Search found 54 matches

by Garydee
Tue Apr 17, 2018 3:30 pm
Forum: Victory at Sea
Topic: Victory at Sea Playtesting - Basic Rules
Replies: 10
Views: 325

Re: Victory at Sea Playtesting - Basic Rules

One thing I would like you to do is that on a natural 6 to hit, roll another 6. On this second roll a 4 is 7, 5 is 8 and a 6 is 9. You wouldn't have to worry about invincible ships again for the most part. I think it It would help the game. We already reroll a 6 for crits.
by Garydee
Tue Apr 17, 2018 3:20 pm
Forum: Victory at Sea
Topic: Dragonmeet - First Preview of Victory at Sea 2.0
Replies: 38
Views: 8813

Re: Dragonmeet - First Preview of Victory at Sea 2.0

Btw, is there a chance we could see flooding and severe ship list in the critical hit sections, Matthew? I love those in the Naval Thunder game. Glad to see my Naval Thunder still getting some love around here. LOL Excited to see VaS 2.0 moving forward! Excellent game. I hope to see future NT suppl...
by Garydee
Tue Apr 17, 2018 4:23 am
Forum: Victory at Sea
Topic: Victory at Sea Playtesting - Basic Rules
Replies: 10
Views: 325

Re: Victory at Sea Playtesting - Basic Rules

I still think it's too easy to be invulnerable at times. Fire a torpedo and all the target has to do is evade. The target can't be hit unless it's at point blank range. Of course this might be done on purpose because torps are really powerful.
by Garydee
Mon Apr 16, 2018 8:47 pm
Forum: Victory at Sea
Topic: Victory at Sea Playtesting - Basic Rules
Replies: 10
Views: 325

Re: Victory at Sea Playtesting - Basic Rules

Does radar still let you subtract long and extreme ranges by 1? It'd be helpful to know that.
by Garydee
Mon Apr 16, 2018 7:03 pm
Forum: Victory at Sea
Topic: Victory at Sea Playtesting - Basic Rules
Replies: 10
Views: 325

Re: Victory at Sea Playtesting - Basic Rules

You da man, Matt!
by Garydee
Sat Apr 07, 2018 5:09 pm
Forum: Victory at Sea
Topic: VAS 2
Replies: 85
Views: 19390

Re: VAS 2

I can't wait to see some of the changes. I do hope the ability to make your ship invulnerable to being hit due to modifiers are a thing of the past. Example would be a destroyer with a TN of 7. That was the first thing to be changed :) Let me get the current projects off my desk and I will arrange ...
by Garydee
Thu Apr 05, 2018 4:51 pm
Forum: Victory at Sea
Topic: VAS 2
Replies: 85
Views: 19390

Re: VAS 2

I can't wait to see some of the changes. I do hope the ability to make your ship invulnerable to being hit due to modifiers are a thing of the past. Example would be a destroyer with a TN of 7.
by Garydee
Tue Apr 03, 2018 4:07 pm
Forum: Victory at Sea
Topic: VAS 2
Replies: 85
Views: 19390

Re: VAS 2

msprange wrote:
Tue Apr 03, 2018 8:21 am
I am currently tying up some other projects but yes, I am planning some fairly mega-previews for the new VAS, enough for you to get playing and let us know just what you think of the new rules!

Stay tuned, it is on its way...
Sounds great!
by Garydee
Sun Apr 01, 2018 6:15 pm
Forum: Victory at Sea
Topic: VAS 2
Replies: 85
Views: 19390

Re: VAS 2

Any chance for a preview soon, Matt? We're dying out here. :D
by Garydee
Sat Mar 10, 2018 6:48 am
Forum: Victory at Sea
Topic: Dragonmeet - First Preview of Victory at Sea 2.0
Replies: 38
Views: 8813

Re: Dragonmeet - First Preview of Victory at Sea 2.0

Btw, is there a chance we could see flooding and severe ship list in the critical hit sections, Matthew? I love those in the Naval Thunder game.
by Garydee
Tue Mar 06, 2018 7:09 pm
Forum: Victory at Sea
Topic: Dragonmeet - First Preview of Victory at Sea 2.0
Replies: 38
Views: 8813

Re: Dragonmeet - First Preview of Victory at Sea 2.0

msprange wrote:
Tue Mar 06, 2018 9:16 am
Garydee wrote:
Mon Mar 05, 2018 11:21 pm
Is that why Turning isn't on there as well?
Indeed, though we can monkey around with both through Traits the ships have.
Sounds great! I hope to see you start up the Design History for VAS again. :D
by Garydee
Mon Mar 05, 2018 11:21 pm
Forum: Victory at Sea
Topic: Dragonmeet - First Preview of Victory at Sea 2.0
Replies: 38
Views: 8813

Re: Dragonmeet - First Preview of Victory at Sea 2.0

msprange wrote:
Mon Mar 05, 2018 4:30 pm
Garydee wrote:
Sat Mar 03, 2018 1:19 am
Sorry for the thread necromancy but I noticed there was not a target number listed for the ships. How is that determined in VAS II?
It is now done by the type of ship (battleship, cruiser, etc) rather than by class.
Is that why Turning isn't on there as well?
by Garydee
Sat Mar 03, 2018 1:19 am
Forum: Victory at Sea
Topic: Dragonmeet - First Preview of Victory at Sea 2.0
Replies: 38
Views: 8813

Re: Dragonmeet - First Preview of Victory at Sea 2.0

Sorry for the thread necromancy but I noticed there was not a target number listed for the ships. How is that determined in VAS II?
by Garydee
Tue Aug 29, 2017 7:16 pm
Forum: Other Miniatures Games
Topic: Stealth question for B5 ACTA
Replies: 2
Views: 404

Re: Stealth question for B5 ACTA

Thanks!
by Garydee
Thu Aug 24, 2017 11:11 pm
Forum: Other Miniatures Games
Topic: Stealth question for B5 ACTA
Replies: 2
Views: 404

Stealth question for B5 ACTA

Do you roll to beat stealth for each attack or one roll for all of the ship's attacks?
by Garydee
Wed Aug 16, 2017 5:51 pm
Forum: Other Miniatures Games
Topic: B5 Acta rules question
Replies: 2
Views: 394

Re: B5 Acta rules question

Thanks, Matt!
by Garydee
Tue Aug 15, 2017 9:32 pm
Forum: Other Miniatures Games
Topic: B5 Acta rules question
Replies: 2
Views: 394

B5 Acta rules question

How does Dodge and Twin-Linked work together? Let's say if you hit a fighter with a twin linked weapon and the fighter successfully dodges it. Does the twin linked weapon get to fire again at the fighter or was it considered to be a hit and there are no more attacks?
by Garydee
Sun Aug 21, 2016 12:13 am
Forum: Other Miniatures Games
Topic: Babylon 5 acta 2e army cards...
Replies: 5
Views: 1025

Re: Babylon 5 acta 2e army cards...

How about the Narn?
by Garydee
Sat Aug 20, 2016 8:59 pm
Forum: Other Miniatures Games
Topic: Babylon 5 acta 2e army cards...
Replies: 5
Views: 1025

Re: Babylon 5 acta 2e army cards...

I'd be interested in them.
by Garydee
Sat Aug 20, 2016 12:36 am
Forum: Other Miniatures Games
Topic: Stealth
Replies: 3
Views: 922

Re: Stealth

No, you only get a total of +1 regardless of how many ships have spotted the target. What you do get is redundancy. If one ship has spotted the target and is then destroyed, you don't get the bonus any more - at least, not until another ship spots it. If two ships have spotted the target and one is...