - Sydney - SamSpacer Australia - NSW - Sydney - krontekag Australia - SA - Adelaide - Imeanunoharm Australia - VIC - Melbourne - Melbourne Accords Belgium Belgium - Brussels - Trojan Points (http://trojanpoints.blogspot.com/) Canada Canada - Alberta - Medicine Hat - Jacqual...
- Sat Aug 31, 2013 10:08 pm
- Forum: Legend
- Topic: Campaign settigns for a new player
- Replies: 30
- Views: 5455
Re: Campaign settigns for a new player
If you really need gods and cults then get some of the MGP RQII material. I'm sure you can find it via ebay. Some of it is even available as PDF's through Drivethru RPG. It's for 2nd Age Glorantha but is has all the gods and cults and cultures you could possibly want. Is there a decent source for T...
- Sat Aug 31, 2013 7:58 pm
- Forum: Legend
- Topic: Campaign settigns for a new player
- Replies: 30
- Views: 5455
Re: Campaign settigns for a new player
Definitely useful stuff, and good for inspiration pieces. Probably just me who wouldn't be happy without a cohesive and complete pantheon of gods, the cults surrounding them, the non-theistic organizations... but then I'm a bit anal about such things.
- Sat Aug 31, 2013 3:01 pm
- Forum: Legend
- Topic: Campaign settigns for a new player
- Replies: 30
- Views: 5455
Re: Campaign settigns for a new player
I agree that for experienced players, Legend + Monsters of Legend provides pretty much everything you need to handle most fantasy settings, if they are prepared to put in some work. However I do think Monsters is pretty bare bones. There could be more material on non-human adventurers; as it stands...
- Sat Aug 31, 2013 2:59 pm
- Forum: Traveller
- Topic: Which 3 Traveller versions do you like, or want to play?
- Replies: 37
- Views: 6403
Re: Which 3 Traveller versions do you like, or want to play?
I read through my GURPS 4e Traveller last week. It was basically all setting and no game really (makes sense since, technically, GURUPS is the rules). The Space and ship rules have changed in 4e. No vehicles yet for 4e. So I rate the game lower than the 3e version. I would agree with everything you...
- Thu Aug 29, 2013 6:05 pm
- Forum: Legend
- Topic: Campaign settigns for a new player
- Replies: 30
- Views: 5455
Re: Campaign settigns for a new player
The problem is that the market for traditional D&D style fantasy is saturated and it is very difficult for a new game like Legend to compete on that turf. Also, that style doesn't play to the strengths of the game system. Legend can do Tolkien-inspired high fantasy quite well and as well as Swords ...
- Thu Aug 29, 2013 5:41 pm
- Forum: Traveller
- Topic: Space Superiority Fighter
- Replies: 130
- Views: 15610
Re: Space Superiority Fighter
I say that, by RAW, Barbettes use 5 tons which includes F/C. Both Turrets and Bays explicitly are said to require a ton of F/C, in addition to the tonnage of the bay. So if it helps at all, Barbettes are 4 tons, plus a single ton of F/C, maybe?
Now flee, before we rehash magazine capacities...
Now flee, before we rehash magazine capacities...
- Thu Aug 29, 2013 5:14 pm
- Forum: Traveller
- Topic: hey! You dont need Fire Control for Barbettes!
- Replies: 14
- Views: 3339
Re: hey! You dont need Fire Control for Barbettes!
I can't speak for anyone else, but all I've ever wanted is for someone to clear up these questions and release some official errata for it. There is an official errata for High Guard, doesn't cover everything though (no mention of barbette fire control either way for example): http://www.mongoosepu...