Search found 3193 matches

by Reynard
Wed Sep 19, 2018 9:10 pm
Forum: Traveller
Topic: Ships with 7G and higher acceleration
Replies: 22
Views: 313

Re: Ships with 7G and higher acceleration

"Advances in naval automation allow fewer meat-sacks, and advances in manufacturing automation make equipment relatively less expensive than meat-sacks. That's Baumol's cost disease in action, again. It turns up all over, doesn't it?" The Ultimate Computer. Also notice in Star Wars, where automation...
by Reynard
Tue Sep 18, 2018 5:10 pm
Forum: Traveller
Topic: Ships with 7G and higher acceleration
Replies: 22
Views: 313

Re: Ships with 7G and higher acceleration

When you start losing crew to damage, including gunners, then your guns start being useless. Same thing for pilots and engineers. There's a reason for redundancy today and tomorrow. I'm amazed that the logic presented here hasn't translated to modern naval warfare featuring all ships up to carriers ...
by Reynard
Mon Sep 17, 2018 11:13 pm
Forum: Traveller
Topic: Ships with 7G and higher acceleration
Replies: 22
Views: 313

Re: Ships with 7G and higher acceleration

I'd like to see what warships give up, tonnage wise. We would have to assume EVERY warship will need to pack a 9G engine plus the additional power source and fuel or be useless in conflict. What do they throw away since they already have no surplus space?
by Reynard
Mon Sep 17, 2018 10:00 pm
Forum: Traveller
Topic: Ships with 7G and higher acceleration
Replies: 22
Views: 313

Re: Ships with 7G and higher acceleration

Could higher G maneuver engines be a displacement issue in ships with jump engines that, along with fuel, already take up a lot of tonnage?
by Reynard
Mon Sep 17, 2018 1:55 am
Forum: Traveller
Topic: Aslan, Samurai and other allegories
Replies: 7
Views: 187

Re: Aslan, Samurai and other allegories

Recent Traveller Aslan books have mentioned there are aslan in other empire who, over generations, have assimilated to the cultures they share whether superficially or to the point other aslan societies almost consider them not aslan. This gives you plenty of options on how to play your particular a...
by Reynard
Sun Sep 16, 2018 11:10 am
Forum: Traveller
Topic: Aslan, Samurai and other allegories
Replies: 7
Views: 187

Re: Aslan, Samurai and other allegories

Terrans see the similarity of parallel physicality to lions which Aslans bristle at. At the same time, humans made comparisons of culture common to Aslan with probably stylized references to ancient feudal Japan with great liberties as it was the closest (and still off) fit to put into human perspec...
by Reynard
Fri Sep 14, 2018 7:40 pm
Forum: Traveller
Topic: Heavy Fighter Computer
Replies: 9
Views: 159

Re: Heavy Fighter Computer

Would need a Computer/35 or at least a Computer/20 to swap out programs.
by Reynard
Thu Sep 13, 2018 11:33 am
Forum: Traveller
Topic: Sensors Vs Superior Stealth
Replies: 32
Views: 1318

Re: Sensors Vs Superior Stealth

It really depends on what 'exhaust' is in Traveller ship terms. Obviously reaction drive is using powerful exhaust as a motive system. No matter the illustrations we see over the last 40 years, the regular descriptions of reactionless drives indicate there is no wave or particle energy to trace. Bet...
by Reynard
Tue Sep 11, 2018 10:57 am
Forum: Traveller
Topic: Particle beam radiation damage
Replies: 53
Views: 1308

Re: Particle beam radiation damage

Reading the Nuclear Damper description, it seems you are affecting the delivery system before it releases the energy suppressing the reaction so it can't go critical. A particle or fusion beam is already active sending its payload of energy at lightspeed and more spread out making it impossible to i...
by Reynard
Mon Sep 10, 2018 11:45 pm
Forum: Traveller
Topic: Particle beam radiation damage
Replies: 53
Views: 1308

Re: Particle beam radiation damage

As far as I can find, nukes have no rules for lingering radiation. Space borne nukes, fusion barbettes and all PAs are Radiation Weapons. Fusion and PAs vaporize the material they destroy s nukes do and this is the material that normally would be irradiated (fallout) as well as surrounding debris. T...
by Reynard
Mon Sep 10, 2018 9:15 pm
Forum: Traveller
Topic: Particle beam radiation damage
Replies: 53
Views: 1308

Re: Particle beam radiation damage

Particle and fusion weapons don't have the radiation trait as a secondary effect on living beings? I guess they are just another laser.
by Reynard
Mon Sep 10, 2018 11:24 am
Forum: Traveller
Topic: Particle beam radiation damage
Replies: 53
Views: 1308

Re: Particle beam radiation damage

"Lasers and regular missiles will kill you just as dead, from just as long range, as Particle weapons, if perhaps needing longer to do it." A nuke is merely a bigger bomb relative to other explosives. What makes it horrific is the radiation aftermath causing damage to survivors long after the boom i...
by Reynard
Sun Sep 09, 2018 11:18 am
Forum: Traveller
Topic: Who are the aliens in DA01 ‘Shadows’?
Replies: 9
Views: 263

Re: Who are the aliens in DA01 ‘Shadows’?

Not all droyne 300,000 years ago were Grandfather's children so there could be evidence of common droyne who are the ancestors of modern droyne. They were often the workforce of Grandfather and the kids so should be common in Ancient sites. Could lead to confusion. Grandfather introduced the Coyne s...
by Reynard
Sat Sep 08, 2018 1:18 am
Forum: Traveller
Topic: Do Mishaps by default terminate a career?
Replies: 9
Views: 210

Re: Do Mishaps by default terminate a career?

Unless I missed one, the only other Mishap event is under each career's Events, "Disaster! Roll on the Mishap Table, but you are not ejected from this career." It's either a massive disaster, relatively speaking, or it really sucks to be you and get on with it. Sounds like a lot of events in movies.
by Reynard
Tue Aug 28, 2018 10:28 pm
Forum: Traveller
Topic: How many skills to describe a competent character?
Replies: 18
Views: 642

Re: How many skills to describe a competent character?

I follow this as the guide from the Core Book but still I take the rolls with the choices I'm given and make the character competent during play. If a Traveller has no level in a skill at all (Skill -), then he is untrained and will suffer DM-3 when trying to use that skill. If a Traveller has zero ...
by Reynard
Tue Aug 28, 2018 11:49 am
Forum: Traveller
Topic: Particle beam radiation damage
Replies: 53
Views: 1308

Re: Particle beam radiation damage

Hardening neutralizes the ionization effect. It does not shield against other radiation effects.
by Reynard
Tue Aug 28, 2018 12:36 am
Forum: Traveller
Topic: Particle beam radiation damage
Replies: 53
Views: 1308

Re: Particle beam radiation damage

There's Hardening to reduce ion weapon damage and Armored Bulkhead to reduce physical damage to sections of a ship but there is no extra radiation shielding for small areas. It seems ship architects have determined what is available to the overall hull is sufficient and most cost effective and, to d...
by Reynard
Mon Aug 27, 2018 9:04 pm
Forum: Traveller
Topic: Particle beam radiation damage
Replies: 53
Views: 1308

Re: Particle beam radiation damage

I'm sure public opinion would have a way to paint a weapon that strikes innocent ships from deep space tearing them to pieces and causing horrible, lingering DEATH and illness crippling and disfiguring survivors - ordinary people. Notice how there's a different reaction to a rifle and an assault rif...
by Reynard
Mon Aug 27, 2018 7:44 pm
Forum: Traveller
Topic: Particle beam radiation damage
Replies: 53
Views: 1308

Re: Particle beam radiation damage

Notice most vessels not military don't come with a weapon array, the Far Trader being the exception because it goes in more out of the way locations. Many don't even feature turrets. This is because the majority of civvies rely on jumping from one 100D starport point to another normally with a lot o...
by Reynard
Mon Aug 27, 2018 2:39 pm
Forum: Traveller
Topic: Particle beam radiation damage
Replies: 53
Views: 1308

Re: Particle beam radiation damage

Well, 'lawless' works best if you don't go landing at a port in a system you keep raiding and disrupting local trade. That's why it's best to establish safe havens to withdraw to. Still blabbermouths and spys can make life interesting if they happen to discover ships with interesting features no mat...