Search found 66 matches

by Fonso
Wed Jan 29, 2014 2:54 pm
Forum: Legend
Topic: Keeping Lore Mundane (But Still Useful)
Replies: 30
Views: 5701

Re: Keeping Lore Mundane (But Still Useful)

I agree actually with your points there Fonso, but I will just point out we are talking about "Keeping Lore Mundane (But Still Useful) here...that is to say an Advanced skill that a player has taken. So I ask you, would a player *NEED* to take an advanced skill just to ride a Horse? Or would that s...
by Fonso
Wed Jan 29, 2014 1:48 pm
Forum: Legend
Topic: Keeping Lore Mundane (But Still Useful)
Replies: 30
Views: 5701

Re: Keeping Lore Mundane (But Still Useful)

I understand the difference between the skills. Simply, for general caring of a horse I don't think you need another skill excepto Riding, as to care your weapons don't need a Craft (weaponsmither). To know specific info, like horse-diseases or that the andalusian horser are smaller and faster than ...
by Fonso
Tue Jan 21, 2014 1:03 pm
Forum: Legend
Topic: Keeping Lore Mundane (But Still Useful)
Replies: 30
Views: 5701

Re: Keeping Lore Mundane (But Still Useful)

I don't say that learning the craft he can do anything related to the associated lore (or vice versa). Only that the character don't need a theorical skill to know something that he already can do with his Craft skill. If he knows how to do a strange perfume (or work the metal), it's much more likel...
by Fonso
Tue Jan 21, 2014 10:31 am
Forum: Legend
Topic: Keeping Lore Mundane (But Still Useful)
Replies: 30
Views: 5701

Re: Keeping Lore Mundane (But Still Useful)

Actually, I think they are the same skill, but with different base value. When you learn the skill from a teorical perspective, take the Lore. And when you develop the skill at the hard way, working on it, take the Craft. For everything else, use the difficult modifiers. Do you learned your alchemic...
by Fonso
Sat Jan 18, 2014 9:08 am
Forum: Legend
Topic: Priestly Sorcerers
Replies: 20
Views: 4496

Re: Priestly Sorcerers

You could use the sorcery rules, changing the specific Grimoire skill for a Pact skill. Any specific capability the god can "give" to his followers could be manage through heroic abilities or POW sacrifices, using the Elric rules. For example; Thot-Amon has a Pact (Set) skill that let him cast his d...
by Fonso
Tue Jan 07, 2014 10:31 am
Forum: Legend
Topic: Magic Points in the Legend Core Rulebook
Replies: 20
Views: 4499

Re: Magic Points in the Legend Core Rulebook

Can I ask something here about Divine Magic 'points' that's been bugging me? Here goes: Why is it so prohibitively difficult for starting Divine users to regain spells, and can something be done to mitigate? I've let the initiate in my group get +40% to his roll as long as he's in good standing wit...
by Fonso
Tue Nov 12, 2013 9:57 am
Forum: Legend
Topic: Background Culture
Replies: 9
Views: 2162

Re: Background Culture

Perhaps a silly question but one of my human races in my homebrew setting is a fallen civilization, once great and powerful, now analogous to Earth's Inuit people. These folk follow the seals and "their" herds of migratory elk. So the question is, would Primitive or Nomad be the better choice of Cu...
by Fonso
Tue Sep 24, 2013 12:41 pm
Forum: Legend
Topic: Spirit combat
Replies: 11
Views: 1588

Re: Spirit combat

I think that problem is due to the different mechanics. I killed several characters accidentally in this way. MP vs MP offered a more balanced combat for the unskilled character. Other factors, such as the inability to escape spiritual combat without Binding, increase its letality. My advise is use ...
by Fonso
Fri Aug 30, 2013 9:25 pm
Forum: Legend
Topic: Age of Treason PDF?
Replies: 27
Views: 6429

Re: Age of Treason PDF?

Prime_Evil wrote:
Loz wrote:By early 2014 we hope to have RQ in French, Spanish and German, as well as English.
Ha...nobody expects the Spanish edition ;)
I, the first :lol:
by Fonso
Sat Jun 08, 2013 8:26 am
Forum: Legend
Topic: Avoiding Fantasy Pitfall
Replies: 7
Views: 1321

Re: Avoiding Fantasy Pitfall

I would like some advice from fellow GMs regarding how to avoid one of the classic pitfalls when GMing. In a classic fantasy setting (I am using the World of Greyhawk) what tactics do you use to prevent all the players from playing elves? With their better attributes it seems a natural choice ... N...
by Fonso
Thu May 02, 2013 1:01 pm
Forum: Legend
Topic: [MTE] Ultimate Roman Legions Guide - Legend Edition
Replies: 20
Views: 2929

Re: [MTE] Ultimate Roman Legions Guide - Legend Edition

mte-aaron wrote:Hey thanks! This might be our first Legend release, but it is certainly not the only one. I have lots of plans for creating Legend-compatible releases, including settings.

Do you have any intentions of making an "Ancient Word" supplement for Legend?
It has a very good look at Savage Worlds.
by Fonso
Wed Apr 10, 2013 5:44 pm
Forum: Legend
Topic: Snow White and the Huntsman Legend Style!
Replies: 13
Views: 2625

Re: Snow White and the Huntsman Legend Style!

It remembers me "The lesser evil", one short story included in "The Last Wish", the first book of Geralt of Rivia from Andrzej Sapkowski.

Snow White is a princess eager of revenge against the wizard who ruined its life.
A tragic story, like all of Geralt.
by Fonso
Wed Apr 10, 2013 12:39 pm
Forum: Legend
Topic: New Professions,skills and Backgrounds
Replies: 40
Views: 5146

Re: New Professions,skills and Backgrounds

If the skill doesn't track that difference, then what game mechanic would cover that issue? I think that cultural background defines that, not skill level. A Spaniard crafter in 1550 could make a wooden wheel for a cart. A Mayan artisan don't knew how to do that. If/when someone teach him, then he ...
by Fonso
Wed Apr 10, 2013 12:27 pm
Forum: Legend
Topic: Enchanted Items
Replies: 23
Views: 4285

Re: Enchanted Items

Hi came upon this post and thought that's good I am running a 14th Century campaign and have just worked this out what do you think? Colada the sword of El Cid Martín Antolínez took his sword in hand, it lights up all the field, it is so clean and bright, he gave him a blow, he hit him a glancing b...
by Fonso
Sun Mar 24, 2013 10:11 pm
Forum: Legend
Topic: Sorcery and Grimoires
Replies: 35
Views: 3957

Re: Sorcery and Grimoires

I have found other profession which could be useful to you, @Stroval. Templar Basic Skills: Dodge +5%, Influence 10%, First Aid +5% One Combat Style +10% Advanced Skills : Choose One : Language, Healing, Lore (Theology), Survival. Magic Skills: Piety (God) (1) or Invoke Miracle (2) From Blood-magic,...
by Fonso
Sun Mar 24, 2013 9:31 pm
Forum: Legend
Topic: Sorcery and Grimoires
Replies: 35
Views: 3957

Re: Sorcery and Grimoires

A Mage-warrior that channels magic through swords for instance. Should I have the players create a sorcerer with high martial arts skills and armor or a new occupation is required? I don't know if this may help you. In our Arkania adaptation, elves have a group of warrior that combine the art of th...
by Fonso
Mon Mar 04, 2013 6:01 pm
Forum: Legend
Topic: New with Legend
Replies: 62
Views: 7379

Re: New with Legend

So I finished Monsters of Legend (still going through the other books due to recent workload) No homebrewing rules for making your own races(I guess one could fiddle with the examples given) How do people differentiate sub-races for instance? I would presume by introducing other traits? The standar...
by Fonso
Thu Feb 21, 2013 2:40 pm
Forum: Legend
Topic: Enchanting Armour Pieces
Replies: 25
Views: 2363

Re: Enchanting Armour Pieces

I noticed, in Arms of Legend (p. 50), that armour pieces are available - greaves, trews, coats, cowls, pieces like that. These articles of clothing, armour pieces, whatever you call them, cover one or more Hit Locations at a time. A coat covers the chest, arms and abdomen; pants cover both legs and...
by Fonso
Sat Jan 26, 2013 2:04 pm
Forum: Legend
Topic: Recurring Trait
Replies: 6
Views: 1000

Re: Recurring Trait

Recurring is a Spirit Trait.
When you reduce the spirit to 0 PM in spiritual combat, don't die, merely is disiped. The spirit "resurrects" after X days.

I don't remember now where was described, but I'll bet on the Legend's Spirit Magic enhacement or MRQII's spirit rules in the corebook.
by Fonso
Fri Jan 25, 2013 6:47 pm
Forum: Legend
Topic: Trait Name Suggestion
Replies: 13
Views: 1604

Re: Trait Name Suggestion

"Accuracy" may be?

The name will depend heavily on how it causes that extra damage. ¿Poison? ¿Very precise strikes? ¿Bleeding? ¿Soul tapping?
Can you tell us something about the creature and its attacks?