Search found 37 matches

by dazzah
Mon Mar 05, 2012 1:27 pm
Forum: Legend
Topic: Our house rule Addendums
Replies: 2
Views: 500

Our house rule Addendums

Though in case of interest to anyone, I would post my house rules I use with my group which work really well, although there is considerable more housekeeping for the GM to do during combat. (But I enjoy all that sadly, the more complex and realistic the better) It does seem to work relly well, esp ...
by dazzah
Thu Jun 23, 2011 8:34 am
Forum: Legend
Topic: New sorcery spells
Replies: 5
Views: 779

Cheers guys. Didn`t see Endurance so have gotten rid of refresh - Thanks all. Have change Stepefacation to Grimore/10 every 3 INT. Follows the general philosophy of sorcery spells much better - Thanks Deleriad. My sorcerers love shapechange, just sometimes can be too powerful for developing characte...
by dazzah
Wed Jun 22, 2011 12:24 pm
Forum: Legend
Topic: New sorcery spells
Replies: 5
Views: 779

New sorcery spells

Just thought I would get some feed back on new sorcery spells Im planning on bringing into my game. Most are actually adapted from RQ3 (Avalon Hill) books and are spells players used to have and miss. I am trying to ensure sorcery remains within laws but also balance spells that create an visible ef...
by dazzah
Thu May 20, 2010 3:49 pm
Forum: Legend
Topic: Questions about the Arms & Equipment Guide
Replies: 31
Views: 4680

Steve, I was wanting to get the necromacy book, but am aware it has a few erratas. just wondering what house rules u are doing with them. in particular the sorcery and spells now requiring manipulation to fuel intensity rather than grimore skill. Are the spells too powerful if they just get intensit...
by dazzah
Sun May 16, 2010 12:03 pm
Forum: Legend
Topic: Necromantic Arts and Sorcery
Replies: 28
Views: 8214

bump
by dazzah
Thu May 13, 2010 4:05 pm
Forum: Legend
Topic: Questions about the Arms & Equipment Guide
Replies: 31
Views: 4680

The sorcerer could spend his own magic points to enchant and then tap his own Stats. As MP gained by Tap are permanent up to your normal maximum this is a good way to get the MP back. If you tap your own POW, you are effectively simply sacrifising POW for the enchantment as in RQ3 etc. As a bonus yo...
by dazzah
Sun May 09, 2010 11:15 am
Forum: Legend
Topic: Questions about the Arms & Equipment Guide
Replies: 31
Views: 4680

Until the errata comes out (which doesn`t seem like mongoose is particularly interested in bothering. Its been 6 weeks since we were told it was being worked on!) Im applying the following using POW sacrifice when it states permanent MP in my games. It works out much better. Otherwise even the most ...
by dazzah
Wed May 05, 2010 7:13 pm
Forum: Legend
Topic: Necromantic Arts and Sorcery
Replies: 28
Views: 8214

Just wondering if there will be an errata sheet mainly for whether the sorcery magnitude, the spells being more powerful with points in magnitude rather than grimore skill. Also Deus Vult additional sorcery spells has a limit dexcription of Blast. It deal 1D4 per 10% Grimore and presemable has speci...
by dazzah
Mon May 03, 2010 12:51 pm
Forum: Legend
Topic: Sample Grimores
Replies: 28
Views: 5015

Sample Grimores

To save time could anyone give a couple of sample Grimores with spells. The character they are for is Malkioni, however the cults book talks about only the Abiding book. I want to split the common sorcery spells into grimores with names appropriate to the worship of the invisible god so they make se...
by dazzah
Mon May 03, 2010 10:25 am
Forum: Legend
Topic: Delay and simultaneous actions
Replies: 11
Views: 1234

Well I am asking about Delay as written in RQII. "Delay: The Adventurer may pause to assess the tactical situation. This changes his Strike Rank to the number when he finally does act." Given what it says about acting simultaneously then the logical conclusion is pretty obvious. I agree that applyi...
by dazzah
Mon May 03, 2010 8:50 am
Forum: Legend
Topic: Delay and simultaneous actions
Replies: 11
Views: 1234

I dont think the Delay CA was designed to be so specific. I play this rule (its a standard Delay rule from previous RQ editions) If a delaying character merely wishes to act after a specific character has acted, they wait until that character has finished their Combat Action. The delaying character’...
by dazzah
Sat May 01, 2010 8:36 am
Forum: Legend
Topic: Disengaging from combat - any rules?
Replies: 17
Views: 2400

and of course if a longsword user can be closed upon with a Warsword, he can disengage with the warsword to range XL so he can attack freely but the warsword is kept at a distance and cannot reach him to attack. I think its too complicted to house rule so just dont allow it as an option. I found my ...
by dazzah
Fri Apr 30, 2010 12:51 pm
Forum: Legend
Topic: Retrieving lost Weapon
Replies: 6
Views: 1001

I feel it will take 2 seperate CA, one to pick up and 1 to ready. The rulebook does state on the players SR he can perform 1 CA. then the next player in the SR has their CA. Otherwise a sorcerer could state on their 1st SR "im burning all my 3CA to cast the spell" on their first SR and have it take ...
by dazzah
Thu Apr 29, 2010 8:05 am
Forum: Legend
Topic: Disengaging from combat - any rules?
Replies: 17
Views: 2400

Can I clarify a problem that occured last night with our group. Lets say A and B are evenly matched with same DEX etc. A has 2 weapons so has 3CA and B 2CA. Both weapons have similar reach. "A" wishes to flee from combat In the round "A" attacked and "B" parried. "B" then attacked and "A" parried. "...
by dazzah
Tue Apr 27, 2010 7:29 am
Forum: Legend
Topic: Extra CA for Shield and Second Weapon
Replies: 18
Views: 2794

I play I imagine what is the most common house rule. The extra CA for Dual wielding weapons or weapon and shield - must be used for the off hand weapon, whether that be attack or parry. otherwise it is lost. It does provide a significant benefit. but 2H weapons are much more damage potent. PS I also...
by dazzah
Sun Apr 25, 2010 11:02 am
Forum: Legend
Topic: Sorcery Clarifications
Replies: 2
Views: 842

So it would be correct to say that the intent is something like this: "A character starting with one or more Sorcery (Grimoire) skills will start with up to four spells total learned from his or her Grimoire(s)." Thats how im playing it. Which is correct? Or do you need a trainer AND access to the ...
by dazzah
Sat Apr 24, 2010 9:51 am
Forum: Legend
Topic: 2H weapon after serious arm injury?
Replies: 3
Views: 705

2H weapon after serious arm injury?

After a session of playing I encountered another problem I had a tough one resolving. (Am I the only one with rule challenging players!) The player adept in 2H hammer but recieved a serious wound to 1 arm. The arm was disabled. He ask if he could wield it in 1H, at a penalty. Seemed reasonable, as g...
by dazzah
Sat Apr 24, 2010 12:49 am
Forum: Legend
Topic: Necromantic Arts and Sorcery
Replies: 28
Views: 8214

Just wondering if there is any news on if the Necromatic arts rules stating sorcery now using manipulation, magnitutde to increase spell effects rather than skill in grimore as in core rulebook?
by dazzah
Thu Apr 22, 2010 7:43 pm
Forum: Legend
Topic: Changing melee combat range
Replies: 3
Views: 779

Hi Bartleby. I had trouble understanding that too, but mongoose pete explained it perfectly. Im sure the thread is somewhere close by but in short what it means is IF 2 weapon length between weapons then the short weapon cannot attack unless it closes. It costs the closer 1 CA to move within strikin...
by dazzah
Thu Apr 22, 2010 7:32 pm
Forum: Legend
Topic: Free Attack + Riposte
Replies: 14
Views: 3129

Yup I guess there a few variants out there. Im gonna try play it true riposte style, so riposte has to be done with the parrying weapon, and the attackers weapon used that caused the riposte cannot parry the riposte blow, after all deflecting the weapon away is how the defender opened up the thrust ...