Search found 78 matches

by Saladman
Tue Jun 11, 2019 9:32 pm
Forum: Traveller
Topic: Growing a System Economy
Replies: 10
Views: 316

Re: Growing a System Economy

- scour the planet for luxury goods: furs, honey(/equivalent), alcohol or drugs, gems/shells/wood unique to the planet, etc. - increased education: TL 3 is already steam power/19th century, so they should be able to handle educators or at least material from offworld. - gains from removing corruptio...
by Saladman
Thu Jun 06, 2019 5:26 pm
Forum: Traveller
Topic: Are we playing two different games?
Replies: 14
Views: 468

Are we playing two different games?

Because I've come to think we are playing two different games, out of the exact same rulebook. In the game I play, I picked up from the start on the "don't roll skill checks unless you're being shot at, opposed or working under adverse circumstances" (my paraphrase, but true to the spirit I believe)...
by Saladman
Thu Jun 06, 2019 4:52 pm
Forum: Traveller
Topic: First and Second Edition
Replies: 9
Views: 424

Re: First and Second Edition

You're underestimating the compatibility of 1e and 2e. You can use the original career books with 2e with very little problem, and deal with any skill discrepancies on the fly.

What do you mean by "unviable characters"?
by Saladman
Fri May 31, 2019 3:23 am
Forum: Traveller
Topic: Alien Environments
Replies: 5
Views: 239

Re: Alien Environments

6. Small planet or large moon, but a strong magnetosphere and thick atmosphere keep it livable. Every step is like walking on the moon. With a smaller globe you can get anywhere on the world in an air-raft or light jet surprising quickly. 7. Heavy planet. Visitors commonly use exoskeletons just to g...
by Saladman
Fri May 31, 2019 2:37 am
Forum: Traveller
Topic: Avoiding the Character Generation 'mini-game'
Replies: 4
Views: 262

Re: Avoiding the Character Generation 'mini-game'

Iron man point buy: write down whatever numbers you want. If I approve the character you can play. If I don't approve the character you can't play.

Notice I didn't say you can't play that character, I said you can't play.
by Saladman
Thu May 30, 2019 3:13 am
Forum: Traveller
Topic: No Navy Medics?
Replies: 37
Views: 3006

Re: No Navy Medics?

As there is no listing in Mongoose Traveller 1st edition that I can find, denoting what levels of skill mean what... It's on page 6, under Skills. They even use Medic skill/doctor as the example: ... A character with level 2-3 in a skill is a skilled professional in that field. A character with Med...
by Saladman
Wed May 15, 2019 6:28 pm
Forum: Traveller
Topic: Modern ATV designs
Replies: 9
Views: 1000

Re: Modern ATV designs

On thread topic first, here's a couple more ATVs: https://www.youtube.com/watch?v=CfiqbpvOGbE https://www.youtube.com/watch?v=f_26tzou_-c Now for the rabbit hole! Many of the generated characters are "super rich" because of ship shares and other things - or they should already getting a pension and ...
by Saladman
Mon Jan 14, 2019 1:20 am
Forum: Traveller
Topic: untested house rule
Replies: 13
Views: 1900

Re: untested house rule

Defiles the laws of fizziks, I think. The universe normally doesn't give everyone a trophy. That's why we have bell curves. It's kind of like "the higher they are, the farther they fall", rather than "everyone falls the same distance no matter what their height." Well, it's not simulationist/realis...
by Saladman
Sun Jan 13, 2019 4:56 am
Forum: Traveller
Topic: untested house rule
Replies: 13
Views: 1900

untested house rule

House rule: unskilled penalty is the negative of a character's highest single skill rank, instead of a flat -3. Idea is to level the field between lucky and unlucky character generation, and between retired admirals and shorter term characters. Critiques? Is this something you would like as a player...
by Saladman
Sun Jan 13, 2019 2:17 am
Forum: Traveller
Topic: Rat Trap
Replies: 7
Views: 1223

Re: Rat Trap

That is a convoluted and highly contingent setup to drop in the middle of an ongoing game, but as the setup to a one-shot I would play along. "Poisoning" vodka seems a little generic; if it's not already what you mean, look up methanol/methyl alcohol/wood alcohol poisoning. Industrial uses, cheaper ...
by Saladman
Wed Jan 02, 2019 6:55 pm
Forum: Traveller
Topic: If we didn't have the Third Imperium to kick around anymore...
Replies: 13
Views: 1629

Re: If we didn't have the Third Imperium to kick around anymore...

I'm already moving away from Third Imperium, so I suppose I'd stick with home brew. But if I did have to pick a book series, I might do something with Lois McMaster Bujold's Vorkosigan universe. It's surprisingly Traveller-esqe, with stunners and plasma guns and grav cars. FTL is by wormhole routes,...
by Saladman
Sat Dec 22, 2018 12:14 am
Forum: Traveller
Topic: Putting a self sufficient fighting force in a strange land
Replies: 62
Views: 4859

Re: Putting a self sufficient fighting force in a strange land

What would this look like in Traveller terms? I could see the equivalent of one MEU being sufficient to establish control over a Lo Pop world or colony. Tech advantages could provide enough combat power to defeat much larger lower-tech units. I’m not sure how that would scale into maintaining contr...
by Saladman
Tue Nov 13, 2018 12:16 am
Forum: Traveller
Topic: The Dichotomy of Piracy
Replies: 69
Views: 6656

Re: The Dichotomy of Piracy

Next time I get to run, I'm going non-3I, small ship universe, partly for this reason. It feels like more possibilities for adventure as well.
by Saladman
Sun Oct 28, 2018 9:08 pm
Forum: Traveller
Topic: Upgrading drives on exisiting ships
Replies: 27
Views: 2425

Re: Upgrading drives on exisiting ships

I can see a case for having to to replace M-Drives in whole rather than part. They're already reactionless, and we don't have much information on how exactly they work. It would be just as valid to rule they're not linearly additive, or even that two adjacent reactionless drives could interfere with...
by Saladman
Tue Oct 23, 2018 7:38 pm
Forum: Traveller
Topic: Form follows function.
Replies: 51
Views: 4956

Re: Form follows function.

It seems to me that most Traveller art that has been published tries to follow the "rule of cool" more than anything else. I question this premise. Most Traveller art I've seen tries to depict the classic published deck plans. Which pushes your later considerations onto ship builders, not just arti...
by Saladman
Sat Sep 29, 2018 4:52 am
Forum: Traveller
Topic: The players' covenant
Replies: 14
Views: 2728

Re: The players' covenant

Each player controls his character, and within reason, his character's backstory. This being the case, it's easy to ask the players with existing characters how they know the new guy. Friends, relatives, overlapping service, met once in a crisis and bonded, whatever. The player who insists on auditi...
by Saladman
Tue Sep 25, 2018 7:20 am
Forum: Traveller
Topic: Liquefication
Replies: 18
Views: 3304

Re: Liquefication

Accepting liquefication as much less frequent, it could be correspondingly surprising and deadly when it does occur. Take a trader making a surface landing in high winds, now they're landing in high winds and unbalanced, and may not even know why.
by Saladman
Mon Sep 10, 2018 8:10 pm
Forum: Traveller
Topic: What does it take to test a character for Psionics?
Replies: 14
Views: 1437

Re: What does it take to test a character for Psionics?

It's highly illegal and actively suppressed in the Imperium. Are you now implying you'd drop the time and cost requirements, as these social costs are enough? Or do you simply mean I would have had to spell this other cost out in my post, despite not being relevant to my point, to avoid being corre...
by Saladman
Mon Sep 10, 2018 7:19 pm
Forum: Traveller
Topic: What does it take to test a character for Psionics?
Replies: 14
Views: 1437

Re: What does it take to test a character for Psionics?

Said PC has found another young NPC, and would like to test her for psionic aptitude and, if she displays any talent, train her as an apprentice. That's good thinking; it's a reasonable play to make. Can it be done without tools? Just "feel-the-force" like? Here's a question I ask myself about PC p...
by Saladman
Mon Sep 10, 2018 6:57 pm
Forum: Traveller
Topic: How many skills to describe a competent character?
Replies: 18
Views: 2582

Re: How many skills to describe a competent character?

Interesting to see most responses in broad agreement, high skill of 2-3 and supporting skills at 2 and 1. Which was my feeling as well. I still suspect that's not how Traveller is always perceived in the broader gaming community, both from the quote I opened with and more general impressions, but th...