Search found 2962 matches

by Reynard
Tue Jan 23, 2018 12:28 am
Forum: Traveller
Topic: Inaccurate Jumps in Traveller
Replies: 40
Views: 435

Re: Inaccurate Jumps in Traveller

phavoc, I did not mean to suggest these are static, fixed flight ways but they are most definitely predictable by any space faring culture and easily plotted otherwise the target ships couldn't fly there. This is another task for astrogators beyond calculating jump travel. Spend some time investigat...
by Reynard
Mon Jan 22, 2018 9:39 pm
Forum: Traveller
Topic: Inaccurate Jumps in Traveller
Replies: 40
Views: 435

Re: Inaccurate Jumps in Traveller

"Jump exits are at a 100D sphere, therefore the number of exits are, umm, large to say the least. " Unless a certain planet has high and low starports all over the globe, ships are not going to purposely exit J space far from the designated docking facility. The inherent window of jump time is consi...
by Reynard
Mon Jan 22, 2018 5:48 pm
Forum: Traveller
Topic: Inaccurate Jumps in Traveller
Replies: 40
Views: 435

Re: Inaccurate Jumps in Traveller

Jump exits especially for profit minded merchants are going to be as close to a planet's 100d mark and as close to the destination port as possible. Same for exiting the system as you want to shave every minute you can and every kg of maneuver fuel. That narrows down where the vast majority of ships...
by Reynard
Sun Jan 21, 2018 11:47 pm
Forum: Traveller
Topic: Inaccurate Jumps in Traveller
Replies: 40
Views: 435

Re: Inaccurate Jumps in Traveller

"And of course space piracy is attractive by rule of cool, but the rules as published don't make much room for piracy to be economically viable." Except on 21st century Earth. Someone seems to think it's viable enough to keep trying. Unlike Traveller players and referees, modern seagoing freight hau...
by Reynard
Sat Jan 20, 2018 11:15 pm
Forum: Traveller
Topic: Can gauss weapons use AP rounds?
Replies: 29
Views: 390

Re: Can gauss weapons use AP rounds?

Considering the size of the braincase and the fact the ear structure encompasses most of it, I am not sure how uplifted they might be.
by Reynard
Sat Jan 20, 2018 11:05 pm
Forum: Traveller
Topic: Can gauss weapons use AP rounds?
Replies: 29
Views: 390

Re: Can gauss weapons use AP rounds?

Oooo, what side of the Imperial border is this race on?! ;)
by Reynard
Sat Jan 20, 2018 12:59 am
Forum: Traveller
Topic: Can gauss weapons use AP rounds?
Replies: 29
Views: 390

Re: Can gauss weapons use AP rounds?

Compare a regular gauss round, an Enhanced AP round and an APDS round's AP and damage to various armor ratings to get a sense what they can do. Now, is it worth the four and five time cost respectively? How available are these enhanced rounds to players? Do player expect to meet opposition that regu...
by Reynard
Fri Jan 19, 2018 5:36 pm
Forum: Traveller
Topic: Can gauss weapons use AP rounds?
Replies: 29
Views: 390

Re: Can gauss weapons use AP rounds?

The gauss needs a projectile of a substance that interacts with a magnetic field. One issue with incendiary is how much material is there to ride the rail. The munition may have to be downgraded a little in effectiveness OR we assume there is a higher tech substance in a smaller package.
by Reynard
Fri Jan 19, 2018 1:52 pm
Forum: Traveller
Topic: Can gauss weapons use AP rounds?
Replies: 29
Views: 390

Re: Can gauss weapons use AP rounds?

Incendiary is allowed for pistols and rifles so gauss can use them. The rounds would be something like a magnesium core wrapped in a protective case that can take the high velocity.
by Reynard
Fri Jan 19, 2018 12:11 pm
Forum: Traveller
Topic: Great Rift Adventure 2: Deepnight Endeavour
Replies: 8
Views: 151

Re: Great Rift Adventure 2: Deepnight Endeavour

Wait, are you saying we have sci-fi monster movie to play out?! Be still my heart!
by Reynard
Mon Jan 15, 2018 1:52 pm
Forum: Traveller
Topic: In-atmosphere speed of manoeuvre drives
Replies: 23
Views: 344

Re: In-atmosphere speed of manoeuvre drives

Remember one thing, just because your ship can move very fast doesn't mean you must or should. Just because your car might be able to move at 190kph doesn't mean it's a good idea in the majority of situations. How fast does the ground come up on you at 1200-4200kph? Can most pilots safely react and ...
by Reynard
Mon Jan 15, 2018 12:22 pm
Forum: Traveller
Topic: In-atmosphere speed of manoeuvre drives
Replies: 23
Views: 344

Re: In-atmosphere speed of manoeuvre drives

In the real world, climbing out of a gravity well and dealing with atmospheric conditions especially of a gas giant should make maneuvering and targeting a nightmare. Personal suggestion should be assigning banes to ships caught like that until they can clear the hazard.
by Reynard
Sat Jan 13, 2018 1:19 pm
Forum: Traveller
Topic: Electronic banking & currency
Replies: 13
Views: 222

Re: Electronic banking & currency

The Virus era was actually a horribly mutated bitcoin algorithm that went out of control. Spread across known space as people greedily hoped to see their monies' value explode then collapsed bringing down an empire. After that, they made up a ludicrous story about some 'living computer chip'.
by Reynard
Sat Jan 13, 2018 1:11 pm
Forum: Traveller
Topic: alternative dTon generation for Major/Minor/Incidental freight?
Replies: 3
Views: 95

Re: alternative dTon generation for Major/Minor/Incidental freight?

If you really, really need a lot of 7, 8 or 9 then, as the ref, add a few more or less tons to get the number. You don't have to roll where the players can see.
by Reynard
Sat Jan 13, 2018 1:05 pm
Forum: Traveller
Topic: Metallic Hydrogen
Replies: 16
Views: 256

Re: Metallic Hydrogen

"I'm just trying another approach to reduce the fuel requirement of 10% dtons/jump level. "

It's called Rule Zero.
by Reynard
Fri Jan 12, 2018 1:29 am
Forum: Traveller
Topic: In-atmosphere speed of manoeuvre drives
Replies: 23
Views: 344

Re: In-atmosphere speed of manoeuvre drives

" If I remember correctly, speed tends to be determined by thrust and weight."

Only for grav and thrust based craft. Ships with maneuver use the Gs to determine speed.

For #3 and #4, ships can slow down when necessary to avoid burning up or causing damage from intense speed bow waves.
by Reynard
Thu Jan 11, 2018 9:32 pm
Forum: Traveller
Topic: Inaccurate Jumps in Traveller
Replies: 40
Views: 435

Re: Inaccurate Jumps in Traveller

I've participated in games in which our group experienced inaccurate jumps (IT WASN'T MY FAULT!) and we discovered we would have to spend a few more days catching up to the gas giant or mainworld we had planned to exit next to. Actually a good time for the ref to roll encounter chances.
by Reynard
Thu Jan 11, 2018 9:26 pm
Forum: Traveller
Topic: Can gauss weapons use AP rounds?
Replies: 29
Views: 390

Re: Can gauss weapons use AP rounds?

Sounds like there's no restriction to the gauss weapons from using AP and APDS rounds. Limitations could be the cost and availability. Just remember the opposition can do the same thing for the same reasons.
by Reynard
Thu Jan 11, 2018 11:57 am
Forum: Traveller
Topic: In-atmosphere speed of manoeuvre drives
Replies: 23
Views: 344

Re: In-atmosphere speed of manoeuvre drives

MegaTraveller Referee's Manual craft design section has a table to convert maneuver thrust to maximum speed. A M1 drive for a streamlined craft gives 1200kph while M6 is 4200kph. That's top speed. Ships more often travel at cruising speed (75%) or Nape of the Earth (25%). A ship's avionics is the bi...
by Reynard
Sun Jan 07, 2018 11:08 pm
Forum: Traveller
Topic: does Traveller 2E not include aliens?
Replies: 52
Views: 2391

Re: does Traveller 2E not include aliens?

There has been references to aslan in Imperial space for generations that have acclimated to human behavior and are considered aberrant to Hierate aslan. One or two aslan books have career paths such as piracy that have males and females performing the other's roles.