Search found 1715 matches

by dragoner
Fri Feb 08, 2019 7:57 pm
Forum: Traveller
Topic: Future TLs, or different types of "impossible" in scifi
Replies: 30
Views: 2754

Re: Future TLs, or different types of "impossible" in scifi

The only caveat I would submit to putting FTL in category 5 is wormholes. They are theoretical, but to my (limited) knowledge, do not violate fundamental laws of physics as we understand them today. While wormholes are permitted under general relativity, no-one can explain how they don't cause back...
by dragoner
Sun Feb 03, 2019 5:11 pm
Forum: Traveller
Topic: A lot of worlds over 1g gravity. How do 1G thrust ships take off?
Replies: 183
Views: 13638

Re: A lot of worlds over 1g gravity. How do 1G thrust ships take off?

The vectoring in MegaTraveller seems a retcon; there are scifi ships that can physically move their thrusters to the required angle. Gimbaled thrust is old tech: Gimbaled thrust is the system of thrust vectoring used in most rockets, including the Space Shuttle, the Saturn V lunar rockets, and the ...
by dragoner
Sat Feb 02, 2019 1:38 am
Forum: Traveller
Topic: A lot of worlds over 1g gravity. How do 1G thrust ships take off?
Replies: 183
Views: 13638

Re: A lot of worlds over 1g gravity. How do 1G thrust ships take off?

Or did I misunderstand you completely? Not completely, I meant the mass of the vehicle, you could call out specific gravity of 7 (aluminum is 7.8 iirc) because a ship is essentially hollow, and compute that by your 14 dtons, and then be able to get closer using 9.81ms^2 (though Traveller G's are tr...
by dragoner
Mon Jan 28, 2019 11:24 pm
Forum: Traveller
Topic: A lot of worlds over 1g gravity. How do 1G thrust ships take off?
Replies: 183
Views: 13638

Re: A lot of worlds over 1g gravity. How do 1G thrust ships take off?

I guess there is no accepted definition of a reactionless drive, nor wil there be until one is construfted. I've always assumed it meant "does not rely on newton's 3rd law of motion". Leaving aside that; the thing is that the only variable in the equation is time, as mass and thrust are constants. ...
by dragoner
Mon Jan 28, 2019 8:51 pm
Forum: Traveller
Topic: Great White Fleets... in spaaaayyyccceeee!
Replies: 24
Views: 2928

Re: Great White Fleets... in spaaaayyyccceeee!

Condottiere wrote:
Mon Jan 28, 2019 6:17 pm
Gunboats are also more a product of the Industrial Revolution, so if you can have a fast fire engine, you can run around and put out more fires with less vehicles.
Korean Navy might disagree with their Turtle Ships: https://en.wikipedia.org/wiki/Turtle_ship
by dragoner
Mon Jan 28, 2019 8:41 pm
Forum: Traveller
Topic: A lot of worlds over 1g gravity. How do 1G thrust ships take off?
Replies: 183
Views: 13638

Re: A lot of worlds over 1g gravity. How do 1G thrust ships take off?

Can you clarify this part of your response? Not affected by the gravitational pull of any planet that may be nearby. ... So the gravitational pull of any neaeby body doesn’t factor in. So, the planet's gravity has no effect on the ship? Therefore it doens't matter how strong the gravity is, the shi...
by dragoner
Fri Jan 18, 2019 7:17 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2681
Views: 239611

Re: Ship Design Philosophy

Starships: Hulls and Space/balls 1. I could be wrong, but my estimate of iron nickel alloy is that it's about two thirds the strength of Krupp armour plating, so twenty three centimetres would be about six inches, and constant atmospheric braking should make the surface case hardened. Very Dieselpu...
by dragoner
Thu Jan 17, 2019 4:55 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2681
Views: 239611

Re: Ship Design Philosophy

Physics plays across the board, it doesn't stop per uses, even military. Nevertheless, the military would like spheres for their external structural stability, compare kicking a ball to a box.
by dragoner
Thu Jan 17, 2019 4:02 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2681
Views: 239611

Re: Ship Design Philosophy

Spheres are good for internal pressurization, as a square will bulge in the center.
by dragoner
Thu Jan 17, 2019 3:59 pm
Forum: Traveller
Topic: untested house rule
Replies: 13
Views: 1906

Re: untested house rule

Well, it's not simulationist/realist, it's game balancing/meta. A way to let characters of different terms and rolls hang in the same party. It could be stated differently as "after connections gain Jack of all Trades at 4 minus highest skill rank" if the expression was the only problem (though I g...
by dragoner
Fri Jan 11, 2019 1:23 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2681
Views: 239611

Re: Ship Design Philosophy

"Game the rules."
-Eurisko

:wink:

Space combat could be not so exciting ...

Image
by dragoner
Thu Jan 10, 2019 6:26 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2681
Views: 239611

Re: Ship Design Philosophy

Designing a spacecraft like a WW2 tank is weird. For material thickness, hitting a paint chip at orbital velocities and the resultant spalling sends fragments through the interior of the vehicle. Hit by a missile or beam, the material can explode into a cloud of plasma.
by dragoner
Wed Jan 09, 2019 10:07 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2681
Views: 239611

Re: Ship Design Philosophy

Armor, while it's unrealistic for a variety of reasons, and it seems that it's mostly represented as "material thickness" a design idea rendered obsolete by the British with their development of Chobham Armour; mostly it is passive. The main design philosophy focus should be how the player character...
by dragoner
Tue Jan 08, 2019 1:30 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2681
Views: 239611

Re: Ship Design Philosophy

The simpler solution would be to not have them; there are point defense and ECM as traditional trav systems.
by dragoner
Mon Jan 07, 2019 5:41 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2681
Views: 239611

Re: Ship Design Philosophy

I found with 1e that the easiest way to fix the system was to eliminate armor, and just use the core rules. It was quick, easy, and logical; made combat faster.
by dragoner
Sat Jan 05, 2019 3:36 am
Forum: Traveller
Topic: How to guarantee they get a skill they must have?
Replies: 10
Views: 1235

Re: How to guarantee they get a skill they must have?

If you want the players to have a certain skill, just give it to them. However, the players in the games I run have a tendency to wander around and do things that interest them, and I'll warp the game around that, using the PC's skills and abilities as leads.
by dragoner
Wed Jan 02, 2019 9:54 pm
Forum: Traveller
Topic: Traveller Companion: Test Driving the Background and Career Packages
Replies: 14
Views: 1777

Re: Traveller Companion: Test Driving the Background and Career Packages

My crude yet functional point buy is 42, 7-11. Take 42 points and spend them on the 6 stats, 7 points can go to stats or skills, 11 points to skills, and I'll flesh it out with 0 levels like Vacc. Roll 4d6 + 14 for age, 2d6 x 10,000 for creds; then tell me who you are, want to be a Vargr Pirate? Cool.
by dragoner
Mon Dec 31, 2018 11:42 pm
Forum: Traveller
Topic: If we didn't have the Third Imperium to kick around anymore...
Replies: 13
Views: 1632

Re: If we didn't have the Third Imperium to kick around anymore...

The only problem with text messaging is that the tonal qualities of what I'm saying can't be made clear... NIIIiiiiiiiiiiiccccccccceeeeeee! Thanks. :) It was a bit of work mapping and detailing out the closest 125 star systems to Sol/Earth. Right now I have a Traveller group I am running it for, an...
by dragoner
Mon Dec 31, 2018 11:15 pm
Forum: Traveller
Topic: If we didn't have the Third Imperium to kick around anymore...
Replies: 13
Views: 1632

Re: If we didn't have the Third Imperium to kick around anymore...

FOUNDATION could easily be a fun endeavor if... ASTROSYNTHESIS were used in conjunction with it... Imagine a 3D stellar Map, using mostly Traveller rules. Wouldn't THAT be something?!!! I have done exactly that with this map pack (download link): http://dragonersdomain.com/forum/download/file.php?i...