Search found 4 matches

by evilsam
Thu Jun 21, 2018 4:09 pm
Forum: Victory at Sea Open Playtest
Topic: Evilsam's first playtest game
Replies: 0
Views: 819

Evilsam's first playtest game

Hi guys, Me and my local nemesis got together and played our first playtest game this week. It was nice getting the ships back on the table. Below are some questions and feedback from the game. We’re looking forward to anyone’s thoughts on these. The Game- We played a 400 pt Victory at Sea game, goo...
by evilsam
Fri Apr 20, 2018 4:26 pm
Forum: Victory at Sea
Topic: Victory at Sea Playtesting - Basic Rules
Replies: 19
Views: 3708

Re: Victory at Sea Playtesting - Basic Rules

Hi Matt, thanks for posting this! I have a question on turning. After reading the Movement Phase doc, it doesn't mention much about turning except the limit of 45 degrees. I seem to remember from version one there was some kind of template that was used for turning and that turning was based on the ...
by evilsam
Thu Dec 01, 2011 1:58 am
Forum: Victory at Sea
Topic: Beam, Radar, Night Fighting and Torpedo questions
Replies: 4
Views: 1404

Beam, Radar, Night Fighting and Torpedo questions

Hi guys, A buddy and I played our second game last week. Tons of fun and I think he's ready to buy the game. We played the Cruiser Action off Guadalcanal scenario and a few more questions came up. Beam Bonus: How do folks determine if they get the beam bonus? I couldn't find any guidance in the rule...
by evilsam
Tue Nov 01, 2011 4:21 pm
Forum: Victory at Sea
Topic: Collisions
Replies: 4
Views: 1226

Collisions

Hi guys, I'm starting to get back into V@S and will be showing a buddy how to play soon. He's looking for something else to do with his W@S ships and this game is perfect. One thing that came up the last time I played was collisions. Although none of the ships collided there were a few "close calls"...