Search found 11 matches

by Culture-pig
Tue Jun 05, 2018 10:27 pm
Forum: Traveller
Topic: Players and their armor.
Replies: 70
Views: 14835

Re: Players and their armor.

If you want to separate the players from their armour, another option is always through normal wear and tear ! By now the armour is getting a little old, it's been in a few firefights, taken damage etc. So, it starts to break down - it needs repair - but maybe the required spares aren't available, t...
by Culture-pig
Thu Apr 13, 2017 2:27 pm
Forum: Traveller
Topic: Lockpicking/security systems
Replies: 3
Views: 560

Re: Lockpicking/security systems

Hi, Scoundrel (book 6) added a specific security skill. Paraphrasing, this it covers all types of mechanical and electronic security measures. However, it specifically states that other skills are required to pick locks. For old style manual locks, you need Security and Mechanic. A summary table exc...
by Culture-pig
Wed Oct 23, 2013 9:08 am
Forum: Traveller
Topic: Players needed for Shifting Sands
Replies: 25
Views: 4475

Re: Players needed for Shifting Sands

coldwar wrote: Niva D433788-8 Is the world you'll be mustering out from. Can buy up to 2000 Credits worth of equipment and weapons, etc. As standard. (That is if you have that in credits. I've had fun with character creation before. Doh, no money.) Tech Level max being 8 for what you purchase. Other...
by Culture-pig
Tue Oct 22, 2013 1:18 pm
Forum: Traveller
Topic: Describing Traveller Tech level
Replies: 57
Views: 9880

Re: Describing Traveller Tech level

With regard to 'just pressing a button and letting the tech do the work' reducing players actually problem solving, from my perspective technology (and many other things) are a double edged sword with both sides engaged in a sort of arms race. So, it may well be possible that there is a button to do...
by Culture-pig
Sun Oct 20, 2013 11:30 pm
Forum: Traveller
Topic: Players needed for Shifting Sands
Replies: 25
Views: 4475

Re: Players needed for Shifting Sands

Great - thanks !

Let me know what you need in terms of character gen and I'll start giving it some thought and play around with careers.

Thanks

Martin.
by Culture-pig
Sun Oct 20, 2013 1:14 pm
Forum: Traveller
Topic: Players needed for Shifting Sands
Replies: 25
Views: 4475

Re: Players needed for Shifting Sands

Hi, If you still need players I would be keen to join in. I've no players local to me so have been trying to get back into Mongoose Traveller through a solo campaign and have not done any PBeM before. If there is space, please let me know, and where to find details of how the play sessions work. I'm...
by Culture-pig
Sat Sep 08, 2012 10:28 pm
Forum: Traveller
Topic: Speculative Trade Modifiers
Replies: 5
Views: 1024

Re: Speculative Trade Modifiers

Thanks - that does seem to make more sense !

I was probably thinking in terms of adding all modifiers as you do earlier in the process, but actually you just take the top two for this. In effect it's a shorter way of listing all the possible trade classification pairings.

Thanks

Martin.
by Culture-pig
Fri Sep 07, 2012 7:46 pm
Forum: Traveller
Topic: Speculative Trade Modifiers
Replies: 5
Views: 1024

Re: Speculative Trade Modifiers

Thanks Elrick, That is what I assumed when I first looked at it. But the process description is pretty clear that you use both DM's for buying (Determine Purchase Price p163) and selling (Determine Sale price p164). Also examples of different actions omit to mention modifiers when they are zero, hen...
by Culture-pig
Fri Sep 07, 2012 5:01 pm
Forum: Traveller
Topic: Speculative Trade Modifiers
Replies: 5
Views: 1024

Speculative Trade Modifiers

Hi folks, I've been looking at trading after the character in my solo campaign has acquired a fat trader. But I'm rather confused over the modifiers for price under speculative trade. The rules (both core and Merchant Prince) state that you roll 3D6 adding skills etc. then adding purchase DM's and s...
by Culture-pig
Wed Jul 18, 2012 3:19 pm
Forum: Traveller
Topic: Solo Traveller - What do You Want?
Replies: 62
Views: 14957

Re: Solo Traveller - What do You Want?

Thanks Paul,
That looks quite useful. Do you know if the maps have a grid at all as per deckplans ?

Thanks

Martin.
by Culture-pig
Sun Jul 15, 2012 12:02 am
Forum: Traveller
Topic: Solo Traveller - What do You Want?
Replies: 62
Views: 14957

Re: Solo Traveller - What do You Want?

Hi folks, Just thought I'd stick my t'pennyworth in as I have just (yesterday) started my first solo campaign. I haven't played Traveller since the '80s and my old gaming group has floated off on the four winds. So, inspired by Andy Slack and other blogs, I thought I'd give solo gaming a try, partly...