Search found 3302 matches

by Reynard
Thu Feb 07, 2019 9:50 pm
Forum: Traveller
Topic: Xenobiologist
Replies: 24
Views: 567

Re: Xenobiologist

Have all the OTU worlds been extensively studied? Obviously not if the scout branch still exists in an enclosed empire. There are 11,000 world of which many are still low (or no) population wildernesses with lots of Outdoors to explore and LOTS of lifeforms hidden or little understood. Never let 're...
by Reynard
Sat Feb 02, 2019 1:35 pm
Forum: Traveller
Topic: Trade Goods Storage
Replies: 16
Views: 643

Re: Trade Goods Storage

Considering the prices for U store facilities around my way, it sounds very reasonable. Probably have to supply your own security for enhanced protection or pay extra.
by Reynard
Sun Jan 27, 2019 3:32 pm
Forum: Traveller
Topic: Getting rid of negative Quirks in spacecraft
Replies: 30
Views: 1686

Re: Getting rid of negative Quirks in spacecraft

Garran, if the referee introduces a quirky ship, there must be a reason most likely story driven. If the players HATE the concept so much then maybe it's time for an out of game talk and remove the offending object or remove the quirks and anything else found player-offensive. Introducing a quirky s...
by Reynard
Mon Jan 21, 2019 10:20 pm
Forum: Traveller
Topic: Getting rid of negative Quirks in spacecraft
Replies: 30
Views: 1686

Re: Getting rid of negative Quirks in spacecraft

We want a cheaper ship! Let's load it up with as many quirks as we can get away with so it's real cheap then complain we can't do anything with such a quirky ship and demand cheap ways to get rid of the quirks. I don't think people get the concept of a cheap but old vehicle. Han and Chewy spent deca...
by Reynard
Sat Jan 19, 2019 10:31 pm
Forum: Traveller
Topic: Question on the 100D jump limit
Replies: 15
Views: 934

Re: Question on the 100D jump limit

You can go less than your rated Jump max including less than one parsec. "A Jump Drive produces a Jump approximately equal to its Jump number in parsecs. A Jump Governor modifies the operation of a Jump Drive allowing any jump performance equal to or less than the drive’s rating, including micro jum...
by Reynard
Mon Jan 14, 2019 12:29 pm
Forum: Traveller
Topic: Suffocation in a Stateroom
Replies: 3
Views: 601

Re: Suffocation in a Stateroom

Next question is are non-bulkhead partitions air tight? When you close the door, does it separate and seal environments or does air and other things get under the door?
by Reynard
Mon Jan 14, 2019 2:58 am
Forum: Traveller
Topic: untested house rule
Replies: 13
Views: 1121

Re: untested house rule

I learned after many trials to balance a game for the players not write a game for the more experienced characters. Everyone gets to participate and feel useful. Not every task must be Difficult, which I personally experienced. Traveller especially should encourage role playing rather than just die ...
by Reynard
Sun Jan 13, 2019 2:08 pm
Forum: Traveller
Topic: untested house rule
Replies: 13
Views: 1121

Re: untested house rule

The universe normally doesn't give everyone a trophy. That's why we have bell curves.
by Reynard
Wed Jan 09, 2019 9:58 pm
Forum: Traveller
Topic: Great White Fleets... in spaaaayyyccceeee!
Replies: 24
Views: 1581

Re: Great White Fleets... in spaaaayyyccceeee!

Wasn't the Azhanti the show off ship for some time? It displays a diversity of offensive firepower in a small package saying "You think this impressive? Don't make us call the bigger guys.". Most systems aren't being intimidated but inspired with Your Navy is there for You. Full battleships and drea...
by Reynard
Tue Jan 08, 2019 1:13 am
Forum: Traveller
Topic: How to not get spaced
Replies: 7
Views: 535

Re: How to not get spaced

Time to send in a ship fitted with a Shallow Penetration Suite and Deep Penetration Scanners, flanked by ships with impressive firepower, to survey the ship while having a boarding shuttle on standby. Once secured, interrogation begins to determine the veracity of circumstances. Hopefully the prize ...
by Reynard
Tue Jan 08, 2019 12:57 am
Forum: Traveller
Topic: Large Scout Ships?
Replies: 27
Views: 1778

Re: Large Scout Ships?

"High Guard 2e makes a similar comment about the Kokirrak 200,000 ton dreadnought as it does the Lightning class. No idea what the Scout service would do with a ship that large." Planets are HUGE. Once you take those sample readings from the 100 ton or 1000 ton scouts, you bring in an extensive orbi...
by Reynard
Sun Jan 06, 2019 5:56 pm
Forum: Traveller
Topic: The Traveller Companion - PDF & Pre-Order
Replies: 83
Views: 8270

Re: The Traveller Companion - PDF & Pre-Order

Common with many games anymore. You purchase the PDF and become an editor assisting in spotting errors and reporting them. Lots and lots of eyes assisting one harried editor. The PDF is updated with the information then the cleaned up version is used to produce the hardbound book while you receive t...
by Reynard
Sun Jan 06, 2019 5:48 pm
Forum: Traveller
Topic: How to assign Ship Shares
Replies: 4
Views: 382

Re: How to assign Ship Shares

As are many Traveller adventures with players getting a bare bones starter ship often without weapons. MgT Traveller offers so many options to upgrade and remake that ship and ship shares knocking off a little from the mortgage can go that way. As for Pirates of Drinax, they give a solution to the s...
by Reynard
Sun Jan 06, 2019 4:02 pm
Forum: Traveller
Topic: How to assign Ship Shares
Replies: 4
Views: 382

Re: How to assign Ship Shares

When I played the original Pirates of Drinax, the referee had the value of each ship share usable as Credits we could use to initially repair and upgrade the ship. My character's shares became a side adventure in the form of a ship's weapon cache from her prior term career as a pirate and hidden on ...
by Reynard
Wed Jan 02, 2019 12:34 pm
Forum: Traveller
Topic: Repairs, Maintenance, and Construction
Replies: 80
Views: 3469

Re: Repairs, Maintenance, and Construction

The Third Imperium: Sector Fleet gives me the feeling you have the Imperial Fleets, which feature the core of ships tasked with major warfighting and therefore often consist of the best construction, and the Colonial fleets which are built locally and owned and operated by local systems. These are t...
by Reynard
Mon Dec 31, 2018 3:13 am
Forum: Traveller
Topic: Megafreighters
Replies: 115
Views: 6121

Re: Megafreighters

T4's Pocket Empires and Imperial Squadrons gave a look on how worlds produce spaceships and starships (mostly military but one can extrapolate private) based on several planetary factors including a world's tech level.
by Reynard
Sat Dec 29, 2018 2:12 pm
Forum: Traveller
Topic: Megafreighters
Replies: 115
Views: 6121

Re: Megafreighters

I don't know why so many people impose TL 15 technology on all ship designs especially civilian and commercial craft. When I design a ship, I include the TL of each system and the highest TL is the listed TL of the ship though that might be just one item out of the entire design. I design what seems...
by Reynard
Fri Dec 28, 2018 10:46 pm
Forum: Traveller
Topic: Megafreighters
Replies: 115
Views: 6121

Re: Megafreighters

I spent some time converting the Superfreighter from High Guard 1e to High Guard 2e and it loses a lot. I tried to keep to the design as much as possible while keeping to what 2e demands. The jump engine is bigger as is the crew needed to run the ship. I tried to sacrifice the cargo capacity before ...
by Reynard
Mon Dec 24, 2018 9:20 pm
Forum: Traveller
Topic: Megafreighters
Replies: 115
Views: 6121

Re: Megafreighters

And yet they still place orders for superfreighters. They know something we don't?
by Reynard
Mon Dec 24, 2018 9:05 pm
Forum: Traveller
Topic: Megafreighters
Replies: 115
Views: 6121

Re: Megafreighters

High Guard v1, page 140. 20 x 2000 dton modules plus 3563 dton cargo hold and Jump 3 (Jump 4 with 5 modules used as fuel containers). "So even a regular line may have to speculate a lot on where it needs its ships to be, or have capacity idle, and this can reward using a higher number of smaller ves...