Search found 170 matches

by DickTurpin
Wed Jun 27, 2018 4:08 pm
Forum: Traveller
Topic: Asteroid Mining
Replies: 13
Views: 739

Re: Asteroid Mining

At TL 3 the natives will never know the PCs are mining the asteroid and be unable to do anything about it if they find out, so long as everyone stays off planet. If the characters or hired workers land on the planet they may be subject to arrest or execution, so keeping good relations with the local...
by DickTurpin
Thu Jun 21, 2018 6:02 pm
Forum: Traveller
Topic: Buccaneer class ship incorrect stats
Replies: 4
Views: 492

Re: Buccaneer class ship incorrect stats

Highguard lists Jump-2 as requiring 5% of the ship tonnage +5 tons. So a 400 ton ship would require a 25 ton jump drive as listed. The only issue I see is that the ship's computer is listed as Computer/5 bis, which can run the listed software, but should only be Cr. 45,000 rather than the listed MC...
by DickTurpin
Sat Jun 09, 2018 11:38 pm
Forum: Traveller
Topic: Lab Ship
Replies: 13
Views: 1096

Re: Lab Ship

There are no rules that I recall that deal with this issue. I expect that the mortgage owner will still want the loan repaid and the borrower will still be required to make the payments. One way around that problem is if the ship, or the loan, were insured. It is possible that each mortgage payment ...
by DickTurpin
Sat Jun 09, 2018 6:37 am
Forum: Traveller
Topic: What size loan?
Replies: 2
Views: 524

Re: What size loan?

If he is putting the estate up as collateral, he could get a loan up to 80% of its value (MCr. 268). In reality, the income from the estate is far too low to make the payments on such a large loan unless the noble has significant additional income. The actual amount of the loan will vary widely depe...
by DickTurpin
Thu May 31, 2018 5:41 am
Forum: Traveller
Topic: Stripping down ships
Replies: 16
Views: 1298

Re: Stripping down ships

The transponder is more likely a part of comms or sensors although it could be a separate unit. Removing, replacing or reconfiguring the transponder should be possible but I have not seen any information on doing so in Traveller. New ships get built new transponders so any shipyard should be able pu...
by DickTurpin
Wed May 30, 2018 5:52 pm
Forum: Traveller
Topic: What costs
Replies: 6
Views: 454

Re: What costs

The 2nd edition Highguard book also has much of the information from Starports included as options, starting on page 59. IMO Starports goes into far more detail and does a more thorough job of explaining the options however. What I would suggest is using one (or both) of those books to actually desi...
by DickTurpin
Sun May 27, 2018 10:30 pm
Forum: Traveller
Topic: A Good arrangement?
Replies: 6
Views: 290

Re: A Good arrangement?

You have laid out the requirements already and that is halfway to the solution. An unstated requirement is close proximity, as these sort of agreements work best when communications and trade between the worlds is easy. For sources of metals/ores Argona (3 parsecs away, reachable by a Jump-1 ship) h...
by DickTurpin
Wed Mar 14, 2018 7:04 pm
Forum: Traveller
Topic: Training stats
Replies: 16
Views: 573

Re: Training stats

There ought to be ways to increase any characteristic. Nearly all careers allow stat increases instead of skills if the player selects the Personal Development table during character generation. If there is a game mechanic, no matter how abstract, to increase stats in chargen and well established re...
by DickTurpin
Mon Mar 05, 2018 8:16 pm
Forum: Traveller
Topic: Pirates of Drinax - Crew Shares
Replies: 2
Views: 288

Re: Pirates of Drinax - Crew Shares

I would have to re-read the terms specified by Oleb to clarify how he expected overhead costs to be paid, but baring specific language that disallows it, I would distribute shares (even Oleb's) based on net income rather than gross. Of course, even if Oleb specifically said he gets paid first and th...
by DickTurpin
Fri Feb 02, 2018 6:47 pm
Forum: Traveller
Topic: I'm having a problem with the asteroid belt mining rules
Replies: 27
Views: 1244

Re: I'm having a problem with the asteroid belt mining rules

The object radius tells you how big the object is. It is intended mostly as a description but it can be used to calculate the volume of the planetoid. Since "tons" in Traveller is almost always a measurement of volume, you can use the result as the tonnage for the yield calculation. Note that planet...
by DickTurpin
Mon Jan 15, 2018 6:06 pm
Forum: Traveller
Topic: What should I do?
Replies: 1
Views: 207

Re: What should I do?

I don't see the problem. Lucky rolls happen, so do unlucky rolls. Let the players enjoy their success just like they have to suffer their failures. On the other hand, they now have to ride herd on several pirate crews that are used to doing their own thing. Keep the Morale/Loyalty situation in mind....
by DickTurpin
Sat Jan 13, 2018 2:51 am
Forum: Traveller
Topic: alternative dTon generation for Major/Minor/Incidental freight?
Replies: 3
Views: 238

Re: alternative dTon generation for Major/Minor/Incidental freight?

If I ever need a freight lot of 7, 8, or 9 dtons, I select two (or more) incidental lots that add up to the needed amount. I don't see any reason to change the rules when that simple process works so well.
by DickTurpin
Sat Jan 06, 2018 3:35 am
Forum: Traveller
Topic: The Close Escort: not viable?
Replies: 173
Views: 9589

Re: The Close Escort: not viable?

The Gazelle got a nice weapon upgrade in the conversion to 2nd edition, but they turned it into a tin can by dropping the armor from 8 points to only 3. I do not understand the reason for that drastic reduction unless it was to guarantee that a Gazelle "invariably suffered disproportionate losses". ...
by DickTurpin
Sat Jan 06, 2018 3:15 am
Forum: Traveller
Topic: DIY advanced tech starship upgrades
Replies: 14
Views: 674

Re: DIY advanced tech starship upgrades

Upgrades are not retrofitted to existing equipment, they are designed and built in prior to the equipment being installed in the ship during construction. High Guard 2nd Edition, p. 48 "Altering Tech Levels: This is all handled by adjusting the Tech Level, price and tonnage of components while a shi...
by DickTurpin
Mon Dec 18, 2017 3:47 am
Forum: Traveller
Topic: What ships to assign?
Replies: 3
Views: 301

Re: What ships to assign?

If it was me, I would custom design ships to fit the role perfectly. Using pre-made ships, I would go with one Type RQ (Pirates of Drinax book 3, Ships of the Reach ) to lure pirates to their doom and back them up with a pair of Gazelle Close Escorts. I would still upgrade the Gazelles' Sensors and ...
by DickTurpin
Mon Nov 13, 2017 7:03 am
Forum: Traveller
Topic: Trojan Reach World Profiles (UWP) Discrepancies
Replies: 5
Views: 565

Re: Trojan Reach World Profiles (UWP) Discrepancies

I cannot answer your question, but I can toss another datapoint into the mix. I believe that Traveller Map is supposed to be the official source of world UWPs and it has Ace listed as E7A08B9 – 8.

If I had to make a ruling on the issue, I would go with the CRB and Traveller Map.
by DickTurpin
Mon Sep 25, 2017 1:09 am
Forum: Traveller
Topic: Fuel per jump
Replies: 7
Views: 408

Re: Fuel per jump

On a related note, are jump fuel and power plant fuel the same thing? If my power plant tank is dry, can I divert fuel from the jump tank to keep my systems running in an emergency? Yes, Jump fuel and Power plant fuel is interchangeable and usually come out of the same tank. Note that a power plant...
by DickTurpin
Fri Aug 18, 2017 4:05 pm
Forum: Traveller
Topic: Aslan Corporations
Replies: 3
Views: 372

Re: Aslan Corporations

There are two things (maybe three) wrong with the benefit as written: 1) I think the assets amount is off by a factor of 1 million. As written the company would be worth 500 billion credits per clan share. 500 thousand sounds Much more reasonable. 2) Making gross profits equal 1d6-5% of assets, the ...
by DickTurpin
Wed Aug 09, 2017 6:14 pm
Forum: Traveller
Topic: 3 things
Replies: 2
Views: 367

Re: 3 things

A beefed up version of the Harrier was not too difficult to do, the main issue was choosing which over-the-top goodies to use to fill the extra space. My version may be a bit more heavily armed than you intended, it is a good commerce raider but could double as a small warship as well. Hull: 700 ton...
by DickTurpin
Sun May 28, 2017 9:43 pm
Forum: Traveller
Topic: Improving characteristics during play
Replies: 21
Views: 1434

Re: Improving characteristics during play

I like the stat training idea, but the RAW limits stat increases beyond chargen to whatever cybernetic enhancements you can afford. Why your stats can easily improve during careers but such improvements become impossible afterwards is something that I have never figured out.