Search found 155 matches

by DickTurpin
Mon Nov 13, 2017 7:03 am
Forum: Traveller
Topic: Trojan Reach World Profiles (UWP) Discrepancies
Replies: 4
Views: 156

Re: Trojan Reach World Profiles (UWP) Discrepancies

I cannot answer your question, but I can toss another datapoint into the mix. I believe that Traveller Map is supposed to be the official source of world UWPs and it has Ace listed as E7A08B9 – 8.

If I had to make a ruling on the issue, I would go with the CRB and Traveller Map.
by DickTurpin
Mon Sep 25, 2017 1:09 am
Forum: Traveller
Topic: Fuel per jump
Replies: 7
Views: 187

Re: Fuel per jump

On a related note, are jump fuel and power plant fuel the same thing? If my power plant tank is dry, can I divert fuel from the jump tank to keep my systems running in an emergency? Yes, Jump fuel and Power plant fuel is interchangeable and usually come out of the same tank. Note that a power plant...
by DickTurpin
Fri Aug 18, 2017 4:05 pm
Forum: Traveller
Topic: Aslan Corporations
Replies: 3
Views: 219

Re: Aslan Corporations

There are two things (maybe three) wrong with the benefit as written: 1) I think the assets amount is off by a factor of 1 million. As written the company would be worth 500 billion credits per clan share. 500 thousand sounds Much more reasonable. 2) Making gross profits equal 1d6-5% of assets, the ...
by DickTurpin
Wed Aug 09, 2017 6:14 pm
Forum: Traveller
Topic: 3 things
Replies: 2
Views: 234

Re: 3 things

A beefed up version of the Harrier was not too difficult to do, the main issue was choosing which over-the-top goodies to use to fill the extra space. My version may be a bit more heavily armed than you intended, it is a good commerce raider but could double as a small warship as well. Hull: 700 ton...
by DickTurpin
Sun May 28, 2017 9:43 pm
Forum: Traveller
Topic: Improving characteristics during play
Replies: 21
Views: 922

Re: Improving characteristics during play

I like the stat training idea, but the RAW limits stat increases beyond chargen to whatever cybernetic enhancements you can afford. Why your stats can easily improve during careers but such improvements become impossible afterwards is something that I have never figured out.
by DickTurpin
Thu Apr 27, 2017 8:55 pm
Forum: Traveller
Topic: [HG 2e] Aerofins and streamlining
Replies: 50
Views: 1948

Re: [HG 2e] Aerofins and streamlining

Most orbits do not maintain a ship's position over a specific surface location. There is a very specific position, usually quite a ways out, where a ship can match its orbital velocity with the rotation of the planet; geosynchronous orbit or GSO. If an orbiting ship wants to transfer goods or people...
by DickTurpin
Fri Apr 14, 2017 7:40 pm
Forum: Traveller
Topic: Base price for Freight and Trade Goods
Replies: 5
Views: 449

Re: Base price for Freight and Trade Goods

Finding a buyer is the same as finding a supplier but there is no step to find what they will buy. It is assumed that they will buy what you are selling or they could not really be considered a "buyer". They may not put a high value on the goods you are selling however; that is determined by the sel...
by DickTurpin
Sun Apr 09, 2017 4:36 pm
Forum: Traveller
Topic: VHB 2e ammunition question
Replies: 14
Views: 814

Re: VHB 2e ammunition question

In 1st edition it stated that ammunition costs were not included in the ships' price. I have not found that statement in the new rules but it would make sense. You would not expect to roll missile or sand costs into the mortgage; those would be cash purchases after financing the ship.
by DickTurpin
Wed Apr 05, 2017 4:59 pm
Forum: Traveller
Topic: Traveller 40K
Replies: 9
Views: 911

Re: Traveller 40K

It seems that FFG no longer has the license to Warhammer 40K . Is there any chance of Mongoose picking it up? . . . we have Paranoia and Traveller on the go at the moment and... which one of those should we do less of so we can do 40k, eh? :) Since this is a Traveller forum, I would say that Parano...
by DickTurpin
Thu Mar 30, 2017 5:36 am
Forum: Traveller
Topic: MgT2 workshop
Replies: 18
Views: 967

Re: MgT2 workshop

Jak Nazryth wrote:
Wed Mar 29, 2017 5:40 pm
Would it be within the rules to have a 3 ton workshop on smaller starships so one engineer/mechanic can get a +1 their repair rolls?
I think it would be reasonable to do this. Drop the DM to +1 to reflect the missing equipment that cannot be crammed into this smaller workshop.
by DickTurpin
Thu Mar 30, 2017 5:24 am
Forum: Traveller
Topic: Special Bonuses
Replies: 8
Views: 589

Re: Special Bonuses

Those are pretty high powered bonuses. Gear instead of cash would probably be better, in my opinion. Possible bonuses: 1 ) Powerful prototype computer with some high bandwidth programs (maybe Intrusion?). 2 ) A robot/droid (Probably limited in some fashion to keep it from being overpowered. Make it ...
by DickTurpin
Sun Mar 19, 2017 3:23 am
Forum: Traveller
Topic: High-Capacity Magazine
Replies: 12
Views: 896

Re: High-Capacity Magazine

My copy of the CSC Says this: (Emphasis added for clarity) "HIGH-CAPACITY MAGAZINE The ability for a weapon to hold more ammunition before requiring a change in magazine is always beneficial, especially on high rate-of-fire automatic weapons. High-capacity magazines, while bulky in use, are designed...
by DickTurpin
Sun Mar 05, 2017 5:15 pm
Forum: Traveller
Topic: Belt mining
Replies: 15
Views: 935

Re: Belt mining

The maximum number of watches before attempting a search in a new area of the belt is determined by rolling for the size of the most potential object's size. (That was the section that was confusing me.) I think you are still confused. The rules do not say how long you must scan before moving on to...
by DickTurpin
Thu Feb 16, 2017 7:30 pm
Forum: Traveller
Topic: Stun Gun
Replies: 1
Views: 229

Re: Stun Gun

There was a Stun Carbine in the 1st edition Central Supply Catalogue that did +2 damage but had the same range as the stun pistol. There was also a Sonic Stun Carbine that went out to pistol range. The get out beyond pistol range with non-lethal damage was a tranq rifle, beanbag/baton, or chemical r...
by DickTurpin
Wed Feb 01, 2017 9:11 pm
Forum: Traveller
Topic: Lock Picking Skill?
Replies: 10
Views: 476

Re: Lock Picking Skill?

Mechanical locks are quite easy to open with the right tools. I had read about the process but never tried it until the subject came up in my gaming group. The GM had a set of picks and challenged me to try and open a simple lock. It took me only a couple of seconds to unlock it. A lock picking gun ...
by DickTurpin
Tue Jan 31, 2017 6:00 pm
Forum: Traveller
Topic: No Navy Medics?
Replies: 14
Views: 1082

Re: No Navy Medics?

It is quite common for the military services to either recruit civilian doctors or even pay for their education in civilian universities in exchange for a specified length of service. I doubt that any service actually trains their own personnel beyond the first aid/EMT level for combat medics; their...
by DickTurpin
Sat Dec 17, 2016 3:06 am
Forum: Traveller
Topic: campaign premise for short-run adventures
Replies: 4
Views: 857

Re: campaign premise for short-run adventures

a. Unless you figure out the details before the game, trade (including freight and passengers) should be minimized as it can take a lot of time to get through. If the players are flying a yacht then there is not much space for cargo anyway so this should not be a major limitation. Keep fights small ...
by DickTurpin
Sat Aug 06, 2016 11:26 pm
Forum: Traveller
Topic: Merchant Prince and Freight Pricing
Replies: 2
Views: 205

Re: Merchant Prince and Freight Pricing

Merchant Prince had several rules the both increased the complexity of starship trading and reduced the amount of money a crew can make. If you wish to use those rules, then the negotiated price freight price is for the first parsec only, thereafter the +20% rule applies as normal. If you roll poorl...
by DickTurpin
Sat Aug 06, 2016 10:49 pm
Forum: Traveller
Topic: Referee's Briefing - New Series for Traveller!
Replies: 15
Views: 915

Re: Referee's Briefing - New Series for Traveller!

I'm working on the third one now (actually I'm not; I'm drinking beer and playing World of Warships, but hey...) Animal Encounters is on the list , as are further titles covering portside businesses and novelty sock designs. One of those statements may not be true. Awesome! I have been looking for ...
by DickTurpin
Wed Aug 03, 2016 5:01 pm
Forum: Traveller
Topic: Cargo manipulation
Replies: 52
Views: 1597

Re: Cargo manipulation

Book 6: Scoundrel has some information for cargo handling for pirating goods in a zero-G environment. Minor changes can easily be made to use the numbers for normal operations as well. Moving a cargo container manually: Zero-G + Strength, 1-6 minutes, Difficult (-2). Using a cargo Waldo : Automatic,...