Search found 3456 matches

by Reynard
Fri Jan 17, 2020 12:05 pm
Forum: Traveller
Topic: How to let players generate the characters they want without letting them min/max?
Replies: 7
Views: 132

Re: How to let players generate the characters they want without letting them min/max?

Page 2 of the rule book has Rule Zero stating have fun, you are not strictly bound by the rules. I've lived by that rule long before it was written down. If a player wants a certain career then start them there. If a certain set of skills are desired then agree to allow the player to choose skills r...
by Reynard
Mon Jan 06, 2020 12:07 pm
Forum: Traveller
Topic: MgT HG 2e Space Stations and Reaction Drives
Replies: 16
Views: 353

Re: MgT HG 2e Space Stations and Reaction Drives

And that's how monitors are born.
by Reynard
Fri Dec 13, 2019 8:24 pm
Forum: Traveller
Topic: sleep tubes and batteries and mothballed ships
Replies: 40
Views: 1167

Re: sleep tubes and batteries and mothballed ships

Like present day Earth, corporations don't make money on long duration, high quality, low maintenance and still cheap products. Just because you have an advanced civilization, perfect products are not guaranteed.
by Reynard
Thu Dec 12, 2019 9:20 pm
Forum: Traveller
Topic: sleep tubes and batteries and mothballed ships
Replies: 40
Views: 1167

Re: sleep tubes and batteries and mothballed ships

'Question then becomes one of "How long can the power plant function without maintenance?"' Other question, how long can a powerplant operate without monitoring and necessary adjustments? These machines aren't smart or self reliant and rely on engineers to over watch functions and errors. Won't matt...
by Reynard
Thu Dec 12, 2019 11:51 am
Forum: Traveller
Topic: MgT2 skill-level philosophy ???
Replies: 11
Views: 601

Re: MgT2 skill-level philosophy ???

Can you imagine having to roll checks every minute as you casually drive down a road rather than when some ***hole just swerved in front of you?
by Reynard
Thu Dec 12, 2019 3:43 am
Forum: Traveller
Topic: sleep tubes and batteries and mothballed ships
Replies: 40
Views: 1167

Re: sleep tubes and batteries and mothballed ships

Use the Powering down rules on page 144 of the core book. Cut the Basic Power by half, shut the maneuver engine off and any other system you won't be using from inside a low berth. The remaining power is used to calculate how much the plant is throttled back then calculate how much time the remainin...
by Reynard
Mon Dec 09, 2019 11:17 am
Forum: Traveller
Topic: what skill for Security checks?
Replies: 10
Views: 425

Re: what skill for Security checks?

Oooh, sorry. That'll teach me to read and write about this on break at work.
by Reynard
Mon Dec 09, 2019 2:56 am
Forum: Traveller
Topic: what skill for Security checks?
Replies: 10
Views: 425

Re: what skill for Security checks?

I'm amazed the Security skill from Scoundrel didn't port to 2e considering Travellers' knack for the shadow work. The description lists combining Security with Mechanics for physical and Computer for hacking. Just make it Mechanic(security) for physical locks and security traps and Electronics (secu...
by Reynard
Mon Dec 09, 2019 2:41 am
Forum: Traveller
Topic: The "tug" class and mobile base from Star Fleet Battles in Traveller
Replies: 11
Views: 494

Re: The "tug" class and mobile base from Star Fleet Battles in Traveller

This is why I need to discover where my SSDs are hiding. Even so, a Traveller torpedo barbette or bay using nuclear ordinance should be an equivalent to a SFB drone launcher while an antimatter torpedo would suit a photon torpedo. By the way, don't forget High Guard 2e has warp drive as well as defl...
by Reynard
Sun Dec 08, 2019 2:40 pm
Forum: Traveller
Topic: The "tug" class and mobile base from Star Fleet Battles in Traveller
Replies: 11
Views: 494

Re: The "tug" class and mobile base from Star Fleet Battles in Traveller

The ST pods are 40m diameter by 200m long. That's about 18,422 dtons Traveller relative. The ST tug is a general usage vessel, not really a warship thought it carries two phaser banks, fore and aft, and a torpedo launcher. Might be armed but it's going to wallow like a garbage scow. The primary hull...
by Reynard
Thu Nov 28, 2019 1:28 pm
Forum: Traveller
Topic: What do you think of this TL 16 Lie Detector?
Replies: 6
Views: 494

Re: What do you think of this TL 16 Lie Detector?

At TL 16, no one ever lies.... ever.
by Reynard
Mon Nov 11, 2019 3:02 am
Forum: Traveller
Topic: Could species be allergic to each other?
Replies: 13
Views: 627

Re: Could species be allergic to each other?

Okay, the one in grey. If anyone is going to spread allergies (and nearly every other infection known and unknown), it's her.
by Reynard
Mon Nov 11, 2019 2:58 am
Forum: Traveller
Topic: Invention of Synchronised Jumps
Replies: 31
Views: 1303

Re: Invention of Synchronised Jumps

We're very used to the Traveller universe being two dimensional so we assume everything, including star systems as two dimensional. Everyone enters and leaves on the center of the disc. I prefer to believe there's some leeway up and down at least at the system level which is why ships can pass throu...
by Reynard
Sun Nov 10, 2019 4:05 pm
Forum: Traveller
Topic: Could species be allergic to each other?
Replies: 13
Views: 627

Re: Could species be allergic to each other?

A lot of people are allergic to foods and pets everyone else has no problem with. We either develop cures/treatments, and remember modern Earth is still considered low tech on the Traveller TL scale, or we learn to avoid what we can't handle as best as possible. It seems a majority of humans in char...
by Reynard
Fri Nov 08, 2019 3:02 am
Forum: Traveller
Topic: What happens if 2 black globes touch?
Replies: 53
Views: 1876

Re: What happens if 2 black globes touch?

What is it with gamer dreams of layering armor?!
by Reynard
Thu Nov 07, 2019 2:32 am
Forum: Traveller
Topic: What happens if 2 black globes touch?
Replies: 53
Views: 1876

Re: What happens if 2 black globes touch?

Some reason my mind imagined they act as like charge fields that become increasingly repulsive forcing such fields away.
by Reynard
Wed Nov 06, 2019 8:57 pm
Forum: Traveller
Topic: Invention of Synchronised Jumps
Replies: 31
Views: 1303

Re: Invention of Synchronised Jumps

When someone wrote a successful add on app boosting any Jump Control +5 bandwidth. If that is all it takes, The Terrans might have created it for their fleets against the Vilani which may have been a big factor during the wars. I'm sure the Hivers did it about the same time as creating their origina...
by Reynard
Tue Nov 05, 2019 12:30 pm
Forum: Traveller
Topic: High Guard design options on standard ships
Replies: 18
Views: 772

Re: High Guard design options on standard ships

The iconic 'standard' designs are the most common variant in charted space. There is no reason ship architects and shipyards wouldn't design a wide assortments of similar ships based on the needs of buyers. I see many ships out there that make great use of the Primitive and Advanced Spacecraft rules...
by Reynard
Tue Nov 05, 2019 12:22 pm
Forum: Traveller
Topic: High Guard...Flattened Sphere Hull?
Replies: 29
Views: 1598

Re: High Guard...Flattened Sphere Hull?

Remember one thing, the ship isn't restricted to exactly a sphere. That is the general primary shape. The structure can have extensions to the shape for function. The broadsword is an example how you can land a sphere without it rolling away.
by Reynard
Tue Nov 05, 2019 11:46 am
Forum: Traveller
Topic: High Guard...Flattened Sphere Hull?
Replies: 29
Views: 1598

Re: High Guard...Flattened Sphere Hull?

I assumed the Standard configuration is used as a catch all for some iconic ships of earlier editions that couldn't be pigeon holed to other shapes.