Search found 142 matches

by Redcrow
Mon Feb 25, 2013 8:56 am
Forum: Legend
Topic: legend combat?
Replies: 24
Views: 2891

Re: legend combat?

Kind of a little like the D&D 3.x feat, "Weapon Finesse" but Legendised, which allowed certain weapons, that benefit from high DEX score, Rapiers are a good example, to use their wielders DEX bonus rather than STR bonus for attacks and damage. Very beneficial for 'thief' type characters who on aver...
by Redcrow
Fri Oct 05, 2012 9:45 am
Forum: Legend
Topic: Intriguing, Swashbuckling and Seducing: The Courtly Campaign
Replies: 18
Views: 3037

Re: Intriguing, Swashbuckling and Seducing: The Courtly Camp

The best games of intrigue I've run were those in which the PCs had their own motivations. Instead of just dealing with the machinations of others they were neck deep in it for themselves.
by Redcrow
Mon Sep 10, 2012 11:24 am
Forum: Legend
Topic: Avoiding Turning An NPC Into A Mary Sue
Replies: 13
Views: 2192

Re: Avoiding Turning An NPC Into A Mary Sue

Maybe do it like the scene from Star Wars IV: A New Hope where Obi-Wan is fighting Vader while the others are trying to escape the Stormtroopers? Obi-Wan lets himself be killed so the others can escape and won't risk their lives trying to help him.
by Redcrow
Wed Aug 22, 2012 5:14 am
Forum: Legend
Topic: Free Skill Points, Magic, and You!!
Replies: 12
Views: 2022

Re: Free Skill Points, Magic, and You!!

I agree with DamonJynx and that is how I've always handled it in my game.
by Redcrow
Sat Aug 04, 2012 6:58 am
Forum: Legend
Topic: Anyone seen The Company from d101?
Replies: 14
Views: 1844

Re: Anyone seen The Company from d101?

... Well, I've mostly been wondering about how to implement augmentations in the game. Using POW points to activate/fuel special abilities like an optical cloak or thermal vision. Some augmentations could be Advanced Skills...like social enhancers and smart hacking implants. Rubble and Ruin is a Po...
by Redcrow
Sat Apr 28, 2012 6:45 pm
Forum: Legend
Topic: Fear and Madness
Replies: 42
Views: 3946

Re: Fear and Madness

One of funniest madness I have ever got was in mage:ascension back looong time ago. Character started to speak out his thinking aloud. When my mage suffered mental damage I practically begged the GM to let me get that one. Cracked me up from the moment I read the entry :D TBH, I've had many charact...
by Redcrow
Sat Apr 28, 2012 6:25 pm
Forum: Legend
Topic: Fear and Madness
Replies: 42
Views: 3946

Re: Fear and Madness

Yes, it's still a mandated change based on an unlucky series of die rolls, but it's a collaborative change. Whenever I have GMed WFRP or any other game with insanity rules and one of the characters develops an insanity I always collaborate with the player to find something that not only fits the si...
by Redcrow
Fri Apr 27, 2012 12:00 am
Forum: Legend
Topic: Legend/Runequest II Framework for Maptool
Replies: 9
Views: 3438

Re: Legend/Runequest II Framework for Maptool

Wow, that is really impressive. Excellent job!
by Redcrow
Tue Mar 27, 2012 3:02 am
Forum: Legend
Topic: Kind of Missing the Point?
Replies: 54
Views: 4682

Re: Kind of Missing the Point?

I like building investigative scenes with the Trail of Cthulhu/Gumshoe method. When looking for clues the important ones are always found, no roll required. The fun part is interpreting the clues not finding them. Thats how I prefer to handle it. I just use dice rolls for additional non-essential c...
by Redcrow
Fri Mar 23, 2012 9:40 am
Forum: Legend
Topic: Two opponents - front and back - how do you handle
Replies: 7
Views: 950

Re: Two opponents - front and back - how do you handle

I would say it depends on how cinematic you want things to be. You could impose a -60% (blindness) penalty to defend against the attacker they are aware of but can't actually see and perhaps an additional -10% (confined space) penalty. That would make defending against an attacker directly behind re...
by Redcrow
Fri Mar 16, 2012 2:42 pm
Forum: Legend
Topic: Hit Location Tables in Arcania of Legend: Blood Magic
Replies: 6
Views: 1010

Re: Hit Location Tables in Arcania of Legend: Blood Magic

While I don't have an answer for your question, I would like to chime in and say how much I really dislike Hit Points by location. I like Hit Locations, just not Hit Points by location. IMO it adds a needless level of complexity/bookkeeping and other games (e.g. GURPS) have shown its fairly easy to ...
by Redcrow
Fri Mar 16, 2012 10:36 am
Forum: Legend
Topic: [Houserule Discussion]Making 1h Styles Better?
Replies: 30
Views: 3113

Re: [Houserule Discussion]Making 1h Styles Better?

Combat Styles in Legend are meant to reflect training in weapons specific to a culture or profession and are typically grouped accordingly. If you are bothered by this I would suggest that for your game you might wish to narrow or even eliminate Combat Styles and just require training by individual ...
by Redcrow
Thu Mar 01, 2012 8:17 pm
Forum: Legend
Topic: Legend online?
Replies: 15
Views: 2042

Re: Legend online?

I use Skype for the VOIP part and. dice log for the dice roller, both of which are free. I'd like to try map tool but as I've been running gumshoe games haven't found a need just yet - does anyone have any comments about it? I've used Maptools for online gaming and its good but our group had to jum...
by Redcrow
Mon Feb 27, 2012 7:31 pm
Forum: Legend
Topic: Major and Minor Actions (house rule concept)
Replies: 39
Views: 3197

Re: Major and Minor Actions (house rule concept)

Also, by transforming legendary creatures from something statted up like an NPC and into an environment, you make it possible for relatively low skill characters to take down the monster by thinking, running, and problem solving - which is surely a better means of emulating most heroic stories than...
by Redcrow
Mon Feb 27, 2012 4:34 am
Forum: Legend
Topic: Major and Minor Actions (house rule concept)
Replies: 39
Views: 3197

Re: Major and Minor Actions (house rule concept)

While in NO WAY am I in favor of letting players joust with the gods, I do think they need to have at least some chance to take down a legendary creature with a physical biology like a kraken or cyclops or dragon. Hence, I would not favor treating these creatures like environmental hazards. I just ...
by Redcrow
Mon Feb 27, 2012 1:59 am
Forum: Legend
Topic: Major and Minor Actions (house rule concept)
Replies: 39
Views: 3197

Re: Major and Minor Actions (house rule concept)

I agree, but because it's so big, handling it as a monster might be silly. What if the kraken doesn't really have skill values and combat actions, because it's so terrifying to seaborne enemies, it could just be, well roll evade or it hits you for X damage, this round, and the next it's gonna do so...
by Redcrow
Sun Feb 26, 2012 4:15 am
Forum: Legend
Topic: Major and Minor Actions (house rule concept)
Replies: 39
Views: 3197

Re: Major and Minor Actions (house rule concept)

This would really make something like a kraken, with its high damage modifiers, something quite fearsomely deadly. OTOH, perhaps creatures like this should be something other than a target a group of players understand they can simply surround and systematically cut to into calamari. That was my th...
by Redcrow
Fri Feb 24, 2012 7:06 pm
Forum: Legend
Topic: Major and Minor Actions (house rule concept)
Replies: 39
Views: 3197

Re: Major and Minor Actions (house rule concept)

Maybe its just the evil GM in me, but I would make it an area attack at full Skill against every target in the area of effect because I want my giant-sized creatures to be a giant-sized threat for the characters. :twisted:
by Redcrow
Thu Feb 23, 2012 7:30 am
Forum: Legend
Topic: Major and Minor Actions (house rule concept)
Replies: 39
Views: 3197

Re: Major and Minor Actions (house rule concept)

WFRP 2e is also a game where CA's can be a valuable commodity during combat. Creatures in WFRP 2e have a variety of different 'Talents' that can help even things out a bit when they are fighting a whole party of adventurers. Heres an example... Unstoppable Blows A creature with this talent is so lar...
by Redcrow
Wed Feb 08, 2012 11:14 pm
Forum: Legend
Topic: Warhammer Conversion
Replies: 37
Views: 4289

Re: Warhammer Conversion

But, isn't it also warhammer fluff that elves, because they live so long lives, adhere to higher standards and thus spend long times perfecting their chosen skills? That most elves who choose a profession spend 50 or 100 years learning it before calling themselves educated in the field? Absolutely....