Search found 1696 matches
- Tue Dec 12, 2017 5:09 pm
- Forum: Traveller
- Topic: New Zozer Games SF setting - Hostile - Gritty, near'ish future
- Replies: 22
- Views: 1116
Re: New Zozer Games SF setting - Hostile - Gritty, near'ish future
Gritty as in realistic?
- Wed Nov 22, 2017 10:55 pm
- Forum: Traveller
- Topic: Solomani Confederation (Military)
- Replies: 669
- Views: 44813
Re: Solomani Confederation (Military)
Except for some of the nobility of course. Not the ones doing the work generally, but the ones who don't have actual jobs. :lol: It's one thing I have eliminated from my current Traveller game, no space nobles and space empire like it's the 18th century. Frilly lace in spaaace! :lol: It's all dead ...
- Wed Nov 22, 2017 10:39 pm
- Forum: Traveller
- Topic: Solomani Confederation (Military)
- Replies: 669
- Views: 44813
- Wed Nov 22, 2017 9:28 pm
- Forum: Traveller
- Topic: Solomani Confederation (Military)
- Replies: 669
- Views: 44813
Re: Solomani Confederation (Military)
Well, Traveller is basically "Age of Sail in Space"... Just communications, nobody is prancing around in knee breeches and pancake makeup; that is one of the biggest mistakes of how people see traveller, imo. Except for some of the nobility of course. Not the ones doing the work generally, but the ...
- Tue Nov 21, 2017 11:26 pm
- Forum: Traveller
- Topic: Gauss Weapons - Zero-G?
- Replies: 57
- Views: 1963
Re: Gauss Weapons - Zero-G?
It's implied it's a slug, but a gauss bullet could be a fletchette to ensure stability. It's basically the Vietnam era M193 ball bullet, as described in the original Mercenary. Mercenary says: "Gauss Rifle: The ultimate development of the slug thrower, the gauss rifle generates an electromagnetic f...
- Tue Nov 21, 2017 3:38 pm
- Forum: Traveller
- Topic: Gauss Weapons - Zero-G?
- Replies: 57
- Views: 1963
Re: Gauss Weapons - Zero-G?
It's basically the Vietnam era M193 ball bullet, as described in the original Mercenary.Condottiere wrote: ↑Mon Nov 20, 2017 7:38 pmIt's implied it's a slug, but a gauss bullet could be a fletchette to ensure stability.
- Mon Nov 20, 2017 6:41 pm
- Forum: Traveller
- Topic: Gauss Weapons - Zero-G?
- Replies: 57
- Views: 1963
Re: Gauss Weapons - Zero-G?
Some things that should be possible - and are IMTU :) cased telescoping ammo - increase number of rounds caseless ammo - increase number of rounds again SNUB pistol warheads available to all slugthrowers accelerator rifle rocket ammo tunable from snub performance to hypervelocity smart version of t...
- Wed Nov 08, 2017 7:46 pm
- Forum: Traveller
- Topic: Gauss Weapons - Zero-G?
- Replies: 57
- Views: 1963
Re: Gauss Weapons - Zero-G?
For me, merely saying yes, it has recoil, is enough; otherwise it is too much crunch in game.
- Tue Nov 07, 2017 5:10 pm
- Forum: Traveller
- Topic: Gauss Weapons - Zero-G?
- Replies: 57
- Views: 1963
Re: Gauss Weapons - Zero-G?
Yes, in Newtonian or classical physics, Gauss weapons have recoil; KE=0.5mv^2
- Fri Oct 27, 2017 7:07 pm
- Forum: Traveller
- Topic: Refereeing a climb down a cliff
- Replies: 16
- Views: 824
Re: Refereeing a climb down a cliff
Traveller with its vaunted (?) 2d6 skill check system has an extremely high chance of failure; in fact the failure rate is so high it cannot model many real-world situations. Assuming you will fail on at least a total of 2 on 2d6, that's a 3% failure rate (actually it's like 2.77%). Often it'll be ...
- Wed Oct 25, 2017 9:24 pm
- Forum: Traveller
- Topic: Do you allow psionics?
- Replies: 54
- Views: 2338
Re: Do you allow psionics?
So what happens when you are a high level Zhodani noble, and your child is not psionic? Psionic strength can be increased and new talents learned according to the CT Zhodani Alien module. So even if a Zho noble born child tested as psi 2, by the end of character generation it could have increased a...
- Wed Oct 25, 2017 4:46 pm
- Forum: Traveller
- Topic: Do you allow psionics?
- Replies: 54
- Views: 2338
Re: Do you allow psionics?
So what happens when you are a high level Zhodani noble, and your child is not psionic?
- Tue Oct 24, 2017 3:34 pm
- Forum: Traveller
- Topic: How close are orbital starports?
- Replies: 81
- Views: 3134
Re: How close are orbital starports?
I'm sure this would vary a lot from system to system, but typically how close would you imagine an orbital starport to be to the system mainworld? Surely inside 100-diameters. Inside 10 diameters? Inside 1 diameter? Using Earth as an example, from 30 to 60 thousand kilometers away, probably at the ...
- Tue Oct 24, 2017 3:31 pm
- Forum: Traveller
- Topic: Refereeing a climb down a cliff
- Replies: 16
- Views: 824
Re: Refereeing a climb down a cliff
I have always been a bit shaky on refereeing things like obstacles or tasks that you want to be quite interesting for the players but not drag on too long but be more than a single throw. For example in my present game my player has come to a cliff and he needs to get down. Now obviously I could ju...
- Sat Oct 21, 2017 9:46 pm
- Forum: Traveller
- Topic: Do you allow psionics?
- Replies: 54
- Views: 2338
Re: Do you allow psionics?
Seemingly ridiculous or not, psionics are part of the OTU. Perhaps they were unleashed by early genetic engineering efforts before the Long Night and worked their way, however minimally, into the gene pool. Assuming you want to stick with Marc Miller's "canon" for psionic powers in T4 it is pointed...
- Sat Oct 14, 2017 8:00 pm
- Forum: Traveller
- Topic: Jumpspace - What Does It Look Like IYTU?
- Replies: 9
- Views: 462
Re: Jumpspace - What Does It Look Like IYTU?
No stars, no ambient light, and no matter; so it can't look like anything, unless the absence of everything can look like something. It's more of a hard-sf bent.
- Sat Sep 16, 2017 1:04 pm
- Forum: Traveller
- Topic: Do you allow psionics?
- Replies: 54
- Views: 2338
Re: Do you allow psionics?
I don't like mixing fantasy with my sci-fi, unless it's vital to the plot. Yes, I know things like FTL and such are basically fantasy in different clothes. I'm OK with the Force in Star Wars, because Star Wars almost entirely about the conflict between the Jedi and Sith. I quite like White Wolf's T...
- Thu Sep 14, 2017 9:06 pm
- Forum: Traveller
- Topic: 1st edition - spaceship questions
- Replies: 14
- Views: 563
Re: 1st edition - spaceship questions
It's a 3k upgrade in the vehicles section, imo a big megacredit spacecraft would have it.
- Thu Sep 14, 2017 4:58 pm
- Forum: Traveller
- Topic: 1st edition - spaceship questions
- Replies: 14
- Views: 563
Re: 1st edition - spaceship questions
• A ship running an Intellect program and Expert Pilot can be the pilot. One problem with this, the Intellect program only covers INT or EDU checks, Pilot is usually DEX based. Meh. Pilot being dex is sort of nonsense. Maybe squinting really hard I could see it as innate hand-eye coordination. Hone...
- Thu Sep 14, 2017 4:52 pm
- Forum: Traveller
- Topic: 1st edition - spaceship questions
- Replies: 14
- Views: 563
Re: 1st edition - spaceship questions
OK cool, But that means that if no Intellect program and Expert Pilot programs are installed, therefore the pilot can't leave his station, or the bird will start going sideways... No washroom breaks then in the future ? :) That seems a bit unrealistic, right? Unless you are telling me the aforement...