Search found 552 matches

by Jeraa
Tue Mar 24, 2020 10:57 pm
Forum: Traveller
Topic: How many sand canisters can a firmpoint hold?
Replies: 5
Views: 941

Re: How many sand canisters can a firmpoint hold?

MgT HG 2e p. 25/PDF 26 " Sandcaster: Though mounted in turrets and of use against boarders, the sandcaster is primarily a defensive weapon system used to protect ships from laser weapons. Each sandcaster holds 12 sand canisters and costs Cr25000 to refill." I'm wondering why canisters are limited t...
by Jeraa
Tue Mar 24, 2020 5:06 am
Forum: Traveller
Topic: How many sand canisters can a firmpoint hold?
Replies: 5
Views: 941

Re: How many sand canisters can a firmpoint hold?

If you go strictly by the rules, then its the same as a normal turret. As you noted, the rules don't give a reduced number like missiles do. It would be fair to say that if missile firmpoints hold 1/3rd as many missiles, then a sandcaster firmpoint should hold 1/3rd as many barrels (so 6, rounded do...
by Jeraa
Thu Mar 19, 2020 9:24 pm
Forum: Traveller
Topic: Implications of the Firmpoint to Turret conversion rule
Replies: 78
Views: 12185

Re: Implications of the Firmpoint to Turret conversion rule

I still have not found the source in CT that mentioned three missiles/sand canisters per launcher. Little Black Book 2 (Starships), page 32, under Reloading. Reloading: Each launcher (sand or missile) has an inherent capacity for three missiles or canisters. This means that a triple turret with thr...
by Jeraa
Thu Mar 19, 2020 1:27 am
Forum: Traveller
Topic: Implications of the Firmpoint to Turret conversion rule
Replies: 78
Views: 12185

Re: Implications of the Firmpoint to Turret conversion rule

Next, so is the consensus that converting two firmpoints into a barrette still eats five tons? Which makes sense, until you see that torpedo and missile barbettes on firmpoints have less capacity. It should take 5 tons, yes. But the rules don't seem to say whether or not the firmpoint single turret...
by Jeraa
Wed Mar 18, 2020 6:47 pm
Forum: Traveller
Topic: Travel times question
Replies: 15
Views: 2448

Re: Travel times question

The table in my copy is only mostly correct. The last few entries in the 4g column are copied from the 3g column. IF I remember right, 1e had the same problem. They just copied and pasted an incorrect table.
by Jeraa
Wed Mar 18, 2020 1:58 am
Forum: Traveller
Topic: Implications of the Firmpoint to Turret conversion rule
Replies: 78
Views: 12185

Re: Implications of the Firmpoint to Turret conversion rule

No, range bands are not only for firmpoints missiles, sandcasters, and torpedoes are the only weapons with a Range of Special. I never said that range bands were only for firmpoints? The changes firmpoints make for ranges are based on range bands. Missiles don't have range bands. Therefore, missile...
by Jeraa
Wed Mar 18, 2020 12:15 am
Forum: Traveller
Topic: Implications of the Firmpoint to Turret conversion rule
Replies: 78
Views: 12185

Re: Implications of the Firmpoint to Turret conversion rule

Hello Jerra, I seem to have broken the quote feature on another forum. In order to get small craft, starships, and non-starships/system ships the designers had to extrapolate from existing systems. Now I agree that the game mechanics are what restricts the small craft capabilities. In CT LBB 5 HG 1...
by Jeraa
Tue Mar 17, 2020 11:46 pm
Forum: Traveller
Topic: Implications of the Firmpoint to Turret conversion rule
Replies: 78
Views: 12185

Re: Implications of the Firmpoint to Turret conversion rule

I'm applying common sense based on the real world extrapolation of the military combat aircraft capabilities of carrying more that three weapons. That doesn't work with game mechanics. They aren't always the same. Besides, real world aircraft would fall under the vehicle creation rules (which don't...
by Jeraa
Tue Mar 17, 2020 9:42 pm
Forum: Traveller
Topic: Implications of the Firmpoint to Turret conversion rule
Replies: 78
Views: 12185

Re: Implications of the Firmpoint to Turret conversion rule

Common sense should apply. Do you really think it was the intention for a 99 ton craft to mount 9 missile launchers when a 100 ton craft can only mount 3? The rule are badly written in some places. A small craft fixed mount hold a single weapon, not 3.
by Jeraa
Fri Mar 06, 2020 7:16 pm
Forum: Traveller
Topic: Updated High Guard Ships
Replies: 79
Views: 19024

Re: Updated High Guard Ships

To be fair, it takes two advantages, so it costs 20% more, but I get your point. What gets me is that spinal weapons, even the particle accelerator, which is very long range in all smaller versions, are only long range and it's a little fuzzy whether you can add "normal" advantages to them. Nope, t...
by Jeraa
Tue Feb 18, 2020 3:26 pm
Forum: Traveller
Topic: High Guard - Errors?
Replies: 112
Views: 26973

Re: High Guard - Errors?

Is the damage on the Large Mass Driver bay wrong? - it's 2DD, the same as a medium one, despite being bigger and more expensive If you look, that should be the same for all the medium and large bays. But large bays have additional rules: Large bays add +1 per damage dice (this is done before multip...
by Jeraa
Tue Feb 18, 2020 6:56 am
Forum: Traveller
Topic: Any Updates on Belt Mining? I Have Many Questions
Replies: 16
Views: 5433

Re: Any Updates on Belt Mining? I Have Many Questions

Unless, you know, he is the referee. Which it sounds like he is.

If something is included in the books, it should work. You shouldn't have to ignore it and make something up. That just makes those pages a waste of space.
by Jeraa
Mon Feb 17, 2020 5:26 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 3090
Views: 434311

Re: Ship Design Philosophy

The Vehicle Handbook has an anti-missile system on page 49. It includes a minigun and gauss version, and also doesn't indicate that it only applies against ground-scale missiles. In theory, it applies against spacecraft scale missiles as well. At the very least, it shows that more than lasers can be...
by Jeraa
Fri Feb 14, 2020 5:21 am
Forum: Traveller
Topic: Which armor reference
Replies: 2
Views: 2617

Re: Which armor reference

Reynard wrote:
Fri Feb 14, 2020 3:13 am
Does the Vehicle Handbook supersede the Core Book?
It should. Both because it is the more recent book, and because it is specifically about vehicles while the core rulebook is more general.
by Jeraa
Thu Feb 06, 2020 1:41 am
Forum: Traveller
Topic: Fessor Cargo Multipurpose Ship
Replies: 62
Views: 15485

Re: Fessor Cargo Multipurpose Ship

Near the beginning of the core rulebook, you find this: Rounding: Unless otherwise stated, whenever you are asked to divide in Traveller, always round down. Note that is specifies that you do so when asked to, not always. You only round when told to, and even then it usually specifies rounding down ...
by Jeraa
Fri Feb 02, 2018 10:33 pm
Forum: Traveller
Topic: I'm having a problem with the asteroid belt mining rules
Replies: 27
Views: 3771

Re: I'm having a problem with the asteroid belt mining rules

E4MC wrote:
Fri Feb 02, 2018 9:47 pm
Oh, okay, thanks! That seems really light to me when you consider that a cubic meter of aggregate can weigh between 1 and 3 tons depending on the material.
Displacement tonnage is based on a volume of hydrogen, which tends to be a little bit lighter than rock.
by Jeraa
Fri Feb 02, 2018 9:26 pm
Forum: Traveller
Topic: I'm having a problem with the asteroid belt mining rules
Replies: 27
Views: 3771

Re: I'm having a problem with the asteroid belt mining rules

E4MC wrote: Thanks, Dick and Jeraa.

Jeraa, I understand everything except where did the 13.5 come from?
Number of cubic meters in a single displacement ton. At least in some versions of Traveller. Others use 14 cubic meters per displacement ton. Not sure which one MgT 2e uses.
by Jeraa
Fri Feb 02, 2018 8:01 pm
Forum: Traveller
Topic: I'm having a problem with the asteroid belt mining rules
Replies: 27
Views: 3771

Re: I'm having a problem with the asteroid belt mining rules

So I'm going through the asteroid belt mining rules in High Guard and I'm trying to calculate the yield of a claim using the table on page 77. I rolled for the Size/Extent (Tons) of the asteroid and the result was "Small Planetoid". Then I rolled for the Resource Yield and the result was "4D %". Th...
by Jeraa
Thu Feb 01, 2018 5:14 am
Forum: Traveller
Topic: Who provides medical services for the Navy?
Replies: 14
Views: 1957

Re: Who provides medical services for the Navy?

baithammer wrote:
Thu Feb 01, 2018 4:26 am
MGT 2ed has first aid covered by the medic skill which is listed on the marines Advanced Education table.
That is fine and all, but the question is where the navy, not the marines, get their healing from. Unless you are intending to say Naval ships carry Marine doctors as a matter of routine.
by Jeraa
Tue Jan 30, 2018 1:50 am
Forum: Traveller
Topic: Who provides medical services for the Navy?
Replies: 14
Views: 1957

Re: Who provides medical services for the Navy?

The navigation skill is plotting jumps and courses in n-space. It would be pretty advanced stuff for most people (I'm sure the instructors require you to utilize a TI-994A calculator to manually calculate your courses and jumps because you never know when your computer is going to go on the fritz)....