Search found 16 matches

by D-Foxx
Thu Aug 25, 2011 2:37 am
Forum: Traveller
Topic: Bibliography and Filmography for 2300AD
Replies: 25
Views: 2020

Re: Bibliography and Filmography for 2300AD

Starfist Series by Sherman and Cragg
Academy Series by Jack Mcdevitt
by D-Foxx
Sat Aug 20, 2011 1:25 am
Forum: Traveller
Topic: Stealth J-Drive cost
Replies: 19
Views: 1602

Page 43 of High Guard, 2nd column, first paragraph, last sentence:

"A stealth drive takes up no extra tonnage but costs ten times the amount of a standard jump drive."
by D-Foxx
Sat Aug 13, 2011 12:47 am
Forum: Traveller
Topic: Retained inertia & jump
Replies: 66
Views: 4800

I like seeing others' ideas, but I just think some times people go a little too far down the hard science rabbit hole. This is not about science, Traveller's jump drive is as non-scientific as is possible anyway. It is purely about consistency and plausibility. They are important for me, especially...
by D-Foxx
Sat Aug 13, 2011 12:24 am
Forum: Traveller
Topic: Retained inertia & jump
Replies: 66
Views: 4800

... This is a bit too much for my suspension of dis- belief. YTU your system/explanations. MTU my system/explanations. The glory of the game we play is that I doubt any body plays/explains it the same way. I like seeing others' ideas, but I just think some times people go a little too far down the ...
by D-Foxx
Sat Aug 13, 2011 12:07 am
Forum: Traveller
Topic: Retained inertia & jump
Replies: 66
Views: 4800

On entering jump - zero relative to the primary you are departing. On leaving jump - zero relative to the primary you are arriving at. This would require a change of velocity and vector in jump space, either as the ship's ability to accelerate, decelerate and maneuver in jump spa- ce or as a proper...
by D-Foxx
Fri Aug 12, 2011 11:53 pm
Forum: Traveller
Topic: Retained inertia & jump
Replies: 66
Views: 4800

But zero velocity relative to what frame of reference? That's been the 800 pound gorilla on the bridge for decades. And his buddy has been the huge vector/velocity difference inherent in traveling across light years to another star system. "Zero" velocity is still relative to the inertial frame of ...
by D-Foxx
Fri Aug 12, 2011 10:59 pm
Forum: Traveller
Topic: Retained inertia & jump
Replies: 66
Views: 4800

Here is a followup question then: CT assumtions for the travel table are start at zero velocity and end at zero velocity. (LBB 2, pg 4, 2nd para under interplanetary travel.) The table and associated formulas are provided to assist in determining travel times in system and to 100d safe jump. Is it t...
by D-Foxx
Sun Jul 31, 2011 12:41 am
Forum: Traveller
Topic: Looking for a Resource
Replies: 14
Views: 1315

The calculator produces an Intercept Course angle.
by D-Foxx
Sat Jul 30, 2011 11:17 pm
Forum: Traveller
Topic: Looking for a Resource
Replies: 14
Views: 1315

Not sure. That's why I'm asking for feedback. I'm trying to keep it as simple as possible and think of it in 2d only. I think the bearing angle is enough to keep it at least in the "close enough for a game" realm. Overall I still just want myself and my players to have fun, I just want to be close i...
by D-Foxx
Sat Jul 30, 2011 4:14 pm
Forum: Traveller
Topic: Looking for a Resource
Replies: 14
Views: 1315

I posted the original question on both CoTI and here so I feel I need to close both loops. So here I go. My trig is real rusty and I know my physics sucks, however, after much sweat and tears I think this works pretty good. It is still hammering a square peg into a round hole but I believe it is clo...
by D-Foxx
Fri Jul 22, 2011 12:31 am
Forum: Traveller
Topic: Traveller Player Locator
Replies: 340
Views: 193774

Canada - Medicine Hat, Alberta - Jacqual UK UK - England - Preston, Lancashire - Locarno24 UK - England - Preston, Lancashire - Barnest 2 UK - England - Egremont, Cumbria - BFalcon UK - England - Wigan, Lancashire - Middenface UK - England - Oxford, Oxfordshire - Old timer UK - England - York, Yorks...
by D-Foxx
Mon Jul 18, 2011 10:52 pm
Forum: Traveller
Topic: Anyone ever come up with a spreadsheet for ship design?
Replies: 24
Views: 4373

I believe it is the developer pack.


http://www.mongoosepublishing.com/pdf/travdevpack.zip
by D-Foxx
Mon Jul 18, 2011 8:46 pm
Forum: Traveller
Topic: Anyone ever come up with a spreadsheet for ship design?
Replies: 24
Views: 4373

So a database with nice forms and drop down menus that hold the values you would usually look up in the book would be a "no-no". Or a spredsheet that did the same would also be "bad"?
by D-Foxx
Mon Jul 18, 2011 8:29 pm
Forum: Traveller
Topic: Anyone ever come up with a spreadsheet for ship design?
Replies: 24
Views: 4373

I thought under the developers pack and license issue that it was not allowed to "devlope" electronic/automated products for shared use. Can some one clarify this for me?
by D-Foxx
Wed Jul 13, 2011 9:22 pm
Forum: Traveller
Topic: Looking for a Resource
Replies: 14
Views: 1315

Re: Looking for a Resource

Is anybody aware of or have a calculator that will determine the time to intercept with matched velocities? I.e. A derelict vessel drifting at xG constant velocity needs to be intercepted by a rescue craft. How long will it take a rescue craft to reach the derelict and match velocity if the startin...
by D-Foxx
Wed Jul 13, 2011 7:41 pm
Forum: Traveller
Topic: Looking for a Resource
Replies: 14
Views: 1315

Looking for a Resource

Is anybody aware of or have a calculator that will determine the time to intercept with matched velocities? I.e. A derelict vessel drifting at xG constant velocity needs to be intercepted by a rescue craft. How long will it take a rescue craft to reach the derelict and match velocity if the starting...