Search found 782 matches

by Solomani666
Wed Feb 21, 2018 9:45 pm
Forum: Traveller
Topic: The emperor
Replies: 5
Views: 446

Re: The emperor

There is an old Judges Guild adventure where the characters do just that in order to receive their knighthoods.
by Solomani666
Wed Aug 09, 2017 9:36 pm
Forum: Traveller
Topic: Tripwire, the Adventure ***contains spoilers***
Replies: 45
Views: 4385

Re: Prelude to Tripwire, the Adventure ***contains spoilers***

So, the name of the last session says it all. I'm taking the characters through the Tripwire adventure which will then lead directly into the Fifth Frontier War. I like your idea of using a miss-jump to get them to Farreach. In my Traveller campaign there are two PC's that served together and both ...
by Solomani666
Wed Aug 09, 2017 11:56 am
Forum: Traveller
Topic: The Expanse and TLs
Replies: 7
Views: 729

Re: The Expanse and TLs

Railgun Barbette: Though the rounds a railgun uses are low technology armor penetrators, the weapon itself uses electromagnetic forces to accelerate them to sizable fractions of the speed of light, delivering a high dose of kinetic energy to the target. Railgun turrets contain enough ammunition for ...
by Solomani666
Wed May 03, 2017 4:49 pm
Forum: Traveller
Topic: Additional Ship Countermeasures Reaction - Sensor Jam
Replies: 24
Views: 1503

Re: Additional Ship Countermeasures Reaction - Sensor Jam

A lot of the discussion is based on using HG for a table top style game. If you go back to the RPG side of this where a group of Travellers are flying the ship and your engagements are a small number of paramilitary craft, does expanding the ECM add more to the game or take it away? These rules mak...
by Solomani666
Wed May 03, 2017 2:30 am
Forum: Traveller
Topic: Additional Ship Countermeasures Reaction - Sensor Jam
Replies: 24
Views: 1503

Re: Additional Ship Countermeasures Reaction - Sensor Jam

It's a good addition to the rules. Makes sense as it's consistent with the opposite method. Are you replacing or supplementing the Electronic Warfare (Sensor Operator) action? Must the ship have some form of countermeasures installed? I see jamming as and additional action. Correction: Jamming sens...
by Solomani666
Tue May 02, 2017 1:21 am
Forum: Traveller
Topic: Additional Ship Countermeasures Reaction - Sensor Jam
Replies: 24
Views: 1503

Additional Ship Countermeasures Reaction - Sensor Jam

Basically a Sensor Jam is the opposite of a sensor lock.
If a Sensor Jam is successful the attacking ship receives a bane on all attacks.

Feel free to comment.
by Solomani666
Wed Apr 26, 2017 9:19 pm
Forum: Traveller
Topic: Starship Weapons With Auto Question
Replies: 2
Views: 317

Starship Weapons With Auto Question

Suppose I have 2 Plasma Pulse Cannons mounted on a turret
2D Damage, Auto 4

If firing a burst at a single target, would they cause
2D (base)+ 2 (D of second weapon) + 4 (auto)+ effect,
or does the auto stack in some way like the base d damage?
by Solomani666
Wed Apr 26, 2017 9:01 pm
Forum: Traveller
Topic: Adding armor and/or stealth to your starship
Replies: 13
Views: 1125

Re: Adding armor and/or stealth to your starship

Based on the rules described in MgT2 High Guard, do you think it's possible to add armor and/or stealth modifications to a starship? Or would those be additions built into the hull at the shipyard when the ship was constructed? My players have an Empress Marava far trader and have survived their fi...
by Solomani666
Wed Apr 26, 2017 8:59 pm
Forum: Traveller
Topic: Robot Characters
Replies: 52
Views: 3726

Re: Robot Characters

Last night we kicked off my Traveller campaign by creating characters. I let everyone create 2 characters and they go to pick their favortie. One of guys who will play starting next week couldn't make it because his son had a concert of some type. I found out from the others that he intends to play...
by Solomani666
Fri Apr 07, 2017 11:11 am
Forum: Traveller
Topic: Vehicle Hull Points Questions
Replies: 17
Views: 1720

Re: Vehicle Hull Points Questions

Adding an additional 1 to 10 personal to vehicle combat scale is beginning to look like a good idea
by Solomani666
Wed Apr 05, 2017 1:53 am
Forum: Traveller
Topic: Vehicle Hull Points Questions
Replies: 17
Views: 1720

Re: Vehicle Hull Points Questions

I think I am going to introduce a new rule:


Slug throwers do 1/2 damage against vehicles
AP, HEAP and Energy weapons do full damage

Melee weapons do 1/2 damage
Energy melee weapons do full damage


Chime in and let me know your thoughts...
by Solomani666
Mon Apr 03, 2017 10:05 pm
Forum: Traveller
Topic: Vehicle Hull Points Questions
Replies: 17
Views: 1720

Vehicle Hull Points Questions

Does a well equipped player character really have more armor and hit points than a Gecko Assault Vehicle?

Will 2 or 3 shots with a revolver really destroy an air raft?

Am I missing something?
by Solomani666
Mon Apr 03, 2017 8:31 pm
Forum: Traveller
Topic: Simple rules clarification
Replies: 27
Views: 1880

Re: Simple rules clarification

Second is character creation. We ended up deciding it made the most sense that everyone come to an agreement on what term to end creation. One player wanted to do one more term before ending, but we weren't sure how to resolve all the connections everyone made in previous terms or what those player...
by Solomani666
Mon Apr 03, 2017 8:13 pm
Forum: Traveller
Topic: Traveller Jokes - How Many Does It Take To Change A Light Bulb?
Replies: 2
Views: 384

Traveller Jokes - How Many Does It Take To Change A Light Bulb?

Got these from an old MegaTraveller magazine... Q: How many Vilani does it take to change a light bulb? A: I'm not sure. What does the manual say? Q: How many Solomani does it take to change a light bulb? A: Fewer than everyone ELSE dang it! Q: How many Zhodani does it take... A: ...to change a ligh...
by Solomani666
Mon Apr 03, 2017 7:14 pm
Forum: Traveller
Topic: Traveller none-Human jokes
Replies: 5
Views: 711

Re: Traveller none-Human jokes

What do you call a female Aslan with 2 brain cells. Pregnant 5 Vagrs go into a TL 10 carwash, which is the only 1 with more then 1 braincell, the 1 not on A TL 11 Racing Class Hoverbike How do you confuse A Hiver. Show him or her TL 10 versions of A Axe and A Spade and ask him or her to take his or...
by Solomani666
Mon Apr 03, 2017 1:22 pm
Forum: Traveller
Topic: Removing Hardpoint Limits: Necessity or Heresy?
Replies: 48
Views: 4806

Re: Removing Hardpoint Limits: Necessity or Heresy?

Railgun Barbette: Though the rounds a railgun uses are low technology armor penetrators, the weapon itself uses electromagnetic forces to accelerate them to sizeable fractions of the speed of light, delivering a high dose of kinetic energy to the target. Railgun turrets contain enough ammunition for...
by Solomani666
Mon Apr 03, 2017 11:49 am
Forum: Traveller
Topic: Belt Mining Question - High Guard 2.0
Replies: 4
Views: 479

Belt Mining Question - High Guard 2.0

Where is the description of C, D, R, E from the Asteroid Composition table?
by Solomani666
Fri Mar 10, 2017 1:07 pm
Forum: Traveller
Topic: Rapid Fire
Replies: 20
Views: 1705

Re: Rapid Fire

My House Rules: * Characters get 3 minor actions per turn plus Dex bonus with a minimum of 2 minor actions. * Significant actions require 2 minor actions. * With the exception of aiming, unused actions are lost at the end of a combat round. Note: Aiming bonuses are reset if the target moves out of ...
by Solomani666
Fri Mar 10, 2017 12:57 pm
Forum: Traveller
Topic: What happened to the Range Charts?
Replies: 7
Views: 884

Re: What happened to the Range Charts?

A soldier in tight corners of a space hulk or trench system using a pistol, shotgun, or SMG should get advantage over a soldier with a scoped sniper rifle if they come around a corner and encounter each other 1.5-3 meters apart. MgT1 handles that well, MgT2.. not so well. Maybe there's an exception...
by Solomani666
Mon Nov 28, 2016 1:26 pm
Forum: Traveller
Topic: Solving the IR problem in Traveller
Replies: 38
Views: 2998

Re: Solving the IR problem in Traveller

.

Reading the title I was half expecting to see a #ZLM hashtag for the "Zhodhani Lives Matter" movement.


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