Search found 164 matches

by languagegeek
Sat Jan 05, 2013 9:05 am
Forum: Legend
Topic: What Kind of Books are You Interested In?
Replies: 71
Views: 7800

Re: What Kind of Books are You Interested In?

Honestly, I’d say put out books that you the writers are interested in. I don’t need another take on "the Celts" or the "Aztecs" by writers who aren’t deeply knowledgeable and passionate about those historical peoples. However, if you’re someone who knows the Táin Bó Cúalnge inside out, then by all ...
by languagegeek
Sat Dec 29, 2012 11:10 pm
Forum: Legend
Topic: What style do you prefer in Legend Supplements?
Replies: 14
Views: 1944

Re: What style do you prefer in Legend Supplements?

250 pages of Cults? Zoinks, I'm in! Alas, not all written yet. Lots of minor cults to stat up. Major ones done, though. Just need to convert those to Legend format rather than RQ3 format. Still, assuming the cults are not precisely tuned to a specific setting, this could be by far the most useful s...
by languagegeek
Sat Dec 29, 2012 12:02 am
Forum: Legend
Topic: What style do you prefer in Legend Supplements?
Replies: 14
Views: 1944

Re: What style do you prefer in Legend Supplements?

soltakss wrote:and a Cults Book, each around 250 pages.
250 pages of Cults? Zoinks, I'm in!
by languagegeek
Fri Dec 07, 2012 2:59 am
Forum: Mongoose General Discussion
Topic: Comment on the State of the Mongoose
Replies: 79
Views: 22654

Re: Comment on the State of the Mongoose

Do you give free PDFs with print-book purchases? I bought pretty much all the RQII books before I had a tablet and didn't find PDFs useful really. But now that I have a tablet, I use PDFs at the table when GMing, but a physical book to read when learning the rules and planning a game. Also, the prin...
by languagegeek
Fri Jul 06, 2012 3:05 am
Forum: Legend
Topic: So, who bought the RQ6 rules?
Replies: 23
Views: 4527

Re: So, who bought the RQ6 rules?

IMO Charging still doesn't really make much sense. It's still a full round action which seems stupid to me, well apart form maybe a mounted charge. Not sure why it shouldn't make sense or seem stupid. If you're going to gain the benefits of a charge, you need momentum. That requires physical effort...
by languagegeek
Tue Jun 26, 2012 6:58 pm
Forum: Legend
Topic: Extended Tests
Replies: 5
Views: 1202

Re: Extended Tests

I mentioned that it makes sense with craft that one can take a longer time. So that a someone forging a sword under stress is likely to come up with an inferior product. That's all good. With social tests, a character with 60% influence (not that bad a score), looks to improve their situation, and g...
by languagegeek
Mon Jun 25, 2012 2:12 pm
Forum: Legend
Topic: Extended Tests
Replies: 5
Views: 1202

Extended Tests

I'm looking at the extended test rules: A&E for craft (pg 27 for RQII) and AoT for social interaction (pg 34). The victorious condition of an extended test is reaching 100% after 4 rolls, where a success earns 25% and a critical earns 50%. I've been experimenting with such tests before incorporating...
by languagegeek
Tue Feb 21, 2012 6:24 pm
Forum: Legend
Topic: Arcania of Legend: Blood Magic - PDF Now Available
Replies: 26
Views: 3084

Re: Arcania of Legend: Blood Magic - PDF Now Available

Tempting have a game planned for this Sunday and this might be very useful though I'd rather wait and get it and the pdf thanks to bits and mortar mind you! How does Mongoose's Bits and Mortar work? I wait for it to show up on leisure games web site's list of new releases That seems to be a Leisure...
by languagegeek
Fri Feb 17, 2012 2:46 pm
Forum: Legend
Topic: Arcania of Legend: Blood Magic - PDF Now Available
Replies: 26
Views: 3084

Re: Arcania of Legend: Blood Magic - PDF Now Available

Hopeless wrote:Tempting have a game planned for this Sunday and this might be very useful though I'd rather wait and get it and the pdf thanks to bits and mortar mind you!
How does Mongoose's Bits and Mortar work?
by languagegeek
Fri Jan 27, 2012 6:04 am
Forum: Legend
Topic: Battle Magic
Replies: 15
Views: 1659

Re: Battle Magic

Asyme wrote:I'll dredge out an example pdf at some point of how I built magic specifically for a cult if that's of interest to anyone. Nowhere near it at the minute though!
Did you ever manage to dredge that pdf? I'm in the midst of flavouring the magic system and would like to see how you did it.
by languagegeek
Mon Jan 09, 2012 2:24 am
Forum: Legend
Topic: Curious about your homebrews.
Replies: 11
Views: 1484

Re: Curious about your homebrews.

Cults of Glorantha ($1 on drivethrurpg) has a pile of cults. Keep the mechanics (spells, skills, etc.) and write up a quick back-story - degloranthafy it.
by languagegeek
Mon Dec 19, 2011 7:11 pm
Forum: Legend
Topic: Different New "of Legend" Settings
Replies: 60
Views: 6224

Re: Different New "of Legend" Settings

but an official Conan adaptation would definitely attract new players to the system. While that certainly may be true, I wonder... For example, I got interested in Elric because Mongoose published MRQII Elric stuff; I had never read the books before. To get into the setting I needed context, so I h...
by languagegeek
Mon Dec 19, 2011 6:26 am
Forum: Legend
Topic: Different New "of Legend" Settings
Replies: 60
Views: 6224

Re: Different New "of Legend" Settings

I still feel Mongoose would be better off expanding Wraith Recon than adding another setting. I think Wraith Recon is pretty good in the end. It works as a relatively generic fantasy world (with a few non-standard species). I find the 'Special Ops' aspect of the PC-group: neatly gets rid of all the...
by languagegeek
Sat Dec 17, 2011 2:18 am
Forum: Legend
Topic: Legend for just $1!
Replies: 69
Views: 6900

Re: Legend for just $1!

alex_greene wrote:Legend costs just $0.80.
I want my 20¢ refund :P
by languagegeek
Mon Dec 12, 2011 3:11 pm
Forum: Legend
Topic: Different New "of Legend" Settings
Replies: 60
Views: 6224

Re: Different New "of Legend" Settings

I have had some thought about this, and I reckon that among the possible new Legend sourcebook titles there ought to be room for:- A couple of these suggestions have well-made BRP equivalents, so perhaps new settings ought to appear before duplication of existing product. - A book based on the Ston...
by languagegeek
Sat Dec 10, 2011 6:48 pm
Forum: Legend
Topic: Empires of Legend?
Replies: 1
Views: 643

Re: Empires of Legend?

Has anyone used the RQII Empires rules set in their world? I tried statting up a continent : provinces of the Empire and some nearby Barbarian territories. That was a fun exercise. However, when I tried to simulate a Barbarian invasion or the proto-Empire's expansion, I got bogged down and confused....
by languagegeek
Tue Oct 18, 2011 8:01 pm
Forum: Legend
Topic: Empires at War
Replies: 0
Views: 600

Empires at War

I'm going to try and use the Empires rules to work through the history of a campaign world, build up the political situation organically. At year 0, the setting has 16 dominions/countries. Three of these have plans for expansion. At this point, I've tried one invasion from an expansionist dominion i...
by languagegeek
Sun Sep 11, 2011 5:43 pm
Forum: Legend
Topic: Explain spirit magic to me
Replies: 2
Views: 446

Re: Explain spirit magic to me

Signs and Portents has two articles which will likely start to answer any questions you may have about Spirit Magic.

Shamanism for Fun and Prophets..Rules..S&P 89 (page 14)..........10
The World of Spirits ...............Rules........S&P 90 (Page 18 )..........17
by languagegeek
Thu Sep 08, 2011 8:16 pm
Forum: Legend
Topic: Hero Point Alternatives
Replies: 4
Views: 550

Re: Hero Point Alternatives

As I say open to any other suggestions. Some of our players use hero points for an automatic success at improvement rolls. This negates the frustration at blowing a improvement of a skill and only getting a 1% increase. And it makes sense from an in-game perspective if hero points are awarded for a...
by languagegeek
Tue Aug 30, 2011 2:27 pm
Forum: Legend
Topic: Elric questions
Replies: 20
Views: 2660

Re: Elric questions

msprange wrote:
Prime_Evil wrote:
Sounds good! Will Lankhmar get any love down the track?
Unlikely, I am afraid.
A good thing perhaps? I'd like to see new material and new ideas instead of updating old stuff.