Search found 165 matches
- Fri Jan 11, 2013 10:25 am
- Forum: Traveller
- Topic: Stormtroopers CBT Armor or Battledress?
- Replies: 36
- Views: 5239
Re: Stormtroopers CBT Armor or Battledress?
I must admit I agree about the stormtrooper myth, maybe I should look into how they can regain that edge without immediately TPKing the PCs? At first glance I would say that any ex-Marine PC in the party would know just how dangerous fighting a trained, well-equipped squad would be. But then I real...
- Fri Jan 11, 2013 10:11 am
- Forum: Traveller
- Topic: 2300 zombie planet found orbiting the 'Eye of Sauron'
- Replies: 10
- Views: 2290
Re: 2300 zombie planet found orbiting the 'Eye of Sauron'
Reminds me very much of a terrifying location described in one of the old GURPS Space sourcebooks by Steve Jackson Games... a dead rockball floating inside a nebular cloud. No air, no water, nothing at all... except for the cities. :shock: Vast cities of fused and scorched rock with empty towers. N...
- Thu Jan 10, 2013 4:18 pm
- Forum: Traveller
- Topic: Gerry Anderson, RIP
- Replies: 16
- Views: 2349
Re: Gerry Anderson, RIP
Captain scarlet, by comparison, irked me a bit - for much the same reason as Torchwood . All right, the main character is indestructible, but appears to be so inept he has to rely on this every single week . There is a lot of truth to what you say... yet after watching South Park too often, I find ...
Re: Prizes
It might also help their case if they can capture one or two pirates alive to stand trial... and if the pirates have a proven track record of extreme brutality and bloodshed. Accepting a target vessel's surrender, then blowing the pressure hull open to get rid of witnesses, that sort of thing. Anoth...
- Thu Jan 10, 2013 3:54 pm
- Forum: Traveller
- Topic: 2300 zombie planet found orbiting the 'Eye of Sauron'
- Replies: 10
- Views: 2290
Re: 2300 zombie planet found orbiting the 'Eye of Sauron'
Reminds me very much of a terrifying location described in one of the old GURPS Space sourcebooks by Steve Jackson Games... a dead rockball floating inside a nebular cloud. No air, no water, nothing at all... except for the cities. :shock: Vast cities of fused and scorched rock with empty towers. No...
- Thu Jan 10, 2013 3:49 pm
- Forum: Traveller
- Topic: Stormtroopers CBT Armor or Battledress?
- Replies: 36
- Views: 5239
Re: Stormtroopers CBT Armor or Battledress?
It's interesting to note that when the stormtroopers were made the good guys (Clone Troopers), they suddenly hit more often since they were no longer firing at heroes. A large part of the clones' sudden improvement lay in their opponents. They were blasting disposable droid forces - walking lumps o...
- Mon Jan 07, 2013 10:14 am
- Forum: Traveller
- Topic: Ancients - Wild Speculations and Questions
- Replies: 7
- Views: 1817
Re: Ancients - Wild Speculations and Questions
Easterner, thanks for reminding me about the medical technology. The Vilani Empire was around 1940s-1950s as far as medtech went. Even if they had developed species classification, they themselves would have not fit into catorgorization, nor would Droyne bones/fossils. The Vilani couldn't even dige...
- Mon Jan 07, 2013 10:09 am
- Forum: Traveller
- Topic: Stormtroopers CBT Armor or Battledress?
- Replies: 36
- Views: 5239
Re: Stormtroopers CBT Armor or Battledress?
Based on what I observed in Star Wars, street clothes are more effective than Stormtrooper "combat armour". :lol: The Stormtroopers were suffering from Movie-Hero-Syndrome. They were shooting at Movie Heroes while being shot at by Movie Heroes. So, you get Stormtroopers in elite armor dropping like...
- Sat Jan 05, 2013 10:18 am
- Forum: Traveller
- Topic: Stormtroopers CBT Armor or Battledress?
- Replies: 36
- Views: 5239
Re: Stormtroopers CBT Armor or Battledress?
White armour in a temperate-climate forest. :shock: I'm not so surprised that the cute little ewoks could kill them so easily. Given the stormtroopers' camouflage level the ewoks would have had a hard time missing them. And let's not get onto the 200 mph-plus speeder bikes flying around at head heig...
- Sat Jan 05, 2013 10:13 am
- Forum: Traveller
- Topic: ComBot Gun Harness, aka SmartGun
- Replies: 11
- Views: 2498
Re: ComBot Gun Harness, aka SmartGun
Heh, I used to GM the old Aliens RPG for a short while. First session was an intro to the game using the Pregen versions of the movie characters. The session started out with the first attack that led to Frost going over the edge thanks to Detriech. As soon as the survivors got back to the APC, the...
- Fri Dec 28, 2012 1:55 pm
- Forum: Traveller
- Topic: Interstellar Way Stations
- Replies: 9
- Views: 3763
Re: Interstellar Way Stations
These kind of outposts would finally justify the use of the Jump-6 courier ships that first appeared in the LBB supplement Fighting Ships...
- Fri Dec 28, 2012 1:53 pm
- Forum: Traveller
- Topic: ComBot Gun Harness, aka SmartGun
- Replies: 11
- Views: 2498
Re: ComBot Gun Harness, aka SmartGun
Comes complete with dithering, sweating junior officer (with little or no experience) screaming in your helmet comms when things go all to hell!alex_greene wrote:Ah, yes. Vasquez' gun.

- Fri Dec 28, 2012 1:49 pm
- Forum: Traveller
- Topic: Computer skill, a thought
- Replies: 41
- Views: 5475
Re: Computer skill, a thought
For end users in my games, they get the amazing Admin 0 skill. Since 90% of them are using MS Office 1105. They'd have to change the Office Assistant to something 'Politically Correct', after Vargr users complain about the little cartoon dog... maybe a small, idiotic-looking human with cute eyes? :...
- Fri Dec 21, 2012 1:05 pm
- Forum: Traveller
- Topic: Non-Nobles in Nobility career
- Replies: 14
- Views: 2759
Re: Non-Nobles in Nobility career
Hmm. Sounds like a passable description of me when I was a GM back in the '80s...ShawnDriscoll wrote:The GMs I knew in the '80s were horrible actor want-a-bees

- Fri Dec 21, 2012 1:01 pm
- Forum: Traveller
- Topic: Deviantart TRAVELLER group
- Replies: 2
- Views: 1660
Re: Deviantart TRAVELLER group
Welcome aboard! 

- Tue Dec 18, 2012 4:02 pm
- Forum: Traveller
- Topic: A Question about roleplaying and viewpoints
- Replies: 24
- Views: 4104
Re: A Question about roleplaying and viewpoints
I tried running this sort of thing once as a GM. It crashed and burned spectacularly. I've been a player when the GM has sprung this on the game group. It didn't go well at all. :roll: So, as far as my 0.2 credits' worth is concerned, it's a very cute ploy to start off a movie or a novel, but it utt...
- Fri Dec 14, 2012 9:42 am
- Forum: Traveller
- Topic: Future Traveller - Testing the Waters
- Replies: 126
- Views: 17232
Re: Future Traveller - Testing the Waters
Stuff like the old Fasa ACS would be cool. Which is a good example to handle a lot of things, a book of multiple things, such as amber zones or minor aliens, which I could lift and use in part in my campaign; a nuts and bolts book of why there are amber or red zones, I wouldn't buy. I'd assume that...
- Thu Dec 13, 2012 11:05 am
- Forum: Traveller
- Topic: Future Traveller - Testing the Waters
- Replies: 126
- Views: 17232
Re: Future Traveller - Testing the Waters
Amber Zones: This would get my vote. :D The original LBB set mentioned that the Scouts tended to blockade worlds with primitive, developing cultures - shades of the Prime Directive in Star Trek - while the Navy either treated Red Zones as gunnery test ranges or used them to cover-up little 'mishaps'...
- Thu Dec 13, 2012 10:53 am
- Forum: Other Roleplaying Games
- Topic: Atlas shrugged off mega city one
- Replies: 7
- Views: 8494
Re: Atlas shrugged off mega city one
I don't know if that could get past the 'leaving en masse' stage... for one reason. The Justice Department is dedicated to (if not obsessed with) remaining in power. That means maintaining the status quo. Anyone of the 'inventive, ambitious, innovative elite' with the drive to organise and promote s...
- Tue Dec 11, 2012 12:56 pm
- Forum: Other Roleplaying Games
- Topic: Judge Dredd - Videocall of Cthulhu
- Replies: 4
- Views: 3140
Re: Judge Dredd - Videocall of Cthulhu
And in true Dredd style, the PCs are encouraged to not so much as twitch when confronted by (potentially) mind-shredding horror.havercake lad wrote:Signs and Portents had the Dredd D20 scenario 'The Cult of Bel-yog-thulu'.