Search found 74 matches

by Garydee
Thu Mar 28, 2019 6:42 pm
Forum: Victory at Sea Open Playtest
Topic: Cruisers vs a Single Battleship
Replies: 18
Views: 1910

Re: Cruisers vs a Single Battleship

Hmm... Maybe destroyers get an extra benefit to Evasive... Gives them a choice of stay (relatively) safe or make that torpedo run... You could also reduce the destroyers' "invulnerable to main guns" from point blank to a lower amount. That would give main guns a better chance to pick off a destroye...
by Garydee
Thu Mar 28, 2019 2:54 pm
Forum: Victory at Sea Open Playtest
Topic: Cruisers vs a Single Battleship
Replies: 18
Views: 1910

Re: Cruisers vs a Single Battleship

We are looking at several options for this, but... What if we a) removed the penalty for firing at fast targets and b) put more emphasis on Evasive! (perhaps making it a straight -1 to be hit, rather than forcing re-rolls?)..? You see, destroyers are kind of double-dipping on the penalties to hit, ...
by Garydee
Sat Jan 26, 2019 8:46 pm
Forum: Victory at Sea Open Playtest
Topic: January Playtest
Replies: 15
Views: 1874

Re: January Playtest

Just in time for the weekend - the January Playtest Pack. This is a big 'un, so I will let the Playtest Pack doc speak for itself - suffice to say, new ships and lots of scenarios! http://www.mongoosepublishing.com/pdf/vasplaytestpack.zip Looks like those destroyers I wanted have made an appearance.
by Garydee
Fri Dec 21, 2018 8:22 pm
Forum: Victory at Sea Open Playtest
Topic: Victory at Sea Update
Replies: 10
Views: 2945

Re: Victory at Sea Update

Take your time. If it takes another 6-12 months to finish it so be it.
by Garydee
Sat Nov 24, 2018 5:44 pm
Forum: Victory at Sea Open Playtest
Topic: Cruisers vs a Single Battleship
Replies: 18
Views: 1910

Re: Cruisers vs a Single Battleship

Suggestions[/b] 1. Allow light guns to inflict superficial damage to weakly armoured, deck mounted equipment – torpedoes, light guns, radar and so on. We realise this would be big change to the game at this late stage and would probably add too much detail and slow the game. That was something that...
by Garydee
Fri Aug 31, 2018 10:36 pm
Forum: Victory at Sea Open Playtest
Topic: US Vs Kamikaze 1000pts
Replies: 1
Views: 1896

Re: US Vs Kamikaze 1000pts

Greg Smith wrote:
Fri Aug 31, 2018 9:57 pm


Reduce Devastating to inflicting two levels of critical. Or maybe inflicting crits on 6 only.
Devastating probably needs a nerf. Dive-Bombers are crazy right now.
by Garydee
Fri Aug 31, 2018 7:47 pm
Forum: Victory at Sea Open Playtest
Topic: Critical hits
Replies: 1
Views: 1719

Critical hits

Any chance to go back to the old critical hit style of 1e and B5? I just haven't warmed up to the critical hit system that has been used in the last few games because so much of it doesn't make sense. Why do secondaries have to get hit first before the main guns? Perhaps the Crew hit critical locati...
by Garydee
Mon Aug 27, 2018 3:15 pm
Forum: Victory at Sea Open Playtest
Topic: 800 points US vs Japanese
Replies: 2
Views: 2226

Re: 800 points US vs Japanese

Suggestions on another thread include allowing Wakeless torpedoes a +1 to hit on the evasive reroll and reducing the range, allowing the fan salvo to represent long range. Another idea I came up with is a special trait called Reload for ships carrying the 93s. Instead of the Japanese having infinit...
by Garydee
Thu Aug 23, 2018 5:47 pm
Forum: Victory at Sea
Topic: The 3 book slipcase
Replies: 2
Views: 1765

The 3 book slipcase

I have a question for you, Matt. As we know VAS 2 will be in a 3 hardback books in a slipcase type of format. How are you going to get the rulebook(book 1) into the size of a hardback since the game is rules light?
by Garydee
Tue Aug 21, 2018 5:25 pm
Forum: Victory at Sea Open Playtest
Topic: Zeros and Long Lances
Replies: 4
Views: 2690

Re: Zeros and Long Lances

Here are my further thoughts on the type 93s. I would reduce range to 20". Yes, in real life the type 93 had 3 times the range of the Allies but at extreme range the chance of it hitting was extremely small. If you want to keep the 34" range perhaps create an exception to the way ranges work specifi...
by Garydee
Sun Aug 19, 2018 5:47 pm
Forum: Victory at Sea Open Playtest
Topic: Zeros and Long Lances
Replies: 4
Views: 2690

Re: Zeros and Long Lances

Perhaps to counter the range of the Long Lance maybe the torpedo's wakeless trait should only work at short range?
by Garydee
Fri Aug 17, 2018 10:52 pm
Forum: Victory at Sea Open Playtest
Topic: Zeros and Long Lances
Replies: 4
Views: 2690

Re: Zeros and Long Lances

I agree about the type 93 torpedoes. Their wakeless trait is too brutal as well
by Garydee
Fri Aug 17, 2018 4:17 am
Forum: Victory at Sea Open Playtest
Topic: Radar question
Replies: 1
Views: 1759

Radar question

I'm somewhat confused by the radar rules. What happens on a clear day if you can't detect a ship? Can you still fire weapons at the target?
by Garydee
Wed Aug 15, 2018 8:18 pm
Forum: Victory at Sea Open Playtest
Topic: Weak weapons
Replies: 0
Views: 2463

Weak weapons

How about letting weak weapons do some critical hits, particularly Crew and Engine only?
by Garydee
Wed Aug 15, 2018 4:22 pm
Forum: Victory at Sea Open Playtest
Topic: US Navy Points
Replies: 9
Views: 4604

Re: US Navy Points

Slightly off topic but can you put more US destroyers in the game? There are only 4 in the game and there are about 11 others that are missing. I will look into that! Any preferences for what you would like to see as a priority? Sims, Sumner, and the Benson are some of those I would like to see. I ...
by Garydee
Wed Aug 15, 2018 4:16 pm
Forum: Victory at Sea Open Playtest
Topic: US Navy Points
Replies: 9
Views: 4604

Re: US Navy Points

Slightly off topic but can you put more US destroyers in the game? There are only 4 in the game and there are about 11 others that are missing. I will look into that! Any preferences for what you would like to see as a priority? Sims, Gearing, and the Benson are some of those I would like to see. I...
by Garydee
Tue Aug 14, 2018 11:22 pm
Forum: Victory at Sea Open Playtest
Topic: US Navy Points
Replies: 9
Views: 4604

Re: US Navy Points

msprange wrote:
Tue Aug 14, 2018 3:23 pm
Greg Smith wrote:
Sat Aug 11, 2018 10:23 pm

This assumes the Turrets on the Lexington are a big error. :D
They can dream...

Excellent work on these, going through them now.
Slightly off topic but can you put more US destroyers in the game? There are only 4 in the game and there are about 11 others that are missing.
by Garydee
Sun Aug 12, 2018 4:00 pm
Forum: Victory at Sea Open Playtest
Topic: August Playtest Pack
Replies: 5
Views: 3002

Re: August Playtest Pack

I like the fact that light guns can't damage hulls of the larger armored ships. I think that's realistic. However, I believe there should be a way for them to do minor damage to the decks. Start fires, knock out secondaries, etc.. No ship should be completely invulnerable to another ship's guns in t...
by Garydee
Tue Apr 24, 2018 4:18 pm
Forum: Victory at Sea
Topic: Victory at Sea Playtesting - Basic Rules
Replies: 19
Views: 8250

Re: Victory at Sea Playtesting - Basic Rules

msprange wrote:
Tue Apr 24, 2018 11:21 am
Garydee wrote:
Mon Apr 23, 2018 4:15 pm
Hmm. The thing is even the biggest armored battleships were still vulnerable to shots on the deck. I think keeping armor at 6 works well for me.
Doesn't the plunging fire rule take care of that..?
I forgot about that rule. That will work. :)
by Garydee
Mon Apr 23, 2018 4:15 pm
Forum: Victory at Sea
Topic: Victory at Sea Playtesting - Basic Rules
Replies: 19
Views: 8250

Re: Victory at Sea Playtesting - Basic Rules

Actually, while I have you chaps... We are giving some serious thought to allowing 7+ armour for the very toughest ships, which will effectively make them immune to small guns (kinda the point of battleships...) by rejigging our armour formulae. If you want to give the following a whirl, I would be...