Search found 423 matches

by Lemnoc
Fri Aug 21, 2015 12:06 am
Forum: Legend
Topic: Terminology
Replies: 10
Views: 2373

Re: Terminology

Many of these early practitioners were originally called "alienists."
If you believe that humors in the body call forth spirits, you could be a "humorist." :lol:
by Lemnoc
Sun May 03, 2015 6:16 pm
Forum: Traveller
Topic: Traveller Player Locator
Replies: 337
Views: 163166

Re: Traveller Player Locator

Hi. I think the USA locations on this list that came after Dallas TX got truncated about three iterations back. Sayin'.
by Lemnoc
Sun Dec 29, 2013 6:09 pm
Forum: Legend
Topic: Let's talk undead!
Replies: 31
Views: 5259

Re: Let's talk undead!

zombies may possess a crude swarm intellect and may display emergent signs of purposeful behaviour when enough of them are gathered in one place. A single zombie is dim-witted, but a horde of hundreds can display capabilities that seem to go beyond mere instinct. I like this idea and it rather fits...
by Lemnoc
Sun Dec 29, 2013 4:11 am
Forum: Legend
Topic: Let's talk undead!
Replies: 31
Views: 5259

Re: Let's talk undead!

I like the idea of variable movement rates for zombies; keeps them from becoming "background monsters," easily evaded, outdistanced and overcome. Not so sure about "intelligent zombies," as that seems almost a contradiction in terms. "Zombie" implies a mindless, will-less creature; and at some point...
by Lemnoc
Mon Dec 09, 2013 12:29 am
Forum: Traveller
Topic: The-planet-shouldnt-exist
Replies: 7
Views: 1376

Re: The-planet-shouldnt-exist

Could it be related to the "jumping Jupiter" phenomenon? Formed inward, moved outward, as stated?

http://www.sciencedaily.com/releases/20 ... 142102.htm
by Lemnoc
Sun Nov 17, 2013 1:07 am
Forum: Traveller
Topic: Stats for the TOS Crew
Replies: 11
Views: 1486

Re: Stats for the TOS Crew

Thats a nice, low key, rendering of the three main characters. That's how their CVs should have read, i bet it takes alot of restraint not to to stick a skill level just just because something appeared once in one of the shows. Agreed. Dr. Leonard McCoy 69798B Diplomat-0, Investigate-1, Carouse-2, ...
by Lemnoc
Sat Nov 16, 2013 7:10 pm
Forum: Traveller
Topic: Stealth in Space
Replies: 55
Views: 5953

Re: Stealth in Space

Having lurked on those various threads, it seems the baseline objection starts with the assumption that “against a dark, featureless background under optimal conditions X can be detected from Y distance.” It grates against those of us who understand that conditions are rarely optimal or ideal, and t...
by Lemnoc
Sat Oct 26, 2013 11:42 pm
Forum: Traveller
Topic: The limits of patronage
Replies: 15
Views: 1637

Re: The limits of patronage

Good answers, thank you. Condottiere probably strikes closest to my particular problem, which is the PCs here are troubleshooters for an agency. The agency wants a certain sort of plausible deniability alex_greene gets at, the PCs are expendable, but the agency also wants the job done. This agency i...
by Lemnoc
Sat Oct 26, 2013 4:59 pm
Forum: Traveller
Topic: The limits of patronage
Replies: 15
Views: 1637

Re: The limits of patronage

AndrewW wrote:If the equipment is needed for the mission, it could come out of the reward for the mission.
High Orbit Drifter wrote:I hope this isn't stunningly worthless :wink:
Thanks for the civil answers. :D
by Lemnoc
Sat Oct 26, 2013 3:43 pm
Forum: Traveller
Topic: The limits of patronage
Replies: 15
Views: 1637

Re: The limits of patronage

That is purely a matter of a risk/reward and available resource equation that the Patron would work out. An almost breathtakingly unhelpful answer that restates the question as though it is the answer. Putting this another way: How might one work out the matter of risk/reward and available resource...
by Lemnoc
Sat Oct 26, 2013 3:01 pm
Forum: Traveller
Topic: The limits of patronage
Replies: 15
Views: 1637

The limits of patronage

A wealthy Patron has a mission for my players. They’ve requested from the Patron some pretty pricey high-tech equipment to help them complete the mission. As GM I’m not sure I want them to keep this equipment or, really, have it on this mission. I know I can contrive to take this equipment away from...
by Lemnoc
Thu Aug 08, 2013 2:31 am
Forum: Traveller
Topic: First impressions – 2300AD – Tools for Frontier Living
Replies: 31
Views: 3964

Re: First impressions – 2300AD – Tools for Frontier Living

So you know what, Lemnoc? Don't give me this "snootily" cr*p. Mongoose was warned, the feedback was ignored. You say someone who finds this problematic "is missing out" on some great content. I say that Mongoose "is missing out" on X times $30 for every copy they don't sell because of it. And if yo...
by Lemnoc
Wed Aug 07, 2013 7:01 pm
Forum: Traveller
Topic: First impressions – 2300AD – Tools for Frontier Living
Replies: 31
Views: 3964

Re: First impressions – 2300AD – Tools for Frontier Living

"Design" vs. "Generation" is a fair point. It isn't a design system, its a colony generation system, based very heavily on the Mongoose Traveller character generation system. I thought it was a good paradigm for creating colonies, which are dynamic and change over time, like characters. I actually ...
by Lemnoc
Wed Aug 07, 2013 5:37 pm
Forum: Traveller
Topic: First impressions – 2300AD – Tools for Frontier Living
Replies: 31
Views: 3964

Re: First impressions – 2300AD – Tools for Frontier Living

Well, yes, some of the art is quite terrible and should not be there. However, I bought the book for what Colin wrote, not for the art, and I have no problem whatsoever with the book's written content. If I had not bought the book because of my extreme dislike of so- me stuff which I would very muc...
by Lemnoc
Mon Jul 29, 2013 6:08 am
Forum: Traveller
Topic: Other 2300 products:
Replies: 7
Views: 1246

Re: Other 2300 products:

I think that the Chinese Arm will be very interesting, simply because there an interstellar region dominated by Chinese interests has never been fully explored by an RPG. There have been a number of SF novels set in futures where China is a major superpower, but this is rarely seen in games - which...
by Lemnoc
Sun Jul 28, 2013 2:11 am
Forum: Traveller
Topic: First impressions – 2300AD – Tools for Frontier Living
Replies: 31
Views: 3964

Re: First impressions – 2300AD – Tools for Frontier Living

I do want to hasten to say that this is an otherwise excellent and highly useful sourcebook for TL8.5-10 campaigns. Gadgets galore. Mongoose should consider reissuing it with a little better art in the places described.
by Lemnoc
Sat Jul 27, 2013 8:28 pm
Forum: Traveller
Topic: First impressions – 2300AD – Tools for Frontier Living
Replies: 31
Views: 3964

Re: First impressions – 2300AD – Tools for Frontier Living

The artwork... what the hell happened with the artwork? It's great up to page 75... and then the horror starts. ... So... a word of advice to Mongoose. Never use whoever did the art for the Miscellaneous Equipment and Robots/Drones sections again. You should feel bad for using them in the first pla...
by Lemnoc
Thu Jul 11, 2013 12:28 am
Forum: Traveller
Topic: Traveller Without Credits
Replies: 30
Views: 2836

Re: Traveller Without Credits

My opinion is that it takes a ship to travel and it takes a ship to transport the data. The data does not need to stop to refuel, do maintenance, take on supplies, onload and offload cargo and so on. It can be transmitted or transfered to the very next outbound ship. In many cases, especially on Xb...
by Lemnoc
Wed Jul 10, 2013 9:28 pm
Forum: Traveller
Topic: Traveller Without Credits
Replies: 30
Views: 2836

Re: Traveller Without Credits

You just described one of the reasons currency was invented for, to make those variable valuation judgements a little more uniform.... True. Money is the intermediary symbol of barter, where a doctor and a dairyman can still exchange goods and services even though the doctor is not in need of enoug...