Search found 19 matches

by pdunwin
Fri Jun 15, 2012 7:24 pm
Forum: Traveller
Topic: Share-a-Game: Mongoose Traveller at BoardGameGeek
Replies: 7
Views: 1696

Re: Share-a-Game: Mongoose Traveller at BoardGameGeek

You mentioned characters dying in Traveller during chargen. The massively printed Second Edition of Book 1 included an optional rule on page 10 allowing a character to leave the service with a healed injury instead of dying. That optional rule was published over 30 years ago. I've only got MgT book...
by pdunwin
Fri Jun 15, 2012 4:51 pm
Forum: Traveller
Topic: Share-a-Game: Mongoose Traveller at BoardGameGeek
Replies: 7
Views: 1696

Re: Share-a-Game: Mongoose Traveller at BoardGameGeek

You mentioned characters dying in Traveller during chargen. The massively printed Second Edition of Book 1 included an optional rule on page 10 allowing a character to leave the service with a healed injury instead of dying. That optional rule was published over 30 years ago. Ah, interesting. And n...
by pdunwin
Thu Jun 14, 2012 3:55 pm
Forum: Traveller
Topic: Share-a-Game: Mongoose Traveller at BoardGameGeek
Replies: 7
Views: 1696

Share-a-Game: Mongoose Traveller at BoardGameGeek

BoardGameGeek has a Share-a-Game initiative, which encourages people to create topics and threads discussing games that might be less well-known to the community. I volunteered to share what (little) I know about MgT, and I was recently asked to do so. If you're interested, please check out the thre...
by pdunwin
Sun May 27, 2012 11:06 am
Forum: Traveller
Topic: Wingsuit
Replies: 1
Views: 713

Re: Wingsuit

Pretty cool. I still hope someone will develop a suit that actually allows for an uncushioned landing.
by pdunwin
Thu May 10, 2012 8:50 pm
Forum: Traveller
Topic: Overstock Sale!
Replies: 14
Views: 2115

Re: Overstock Sale!

AndrewW wrote:
pdunwin wrote:Do the map packs come with UWP or any other information for the worlds?
Just the poster map.
So, one generates one's own UWPs and descriptions based on the map?
by pdunwin
Thu May 10, 2012 8:06 pm
Forum: Traveller
Topic: Overstock Sale!
Replies: 14
Views: 2115

Re: Overstock Sale!

Do the map packs come with UWP or any other information for the worlds?
by pdunwin
Tue May 01, 2012 7:11 pm
Forum: Traveller
Topic: Traveller World Creation
Replies: 17
Views: 7524

Re: Traveller World Creation

Asteroid Belts with commercially viable governments are going to be big ore suppliers to Industrial worlds. What do you mean by "commercially viable government"? I don't have the codes under my belt yet, and I'm not sure what each really means anyway. Seemingly useless rockballs near an Industrial ...
by pdunwin
Tue May 01, 2012 4:30 pm
Forum: Traveller
Topic: Traveller World Creation
Replies: 17
Views: 7524

Re: Traveller World Creation

I like it. My read of this cluster follows. Wow. See, that's what I'd like to be able to do on my own at some point. I wrote up a little bit about "Askel" being a former penal colony and the center of a rebellion. That left me with some difficulty in explaining the population, which I hadn't though...
by pdunwin
Tue May 01, 2012 3:55 pm
Forum: Traveller
Topic: Traveller Player Locator
Replies: 367
Views: 366901

Re: Traveller Player Locator

Australia Australia - NSW - Sydney - SamSpacer Australia - NSW - Sydney - krontekag Australia - SA - Adelaide - Imeanunoharm Australia - VIC - Melbourne - Melbourne Accords Canada Canada - Alberta - Medicine Hat - Jacqual Canada - Alberta - Red Deer - Finlos Canada - BC - Victoria - Hemdian Canada -...
by pdunwin
Mon Apr 30, 2012 9:17 pm
Forum: Traveller
Topic: Traveller World Creation
Replies: 17
Views: 7524

Re: Traveller World Creation

I'm not even sure who's manufacturing the ships, since there seems to be no industrial base. Am I taking "non-industrial" too literally? Could there be corporations with higher TLs, but that aren't large enough to change the average TL of a system? The trade codes, such as Non-Industrial (Ni) and I...
by pdunwin
Mon Apr 30, 2012 6:59 pm
Forum: Mongoose General Discussion
Topic: Stargate rpg (yes, again...)
Replies: 16
Views: 6954

Re: Stargate rpg (yes, again...)

I'm definitely hoping to try a Stargate-based Traveller game when I have some more experience with the system. One key issue I see with it, though, has to do with the acquisition of new technology. In Stargate SG-1, the characters become familiar quickly with alien weapons and ships, for instance, b...
by pdunwin
Mon Apr 30, 2012 6:47 pm
Forum: Traveller
Topic: Traveller World Creation
Replies: 17
Views: 7524

Re: Traveller World Creation

Paul for more detailed (perhaps no so more realistic) system generation try GURPS First In or MegaTraveller: World Builder's Handbook. I'll look into more books after I have some successful sessions under my belt. We start this Tuesday. Traveller has been known to have issues with the random system...
by pdunwin
Mon Apr 30, 2012 5:53 pm
Forum: Traveller
Topic: Traveller World Creation
Replies: 17
Views: 7524

Re: Traveller World Creation

Agreed, the only way to make a subsector of worlds make sense internally is to modify the random UWPs. Personally, I always start with generating random physical characteristics (Size, Atmo, Hydro, Temp and GG presence). THEN, I decide the colonization pattern and roll populations based on habitabi...
by pdunwin
Mon Apr 30, 2012 1:33 pm
Forum: Mongoose General Discussion
Topic: Traveller World Creation
Replies: 3
Views: 5303

Re: Traveller World Creation

I've also posted this here: viewtopic.php?f=89&t=51184
by pdunwin
Mon Apr 30, 2012 1:17 pm
Forum: Traveller
Topic: Traveller World Creation
Replies: 17
Views: 7524

Traveller World Creation

Apologies for the cross-post, but this sub-forum seems more active than "The Rulesmasters." I'm hoping to start a game of Mongoose Traveller soon. I have been crafting a small subsystem, consisting of 7 worlds in a rough semicircle. The intent was that they're an offshoot from the Imperium, founded ...
by pdunwin
Sat Apr 28, 2012 10:58 pm
Forum: Mongoose General Discussion
Topic: Traveller: Learning Skills/Character development
Replies: 9
Views: 6647

Re: Traveller: Learning Skills/Character development

It's not a hole in the system. For one thing, it's not a problem because there is a variety of ways to provide a character with a skill the referee, player or group deem necessary. Random tables are fun, but they're not perfect. For another thing it's not a problem in this case because the only down...
by pdunwin
Sat Apr 28, 2012 9:07 pm
Forum: Mongoose General Discussion
Topic: Traveller World Creation
Replies: 3
Views: 5303

Traveller World Creation

I'm hoping to start a game of Mongoose Traveller soon. I have been crafting a small subsystem, consisting of 7 worlds in a rough semicircle. The intent was that they're an offshoot from the Imperium, founded some hundreds of years ago, and are now a stable sector of their own. I shouldn't expect the...
by pdunwin
Mon Jul 18, 2011 8:26 pm
Forum: Traveller
Topic: ERRATA - It Begins!
Replies: 239
Views: 50937

I'm quoting from page 5 of my first-printing copy, which seems to be the same one pdunwin was quoting from. It's also the version of the checklist that appears in the "travpreview1.pdf" on the Mongoose site. Yes, that's what I was quoting. Now, I think this is interesting: I was looking at the "poc...
by pdunwin
Sun Nov 21, 2010 8:55 pm
Forum: Traveller
Topic: ERRATA - It Begins!
Replies: 239
Views: 50937

Sorry for resurrecting an older thread, but this was the only errata thread I could find for the Core Rulebook. I don't have my Core Rulebook with me at the moment, but a couple of things have bothered me: In the character generation checklist, the step for increasing one's age is only arrived at by...