Search found 14 matches

by deejaay
Sun Nov 12, 2017 1:39 pm
Forum: Traveller
Topic: Trojan Reach World Profiles (UWP) Discrepancies
Replies: 4
Views: 156

Trojan Reach World Profiles (UWP) Discrepancies

I noticed discrepancies in the world profiles UWP listed in the Pirates of Drinax and Core books. I am looking for guidance on which one to use as the standard for running a Pirates of Drinax campaign. ( All references are from latest PDF downloads to avoid earlier publishing edits or versions----PD...
by deejaay
Wed Dec 30, 2015 1:32 pm
Forum: Traveller
Topic: Free Trader and Far Trader Can't Jump
Replies: 37
Views: 1430

Re: Free Trader and Far Trader Can't Jump

Thanks phavoc, appreciate the info.
by deejaay
Tue Dec 29, 2015 2:10 pm
Forum: Traveller
Topic: Free Trader and Far Trader Can't Jump
Replies: 37
Views: 1430

Re: Free Trader and Far Trader Can't Jump

So back to allanimal's first question, does the Far Trader have to sacrifice another system power to initiate a jump? Because it is currently deficient in power production to maintain both. OR does the Far Trader need to be edited from 75 power to 100? And could someone define what Jump Dimming is t...
by deejaay
Fri Dec 11, 2015 11:07 am
Forum: Traveller
Topic: Falling
Replies: 10
Views: 230

Falling

When reading about Falling in the Encounters and Dangers chapter, damage is modified by the gravity factor. The text refers to page 145 for gravity effects on Travellers. Page 145 is within the Spacecraft Operations and has no information about gravity effects on Travellers. Coincidentally the 'High...
by deejaay
Fri Dec 04, 2015 12:01 pm
Forum: Traveller
Topic: Being clearer : Check roles and the number 8
Replies: 10
Views: 395

Re: Being clearer : Check roles and the number 8

If the 'Quick Refference' page ever makes it in the finalized book, I would suggest that reference would be designed to simply copy and insert into your generic GM screens. I also do this for all my RPGs and currently have a Skills &Tasks reference for this version of Traveller for my game screen. I...
by deejaay
Thu Nov 26, 2015 12:38 pm
Forum: Traveller
Topic: DrivethruRPG PDF of Mongoose Traveller has editing mistake.
Replies: 19
Views: 1053

Re: DrivethruRPG PDF of Mongoose Traveller has editing mista

Well I tried to attach images and some board quota has been reached and would not me give you a good visual of the missing text on page 72.
by deejaay
Thu Nov 26, 2015 12:36 pm
Forum: Traveller
Topic: DrivethruRPG PDF of Mongoose Traveller has editing mistake.
Replies: 19
Views: 1053

DrivethruRPG PDF of Mongoose Traveller has editing mistake.

As of 11/26 I downloaded the hopefully latest version of Traveller. On page 72, the header of MINOR ACTIONS is missing and most of the Aiming information text. Only a portion of a sentence is left concerning aiming. The current version posted out on DrivethruRPG is titled: Core_Rulebook_October_Revi...
by deejaay
Sat Nov 14, 2015 9:25 pm
Forum: Traveller
Topic: JRPG Anime!
Replies: 5
Views: 284

Re: JRPG Anime!

Agreed that the sword is comical. I do think the creature has merit. I hope it gets replaced. Just does not fit well with the overall theme of the rulebook.
by deejaay
Sat Nov 14, 2015 1:33 pm
Forum: Traveller
Topic: Tracking Updates
Replies: 6
Views: 358

Re: Tracking Updates

I noticed that the newest version of this beta test rulebook labeled "Core_Rulebook_October_Revision.pdf" is missing Aiming rules on page 72. Whereas the previous beta version labelled "NEWTRAV_UPDATE_27OCT.pdf" had the correct information....but no longer available for download. I wish that Mongoos...
by deejaay
Sat Jan 29, 2011 12:19 am
Forum: Traveller
Topic: Grav Floater question on page 103 in PDF rules.
Replies: 60
Views: 3396

Grav Floater question on page 103 in PDF rules.

I'm currently running the Type-S module where the characters scale a volcano to retrieve what will be their first ship. The gist of the story is the adventure of the them climbing and battling cliffs and altitude sickness. On of the players said that he will use his 'Grav Floater' (page 103 in pdf r...
by deejaay
Wed Jan 12, 2011 7:25 pm
Forum: Traveller
Topic: Fistfight damage
Replies: 53
Views: 3449

Awesome! My eye was looking for 'Hands' like in the CT books, missed it in the MGT book. Looks like that Pirate WAS pretty strong.
by deejaay
Wed Jan 12, 2011 7:14 pm
Forum: Traveller
Topic: Fistfight damage
Replies: 53
Views: 3449

Fistfight damage

Last night I ran a game where a Pirate punched a hostage to get them to shut up. I instinctly remembered Classic Traveller's 'Hands' range matrix that delivered 1d6 at close range. I rolled a 5. The players moaned and was astonished at the apparent power this Pirate had. I moved on and the event was...
by deejaay
Tue Jan 04, 2011 6:41 pm
Forum: Traveller
Topic: Combat Initiative
Replies: 7
Views: 799

See? I knew I was making it too hard to manage. Excellent and very simple...and clearly written/explained too! Thanks for your input.
by deejaay
Mon Jan 03, 2011 7:26 pm
Forum: Traveller
Topic: Combat Initiative
Replies: 7
Views: 799

Combat Initiative

Hi, having questions and issues about tracking combat initiative. The key word here is TRACKING. I'm Rather new to Traveller and am working with the rules for combat as stated in the book. I want or need insight on the mechanics or 'Tricks' people use to track and maintain initiative order during co...