Search found 1696 matches

by dragoner
Wed Nov 22, 2017 10:55 pm
Forum: Traveller
Topic: Solomani Confederation (Military)
Replies: 595
Views: 36631

Re: Solomani Confederation (Military)

Except for some of the nobility of course. Not the ones doing the work generally, but the ones who don't have actual jobs. :lol: It's one thing I have eliminated from my current Traveller game, no space nobles and space empire like it's the 18th century. Frilly lace in spaaace! :lol: It's all dead ...
by dragoner
Wed Nov 22, 2017 10:39 pm
Forum: Traveller
Topic: Solomani Confederation (Military)
Replies: 595
Views: 36631

Re: Solomani Confederation (Military)

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by dragoner
Wed Nov 22, 2017 9:28 pm
Forum: Traveller
Topic: Solomani Confederation (Military)
Replies: 595
Views: 36631

Re: Solomani Confederation (Military)

Well, Traveller is basically "Age of Sail in Space"... Just communications, nobody is prancing around in knee breeches and pancake makeup; that is one of the biggest mistakes of how people see traveller, imo. Except for some of the nobility of course. Not the ones doing the work generally, but the ...
by dragoner
Tue Nov 21, 2017 11:26 pm
Forum: Traveller
Topic: Gauss Weapons - Zero-G?
Replies: 57
Views: 1103

Re: Gauss Weapons - Zero-G?

It's implied it's a slug, but a gauss bullet could be a fletchette to ensure stability. It's basically the Vietnam era M193 ball bullet, as described in the original Mercenary. Mercenary says: "Gauss Rifle: The ultimate development of the slug thrower, the gauss rifle generates an electromagnetic f...
by dragoner
Tue Nov 21, 2017 3:38 pm
Forum: Traveller
Topic: Gauss Weapons - Zero-G?
Replies: 57
Views: 1103

Re: Gauss Weapons - Zero-G?

Condottiere wrote:
Mon Nov 20, 2017 7:38 pm
It's implied it's a slug, but a gauss bullet could be a fletchette to ensure stability.
It's basically the Vietnam era M193 ball bullet, as described in the original Mercenary.
by dragoner
Mon Nov 20, 2017 6:41 pm
Forum: Traveller
Topic: Gauss Weapons - Zero-G?
Replies: 57
Views: 1103

Re: Gauss Weapons - Zero-G?

Some things that should be possible - and are IMTU :) cased telescoping ammo - increase number of rounds caseless ammo - increase number of rounds again SNUB pistol warheads available to all slugthrowers accelerator rifle rocket ammo tunable from snub performance to hypervelocity smart version of t...
by dragoner
Wed Nov 08, 2017 7:46 pm
Forum: Traveller
Topic: Gauss Weapons - Zero-G?
Replies: 57
Views: 1103

Re: Gauss Weapons - Zero-G?

For me, merely saying yes, it has recoil, is enough; otherwise it is too much crunch in game.
by dragoner
Tue Nov 07, 2017 5:10 pm
Forum: Traveller
Topic: Gauss Weapons - Zero-G?
Replies: 57
Views: 1103

Re: Gauss Weapons - Zero-G?

Yes, in Newtonian or classical physics, Gauss weapons have recoil; KE=0.5mv^2
by dragoner
Fri Oct 27, 2017 7:07 pm
Forum: Traveller
Topic: Refereeing a climb down a cliff
Replies: 16
Views: 409

Re: Refereeing a climb down a cliff

Traveller with its vaunted (?) 2d6 skill check system has an extremely high chance of failure; in fact the failure rate is so high it cannot model many real-world situations. Assuming you will fail on at least a total of 2 on 2d6, that's a 3% failure rate (actually it's like 2.77%). Often it'll be ...
by dragoner
Wed Oct 25, 2017 9:24 pm
Forum: Traveller
Topic: Do you allow psionics?
Replies: 54
Views: 1554

Re: Do you allow psionics?

So what happens when you are a high level Zhodani noble, and your child is not psionic? Psionic strength can be increased and new talents learned according to the CT Zhodani Alien module. So even if a Zho noble born child tested as psi 2, by the end of character generation it could have increased a...
by dragoner
Wed Oct 25, 2017 4:46 pm
Forum: Traveller
Topic: Do you allow psionics?
Replies: 54
Views: 1554

Re: Do you allow psionics?

So what happens when you are a high level Zhodani noble, and your child is not psionic?
by dragoner
Tue Oct 24, 2017 3:34 pm
Forum: Traveller
Topic: How close are orbital starports?
Replies: 51
Views: 1446

Re: How close are orbital starports?

I'm sure this would vary a lot from system to system, but typically how close would you imagine an orbital starport to be to the system mainworld? Surely inside 100-diameters. Inside 10 diameters? Inside 1 diameter? Using Earth as an example, from 30 to 60 thousand kilometers away, probably at the ...
by dragoner
Tue Oct 24, 2017 3:31 pm
Forum: Traveller
Topic: Refereeing a climb down a cliff
Replies: 16
Views: 409

Re: Refereeing a climb down a cliff

I have always been a bit shaky on refereeing things like obstacles or tasks that you want to be quite interesting for the players but not drag on too long but be more than a single throw. For example in my present game my player has come to a cliff and he needs to get down. Now obviously I could ju...
by dragoner
Sat Oct 21, 2017 9:46 pm
Forum: Traveller
Topic: Do you allow psionics?
Replies: 54
Views: 1554

Re: Do you allow psionics?

Seemingly ridiculous or not, psionics are part of the OTU. Perhaps they were unleashed by early genetic engineering efforts before the Long Night and worked their way, however minimally, into the gene pool. Assuming you want to stick with Marc Miller's "canon" for psionic powers in T4 it is pointed...
by dragoner
Sat Oct 14, 2017 8:00 pm
Forum: Traveller
Topic: Jumpspace - What Does It Look Like IYTU?
Replies: 9
Views: 271

Re: Jumpspace - What Does It Look Like IYTU?

No stars, no ambient light, and no matter; so it can't look like anything, unless the absence of everything can look like something. It's more of a hard-sf bent.
by dragoner
Sat Sep 16, 2017 1:04 pm
Forum: Traveller
Topic: Do you allow psionics?
Replies: 54
Views: 1554

Re: Do you allow psionics?

I don't like mixing fantasy with my sci-fi, unless it's vital to the plot. Yes, I know things like FTL and such are basically fantasy in different clothes. I'm OK with the Force in Star Wars, because Star Wars almost entirely about the conflict between the Jedi and Sith. I quite like White Wolf's T...
by dragoner
Thu Sep 14, 2017 9:06 pm
Forum: Traveller
Topic: 1st edition - spaceship questions
Replies: 14
Views: 362

Re: 1st edition - spaceship questions

It's a 3k upgrade in the vehicles section, imo a big megacredit spacecraft would have it.
by dragoner
Thu Sep 14, 2017 4:58 pm
Forum: Traveller
Topic: 1st edition - spaceship questions
Replies: 14
Views: 362

Re: 1st edition - spaceship questions

• A ship running an Intellect program and Expert Pilot can be the pilot. One problem with this, the Intellect program only covers INT or EDU checks, Pilot is usually DEX based. Meh. Pilot being dex is sort of nonsense. Maybe squinting really hard I could see it as innate hand-eye coordination. Hone...
by dragoner
Thu Sep 14, 2017 4:52 pm
Forum: Traveller
Topic: 1st edition - spaceship questions
Replies: 14
Views: 362

Re: 1st edition - spaceship questions

OK cool, But that means that if no Intellect program and Expert Pilot programs are installed, therefore the pilot can't leave his station, or the bird will start going sideways... No washroom breaks then in the future ? :) That seems a bit unrealistic, right? Unless you are telling me the aforement...