Search found 8 matches

by Kedrith
Tue Oct 23, 2012 2:01 am
Forum: Traveller
Topic: Animated jump shadow
Replies: 14
Views: 2236

Re: Animated jump shadow

Is it just me or is the animation tiny? How do you get it big enough to make out any data?
by Kedrith
Sun Oct 21, 2012 10:02 pm
Forum: Traveller
Topic: question on discipline skill
Replies: 2
Views: 583

Re: question on discipline skill

Thanks very much totally missed it
by Kedrith
Sun Oct 21, 2012 8:20 pm
Forum: Traveller
Topic: question on discipline skill
Replies: 2
Views: 583

question on discipline skill

In High Guard the discipline skill appears but I cannot find where to rules for what it encompasses. Can I get the supplement that its from or the definition of its use please?

Thanks
by Kedrith
Wed Oct 17, 2012 8:05 pm
Forum: Traveller
Topic: govermental views on psionics
Replies: 11
Views: 1280

govermental views on psionics

Are there any "official" views on non-Imperial/non-Zhodani governmental views the use, training and goods for psionics? I am working up a Traveller campaign set in the spinward marches of the third imperium and here is are my current working assumptions, admittedly jaded by my original Traveller cam...
by Kedrith
Wed Oct 10, 2012 3:13 pm
Forum: Traveller
Topic: A question on Ship point defense
Replies: 11
Views: 1489

Re: A question on Ship point defense

Thanks for the answer and thats the way I was leaning on it.
by Kedrith
Tue Oct 02, 2012 1:20 am
Forum: Traveller
Topic: A question on Ship point defense
Replies: 11
Views: 1489

A question on Ship point defense

when a beam weapon on a ship attempts to engage a missile or torpedo on the turn of impact does the point defense shot use a range DM? If yes at what range?
by Kedrith
Wed Sep 26, 2012 1:16 am
Forum: Traveller
Topic: what supplement has?
Replies: 3
Views: 704

Re: what supplement has?

Thanks very much.
by Kedrith
Wed Sep 26, 2012 12:22 am
Forum: Traveller
Topic: what supplement has?
Replies: 3
Views: 704

what supplement has?

Pardon but what supplement has the rules for accurate, resiient, high yield and torpedo ships weapons. I picked up fighting ships, traders and gunboats and merchants and cruisers and it metions these systems but does not provide the rules for them.

Thanks in advance.