Search found 3480 matches

by Reynard
Mon Mar 23, 2020 3:06 am
Forum: Traveller
Topic: Modular Cutter: What do modules cost?
Replies: 71
Views: 1598

Re: Modular Cutter: What do modules cost?

I was using Atmospheric Operations on page 143 of the Core Rulebook for a definitive mechanic as to what Streamline does. No mention of effects to speed just the ability to maintain control against adverse conditions of flight in an atmosphere.
by Reynard
Sat Mar 21, 2020 12:05 pm
Forum: Traveller
Topic: Modular Cutter: What do modules cost?
Replies: 71
Views: 1598

Re: Modular Cutter: What do modules cost?

Streamline, by the game mechanics, isn't about speed but controlling the craft during adverse conditions. A partial or unstreamlined vessel is no slower, they just maneuver like a garbage scow. That's not a property an interface craft wants to deal with.
by Reynard
Tue Mar 17, 2020 3:07 pm
Forum: Traveller
Topic: Modular Cutter: What do modules cost?
Replies: 71
Views: 1598

Re: Modular Cutter: What do modules cost?

That's what I always believed. So are they modified by configuration?
by Reynard
Tue Mar 17, 2020 1:33 pm
Forum: Traveller
Topic: Modular Cutter: What do modules cost?
Replies: 71
Views: 1598

Re: Modular Cutter: What do modules cost?

"modified by hull configuration"

That one I never considered and it makes sense. That would also suggest modules aren't interchangeable with vessels of different configurations.
by Reynard
Wed Mar 04, 2020 3:53 pm
Forum: Traveller
Topic: Is the Empress Marava-class supposed to have a fuel scoop?
Replies: 19
Views: 1655

Re: Is the Empress Marava-class supposed to have a fuel scoop?

Problem with an external airtight hatch is opening it evacuates a portion of the ship stopped only by bulkheads and internal hatches/irises. That's the reason for a purpose built airlock. Only time I see those external hatch design were Star Trek ships for receiving small craft and only open if a cr...
by Reynard
Mon Mar 02, 2020 8:51 pm
Forum: Traveller
Topic: Is the Empress Marava-class supposed to have a fuel scoop?
Replies: 19
Views: 1655

Re: Is the Empress Marava-class supposed to have a fuel scoop?

Just to make matters worst, remember to find a way to add a couple tons for that first free airlock plus some tonnage if you want a ship's locker. I've made it a point to list those tonnages as I design new ships or making corrections to iconic designs usually swiping some cargo space.
by Reynard
Mon Mar 02, 2020 12:10 pm
Forum: Traveller
Topic: Is the Empress Marava-class supposed to have a fuel scoop?
Replies: 19
Views: 1655

Re: Is the Empress Marava-class supposed to have a fuel scoop?

Just so we know, High Guard in the Fuel scoop entry: "(streamlined ships have fuel scoops built-in automatically)".
by Reynard
Fri Feb 21, 2020 12:11 pm
Forum: Mongoose General Discussion
Topic: Mongoose News - Journal of the Travellers' Aid Society Volume 3
Replies: 1
Views: 1105

Re: Mongoose News - Journal of the Travellers' Aid Society Volume 3

Moments after I read this post, I get an email from DriveThru announcing its availability. Need to read it ASAP.
by Reynard
Fri Feb 21, 2020 2:55 am
Forum: Traveller
Topic: HG 2e Medical Bay and Central Supply Catalog (CSC) Autodoc
Replies: 45
Views: 3146

Re: HG 2e Medical Bay and Central Supply Catalog (CSC) Autodoc

"I'm guessing that the instructions above pertain to the Vehicle Handbook too."

Building a vehicle is measured in spaces and the space relative to a dton varies with the vehicle chassis, essentially how bulky the craft is.
by Reynard
Thu Feb 20, 2020 4:04 pm
Forum: Traveller
Topic: HG 2e Medical Bay and Central Supply Catalog (CSC) Autodoc
Replies: 45
Views: 3146

Re: HG 2e Medical Bay and Central Supply Catalog (CSC) Autodoc

Vehicle Handbook says you multiply a dton by 4 to get the number of spaces. (page 44, Section 4: Spacecraft Weapons) while page 8, Step 6, Cargo space says 250 kg to every space dedicated to cargo. That would be 1000 kg per dton. That's very general as it does not take into account for density.
by Reynard
Mon Feb 17, 2020 1:52 pm
Forum: Traveller
Topic: What do your PCs look like?
Replies: 9
Views: 1249

Re: What do your PCs look like?

When I created a player character for an upcoming Pirates of Drinax, I used the image from the GDW Alien Module 1: Aslan cover. Shortly after I rendered a Heroforge mini that had the right image.

https://www.facebook.com/photo.php?fbid ... =3&theater
by Reynard
Fri Feb 14, 2020 3:29 pm
Forum: Traveller
Topic: High Guard - Errors?
Replies: 112
Views: 16048

Re: High Guard - Errors?

"Recommend changing the refer on page 39 from: "Each sensor station allows an additional sensor operator to perform actions (find typical numbers of sensor operators on page 41), costs MCr0.5 and consumes 1 ton." to "Each sensor station allows an additional sensor operator to perform actions (find t...
by Reynard
Fri Feb 14, 2020 3:13 am
Forum: Traveller
Topic: Which armor reference
Replies: 2
Views: 1302

Which armor reference

Was working on an armored vehicle design and comparison. I referenced the allocation of armor from the Vehicle Handbook then remembered what seemed another reference worded differently. Sure enough, it is in the core rulebook. Vehicle Handbooks: Armour can be reallocated between the front, rear, top...
by Reynard
Wed Feb 12, 2020 4:21 pm
Forum: Traveller
Topic: A couple of quick questions
Replies: 21
Views: 2345

Re: A couple of quick questions

"5) What is the point of a standard configuration hull? Close configuration is tougher and cheaper, and Spheres are much cheaper for the same toughness. Do they have some advantage I don't see?" Seems Mongoose wanted to grandfather this particular ship feature from earlier editions maybe as a nod. I...
by Reynard
Wed Feb 12, 2020 2:00 pm
Forum: Traveller
Topic: Memorable quotes from you traveller games
Replies: 14
Views: 1807

Re: Memorable quotes from you traveller games

You reminded me of a D20 Star Wars game my group ran. We had to protect Senator Palpatine during a speech. The antagonists arrived and all hell broke loose. The rule system for ammo reloads was simple, you have ammunition until you roll a critical failure. Fine except.... As we had the fire fight, t...
by Reynard
Wed Feb 12, 2020 12:14 am
Forum: Traveller
Topic: Memorable quotes from you traveller games
Replies: 14
Views: 1807

Re: Memorable quotes from you traveller games

The crew prepared to board a trader docked with their ship. They were about to perform a charade to capture the ship. The PCs were in position at the airlock, with the rest of the crew, in two rows to walk through as an honor guard arraignment along the docking tube. The nearby iris spun open from t...
by Reynard
Sun Feb 02, 2020 3:17 pm
Forum: Traveller
Topic: Homebrew setting
Replies: 26
Views: 2641

Re: Homebrew setting

Fuelless perpetual reaction system? That's good hard science.
by Reynard
Sun Feb 02, 2020 12:31 pm
Forum: Traveller
Topic: Homebrew setting
Replies: 26
Views: 2641

Re: Homebrew setting

Are you going to finally answer that long time question, are those aft features actually maneuver exhaust ports?
by Reynard
Fri Jan 31, 2020 11:11 pm
Forum: Traveller
Topic: Aslan names. Why are they so complicated?
Replies: 13
Views: 1552

Re: Aslan names. Why are they so complicated?

"Every referee should have players like you. The effort is appreciated."

Every game, especially campaign games, should have teamwork from both referees and players. Don't rely on the ref to come up with everything. Player input expands the universe.
by Reynard
Fri Jan 31, 2020 8:33 pm
Forum: Traveller
Topic: Aslan names. Why are they so complicated?
Replies: 13
Views: 1552

Re: Aslan names. Why are they so complicated?

I actually built a list of aslan words for a character I played. The character had Language(galanglic) 1 so a brilliant engineer but not the greatest communicator. Even carried an aslan-galanglic dictionary on her data pad when she would stumble. She tended to revert to mixing aslan words in a sente...