Search found 3084 matches

by Reynard
Fri May 25, 2018 11:04 am
Forum: Traveller
Topic: Why is there a Jump Fuel requirement?
Replies: 30
Views: 630

Re: Why is there a Jump Fuel requirement?

Ships that take years to travel between even the closest stars will be very different beasts. Oh, by the way, is that acceleration/deceleration or just acceleration for 6 years? Adding decel adds another 6 years. That's a long time to have a crew and 6 passengers in the spartan confines of a Trader....
by Reynard
Thu May 24, 2018 6:31 pm
Forum: Traveller
Topic: Adding luck
Replies: 4
Views: 62

Re: Adding luck

Not sure what the purpose would be. The wording to me seems to make failing more possible. As the system is, is seems fair enough without adding complexity. What would you say this rule would do for the game?
by Reynard
Tue May 22, 2018 7:03 pm
Forum: Traveller
Topic: Sensors Vs Superior Stealth
Replies: 10
Views: 317

Re: Sensors Vs Superior Stealth

Actually that's already built in.
"with an additional DM-1 for every Tech Level the ship is higher than the sensors trying to locate it."

As the Tech Level of a target ship's sensors increases, the easier to detect a stealthed ship.
by Reynard
Mon May 21, 2018 10:18 am
Forum: Traveller
Topic: Why is there a Jump Fuel requirement?
Replies: 30
Views: 630

Re: Why is there a Jump Fuel requirement?

Just becomes part of the energy to power the drive. I don't believe the two systems exist in the same universe for whatever version of Traveller being used. I think T5 gives the option to use either/or but a gaming group will have to explain to themselves why both systems would exist at the same time.
by Reynard
Sun May 20, 2018 3:27 pm
Forum: Traveller
Topic: Substituting fixed wormholes for the Jump Drive
Replies: 23
Views: 530

Re: Substituting fixed wormholes for the Jump Drive

Been playing around with the Traveller Wormhole Universe. The X-boat system definitely is different. It's still based on connecting Important worlds by way of wormholes. Each wormhole has a transfer depot on each side. Radiation is disrupted and can't pass so you still need to physically cross. This...
by Reynard
Sun May 20, 2018 2:38 pm
Forum: Traveller
Topic: Substituting fixed wormholes for the Jump Drive
Replies: 23
Views: 530

Re: Substituting fixed wormholes for the Jump Drive

Wormhole actually select not to connect to 'boring' systems? Part of exploring is discovering what's there. The Rift supplement added all those new stellar locations and phenomena to check out. Fun thing about a wormhole system is you HAVE to cross over to know what's there. Black holes are a bi.......
by Reynard
Sat May 19, 2018 10:05 pm
Forum: Traveller
Topic: Timeships
Replies: 13
Views: 289

Re: Timeships

Man, you're reading a LOT more abilities for the various High Guard ship systems. Instantaneous condensation of ambient water vapor in quantities to refuel the craft in a reasonable amount of time?! If the craft has neither planet based or aerospace base mobility, how do you move it to a proper plac...
by Reynard
Sat May 19, 2018 9:57 pm
Forum: Traveller
Topic: Substituting fixed wormholes for the Jump Drive
Replies: 23
Views: 530

Re: Substituting fixed wormholes for the Jump Drive

If you're getting a 'jump' start at departure, you are reliant on stations to be at the destination. That would make your Traveller Universe limited and colonization and station building would be one way trips until a jump station is in place. You might have powered modules with the jump system sent...
by Reynard
Sat May 19, 2018 9:40 pm
Forum: Traveller
Topic: Sensors Vs Superior Stealth
Replies: 10
Views: 317

Re: Sensors Vs Superior Stealth

By the time most targets are attempting sensor check at Short or less, the first thing they see is a ship often better armed than them and any thought to use speed and distance to escape will be funny.
by Reynard
Sat May 19, 2018 12:08 pm
Forum: Traveller
Topic: How to handle it?
Replies: 5
Views: 161

Re: How to handle it?

It's like watching auto racing for the crashes.
by Reynard
Sat May 19, 2018 12:04 pm
Forum: Traveller
Topic: Timeships
Replies: 13
Views: 289

Re: Timeships

It's just me but the first phrase in my mind is this is a time elevator rather than a ship. I like the imagery.

Wait, it can't move but it has an armed turret?! What are you expecting?
by Reynard
Fri May 18, 2018 5:47 pm
Forum: Traveller
Topic: How to handle it?
Replies: 5
Views: 161

Re: How to handle it?

I can say you just made my head spin.
by Reynard
Fri May 18, 2018 5:45 pm
Forum: Traveller
Topic: Substituting fixed wormholes for the Jump Drive
Replies: 23
Views: 530

Re: Substituting fixed wormholes for the Jump Drive

This got me thinking about the FTL technology from Mass Effect. I'm imagining from the cut scenes you're loaded in the chamber and 'shot' to your target destination.
by Reynard
Thu May 17, 2018 8:06 pm
Forum: Traveller
Topic: Substituting fixed wormholes for the Jump Drive
Replies: 23
Views: 530

Re: Substituting fixed wormholes for the Jump Drive

Referencing the Starfire wormhole system again, you have easy and relatively instant access to other systems but the access points are scattered around the system yet stable and unmoving relative to a central point, usually the central star. Without jump engines to get about, your STL engines become...
by Reynard
Thu May 17, 2018 10:40 am
Forum: Traveller
Topic: Why is there a Jump Fuel requirement?
Replies: 30
Views: 630

Re: Why is there a Jump Fuel requirement?

The jump drive is normal. It uses a Collector system to gather and store the exotic particles needed for jump. You can use a fission power plant for power if big enough.
by Reynard
Wed May 16, 2018 8:36 pm
Forum: Traveller
Topic: Why is there a Jump Fuel requirement?
Replies: 30
Views: 630

Re: Why is there a Jump Fuel requirement?

MegaTraveller used capacitors to charge the jump drive. Mongoose used a different physics as many versions have to create a particular game mechanic but most assume tearing a hole in the fabric of reality costs energy and that energy is generated by the futuristic technology of fusion and that needs...
by Reynard
Wed May 16, 2018 11:33 am
Forum: Traveller
Topic: Why is there a Jump Fuel requirement?
Replies: 30
Views: 630

Re: Why is there a Jump Fuel requirement?

Back to the original topic. " I don't know why the jump drive required fuel to do that and not just energy from the power plant, and why does the Maneuver drive require only an energy input, I would thing this arrangement would be the opposite. Why not?" Depending on the Traveller version, the energ...
by Reynard
Tue May 15, 2018 11:11 pm
Forum: Traveller
Topic: Why is there a Jump Fuel requirement?
Replies: 30
Views: 630

Re: Why is there a Jump Fuel requirement?

If I really need slower than light interstellar travel I'll use the simplicity of T5's Not As Fast As Light Drive. At least time between adventure will take weeks rather than years.
by Reynard
Tue May 15, 2018 11:05 am
Forum: Traveller
Topic: Questions on starship hull points
Replies: 16
Views: 325

Re: Questions on starship hull points

Time to get in the re-entry pods and capsules and esca.... you never installed them?
by Reynard
Mon May 14, 2018 7:30 pm
Forum: Traveller
Topic: Questions on starship hull points
Replies: 16
Views: 325

Re: Questions on starship hull points

M-drive Critical Hit Effects severity should make landing more challenging.