Search found 1709 matches

by dragoner
Fri Jan 18, 2019 7:17 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2617
Views: 204492

Re: Ship Design Philosophy

Starships: Hulls and Space/balls 1. I could be wrong, but my estimate of iron nickel alloy is that it's about two thirds the strength of Krupp armour plating, so twenty three centimetres would be about six inches, and constant atmospheric braking should make the surface case hardened. Very Dieselpu...
by dragoner
Thu Jan 17, 2019 4:55 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2617
Views: 204492

Re: Ship Design Philosophy

Physics plays across the board, it doesn't stop per uses, even military. Nevertheless, the military would like spheres for their external structural stability, compare kicking a ball to a box.
by dragoner
Thu Jan 17, 2019 4:02 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2617
Views: 204492

Re: Ship Design Philosophy

Spheres are good for internal pressurization, as a square will bulge in the center.
by dragoner
Thu Jan 17, 2019 3:59 pm
Forum: Traveller
Topic: untested house rule
Replies: 13
Views: 445

Re: untested house rule

Well, it's not simulationist/realist, it's game balancing/meta. A way to let characters of different terms and rolls hang in the same party. It could be stated differently as "after connections gain Jack of all Trades at 4 minus highest skill rank" if the expression was the only problem (though I g...
by dragoner
Fri Jan 11, 2019 1:23 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2617
Views: 204492

Re: Ship Design Philosophy

"Game the rules."
-Eurisko

:wink:

Space combat could be not so exciting ...

Image
by dragoner
Thu Jan 10, 2019 6:26 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2617
Views: 204492

Re: Ship Design Philosophy

Designing a spacecraft like a WW2 tank is weird. For material thickness, hitting a paint chip at orbital velocities and the resultant spalling sends fragments through the interior of the vehicle. Hit by a missile or beam, the material can explode into a cloud of plasma.
by dragoner
Wed Jan 09, 2019 10:07 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2617
Views: 204492

Re: Ship Design Philosophy

Armor, while it's unrealistic for a variety of reasons, and it seems that it's mostly represented as "material thickness" a design idea rendered obsolete by the British with their development of Chobham Armour; mostly it is passive. The main design philosophy focus should be how the player character...
by dragoner
Tue Jan 08, 2019 1:30 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2617
Views: 204492

Re: Ship Design Philosophy

The simpler solution would be to not have them; there are point defense and ECM as traditional trav systems.
by dragoner
Mon Jan 07, 2019 5:41 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2617
Views: 204492

Re: Ship Design Philosophy

I found with 1e that the easiest way to fix the system was to eliminate armor, and just use the core rules. It was quick, easy, and logical; made combat faster.
by dragoner
Sat Jan 05, 2019 3:36 am
Forum: Traveller
Topic: How to guarantee they get a skill they must have?
Replies: 10
Views: 404

Re: How to guarantee they get a skill they must have?

If you want the players to have a certain skill, just give it to them. However, the players in the games I run have a tendency to wander around and do things that interest them, and I'll warp the game around that, using the PC's skills and abilities as leads.
by dragoner
Wed Jan 02, 2019 9:54 pm
Forum: Traveller
Topic: Traveller Companion: Test Driving the Background and Career Packages
Replies: 14
Views: 628

Re: Traveller Companion: Test Driving the Background and Career Packages

My crude yet functional point buy is 42, 7-11. Take 42 points and spend them on the 6 stats, 7 points can go to stats or skills, 11 points to skills, and I'll flesh it out with 0 levels like Vacc. Roll 4d6 + 14 for age, 2d6 x 10,000 for creds; then tell me who you are, want to be a Vargr Pirate? Cool.
by dragoner
Mon Dec 31, 2018 11:42 pm
Forum: Traveller
Topic: If we didn't have the Third Imperium to kick around anymore...
Replies: 13
Views: 729

Re: If we didn't have the Third Imperium to kick around anymore...

The only problem with text messaging is that the tonal qualities of what I'm saying can't be made clear... NIIIiiiiiiiiiiiccccccccceeeeeee! Thanks. :) It was a bit of work mapping and detailing out the closest 125 star systems to Sol/Earth. Right now I have a Traveller group I am running it for, an...
by dragoner
Mon Dec 31, 2018 11:15 pm
Forum: Traveller
Topic: If we didn't have the Third Imperium to kick around anymore...
Replies: 13
Views: 729

Re: If we didn't have the Third Imperium to kick around anymore...

FOUNDATION could easily be a fun endeavor if... ASTROSYNTHESIS were used in conjunction with it... Imagine a 3D stellar Map, using mostly Traveller rules. Wouldn't THAT be something?!!! I have done exactly that with this map pack (download link): http://dragonersdomain.com/forum/download/file.php?i...
by dragoner
Wed Nov 22, 2017 10:55 pm
Forum: Traveller
Topic: Solomani Confederation (Military)
Replies: 712
Views: 74605

Re: Solomani Confederation (Military)

Except for some of the nobility of course. Not the ones doing the work generally, but the ones who don't have actual jobs. :lol: It's one thing I have eliminated from my current Traveller game, no space nobles and space empire like it's the 18th century. Frilly lace in spaaace! :lol: It's all dead ...
by dragoner
Wed Nov 22, 2017 10:39 pm
Forum: Traveller
Topic: Solomani Confederation (Military)
Replies: 712
Views: 74605

Re: Solomani Confederation (Military)

Image
by dragoner
Wed Nov 22, 2017 9:28 pm
Forum: Traveller
Topic: Solomani Confederation (Military)
Replies: 712
Views: 74605

Re: Solomani Confederation (Military)

Well, Traveller is basically "Age of Sail in Space"... Just communications, nobody is prancing around in knee breeches and pancake makeup; that is one of the biggest mistakes of how people see traveller, imo. Except for some of the nobility of course. Not the ones doing the work generally, but the ...
by dragoner
Tue Nov 21, 2017 11:26 pm
Forum: Traveller
Topic: Gauss Weapons - Zero-G?
Replies: 57
Views: 3297

Re: Gauss Weapons - Zero-G?

It's implied it's a slug, but a gauss bullet could be a fletchette to ensure stability. It's basically the Vietnam era M193 ball bullet, as described in the original Mercenary. Mercenary says: "Gauss Rifle: The ultimate development of the slug thrower, the gauss rifle generates an electromagnetic f...
by dragoner
Tue Nov 21, 2017 3:38 pm
Forum: Traveller
Topic: Gauss Weapons - Zero-G?
Replies: 57
Views: 3297

Re: Gauss Weapons - Zero-G?

Condottiere wrote:
Mon Nov 20, 2017 7:38 pm
It's implied it's a slug, but a gauss bullet could be a fletchette to ensure stability.
It's basically the Vietnam era M193 ball bullet, as described in the original Mercenary.
by dragoner
Mon Nov 20, 2017 6:41 pm
Forum: Traveller
Topic: Gauss Weapons - Zero-G?
Replies: 57
Views: 3297

Re: Gauss Weapons - Zero-G?

Some things that should be possible - and are IMTU :) cased telescoping ammo - increase number of rounds caseless ammo - increase number of rounds again SNUB pistol warheads available to all slugthrowers accelerator rifle rocket ammo tunable from snub performance to hypervelocity smart version of t...