Search found 53 matches

by Melbourne Accords
Sat Nov 07, 2020 9:58 am
Forum: Traveller
Topic: Missiles & Defensive Fire (Vehicles)
Replies: 3
Views: 535

Missiles & Defensive Fire (Vehicles)

In our next Traveller session, a grav vehicle armed with an advanced plasma missile rack (Auto 3) will fire at a Newpoint APC. The Newpoint is equipped with a Gauss Cannon (Auto 3) & Fire Control +2. It appears in the Vehicle Handbook on p. 143. I seek clarification on the following two points: 1. H...
by Melbourne Accords
Sun Sep 20, 2020 9:18 am
Forum: Traveller
Topic: Question about Stunners
Replies: 26
Views: 5708

Re: Question about Stunners

Thank you very much for all of these fantastic ideas!
by Melbourne Accords
Sat Sep 12, 2020 9:33 am
Forum: Traveller
Topic: Question about Stunners
Replies: 26
Views: 5708

Question about Stunners

I'm currently preparing the next season of Traveller for our group and have two questions re. stunners ( Central Supply Catalogue , p. 16) 1. Do the standard rules for the determination of long and extreme range apply to these weapons? 2. Does anyone have any thoughts on the three types included in ...
by Melbourne Accords
Sat Sep 21, 2019 1:53 am
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 146
Views: 35750

Re: Ship Combat: The Particle Barbette

Thanks very much for your thoughts.
by Melbourne Accords
Fri Sep 20, 2019 12:10 am
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 146
Views: 35750

Re: Ship Combat: The Particle Barbette

Re. particle accelerators, can anyone offer a good in-universe rationale for why they are not used for point defence? I have no objection to the approach in the current excellent rules, but I’d like to offer a rationale to players in our next season of Traveller . Might Rate of Fire be a factor, for...
by Melbourne Accords
Fri Apr 12, 2019 12:22 am
Forum: Traveller
Topic: Damage to a Hull with Superior Stealth
Replies: 11
Views: 1782

Re: Damage to a Hull with Superior Stealth

Great! Thank you!
by Melbourne Accords
Wed Apr 10, 2019 8:38 am
Forum: Traveller
Topic: Damage to a Hull with Superior Stealth
Replies: 11
Views: 1782

Re: Damage to a Hull with Superior Stealth

Thanks very much everyone. Much appreciated!
by Melbourne Accords
Tue Apr 09, 2019 4:16 pm
Forum: Traveller
Topic: Damage to a Hull with Superior Stealth
Replies: 11
Views: 1782

Damage to a Hull with Superior Stealth

What is the best way to handle repairs to a hull with superior stealth ( High Guard p. 13)? The repair rules ( Core Rulebook p. 151) distinguish between hull damage and critical hits. My first thought was to increase the cost of hull repairs, but I'm not sure what would be fair in this case. All adv...
by Melbourne Accords
Fri Feb 16, 2018 11:56 pm
Forum: Traveller
Topic: Droyne Sport
Replies: 4
Views: 903

Re: Droyne Sport

Thank you all very much. I appreciate your thoughts. The interest is due to earlier adventures played with the previous version of Mongoose Traveller.
by Melbourne Accords
Thu Feb 15, 2018 12:42 pm
Forum: Traveller
Topic: Droyne Sport
Replies: 4
Views: 903

Droyne Sport

One of the player characters in our upcoming campaign will be a Droyne Sport. The Aslan and Vargr are dealt with in the Core Rulebook, but the Droyne are yet to appear. Could anyone suggest how to proceed with Characteristics and Traits? Thank you!
by Melbourne Accords
Wed Dec 09, 2015 6:20 am
Forum: Traveller
Topic: Burst Fire & Full Auto - Ammunition Usage
Replies: 4
Views: 582

Re: Burst Fire & Full Auto - Ammunition Usage

It was not my intention to offer an argument about 'burst costs' (although anyone is welcome to do so). Instead, I was noting that one part of the rules had been changed without any change to an associated section. If there has been a decision to make a second change (i.e. to the ratios involved), t...
by Melbourne Accords
Wed Dec 09, 2015 4:11 am
Forum: Traveller
Topic: Burst Fire & Full Auto - Ammunition Usage
Replies: 4
Views: 582

Burst Fire & Full Auto - Ammunition Usage

The current ammunition usage rules for burst and full auto are as follows (p. 75). Burst - This uses a number of rounds equal to the Auto score. Full auto uses a number of rounds equal to three times the Auto score. These rules have not changed since the revision of Auto scores (i.e. Auto scores hav...
by Melbourne Accords
Wed Sep 23, 2015 7:39 am
Forum: Traveller
Topic: Missile Thrust
Replies: 62
Views: 5173

Re: Missile Thrust

I'd take a similar view to Rikki Tikki Traveller and Phavoc. I'd advise that 10G missiles are included in the Core book. It's great that enhanced weapons will be available in High Guard, but we have found 10G to work very well in our games.
by Melbourne Accords
Tue Sep 22, 2015 11:57 pm
Forum: Traveller
Topic: So how does space combat "feel"?
Replies: 3
Views: 556

Re: So how does space combat "feel"?

I'm sorry that I'm late to the space combat discussion (I've been working through Combat, Skills and Tasks & Equipment). Thanks for your extremely helpful post, Nerhesi. I impressed with the direction in which space combat is heading. In terms of the points that you offer: a) Increasing the pace of ...
by Melbourne Accords
Mon Sep 21, 2015 8:54 am
Forum: Traveller
Topic: Suggestions and Notes for Chapter 3: Combat
Replies: 6
Views: 776

Re: Suggestions and Notes for Chapter 3: Combat

Additional Thought - The description of surprise is very clear in Space Combat: 'If one ship does manage to surprise another, its opponent will not be able to take any actions in the first round of combat' (p. 155). This is a commendable and crystal clear rule. Perhaps a similar statement could be i...
by Melbourne Accords
Sat Sep 19, 2015 1:36 am
Forum: Traveller
Topic: Aiming and auto fire
Replies: 17
Views: 1227

Re: Aiming and auto fire

Our groups don't combine the aim bonus with full autofire.
by Melbourne Accords
Thu Sep 17, 2015 2:23 pm
Forum: Traveller
Topic: Hatsten in Combat
Replies: 10
Views: 1100

Re: Hatsten in Combat

I support the removal of 'Hasten' from the rules. The combat system operates very well without it.
by Melbourne Accords
Thu Sep 17, 2015 8:18 am
Forum: Traveller
Topic: Difficulty, Boon/Bane, and DMs
Replies: 175
Views: 17304

Re: Difficulty, Boon/Bane, and DMs

I agree, Vladthemad. My feedback is to preserve the original core mechanic, rather than to adopt the approach in the Beta. The succinct nature of Success = 8+ has been very helpful in presenting the game to a new players.

If it ain't broke don't fix it!
by Melbourne Accords
Thu Sep 17, 2015 8:08 am
Forum: Traveller
Topic: Autofire
Replies: 17
Views: 1934

Re: Autofire

There is certainly a lot of value in presenting burst fire as increased damage against a single target. It keeps play moving/works well. I've just posted on Auto rating in this thread:

viewtopic.php?f=133&t=114042
by Melbourne Accords
Thu Sep 17, 2015 7:59 am
Forum: Traveller
Topic: My thoughts on the combat chapter
Replies: 15
Views: 2713

Re: My thoughts on the combat chapter

Our groups have used the autofire systems in most versions of Traveller. It is important to keep combat moving. Our approach in recent adventures has been to halve the Auto ratings listed in MGT. This value is used as a DM to damage for burst fire (please note that we use a variant of Striker for da...