Search found 24 matches

by drkem99
Sat Apr 21, 2012 2:24 pm
Forum: Traveller
Topic: New Traveller (and other science-fiction RPG) blog
Replies: 7
Views: 1081

Re: New Traveller (and other science-fiction RPG) blog

Appreciate the feedback - thanks!
by drkem99
Fri Apr 20, 2012 2:22 am
Forum: Traveller
Topic: New Traveller (and other science-fiction RPG) blog
Replies: 7
Views: 1081

New Traveller (and other science-fiction RPG) blog

I just wanted to let the forum members know I've started a new blog called Panzerboy Discontent that they might enjoy. (http://www.panzerboydiscontent.com/website/) I have about a month's worth of posts up (12); it should provide a fair sampling of what the blog will be like. There are not a lot of ...
by drkem99
Mon Apr 09, 2012 1:47 pm
Forum: Traveller
Topic: 2300AD:Dual stutterwarp drives
Replies: 15
Views: 2395

Re: 2300AD:Dual stutterwarp drives

Yep, the sky is so crowded you can't hardly swing a dead rat anymore without hitting a brown dwarf or a rogue planet. I know Colin mentioned in a couple of posts that he went around and around with that issue while writing 2300AD for Mongoose; he finally decided to keep the old Near Star Map by usin...
by drkem99
Mon Apr 09, 2012 4:40 am
Forum: Traveller
Topic: 2300AD:Dual stutterwarp drives
Replies: 15
Views: 2395

Re: 2300AD:Dual stutterwarp drives

I can tell you from the previous incarnation of 2300 AD that the two-tug trick does not work unless you jettison the drive. Once a charged drive reaches the 7.7 ly limit, it cannot be taken offline or moved via stutterwarp in any way without the destruction of the drive and the release of lots of ty...
by drkem99
Sat Apr 07, 2012 7:25 pm
Forum: Traveller
Topic: 2300AD:Dual stutterwarp drives
Replies: 15
Views: 2395

Re: 2300AD:Dual stutterwarp drives

If a stutterwarp drive is online, it will pick up the same radiation that the drives have to dump at the 7.7 ly limit whether or not they are actually propelling the ship. Thus, at 7.8 ly, all three drives on your vessel would explode, flooding the ship with lethal radiation and killing everyone. A ...
by drkem99
Mon Apr 02, 2012 11:47 pm
Forum: Traveller
Topic: 2300AD: Ship design Clarke Class Explorer
Replies: 46
Views: 11165

Re: 2300AD: Ship design Clarke Class Explorer

I look forward to your art and deckplans; my game can always use a new systemship or starship. You have a lot of fans out here lurking on the forums.
by drkem99
Mon Apr 02, 2012 3:14 am
Forum: Traveller
Topic: 2300AD: Ship design Clarke Class Explorer
Replies: 46
Views: 11165

Re: 2300AD: Ship design Clarke Class Explorer

Thanks for posting the image. Will deck plans follow?
by drkem99
Sun Apr 01, 2012 6:15 pm
Forum: Traveller
Topic: 2300AD: Ship design Clarke Class Explorer
Replies: 46
Views: 11165

Re: 2300AD: Ship design Clarke Class Explorer

clarke-v2.jpg [ 198.38 KiB | Viewed 91 times ]

Is this a broken link?
by drkem99
Sat Mar 31, 2012 4:14 pm
Forum: Traveller
Topic: Utility To Decode A UPP?
Replies: 8
Views: 2641

Re: Utility To Decode A UPP?

The reason you can't easily find commercial software to help the Traveller GM with such issues is that (according to various forums) Marc Miller will not license commercial Traveller computer programs. So, we're on our own to develop then for nonprofit use. The following web pages may be of some ben...
by drkem99
Mon Mar 26, 2012 10:54 pm
Forum: Traveller
Topic: Free Epic Campaign - The Pirates of Drinax
Replies: 317
Views: 64661

Re: Free Epic Campaign - The Pirates of Drinax

(Barely succeeds in resisting any number of off-color replies to previous post.) Dear Mongoose: Please forgive the complaint. I understand busy better than a lot of people (I'm a doctor in a newborn ICU.) However, the glacial pace of releases for this campaign is going to render it very difficult to...
by drkem99
Fri Mar 23, 2012 12:05 am
Forum: Traveller
Topic: Space Combat and Missiles
Replies: 12
Views: 2115

Re: Space Combat and Missiles

I would like to quote a brief passage from the main Mongoose Traveller rulebook, p147 under fair use guidelines to answer kermit's question (modifying the table for the errata): Launching Missiles Unlike beam weapons, which travel at the speed of light and so hit the enemy vessel almost instantly, m...
by drkem99
Thu Mar 22, 2012 10:53 pm
Forum: Traveller
Topic: Space Combat and Missiles
Replies: 12
Views: 2115

Re: Space Combat and Missiles

Rick Robinson's First Law of Space Combat states that "An object impacting at 3 km/sec delivers kinetic energy equal to its mass in TNT." By definition, all space combat missiles are kinetic energy weapons because spacecraft and starships that launch them already have a velocity that translates to k...
by drkem99
Thu Mar 22, 2012 8:55 pm
Forum: Traveller
Topic: Space Combat and Missiles
Replies: 12
Views: 2115

Re: Space Combat and Missiles

Wow, I'd better tell the Navy that their TL 8 anti-aircraft and anti-ship missiles are useless; if TL 13 -15 missiles can't accelerate and acquire a target inside of 10000 km, there's no hope for the TL 8 versions. It's time to bring back the battleships! Seriously, the missiles start at the velocit...
by drkem99
Sat Mar 03, 2012 2:51 am
Forum: Traveller
Topic: Cosmographer 3 And Traveller
Replies: 9
Views: 1724

Re: Cosmographer 3 And Traveller

One regular contributor to these forums is middenface; according to previous posts, he uses Google Sketchup and gets great results.

See: https://biomassart.wordpress.com/

Good luck!
by drkem99
Wed Feb 29, 2012 5:21 am
Forum: Traveller
Topic: Loss of an Old School Traveller...
Replies: 15
Views: 2052

Re: Loss of an Old School Traveller...

"Death reaps the beauty of the world..."

It never gets better, but it gets easier. Trust me, I know.

Sorry for your loss.
by drkem99
Sun Feb 26, 2012 9:33 am
Forum: Mongoose General Discussion
Topic: Mongoose and .sec files
Replies: 5
Views: 1669

Re: Mongoose and .sec files

The site http://www.travellermap.com has posted new data for 1105 reflecting the Mongoose data for many sectors including Trojan Reach; this will be a boon for anyone playing in or running a campaign in these sectors. Kudos to all involved! Area maps, files (.sec and .msec), etc. can all be generate...
by drkem99
Sat Feb 25, 2012 3:46 am
Forum: Traveller
Topic: Simple question about Jumps and fuel
Replies: 35
Views: 5223

Re: Simple question about Jumps and fuel

Do you mean allegiance codes? This is the best list I know and I don't see those codes. You can try looking up the sector in the wiki as well; the data file may have a list of the allegiance codes in the comments.

http://traveller.wikia.com/wiki/Allegia ... phabetical

Good luck!
by drkem99
Thu Feb 23, 2012 1:56 am
Forum: Traveller
Topic: Slow then FTL travel speeds
Replies: 11
Views: 1315

Re: Slow then FTL travel speeds

I think all GM's have trouble with this; determining contact ranges and closing rates in space combat is one of the most difficult things in Traveller. There are so many possible factors to be considered that I just don't see how a simple math formula will be helpful. First, where is the combat goin...
by drkem99
Wed Feb 22, 2012 8:52 pm
Forum: Traveller
Topic: Slow then FTL travel speeds
Replies: 11
Views: 1315

Re: Slow then FTL travel speeds

I tried, I just couldn't help myself. I knew it was a bad idea to start another Green:Purple argument; I'll do my best to keep the flames to a minimum. :D You are completely correct (at least in my opinion) that the drives need to be modified or hand-waved in some fashion to preclude relativistic we...
by drkem99
Wed Feb 22, 2012 5:47 pm
Forum: Traveller
Topic: Slow then FTL travel speeds
Replies: 11
Views: 1315

Re: Slow then FTL travel speeds

Let's take a trip to Pluto as an example. (Be careful; there's an Imperial Research Station on Pluto.) Minimum Earth-Pluto distance is 4.9 x 10 E 12 meters (roughly 5 billion km) according to Wolfram Alpha. We are in a 95 dT high-performance shuttle with a 5G maneuver drive. Our acceleration is thus...