Search found 61 matches

by Garydee
Wed Aug 15, 2018 8:18 pm
Forum: Victory at Sea Open Playtest
Topic: Weak weapons
Replies: 0
Views: 17

Weak weapons

How about letting weak weapons do some critical hits, particularly Crew and Engine only?
by Garydee
Wed Aug 15, 2018 4:22 pm
Forum: Victory at Sea Open Playtest
Topic: US Navy Points
Replies: 7
Views: 106

Re: US Navy Points

Slightly off topic but can you put more US destroyers in the game? There are only 4 in the game and there are about 11 others that are missing. I will look into that! Any preferences for what you would like to see as a priority? Sims, Sumner, and the Benson are some of those I would like to see. I ...
by Garydee
Wed Aug 15, 2018 4:16 pm
Forum: Victory at Sea Open Playtest
Topic: US Navy Points
Replies: 7
Views: 106

Re: US Navy Points

Slightly off topic but can you put more US destroyers in the game? There are only 4 in the game and there are about 11 others that are missing. I will look into that! Any preferences for what you would like to see as a priority? Sims, Gearing, and the Benson are some of those I would like to see. I...
by Garydee
Tue Aug 14, 2018 11:22 pm
Forum: Victory at Sea Open Playtest
Topic: US Navy Points
Replies: 7
Views: 106

Re: US Navy Points

msprange wrote:
Tue Aug 14, 2018 3:23 pm
Greg Smith wrote:
Sat Aug 11, 2018 10:23 pm

This assumes the Turrets on the Lexington are a big error. :D
They can dream...

Excellent work on these, going through them now.
Slightly off topic but can you put more US destroyers in the game? There are only 4 in the game and there are about 11 others that are missing.
by Garydee
Sun Aug 12, 2018 4:00 pm
Forum: Victory at Sea Open Playtest
Topic: August Playtest Pack
Replies: 5
Views: 153

Re: August Playtest Pack

I like the fact that light guns can't damage hulls of the larger armored ships. I think that's realistic. However, I believe there should be a way for them to do minor damage to the decks. Start fires, knock out secondaries, etc.. No ship should be completely invulnerable to another ship's guns in t...
by Garydee
Tue Apr 24, 2018 4:18 pm
Forum: Victory at Sea
Topic: Victory at Sea Playtesting - Basic Rules
Replies: 19
Views: 3738

Re: Victory at Sea Playtesting - Basic Rules

msprange wrote:
Tue Apr 24, 2018 11:21 am
Garydee wrote:
Mon Apr 23, 2018 4:15 pm
Hmm. The thing is even the biggest armored battleships were still vulnerable to shots on the deck. I think keeping armor at 6 works well for me.
Doesn't the plunging fire rule take care of that..?
I forgot about that rule. That will work. :)
by Garydee
Mon Apr 23, 2018 4:15 pm
Forum: Victory at Sea
Topic: Victory at Sea Playtesting - Basic Rules
Replies: 19
Views: 3738

Re: Victory at Sea Playtesting - Basic Rules

Actually, while I have you chaps... We are giving some serious thought to allowing 7+ armour for the very toughest ships, which will effectively make them immune to small guns (kinda the point of battleships...) by rejigging our armour formulae. If you want to give the following a whirl, I would be...
by Garydee
Tue Apr 17, 2018 3:30 pm
Forum: Victory at Sea
Topic: Victory at Sea Playtesting - Basic Rules
Replies: 19
Views: 3738

Re: Victory at Sea Playtesting - Basic Rules

One thing I would like you to do is that on a natural 6 to hit, roll another 6. On this second roll a 4 is 7, 5 is 8 and a 6 is 9. You wouldn't have to worry about invincible ships again for the most part. I think it It would help the game. We already reroll a 6 for crits.
by Garydee
Tue Apr 17, 2018 3:20 pm
Forum: Victory at Sea
Topic: Dragonmeet - First Preview of Victory at Sea 2.0
Replies: 38
Views: 11009

Re: Dragonmeet - First Preview of Victory at Sea 2.0

Btw, is there a chance we could see flooding and severe ship list in the critical hit sections, Matthew? I love those in the Naval Thunder game. Glad to see my Naval Thunder still getting some love around here. LOL Excited to see VaS 2.0 moving forward! Excellent game. I hope to see future NT suppl...
by Garydee
Tue Apr 17, 2018 4:23 am
Forum: Victory at Sea
Topic: Victory at Sea Playtesting - Basic Rules
Replies: 19
Views: 3738

Re: Victory at Sea Playtesting - Basic Rules

I still think it's too easy to be invulnerable at times. Fire a torpedo and all the target has to do is evade. The target can't be hit unless it's at point blank range. Of course this might be done on purpose because torps are really powerful.
by Garydee
Mon Apr 16, 2018 8:47 pm
Forum: Victory at Sea
Topic: Victory at Sea Playtesting - Basic Rules
Replies: 19
Views: 3738

Re: Victory at Sea Playtesting - Basic Rules

Does radar still let you subtract long and extreme ranges by 1? It'd be helpful to know that.
by Garydee
Mon Apr 16, 2018 7:03 pm
Forum: Victory at Sea
Topic: Victory at Sea Playtesting - Basic Rules
Replies: 19
Views: 3738

Re: Victory at Sea Playtesting - Basic Rules

You da man, Matt!
by Garydee
Sat Apr 07, 2018 5:09 pm
Forum: Victory at Sea
Topic: VAS 2
Replies: 92
Views: 26501

Re: VAS 2

I can't wait to see some of the changes. I do hope the ability to make your ship invulnerable to being hit due to modifiers are a thing of the past. Example would be a destroyer with a TN of 7. That was the first thing to be changed :) Let me get the current projects off my desk and I will arrange ...
by Garydee
Thu Apr 05, 2018 4:51 pm
Forum: Victory at Sea
Topic: VAS 2
Replies: 92
Views: 26501

Re: VAS 2

I can't wait to see some of the changes. I do hope the ability to make your ship invulnerable to being hit due to modifiers are a thing of the past. Example would be a destroyer with a TN of 7.
by Garydee
Tue Apr 03, 2018 4:07 pm
Forum: Victory at Sea
Topic: VAS 2
Replies: 92
Views: 26501

Re: VAS 2

msprange wrote:
Tue Apr 03, 2018 8:21 am
I am currently tying up some other projects but yes, I am planning some fairly mega-previews for the new VAS, enough for you to get playing and let us know just what you think of the new rules!

Stay tuned, it is on its way...
Sounds great!
by Garydee
Sun Apr 01, 2018 6:15 pm
Forum: Victory at Sea
Topic: VAS 2
Replies: 92
Views: 26501

Re: VAS 2

Any chance for a preview soon, Matt? We're dying out here. :D
by Garydee
Sat Mar 10, 2018 6:48 am
Forum: Victory at Sea
Topic: Dragonmeet - First Preview of Victory at Sea 2.0
Replies: 38
Views: 11009

Re: Dragonmeet - First Preview of Victory at Sea 2.0

Btw, is there a chance we could see flooding and severe ship list in the critical hit sections, Matthew? I love those in the Naval Thunder game.
by Garydee
Tue Mar 06, 2018 7:09 pm
Forum: Victory at Sea
Topic: Dragonmeet - First Preview of Victory at Sea 2.0
Replies: 38
Views: 11009

Re: Dragonmeet - First Preview of Victory at Sea 2.0

msprange wrote:
Tue Mar 06, 2018 9:16 am
Garydee wrote:
Mon Mar 05, 2018 11:21 pm
Is that why Turning isn't on there as well?
Indeed, though we can monkey around with both through Traits the ships have.
Sounds great! I hope to see you start up the Design History for VAS again. :D
by Garydee
Mon Mar 05, 2018 11:21 pm
Forum: Victory at Sea
Topic: Dragonmeet - First Preview of Victory at Sea 2.0
Replies: 38
Views: 11009

Re: Dragonmeet - First Preview of Victory at Sea 2.0

msprange wrote:
Mon Mar 05, 2018 4:30 pm
Garydee wrote:
Sat Mar 03, 2018 1:19 am
Sorry for the thread necromancy but I noticed there was not a target number listed for the ships. How is that determined in VAS II?
It is now done by the type of ship (battleship, cruiser, etc) rather than by class.
Is that why Turning isn't on there as well?
by Garydee
Sat Mar 03, 2018 1:19 am
Forum: Victory at Sea
Topic: Dragonmeet - First Preview of Victory at Sea 2.0
Replies: 38
Views: 11009

Re: Dragonmeet - First Preview of Victory at Sea 2.0

Sorry for the thread necromancy but I noticed there was not a target number listed for the ships. How is that determined in VAS II?