Search found 31 matches

by sshinn
Thu Mar 05, 2020 8:17 pm
Forum: Traveller
Topic: New Traveller RPG Actual Play Podcast
Replies: 3
Views: 1889

New Traveller RPG Actual Play Podcast

My Dicehaven gaming group just launched our Traveller RPG (Mongoose 2nd Edition) actual play podcast. The first two episodes are out now and new episodes will drop each Tuesday. Tune in and join our adventures! Listen at https://anchor.fm/dicehaven , on iTunes, Google Podcasts, or search on 'Dicehav...
by sshinn
Wed Dec 18, 2019 1:27 pm
Forum: Traveller
Topic: Grenade Damage on a Failed Attack Roll
Replies: 6
Views: 851

Re: Grenade Damage on a Failed Attack Roll

Thanks for everyone's feedback! Lot's of great ideas here.
by sshinn
Mon Dec 16, 2019 7:36 pm
Forum: Traveller
Topic: Grenade Damage on a Failed Attack Roll
Replies: 6
Views: 851

Grenade Damage on a Failed Attack Roll

So let's say you want to lob a grenade into a concrete room filled with enemies. Do you need to make an Attack roll (perhaps to allow for a fumble like dropping the grenade)? How would you adjudicate a missed grenade throw -- doing no damage doesn't seem to make sense to me in this case.
by sshinn
Thu Aug 01, 2019 8:48 pm
Forum: Traveller
Topic: Melee Rules for 'Fighting Dirty'
Replies: 13
Views: 2284

Melee Rules for 'Fighting Dirty'

I'm wanting to spice up melee combat and add in some cinematic moves that mostly just describe how you would 'fight dirty' using Mongoose Traveller 2e rules as written. What are your thoughts about the rules below? I've written some, but others I really need help with. THROW SAND Description: A char...
by sshinn
Tue Aug 16, 2016 7:20 pm
Forum: Traveller
Topic: Overcoming Combat Armor Near-Invincibility
Replies: 13
Views: 2266

Re: Overcoming Combat Armor Near-Invincibility

Thanks for the welcome. I'm in DFW (Wylie) like you. I'm friends with Robert Eaglestone (T5 and Mongoose contributor) who is also local to this area :-)
by sshinn
Thu Aug 11, 2016 2:46 pm
Forum: Traveller
Topic: Overcoming Combat Armor Near-Invincibility
Replies: 13
Views: 2266

Re: Overcoming Combat Armor Near-Invincibility

Rikki Tikki Traveller wrote:I think the mistake made was in trying to take out someone in Combat Armour with a Laser Carbine. Use a Laser Rifle or a Gauss weapon. TL12 military weapons against a TL12 military armour.
This about sums up the advice I needed -- thanks! :-)
by sshinn
Tue Aug 09, 2016 3:20 pm
Forum: Traveller
Topic: Overcoming Combat Armor Near-Invincibility
Replies: 13
Views: 2266

Re: Overcoming Combat Armor Near-Invincibility

Yep, we were adding effect. Not sure we always applied the 'any effect of 6+ does at least 1 point of damage' rule. Great feedback!
by sshinn
Tue Aug 09, 2016 3:04 pm
Forum: Traveller
Topic: Overcoming Combat Armor Near-Invincibility
Replies: 13
Views: 2266

Overcoming Combat Armor Near-Invincibility

We recently had a military based fight between four PCs with combat armor vs. two NPCs with combat armor, and the fight took over an hour and 13 rounds. It was a Tech Level 12 setting, we had mostly laser carbines, and we'd often hit but with either not damage or only 1 or 2 points of damage. We wer...
by sshinn
Sun Jul 17, 2016 1:08 am
Forum: Traveller
Topic: 2e Stat Block Format for NPCs?
Replies: 6
Views: 962

2e Stat Block Format for NPCs?

l've got the 'Traveller Core Rulebook' and the 'Marches Adventure 1: High and Dry' but I can't find in either an example of an NPC stat block. I'm working on some adventures that might make it onto TAS at some point, so I'm very interested to see what the standard stat block layout for NPCs is. Are ...
by sshinn
Thu Jul 14, 2016 9:03 pm
Forum: Traveller
Topic: 2e Rules Questions: Move & Aid
Replies: 3
Views: 662

Re: 2e Rules Questions: Move & Aid

Thanks!
by sshinn
Thu Jul 14, 2016 8:59 pm
Forum: Traveller
Topic: 2e Rules Questions: Move & Aid
Replies: 3
Views: 662

2e Rules Questions: Move & Aid

Been playing Traveller 2e and I'm loving it! Couple of questions: 1) If you wanted to run, could you take 3 Minor actions and triple your movement? If not, how do you run? 2) Is there a rule or best practice on helping another character? Maybe spend you action to create a Boon for the character your...
by sshinn
Tue Jul 12, 2016 12:45 am
Forum: Traveller
Topic: Pregens for 2e?
Replies: 2
Views: 498

Re: Pregens for 2e?

Awesome, thanks so much!
by sshinn
Mon Jul 11, 2016 9:52 pm
Forum: Traveller
Topic: Pregens for 2e?
Replies: 2
Views: 498

Pregens for 2e?

Is there any source of pregen characters for 2e? Yes, I know rolling up characters is cool and fun, but I've got a con-style one-shot game tomorrow night with limited game time and I want to focus on the story. Anyway, any adventure or book out there have pregens? Or maybe there's some 1e sources I ...
by sshinn
Tue Jul 28, 2015 1:01 am
Forum: Traveller
Topic: Traveller License Expired! [Don't worry, it's GURPS]
Replies: 16
Views: 1818

Re: Traveller License Expired! [Don't worry, it's GURPS]

On this topic, anyone know how long Mongoose will have their Traveller license? I seem to recall they renewed it in the last year, not sure.
by sshinn
Tue May 06, 2014 12:18 am
Forum: Traveller
Topic: Traveller: Liftoff - New Box Set
Replies: 25
Views: 7170

Re: Traveller: Liftoff - New Box Set

Take my money now! :-)

Depending on the price point I will likely want to buy multiple copies.

If you're doing a Kickstarter type crowdfund, make sure to allow for multiple purchases :-)

-- Stan
by sshinn
Sun Jan 19, 2014 9:17 pm
Forum: Traveller
Topic: Reduced Characteristics Means Modifiers Change?
Replies: 3
Views: 703

Reduced Characteristics Means Modifiers Change?

Maybe I read the rules too quickly and maybe I missed something. When Endurance, Strength and Dexterity get reduced due to wounds, do your characteristics modifiers go down to reflect that drop? For example when my Strength-15 with modifier +3 drops to Strength-1 due to wounds, does my modifier adju...
by sshinn
Wed Apr 04, 2012 6:27 pm
Forum: Traveller
Topic: Location For Firefly-Style Custom Subsector?
Replies: 21
Views: 3397

Re: Location For Firefly-Style Custom Subsector?

Thanks for the great feedback! Lot's of great ideas here :D
by sshinn
Sun Apr 01, 2012 4:53 am
Forum: Traveller
Topic: UPP and Systems with Multiple Worlds?
Replies: 10
Views: 1730

Re: UPP and Systems with Multiple Worlds?

far-trader wrote:The subordinate worlds are listed after the Main World with their own UWP.
Interesting. Would there be an extra planet symbol in the hex for such a system I wonder?
by sshinn
Sat Mar 31, 2012 9:31 pm
Forum: Traveller
Topic: UPP and Systems with Multiple Worlds?
Replies: 10
Views: 1730

UPP and Systems with Multiple Worlds?

Is there a way to handle systems with multiple planets? It seems like UPP and hex notation has the assumption a system has only one planet (though there may be a gas giant as well). What if I wanted to have an Earth-like system with multiple planets and two of them inhabitable in the same hex? Do I ...