Search found 293 matches

by JRoss
Wed Feb 15, 2017 11:24 pm
Forum: Traveller
Topic: Loren Wiseman RIP :(
Replies: 6
Views: 490

Re: Loren Wiseman RIP :(

Terrible.
by JRoss
Thu Feb 09, 2017 6:34 pm
Forum: Traveller
Topic: Cepheus City Generator
Replies: 15
Views: 722

Re: Cepheus City Generator

Just downloaded it for a look, and the use of "2d6-7" or similar in places struck me as interesting. Do you avoid other dice sizes because they're Traveller/Cepheus are d6-based, do you actually make deliberate use of the 2d6 probability curve, or both? Both, actually. I really, really like the 2d6...
by JRoss
Wed Jan 25, 2017 7:04 pm
Forum: Traveller
Topic: Cepheus City Generator
Replies: 15
Views: 722

Re: Cepheus City Generator

@ Tom, true, the idea is that this I'm going to release a medieval setting. @EldritchFive, It would be awesome for a Stargate game. I'd never thought of that before. Uh, you can ask questions here if you want, or send a message. I get email notifications of messages, so you might get faster replies ...
by JRoss
Wed Jan 18, 2017 4:20 pm
Forum: Traveller
Topic: Cepheus City Generator
Replies: 15
Views: 722

Re: Cepheus City Generator

Yes, it creates cities much the same way that you generate planets. There are new trade codes so you can run a caravan between cities. It also helps to define the local terrain
by JRoss
Tue Jan 17, 2017 9:01 pm
Forum: Traveller
Topic: Cepheus City Generator
Replies: 15
Views: 722

Re: Cepheus City Generator

Thanks, Andrew.
by JRoss
Tue Jan 17, 2017 6:24 pm
Forum: Traveller
Topic: Cepheus City Generator
Replies: 15
Views: 722

Re: Cepheus City Generator

I'm currently working on a "subsector" with several cities. It's going to be a sandbox thing, with the option for solo play. Deeper than a Choose Your Own Adventure book, but probably not as freeform as Star Trader.
by JRoss
Tue Jan 17, 2017 1:55 am
Forum: Traveller
Topic: Cepheus City Generator
Replies: 15
Views: 722

Re: Cepheus City Generator

Yeah, true. I wrote it with medieval things in mind because it's easier to do that and convert it back to regular Cepheus than it is the other way. All you have to do is change the names and prices on the Trade Goods tables back to the original names and prices in the Cepheus core book, but keep the...
by JRoss
Mon Jan 16, 2017 7:03 am
Forum: Traveller
Topic: Cepheus City Generator
Replies: 15
Views: 722

Cepheus City Generator

Here's [url-http://www.drivethrurpg.com/product/202 ... ettlements]my latest book[/url], for Cepheus. It takes the planet rules and alters them for making planetside cities. Free, but tips are always welcome.
by JRoss
Tue Dec 27, 2016 4:48 pm
Forum: Traveller
Topic: Running Drinax, any suggestions?
Replies: 8
Views: 368

Re: Running Drinax, any suggestions?

Both very good ideas. What is a "gardener of worlds"? Is it someone who sticks around and does every side quest? I've got the Theev book, is the Torpol Cluster worth it? Since the first adventure sends them there I'd be interested in having more detail at hand. Also, I showed them a map of the Trave...
by JRoss
Tue Dec 27, 2016 4:48 pm
Forum: Traveller
Topic: Running Drinax, any suggestions?
Replies: 8
Views: 368

Re: Running Drinax, any suggestions?

Both very good ideas. What is a "gardener of worlds"? Is it someone who sticks around and does every side quest? I've got the Theev book, is the Torpol Cluster worth it? Since the first adventure sends them there I'd be interested in having more detail at hand. Also, I showed them a map of the Trave...
by JRoss
Mon Dec 26, 2016 1:29 am
Forum: Traveller
Topic: Drinax supplements
Replies: 0
Views: 250

Drinax supplements

Is there any plan to include the various Drinax supplements in the Drinax book? I only ask because the Aslan High Guard supplement is going into that book. Also, I really hope to see more of them. Are they going to be released in the order of the adventures (how Torpol Cluster and Theev are the firs...
by JRoss
Sat Dec 24, 2016 9:39 pm
Forum: Traveller
Topic: Running Drinax, any suggestions?
Replies: 8
Views: 368

Re: Running Drinax, any suggestions?

Thanks for the advice. I was thinking that since there's very little action in Clarke and Torpol that we could maybedo those in a session. The Torpol side quest is something that they just pick up and take home with them to talk to Prince Herrick.
by JRoss
Sat Dec 24, 2016 5:59 pm
Forum: Traveller
Topic: Running Drinax, any suggestions?
Replies: 8
Views: 368

Running Drinax, any suggestions?

Hi, I just started running Drinax for my wife and our friend. We had an initial session with character creation (though since then I rolled up an extra for each of them), and they heard a rumor about Marduk holding a derelict superfreighter. We're going to run Adventure 1 today. I'm thinking that we...
by JRoss
Fri Dec 23, 2016 7:48 pm
Forum: Traveller
Topic: Eight Years Of Mongoose Traveller
Replies: 4
Views: 320

Re: Eight Years Of Mongoose Traveller

I'd rather see Droyne, Hiver and K'Kree come out before 2E Aslan, Vargr, etc. simply because we already have those in 4E, and it's not too difficult to convert. Those three books are the better part of a decade in coming.
by JRoss
Tue Nov 08, 2016 7:54 pm
Forum: Traveller
Topic: The Traveller Release Schedule
Replies: 51
Views: 3990

Re: The Traveller Release Schedule

Oh, yeah, more Drinaxi derelicts!
by JRoss
Sun Oct 23, 2016 8:07 pm
Forum: Traveller
Topic: The Traveller Release Schedule
Replies: 51
Views: 3990

Re: The Traveller Release Schedule

Can I just say that I'd love to see a mini book all about the Harrier from Drinax? Like super-detailed pictures of each room, options for modification, exterior action shots and some random secrets and mission generators.
by JRoss
Thu Oct 06, 2016 9:48 pm
Forum: Traveller
Topic: The Traveller Release Schedule
Replies: 51
Views: 3990

Re: The Traveller Release Schedule

And Drinax print is going to be for 2E?
by JRoss
Mon Sep 12, 2016 5:21 am
Forum: Traveller
Topic: Free 1E Ref Screen
Replies: 0
Views: 5430

Free 1E Ref Screen

So since the next stretch goal in my Kickstarter campaign, Kaigaku, a samurai RPG, is a GM screen I'm giving out free PDFs of my previous GM screens. It includes Traveller 1E, White Star and White Lies. The GM screens come in this backer post. Sign up, get free stuff!
by JRoss
Mon Aug 01, 2016 9:35 pm
Forum: Traveller
Topic: [GK Games] And now for something a little different
Replies: 9
Views: 411

Re: [GK Games] And now for something a little different

Cool! I've been wanting to do something similar. My idea is for an actual coloring game, where the color of say, your equipment and armor, gives your character abilities, and the way you color scenes or do connect-the-dots causes the story to branch.
by JRoss
Tue Jul 26, 2016 6:58 pm
Forum: Traveller
Topic: Lots of Dice and a little Cepheus Engine, too
Replies: 200
Views: 6903

Re: Lots of Dice and a little Cepheus Engine, too

Prime-Evil, Flynn put in notes about what to do. I'm planning on expanding the rules with a solo play variant.