Search found 33 matches

by dreamer_prophet
Sun Feb 02, 2014 5:01 pm
Forum: Legend
Topic: Keeping Lore Mundane (But Still Useful)
Replies: 30
Views: 8062

Re: Keeping Lore Mundane (But Still Useful)

The same would apply to every craft guild. The Lore would concern itself with the magical properties, how the metal could be used, who else has the knowledge, which deities the metal belonged to and so on. Now that is something I could get enthusiastic about. I really like the way your ideas have e...
by dreamer_prophet
Sat Feb 01, 2014 1:52 pm
Forum: Legend
Topic: Keeping Lore Mundane (But Still Useful)
Replies: 30
Views: 8062

Re: Keeping Lore Mundane (But Still Useful)

I'm persuaded over the horses, but less so on the Metallurgy. At least in so far as I still think that spending on the theory of a skill as well as it's practice fails to reward players who are willing to sacrifice an obvious advantage in order to create an interesting character. Besides, I think I'...
by dreamer_prophet
Sat Feb 01, 2014 12:10 pm
Forum: Legend
Topic: Keeping Lore Mundane (But Still Useful)
Replies: 30
Views: 8062

Re: Keeping Lore Mundane (But Still Useful)

Why, of course! Should a steppe nomad be expected to take Lore (Horses) as an advanced skill, though, or could most of this equestrian expertise be subsumed by their common skill: Lore (Regional)? I'd allow this, freeing up the opportunity to take a different advanced skill. Similarly I'd allow some...
by dreamer_prophet
Wed Jan 29, 2014 8:35 pm
Forum: Legend
Topic: Keeping Lore Mundane (But Still Useful)
Replies: 30
Views: 8062

Re: Keeping Lore Mundane (But Still Useful)

It is equally useful in the game a Lore or Craft skill than any other advanced skill. Forcing the player to adquire half dozen of redundant skills only serves to cancel the reduced skill list of Legend compared with RQ2 or RQ3. Personally, I'm with you partly for this reason. But also, by making ro...
by dreamer_prophet
Sun Jan 19, 2014 9:04 pm
Forum: Legend
Topic: Priestly Sorcerers
Replies: 20
Views: 6375

Re: Priestly Sorcerers

I have to state up front that I'm not sold on this project, however one way to go might be to use Pact as the active spell-casting skill, take spells from the Divine Magic portfolio, and apply a modified version of Manipulation to them. Manipulation could be restricted to Range, Magnitude and possib...
by dreamer_prophet
Sun Jan 19, 2014 3:35 pm
Forum: Legend
Topic: Priestly Sorcerers
Replies: 20
Views: 6375

Re: Priestly Sorcerers

You could use the sorcery rules, changing the specific Grimoire skill for a Pact skill and I would use the Pact skill ... as the effective Grimoire skill. I was thinking that co opting Pact as the active Sorcery skill would mean dropping Divine Magic or else risk making it an overpowered skill, but...
by dreamer_prophet
Sun Jan 19, 2014 7:54 am
Forum: Legend
Topic: Priestly Sorcerers
Replies: 20
Views: 6375

Re: Priestly Sorcerers

There appears to be an appetite to sideline Divine magic in favour of Sorcery. O.K. Each to his own. On topic: you could leave divine and sorcery magic systems intact, but make higher powers the source of Magic Points. These entities would require blood sacrifice to grant Magic Points ( à la Arcana ...
by dreamer_prophet
Sat Aug 03, 2013 4:45 am
Forum: Legend
Topic: Invisibility Spell
Replies: 29
Views: 5374

Re: Invisibility Spell

Legend doesn't have to be all Boris Vallejo pastiches with prog rock by Yes and Genesis blasting over the speakers
What about Rush? Surely it must be about Rush!

:wink:
by dreamer_prophet
Sat Jul 20, 2013 6:23 pm
Forum: Legend
Topic: Sorcery As Transgression
Replies: 28
Views: 4878

Re: Sorcery As Transgression

My plan was to have one responsible for causing the Thames to turn into a virtual sea turning a small surviving portion of the south of britain into an island
I like your plan!

How can I donate some POW? :twisted:
by dreamer_prophet
Fri Jul 19, 2013 5:54 pm
Forum: Legend
Topic: Sorcery As Transgression
Replies: 28
Views: 4878

Re: Sorcery As Transgression

Clearly YGWV applies across the board. Some people will feel the need to make firm decisions about objective Truth in their campaigns, others will prefer to leave the question open. I see the position you take with regard to sorcery will be a powerful driver for the campaign you outline, Alex. I lik...
by dreamer_prophet
Thu Jul 18, 2013 8:56 pm
Forum: Legend
Topic: Sorcery As Transgression
Replies: 28
Views: 4878

Re: Sorcery As Transgression

I think were at cross purposes here. I'm only talking about the potential for dramatic effect generated by leaving room for some ambiguity. I have nothing to bring to a debate on religion vs. science.
by dreamer_prophet
Thu Jul 18, 2013 8:25 pm
Forum: Legend
Topic: Sorcery As Transgression
Replies: 28
Views: 4878

Re: Sorcery As Transgression

I dunno. when sorcery is portrayed as ersatz science, it kinda loses it's magic if you see what I mean. In a settings where fervent belief can result in actual miracles the relationship between sorcery and theism can remain ambiguous but equally tense. It may seem a bit hackneyed, but the distinctio...
by dreamer_prophet
Wed Apr 03, 2013 6:39 pm
Forum: Legend
Topic: New Professions,skills and Backgrounds
Replies: 40
Views: 6747

Re: New Professions,skills and Backgrounds

I think that your assumption here is at best uninformed. A college graduate would probably have the superior resume and outpace the "cave man" (or indeed anyone making their way in a world lacking the privileges and advantages of modernity) in a race for a career in, lets say, pharmaceuticals. But p...
by dreamer_prophet
Sun Mar 31, 2013 2:09 pm
Forum: Legend
Topic: How do you make elementals?
Replies: 28
Views: 4517

Re: How do you make elementals?

Everyone with an interest in conjuring spirits and elementals, try to avoid going down the Pokemon road in your adventures - "Earth Elemental! I CHOOSE YOU!"
+1
by dreamer_prophet
Fri Aug 24, 2012 6:11 am
Forum: Legend
Topic: Size of a garrison
Replies: 20
Views: 9687

Re: Size of a garrison

"Yes sir, of course you may stroll around our city in your panoply of very shiny and no doubt very valuable armour. I see you are a man of quality and not no troublemaker. Take care though, some of these streets can be a bit rough, and what with only 0.5% of the city making up the guard... well we c...
by dreamer_prophet
Sun Jun 10, 2012 11:52 am
Forum: Legend
Topic: Spells of Legend
Replies: 243
Views: 127823

Re: Spells of Legend

The following are some example demons/ entities that can be used in conjunction with the Summon/ Evoke/ Adjure spells I posted earlier. They were designed to be employed by Gloranthan Malkioni Sorcerers, hence the allusions to Law, Infinity, Magic and Mastery. I Included an air demon as I thought it...
by dreamer_prophet
Sun Apr 22, 2012 3:00 pm
Forum: Legend
Topic: The Piety Skill
Replies: 15
Views: 2377

Re: The Piety Skill

by dreamer_prophet
Sat Apr 21, 2012 1:15 pm
Forum: Legend
Topic: Witchers of Legend- A fan-project (UPDATED)
Replies: 26
Views: 12913

Re: Witchers of Legend- A fan-project

Aparently there is a RPG out there. It was published in Polish, though. According to Wikipedia: "In 2001 a tabletop role-playing game called Wiedźmin: Gra Wyobraźni (The Witcher: A Game of Imagination), based on Sapkowski's books, was published by MAG." Sadly I haven't read the books in Polish or an...
by dreamer_prophet
Fri Apr 20, 2012 7:46 pm
Forum: Legend
Topic: The Piety Skill
Replies: 15
Views: 2377

Re: The Piety Skill

comparetheogony.com/?

......

deo compare?


:oops:
by dreamer_prophet
Sat Apr 14, 2012 7:45 pm
Forum: Legend
Topic: Empires: State Building?
Replies: 2
Views: 768

Re: Empires: State Building?

Yes, reverse engineering an authentic real world setting with the expectation of nailing it down is futile. The illustration is a serving suggestion and may not resemble the actual product : in the example the population of England fell anywhere in between 2.5 to 5 million. Furthermore there were pr...