Search found 3378 matches

by Reynard
Thu May 23, 2019 9:26 pm
Forum: Traveller
Topic: Smallest Grav Module
Replies: 7
Views: 110

Re: Smallest Grav Module

Checking Book 8: Robots, the smallest robot grav module is a Light at 3 liters and 1.5 Kg. MegaTraveller Robots expands on their craft design system. The smallest Low Power L-grav suspension has a minimum volume of 0.0003Kl (3 liters). Mongoose Book 9: Robots has the internal anti-grav system taking...
by Reynard
Thu May 23, 2019 8:27 pm
Forum: Traveller
Topic: Tiny Crews
Replies: 14
Views: 211

Re: Tiny Crews

Modern ships with very small crews have one big advantage, they are on Earth not relatively far from anywhere. Help will be there long before the food runs out and there's plenty of air all around. Only a corporation with lawyers and accountants saying it's worth the risk will let their ships run in...
by Reynard
Thu May 23, 2019 8:08 pm
Forum: Traveller
Topic: Smallest Grav Module
Replies: 7
Views: 110

Re: Smallest Grav Module

At some point the power source might become larger than the ability of the module to lift and the module could have components with a limit on miniaturization for the tech level.
by Reynard
Thu May 23, 2019 2:13 pm
Forum: Traveller
Topic: Converting a Freighter for combat use
Replies: 49
Views: 825

Re: Converting a Freighter for combat use

Ah, the wording was a bit fuzzy for me. I was reading those two words as interchangeable (Firmpoint on a small craft is a fixed mount).
by Reynard
Thu May 23, 2019 11:54 am
Forum: Traveller
Topic: Converting a Freighter for combat use
Replies: 49
Views: 825

Re: Converting a Freighter for combat use

Don't forget to keep clean pillows and blankets plus MREs for the people in the stables. "Weapons in fixed mounts will cost a fair bit, but will be reasonably combat effective and will not compromise the income-generation potential." Wouldn't ships with turrets have advantage of range since fixed po...
by Reynard
Thu May 23, 2019 11:46 am
Forum: Traveller
Topic: So many ATVs in high tech places, when they're just bad air/rafts?
Replies: 69
Views: 1755

Re: So many ATVs in high tech places, when they're just bad air/rafts?

I picture I, Robot when I hear automation in every home. If you can't, by law, have human slaves in your home then why not do it with obviously purpose styled humanoid robots. Where are people getting money to buy these robots if robots do all the jobs? Quite possibly when a world's population suffe...
by Reynard
Thu May 23, 2019 11:30 am
Forum: Traveller
Topic: What's Traveller5 like?
Replies: 101
Views: 3338

Re: What's Traveller5 like?

I have regular experience with D&D at a game store and yes they are nubes no matter how long they (we) have been playing. Some actually own the books rather than beg to borrow to make characters so I'm not sure how much they're getting off on the pretty pictures. Maybe they're looking over the pictu...
by Reynard
Wed May 22, 2019 7:56 pm
Forum: Traveller
Topic: What's Traveller5 like?
Replies: 101
Views: 3338

Re: What's Traveller5 like?

Ah, that was my problem. I was more captivated by the detail of information I can use rather than drooling over pictures merely because they decorate the insides. I prefer substance over style.
by Reynard
Wed May 22, 2019 2:20 am
Forum: Traveller
Topic: Converting a Freighter for combat use
Replies: 49
Views: 825

Re: Converting a Freighter for combat use

You can add all the weapons you like but if the ship has a massive armor glass jaw, it's toast in the first round. Q ships try to fake it and gain surprise before the enemy can react hoping to do significant damage with weapons meant to do that against particular types of vessels. This usually means...
by Reynard
Wed May 22, 2019 2:08 am
Forum: Traveller
Topic: What's Traveller5 like?
Replies: 101
Views: 3338

Re: What's Traveller5 like?

Marc created a gorgeous Traveller rules textbook and detailed information guide which is what I wanted when I looked it over and ultimately bought. I assumed there would be a later player supplement coordinating it into a game itself including ships, vehicles, playable alien PCs, alternative PCs (ro...
by Reynard
Tue May 21, 2019 8:09 pm
Forum: Traveller
Topic: So many ATVs in high tech places, when they're just bad air/rafts?
Replies: 69
Views: 1755

Re: So many ATVs in high tech places, when they're just bad air/rafts?

It makes me wonder what the median income is in grav based societies. A 'modern' TL 8 stripped down 4 seat ground family car in the HG2e Vehicle Handbook costs Cr.6500 which is cheap depending on how the currency would translate to 21st century Real Earth. A TL 10 2 seater G/Runner city car costs Cr...
by Reynard
Tue May 21, 2019 11:27 am
Forum: Traveller
Topic: Converting a Freighter for combat use
Replies: 49
Views: 825

Re: Converting a Freighter for combat use

I'd read that as a jump flash is detected when the flash reaches a sensor's detection range. Ship's exiting or entering jump around a gas giant will flash and this signal will travel at light speed so ships and ground/orbital facilities in various locations in the system will eventually detect it at...
by Reynard
Mon May 20, 2019 1:41 am
Forum: Traveller
Topic: So many ATVs in high tech places, when they're just bad air/rafts?
Replies: 69
Views: 1755

Re: So many ATVs in high tech places, when they're just bad air/rafts?

Yeah, going from physical rails to a gravlev could be an investment. City design in a grav environment will be very different as roadways will be obsolete and transportation goes three dimensional. Imagine carparks and the fiftieth floor and city parks at ground level.
by Reynard
Sat May 18, 2019 10:42 pm
Forum: Traveller
Topic: So many ATVs in high tech places, when they're just bad air/rafts?
Replies: 69
Views: 1755

Re: So many ATVs in high tech places, when they're just bad air/rafts?

Spent the days chilling at my local game store working on Traveller thoughts. Took the 1e and 2e Vehicle Handbooks to study. First, I found the Grav Utility Vehicle and I'd say that is a very close representation of a grav based upgrade for the ATV. Quite a few other useful g-craft designs to covert...
by Reynard
Fri May 17, 2019 6:58 pm
Forum: Traveller
Topic: So many ATVs in high tech places, when they're just bad air/rafts?
Replies: 69
Views: 1755

Re: So many ATVs in high tech places, when they're just bad air/rafts?

Back to the original topic, first off I've been looking over the examples in 101 Vehicles and there are a lot of anti-grav designs including several air/raft variants. The point though is why isn't there a grav version of the ATV? One thing that hit me first, there is no such thing as a G-ATV becaus...
by Reynard
Wed May 15, 2019 11:52 am
Forum: Traveller
Topic: So many ATVs in high tech places, when they're just bad air/rafts?
Replies: 69
Views: 1755

Re: So many ATVs in high tech places, when they're just bad air/rafts?

The Vehicle Handbook calculates cargo capacity as weight.

"Any Spaces remaining after customisation and crew/
passengers is allocated to cargo space. A vehicle can
carry 250 kg for every Space that is dedicated to cargo."
by Reynard
Tue May 14, 2019 10:49 pm
Forum: Traveller
Topic: What's Traveller5 like?
Replies: 101
Views: 3338

Re: What's Traveller5 like?

I bought my hardcopy of T5 through my local game store after I had a chance to go through it. I plan to do the same deal when this new one comes out. I'll more than likely appreciate the new one as I did the original as I have all the other editions I've acquired over the decades.
by Reynard
Tue May 14, 2019 8:56 pm
Forum: Traveller
Topic: So many ATVs in high tech places, when they're just bad air/rafts?
Replies: 69
Views: 1755

Re: So many ATVs in high tech places, when they're just bad air/rafts?

Moppy, that's why I mention each module would have their own grav system. The command cab ties them together as if a single unit rather than akin to a locomotive dragging unpowered rail cars. It's not going to flex like a snake. I seem to remember seeing sci-fi movies feature what look like flying s...
by Reynard
Mon May 13, 2019 10:23 pm
Forum: Traveller
Topic: So many ATVs in high tech places, when they're just bad air/rafts?
Replies: 69
Views: 1755

Re: So many ATVs in high tech places, when they're just bad air/rafts?

I always picture rather than trailers on something similar to a hitch but connectable modules with their own grav system that creates a single unit controlled by the equivalent of a cab. It flies as a single integrated unit almost like a solid expandable train.
by Reynard
Mon May 13, 2019 7:21 pm
Forum: Traveller
Topic: So many ATVs in high tech places, when they're just bad air/rafts?
Replies: 69
Views: 1755

Re: So many ATVs in high tech places, when they're just bad air/rafts?

Good point. Wasn't there an older vehicle design system that allowed for grav trailers?