Search found 3157 matches

by Reynard
Tue Jul 17, 2018 12:53 am
Forum: Traveller
Topic: Brainstorming a Ringworld adventure
Replies: 40
Views: 348

Re: Brainstorming a Ringworld adventure

So they have the ability to extinguish stars without causing an immediate gravitational collapse creating a singularity?! Also they can manipulate the orbital physics of the other star(s) so the loss of the delicate gravitational balance doesn't send the stars winging off into the void? That's scien...
by Reynard
Mon Jul 16, 2018 10:32 pm
Forum: Traveller
Topic: Brainstorming a Ringworld adventure
Replies: 40
Views: 348

Re: Brainstorming a Ringworld adventure

How many surrounding star systems would you have to strip out to create a ringworld let alone a dyson sphere? Why would any race with the ability to decimate entire systems create a single structure to contain a million planet habitat instead of just terraforming a million worlds? This sounds like a...
by Reynard
Mon Jul 16, 2018 7:21 pm
Forum: Traveller
Topic: How do you generate child characters?
Replies: 18
Views: 191

Re: How do you generate child characters?

With a -3DM Unskilled penalty, they can try but... This is why Toonces the Cat keeps flipping the car off the cliff.
by Reynard
Mon Jul 16, 2018 10:24 am
Forum: Traveller
Topic: How do you generate child characters?
Replies: 18
Views: 191

Re: How do you generate child characters?

Remember the Toonces Effect, you can still use a skill you have no levels in just not very well. There's a penalty but it's not like you can't perform a task. The kid could still operate a turret. You might not want someone performing surgery when they don't know what a laser scalpel is.
by Reynard
Sun Jul 15, 2018 2:59 pm
Forum: Traveller
Topic: How do you generate child characters?
Replies: 18
Views: 191

Re: How do you generate child characters?

Fudging an NPC is how one creates a plot device.
by Reynard
Sun Jul 15, 2018 2:15 pm
Forum: Traveller
Topic: How Do You (Logically) Prevent Players from Skipping Payments?
Replies: 31
Views: 1085

Re: How Do You (Logically) Prevent Players from Skipping Payments?

Looking at careers, I don't see subsidized vessels as a mustering benefit and for good reason. Mustering ships are small and *relatively* inexpensive. Mercenary cruisers, patrol corvettes and corporate level ships are very expensive to the point a party of 4-6 couldn't possibly bring in enough reven...
by Reynard
Sun Jul 15, 2018 2:05 pm
Forum: Traveller
Topic: How do you generate child characters?
Replies: 18
Views: 191

Re: How do you generate child characters?

Remember again the Traveller system does not use huge numbers for task modifiers compared to most other games. The mechanics are favorable to success even when you have only one or two points in a characteristic or skill. You have a good grasp of a subject with 1 point, you're well trained with 2 po...
by Reynard
Sun Jul 15, 2018 11:32 am
Forum: Traveller
Topic: How do you generate child characters?
Replies: 18
Views: 191

Re: How do you generate child characters?

People under 18 generate Characteristics and Background skills and that's it. At 18 someone can attend college or military academy for 4 years gaining a few more skills then begin adventuring. Yes, they have very little that early in life.
by Reynard
Sat Jul 14, 2018 11:25 pm
Forum: Traveller
Topic: How Do You (Logically) Prevent Players from Skipping Payments?
Replies: 31
Views: 1085

Re: How Do You (Logically) Prevent Players from Skipping Payments?

"I know that ships like the Corsair have a "type" but they're so idiotic as a concept that I'm not getting into it." The corsair is quite legit. It started as the ship reward for the pirate career but had no origin. As time and editions went by, we realize there's a broader sense to the class as a c...
by Reynard
Fri Jul 13, 2018 10:44 pm
Forum: Traveller
Topic: When is a starport not
Replies: 44
Views: 790

Re: When is a starport not

"But, as we've seen from most supplements (canon and otherwise) and the core rule books of the various editions, fleshing out a system, or even a single planet, to provide more details is almost never done." I have most editions and each have their own starport rules, some actually overlap. I borrow...
by Reynard
Thu Jul 12, 2018 6:40 pm
Forum: Traveller
Topic: When is a starport not
Replies: 44
Views: 790

Re: When is a starport not

If only for OTU, every empire except the vargr, for obvious reasons, has a centralized primary interstellar trade network within their borders. The game system is designed for this. Independent and neutral systems need a bit of imaginative thinking as to why they have the 'starport' they do. The loc...
by Reynard
Sun Jul 08, 2018 4:49 pm
Forum: Traveller
Topic: Converting 5th D&D races to Traveller 2nd Edition
Replies: 34
Views: 531

Re: Converting 5th D&D races to Traveller 2nd Edition

Looking over the gnoll write up, they would be the stuff of nightmares for vargr and other races. They would make an excellent horror antagonist. They are strong and tough but their claim to fame is how vicious they are while being intelligent. They could be a native species on a world with a partic...
by Reynard
Sun Jul 08, 2018 12:21 pm
Forum: Traveller
Topic: Shipping livestock
Replies: 10
Views: 239

Re: Shipping livestock

If the owners really wants their livestock to reach the destination as intact as possible using low berth, there will be a competent veterinary staff and medical facilities to negate the risk as much as possible. A doctor of veterinary medicine (+3) using an onboard Medical Bay (+1) taking their tim...
by Reynard
Sun Jul 08, 2018 11:08 am
Forum: Traveller
Topic: When is a starport not
Replies: 44
Views: 790

Re: When is a starport not

Not Mongoose as I thought. Journal #23, Space Habitats. Says orbiting habitats of a certain size can also host starports. Going through MegaTraveller World Builder's Handbook, larger cities (primary, secondary and tertiary) will all contain a port facility of some level. Primaries can potentially ha...
by Reynard
Fri Jul 06, 2018 8:17 pm
Forum: Traveller
Topic: Converting 5th D&D races to Traveller 2nd Edition
Replies: 34
Views: 531

Re: Converting 5th D&D races to Traveller 2nd Edition

I think if you dropped every planet and the Oort belt into it, you still wouldn't have enough mass.
by Reynard
Fri Jul 06, 2018 6:38 pm
Forum: Traveller
Topic: When is a starport not
Replies: 44
Views: 790

Re: When is a starport not

Now I need to go through all the recent stuff I bought from Mongoose because I believe there was information about cylinder facilities including use as a or the starport.
by Reynard
Fri Jul 06, 2018 10:43 am
Forum: Traveller
Topic: When is a starport not
Replies: 44
Views: 790

Re: When is a starport not

Make me imagine a country having an extensive airport that's federally owned and operated and handling a major hub for international trade. Other airports around the country are privately run but with similar features and handle local and regional traffic.
by Reynard
Thu Jul 05, 2018 11:15 am
Forum: Traveller
Topic: Converting 5th D&D races to Traveller 2nd Edition
Replies: 34
Views: 531

Re: Converting 5th D&D races to Traveller 2nd Edition

First thing I was thinking when I said Light sensitivity creates Banes. 5e and 2e are fairly easy to convert.

We need orcs next. Traveller already has tabaxi, wolfweres, centaurs and kobolds.
by Reynard
Thu Jul 05, 2018 10:45 am
Forum: Traveller
Topic: Converting 5th D&D races to Traveller 2nd Edition
Replies: 34
Views: 531

Re: Converting 5th D&D races to Traveller 2nd Edition

Sometimes the most horrifying thing isn't a giant monstrous alien being but a monstrous set of beliefs driving an entire race to commit evil acts. Intangible yet very much experienced.
by Reynard
Wed Jul 04, 2018 8:52 pm
Forum: Traveller
Topic: Converting 5th D&D races to Traveller 2nd Edition
Replies: 34
Views: 531

Re: Converting 5th D&D races to Traveller 2nd Edition

Alright, enough vague speculation. You covert a creature from one game mechanic to the other by analyzing their distinctive characteristic and coming up with the closest fit. Since we are talking 5e Drow, we look in the monster book. 1) Drow are a race that are creatures of the dark who prefer life ...