Search found 27 matches

by LegendaryJWP
Mon Dec 10, 2012 3:54 pm
Forum: Legend
Topic: Free PDFs
Replies: 12
Views: 2411

Re: Free PDFs

I certainly don't want to dissuade you from your work, but I think one of your premises is flawed. Every background gives you 200 skill points worth of skills, be they bonuses to common skills, or free advanced skills (at 10 points a pop, per the usual rules for learning new advanced skills. And eac...
by LegendaryJWP
Fri Dec 07, 2012 7:06 pm
Forum: Legend
Topic: The low end of damage
Replies: 30
Views: 3979

Re: The low end of damage

Use Rolemaster hit tables to deal with damage. You'll get all the crunch you want. Hope you find players that will put up with the excess crunch though. They, too, would need to be adapted to work with the lower HP associated with Legend, but I'd not mind something like that, bolted onto a better b...
by LegendaryJWP
Fri Dec 07, 2012 5:09 pm
Forum: Legend
Topic: The low end of damage
Replies: 30
Views: 3979

Re: The low end of damage

I forgot to comment on this when he posted it before. All I would say is that there is still the chance that this fat middle aged guy could *almost* evade your hit, and instead of hitting my arm, you catch me in the flabby part of my belly as I pass. You leave me with an abrasion and a nasty bruise...
by LegendaryJWP
Mon Dec 03, 2012 11:54 pm
Forum: Legend
Topic: The low end of damage
Replies: 30
Views: 3979

Re: The low end of damage

Yes, perhaps it would be more 'realistic' to always have a potential of only 1 point of damage on an unmodified damage roll. However this leads to several system consequences. Firstly, since there are only a limited number of dice variants, it leads to very little mechanical variation between simil...
by LegendaryJWP
Mon Dec 03, 2012 9:20 pm
Forum: Legend
Topic: The low end of damage
Replies: 30
Views: 3979

Re: The low end of damage

I won't belabor the point any further then. All I'm saying is that weapons that do a mandated minimum amount of damage break realism for me, as they don't allow for situations where less damage would be appropriate, without armor, or a weak weapon wielder. I'm not trying to say that Legend, or any ...
by LegendaryJWP
Mon Dec 03, 2012 9:08 pm
Forum: Legend
Topic: The low end of damage
Replies: 30
Views: 3979

Re: The low end of damage

I'll tell you what, we'll do some practical testing. Whereabouts are you located? I'll come over and hit you with a sledgehammer and we'll see if your arm is useless or if your arm is not totally trashed. That'll solve the problem right there! Not nice, but very funny :lol: I was thinking the same ...
by LegendaryJWP
Mon Dec 03, 2012 7:35 pm
Forum: Legend
Topic: The low end of damage
Replies: 30
Views: 3979

Re: The low end of damage

I won't belabor the point any further then. All I'm saying is that weapons that do a mandated minimum amount of damage break realism for me, as they don't allow for situations where less damage would be appropriate, without armor, or a weak weapon wielder. I'm not trying to say that Legend, or any o...
by LegendaryJWP
Mon Dec 03, 2012 6:34 pm
Forum: Legend
Topic: The low end of damage
Replies: 30
Views: 3979

Re: The low end of damage

Yep, there are other modifiers than just base damage of the weapon. Personally I don't find it strange that weapons have bigger minimum damage than 1 point, almost every RPG has weapons which have bigger minimum damage than 1 point and I think it's just normal. For me, this is the biggest issue I h...
by LegendaryJWP
Mon Dec 03, 2012 4:16 pm
Forum: Legend
Topic: The low end of damage
Replies: 30
Views: 3979

Re: The low end of damage

I haven't experienced any problems with low end of damage. 0-2 point hits are quite frequent in my own game. And players seem to curse a lot when 1 point of damage causes them bleed or impale. And when we consider damage modifier's effects, it's important to remember that average result for of 3d6 ...
by LegendaryJWP
Sun Dec 02, 2012 9:26 pm
Forum: Legend
Topic: The low end of damage
Replies: 30
Views: 3979

The low end of damage

From a discussion I saw over on the BRP boards... Using Legend instead of the terms used there: If a character has a Dirk (1d3+2 damage) with a +1d2 damage bonus, the least damage he can do on a hit is 4 points - very nearly as much as the average hit from a Short Sword (1d6) wielded by the same guy...
by LegendaryJWP
Sat Dec 01, 2012 5:11 am
Forum: Traveller
Topic: Player Character Skill Levels
Replies: 27
Views: 2537

Re: Player Character Skill Levels

And I do think a cat burglar of skill 4 is going to attract a LOT of (unwanted) attention and notoriety. From LE and rivals. That's about at the level of the Brinks diamond heist, IMO. Quite correct. Within their sphere of operation (in this case crime world & law enforcement) they will be known, i...
by LegendaryJWP
Thu Nov 29, 2012 11:14 pm
Forum: Traveller
Topic: On 3D printers in Ship Lockers
Replies: 58
Views: 7500

Re: On 3D printers in Ship Lockers

To keep this from turning into a "matter replicator", which would ruin Traveller's economic assumptions, I would always have printed items be inferior to other manufacturing techniques, at least before TL 15, and even then I would suspect many people would look down on "mass produced crap like that...
by LegendaryJWP
Thu Nov 29, 2012 11:05 pm
Forum: Traveller
Topic: Player Character Skill Levels
Replies: 27
Views: 2537

Re: Player Character Skill Levels

I designed my own skill lists and careers for my settings, so my only real problem with the system were the rather bizarre rules for learning and improving skills, which I re- placed with a system borrowed from another game. After that the system worked just fine ... :wink: Given the change in skil...
by LegendaryJWP
Wed Nov 28, 2012 9:32 pm
Forum: Traveller
Topic: Player Character Skill Levels
Replies: 27
Views: 2537

Re: Player Character Skill Levels

This is one of the hardest things to convince new players of: Level 0 doesn't mean rank amateur. That's what unskilled means.

My take is:
Level 0 - baseline competence
Level 1 - good at it
Level 2 - professional
Level 3 - notable
Level 4 - world famous
Level 5 - best in the subsector
by LegendaryJWP
Tue Nov 27, 2012 10:30 pm
Forum: Traveller
Topic: Damage and stats
Replies: 17
Views: 1349

Re: Damage and stats

I am most assuredly interested in seeing what you've got, and your post inspires me to make some other changes to the system that aren't very Traveller, but would make me happy. Here we go then, let me know how you get on with them. :) Mongoose Traveller Hit Location House Rules.pdf I definitely li...
by LegendaryJWP
Tue Nov 27, 2012 7:48 pm
Forum: Traveller
Topic: Damage and stats
Replies: 17
Views: 1349

Re: Damage and stats

I made a table for it, but had problems pasting the table formating here so I gave up. If anybody is really interested I can find a way to share. I expect most won't be interested in this idea as it isn't very "Traveller", I won't disagree. I am most assuredly interested in seeing what you've got, ...
by LegendaryJWP
Mon Nov 26, 2012 2:52 pm
Forum: Legend
Topic: Legend Combat question
Replies: 22
Views: 2756

Re: Legend Combat question

But, if two people of equal skill fight and the other one is significantly smarter and/or faster, then of course the other guy will be in trouble...? Anything else would be silly. Yes, I wasn't trying to come at it from a position of "defending my position" so much as just laying it all out on the ...
by LegendaryJWP
Mon Nov 26, 2012 2:09 pm
Forum: Legend
Topic: Legend Combat question
Replies: 22
Views: 2756

Re: Legend Combat question

Haven't read the whole thread, it's late and I'm tired, one of my players had a Pan Tangian Deathbringer cultist who only had 2CA. He wielded a Greataxe and had a positive DM. As Dan mentioned a PC like this a terrible foe. Not many NPC's got the better of him! One decent hit and they're likely out...
by LegendaryJWP
Mon Nov 26, 2012 1:14 am
Forum: Legend
Topic: Legend Combat question
Replies: 22
Views: 2756

Re: Legend Combat question

I doubt there is ever a perfect system -especially given everyone likes different things - and I keep tinkering with the D100 system :) Legend does not do it for me as is but I do like elemetn s- like CAs. I've been thinking about trying to integrate some of the combat mechanics from Legend into va...
by LegendaryJWP
Sun Nov 25, 2012 9:52 pm
Forum: Legend
Topic: Legend Combat question
Replies: 22
Views: 2756

Re: Legend Combat question

As one that tends to roll less than average for characteristics, I applauded the use of point buy. But now I feel it tends to take some of the flavor out of character creation. I don't mind point buy for the Hero System as the game is structured that way. For D&Dish type games, and RQ, I prefer som...