Search found 252 matches

by Zager Krahl
Sun Dec 02, 2012 6:23 pm
Forum: Other Roleplaying Games
Topic: Evil Character classes - which ones next?
Replies: 2
Views: 1738

Re: Evil Character classes - which ones next?

Evil classes to counter the released supplements makes sense, good call. I'm thinking the Mystics set, with the Guild Assassin and the Renegade Noble added, might be a good counter to Stornlands I... The Masked Apostate should be easy to do, and lovely to implement in-game *evil grin*
by Zager Krahl
Sun Dec 02, 2012 11:23 am
Forum: Other Roleplaying Games
Topic: Evil Character classes - which ones next?
Replies: 2
Views: 1738

Evil Character classes - which ones next?

After the release of the Drakkarim Compendium, I find myself slightly adrift on which characters to finish next. See the lists below: Drakkarim Compendium: (done) - Rekenarim Scout of the Hammerlands (LW 10) - Drakkarim Assault Trooper (LW 10/12) - Zukanozod Lancer of Blackshroud (LW 10/15) - Kogade...
by Zager Krahl
Fri Nov 09, 2012 6:36 pm
Forum: Other Roleplaying Games
Topic: Drakkarim Compendium - character classes
Replies: 5
Views: 2456

Re: Drakkarim Compendium - character classes

Even if the players do not use them, they will make good NPC's - as per Ghuntar's suggestion. The Drakkarim classes also become useful when you are looking for 'nemesis' units to counter other 'Good' classes: Dark Disciple of Torgar => Vakeros Warrior-Mage, Brotherhood Mage Drakkarim Assault Trooper...
by Zager Krahl
Fri Nov 09, 2012 6:30 pm
Forum: Other Roleplaying Games
Topic: New character Class Ideas
Replies: 3
Views: 2285

Re: New character Class Ideas

Based on the Euran Pathfinder in s&P 34 and the heros in the books, here is a LWMPGB idea for the Eruan Pathfinder. combat skill roll a D10 add 10 Endurance roll a d10 add 20 1. Ambush Attack One of the first skills developed by the Pathfinders is to effectively ambush their enemies. While attackin...
by Zager Krahl
Thu Nov 08, 2012 8:30 am
Forum: Other Roleplaying Games
Topic: Drakkarim Compendium - character classes
Replies: 5
Views: 2456

Re: Drakkarim Compendium - character classes

Found some copy/paste errors alongh the way, guess that happens when you use STC construction... Will update to v.2 document soon.
by Zager Krahl
Tue Nov 06, 2012 10:20 am
Forum: Other Roleplaying Games
Topic: Drakkarim Compendium - character classes
Replies: 5
Views: 2456

Drakkarim Compendium - character classes

As promised, a collection of the seven Drakkarim classes I have done to date. Feel free to comment and give feedback. Classes included: - Dark Disciple of Torgar - Drakkarim Assault Trooper - Drakkarim Slaver of Ogia - Hammerlandese Rekenarim - Kogadez Medic of Zaldir - Kondulaga Archer of Nyvoz - Z...
by Zager Krahl
Fri Nov 02, 2012 11:07 am
Forum: Other Roleplaying Games
Topic: How do you handle Crafting?
Replies: 15
Views: 4120

Re: How do you handle Crafting?

...Assuming you can eventually play Evil characters in this system, I could see a big need for crafting mechanics since the agents of naar are always making use of some form of magical item to make them big and scary. They routinely give such items to non-magical minions as bribes or part of deals....
by Zager Krahl
Mon Oct 29, 2012 4:41 pm
Forum: Other Roleplaying Games
Topic: Bor Mercenary
Replies: 11
Views: 4148

Re: Bor Mercenary

Might of Bor: when using Bor or Drodarin Hafted Weapons the Dwarf deals Double Damage. Dual Weld: the Bor Mercenary carrying two weapons may make two attacks every round against his chosen enemy or enemies. I have to quote you on your own character class? :P Regardless of the 1H/2H distinction, it ...
by Zager Krahl
Sun Oct 28, 2012 10:23 am
Forum: Other Roleplaying Games
Topic: New character Class Ideas
Replies: 3
Views: 2285

Re: New character Class Ideas

What do you have in mind for the Eruan Pathfinder? I was looking at something similar a while ago, but the Border Ranger already covers most abilities you would expect a ranger to have (in my opinion).
by Zager Krahl
Sun Oct 28, 2012 10:22 am
Forum: Other Roleplaying Games
Topic: Bor Mercenary
Replies: 11
Views: 4148

Re: Bor Mercenary

Necro post!

So if you have both 'Might of Bor' and 'Dual Wield', you can make 2x attacks per round, each dealing 2x damage? That is pretty... over-powering, no?
by Zager Krahl
Wed Jan 11, 2012 8:38 am
Forum: Other Roleplaying Games
Topic: Weapon ENDURANCE Idea
Replies: 5
Views: 1343

Re: Weapon ENDURANCE Idea

Couple the END of each weapon with a Hardness - HRD - factor: - each weapon starts with a current and max END score - each weapon has a HRD rating - if player wielding weapon takes damage in single round from single attack exceeding HRD rating of weapon, weapon loses END equal to difference between ...
by Zager Krahl
Tue Jan 10, 2012 11:36 am
Forum: Other Roleplaying Games
Topic: New Class - the Noodnic Scavenger
Replies: 11
Views: 2388

Re: New Class - the Noodnic Scavenger

Like the second version better. Just a note: - "To find a Noodnic Scavenger`s Endurance, pick a number from the random number table and add 10. However, Noodnics have a great resilience towards diseases, and may add 10 to resist all such rolls." - Survival Instinct Noodnics are adept at scavenging f...
by Zager Krahl
Tue Jan 10, 2012 7:23 am
Forum: Other Roleplaying Games
Topic: Weapon ENDURANCE Idea
Replies: 5
Views: 1343

Re: Weapon ENDURANCE Idea

Bigger weapons should not automatically be more difficult to break. Surely a broadsword is more likely to snap under stress than a dagger, or a mace?
by Zager Krahl
Tue Jan 10, 2012 7:22 am
Forum: Other Roleplaying Games
Topic: New Class - the Noodnic Scavenger
Replies: 11
Views: 2388

Re: New Class - the Noodnic Scavenger

Agreed - but it should be more of an in-born ability than a Discipline that needs to be studied. If a Noodnic does not have 'Sneakin', he will be just as visible as a Sommlending Knight...
by Zager Krahl
Mon Jan 09, 2012 1:10 pm
Forum: Other Roleplaying Games
Topic: Weapon ENDURANCE Idea
Replies: 5
Views: 1343

Re: Weapon ENDURANCE Idea

So what is the balancing mechanism to make people still use smaller weapons?
by Zager Krahl
Mon Jan 09, 2012 12:23 pm
Forum: Other Roleplaying Games
Topic: New Class - the Noodnic Scavenger
Replies: 11
Views: 2388

Re: New Class - the Noodnic Scavenger

Since the average Noodnic is only two feet tall (sans tail), how does it affect this character?
by Zager Krahl
Mon Jan 09, 2012 12:18 pm
Forum: Other Roleplaying Games
Topic: Early Player Character concepts, anyone?
Replies: 13
Views: 6642

Re: Early Player Character concepts, anyone?

Spam much, untermensch?
by Zager Krahl
Mon Jan 09, 2012 12:15 pm
Forum: Other Roleplaying Games
Topic: Darklands Artwork?
Replies: 20
Views: 4960

Re: Darklands Artwork?

Why was the Giak naming convention changed for the geographical regions of the Darklands?
by Zager Krahl
Mon Jan 09, 2012 12:06 pm
Forum: Other Roleplaying Games
Topic: Character classes in Stornlands
Replies: 16
Views: 3141

Re: Character classes in Stornlands

The Astrologer Sage of Varetta from my RPoL game: (still a WIP) ------------------------------------------------------ http://i949.photobucket.com/albums/ad337/askhati2003/LW%20RPG%20images/CC_Astrologer_01.gif [Astrologer Sage of Varetta] - personal class, not yet submitted to S&P - Tier II: ? - Ti...
by Zager Krahl
Wed Oct 26, 2011 2:52 pm
Forum: Other Roleplaying Games
Topic: Character classes in Stornlands
Replies: 16
Views: 3141

Re: Character classes in Stornlands

I'd be interested to see how they compare to my own classes, the Stornlands Mercenary and the Guild Assassin of Rhem. A nationality-based Discipline set is quite neat... *ponders*