Search found 160 matches

by DickTurpin
Mon Jan 15, 2018 6:06 pm
Forum: Traveller
Topic: What should I do?
Replies: 1
Views: 50

Re: What should I do?

I don't see the problem. Lucky rolls happen, so do unlucky rolls. Let the players enjoy their success just like they have to suffer their failures. On the other hand, they now have to ride herd on several pirate crews that are used to doing their own thing. Keep the Morale/Loyalty situation in mind....
by DickTurpin
Sat Jan 13, 2018 2:51 am
Forum: Traveller
Topic: alternative dTon generation for Major/Minor/Incidental freight?
Replies: 3
Views: 72

Re: alternative dTon generation for Major/Minor/Incidental freight?

If I ever need a freight lot of 7, 8, or 9 dtons, I select two (or more) incidental lots that add up to the needed amount. I don't see any reason to change the rules when that simple process works so well.
by DickTurpin
Sat Jan 06, 2018 3:35 am
Forum: Traveller
Topic: The Close Escort: not viable?
Replies: 173
Views: 6703

Re: The Close Escort: not viable?

The Gazelle got a nice weapon upgrade in the conversion to 2nd edition, but they turned it into a tin can by dropping the armor from 8 points to only 3. I do not understand the reason for that drastic reduction unless it was to guarantee that a Gazelle "invariably suffered disproportionate losses". ...
by DickTurpin
Sat Jan 06, 2018 3:15 am
Forum: Traveller
Topic: DIY advanced tech starship upgrades
Replies: 8
Views: 203

Re: DIY advanced tech starship upgrades

Upgrades are not retrofitted to existing equipment, they are designed and built in prior to the equipment being installed in the ship during construction. High Guard 2nd Edition, p. 48 "Altering Tech Levels: This is all handled by adjusting the Tech Level, price and tonnage of components while a shi...
by DickTurpin
Mon Dec 18, 2017 3:47 am
Forum: Traveller
Topic: What ships to assign?
Replies: 3
Views: 176

Re: What ships to assign?

If it was me, I would custom design ships to fit the role perfectly. Using pre-made ships, I would go with one Type RQ (Pirates of Drinax book 3, Ships of the Reach ) to lure pirates to their doom and back them up with a pair of Gazelle Close Escorts. I would still upgrade the Gazelles' Sensors and ...
by DickTurpin
Mon Nov 13, 2017 7:03 am
Forum: Traveller
Topic: Trojan Reach World Profiles (UWP) Discrepancies
Replies: 5
Views: 324

Re: Trojan Reach World Profiles (UWP) Discrepancies

I cannot answer your question, but I can toss another datapoint into the mix. I believe that Traveller Map is supposed to be the official source of world UWPs and it has Ace listed as E7A08B9 – 8.

If I had to make a ruling on the issue, I would go with the CRB and Traveller Map.
by DickTurpin
Mon Sep 25, 2017 1:09 am
Forum: Traveller
Topic: Fuel per jump
Replies: 7
Views: 270

Re: Fuel per jump

On a related note, are jump fuel and power plant fuel the same thing? If my power plant tank is dry, can I divert fuel from the jump tank to keep my systems running in an emergency? Yes, Jump fuel and Power plant fuel is interchangeable and usually come out of the same tank. Note that a power plant...
by DickTurpin
Fri Aug 18, 2017 4:05 pm
Forum: Traveller
Topic: Aslan Corporations
Replies: 3
Views: 261

Re: Aslan Corporations

There are two things (maybe three) wrong with the benefit as written: 1) I think the assets amount is off by a factor of 1 million. As written the company would be worth 500 billion credits per clan share. 500 thousand sounds Much more reasonable. 2) Making gross profits equal 1d6-5% of assets, the ...
by DickTurpin
Wed Aug 09, 2017 6:14 pm
Forum: Traveller
Topic: 3 things
Replies: 2
Views: 279

Re: 3 things

A beefed up version of the Harrier was not too difficult to do, the main issue was choosing which over-the-top goodies to use to fill the extra space. My version may be a bit more heavily armed than you intended, it is a good commerce raider but could double as a small warship as well. Hull: 700 ton...
by DickTurpin
Sun May 28, 2017 9:43 pm
Forum: Traveller
Topic: Improving characteristics during play
Replies: 21
Views: 1050

Re: Improving characteristics during play

I like the stat training idea, but the RAW limits stat increases beyond chargen to whatever cybernetic enhancements you can afford. Why your stats can easily improve during careers but such improvements become impossible afterwards is something that I have never figured out.
by DickTurpin
Thu Apr 27, 2017 8:55 pm
Forum: Traveller
Topic: [HG 2e] Aerofins and streamlining
Replies: 50
Views: 2195

Re: [HG 2e] Aerofins and streamlining

Most orbits do not maintain a ship's position over a specific surface location. There is a very specific position, usually quite a ways out, where a ship can match its orbital velocity with the rotation of the planet; geosynchronous orbit or GSO. If an orbiting ship wants to transfer goods or people...
by DickTurpin
Fri Apr 14, 2017 7:40 pm
Forum: Traveller
Topic: Base price for Freight and Trade Goods
Replies: 5
Views: 489

Re: Base price for Freight and Trade Goods

Finding a buyer is the same as finding a supplier but there is no step to find what they will buy. It is assumed that they will buy what you are selling or they could not really be considered a "buyer". They may not put a high value on the goods you are selling however; that is determined by the sel...
by DickTurpin
Sun Apr 09, 2017 4:36 pm
Forum: Traveller
Topic: VHB 2e ammunition question
Replies: 14
Views: 979

Re: VHB 2e ammunition question

In 1st edition it stated that ammunition costs were not included in the ships' price. I have not found that statement in the new rules but it would make sense. You would not expect to roll missile or sand costs into the mortgage; those would be cash purchases after financing the ship.
by DickTurpin
Wed Apr 05, 2017 4:59 pm
Forum: Traveller
Topic: Traveller 40K
Replies: 9
Views: 985

Re: Traveller 40K

It seems that FFG no longer has the license to Warhammer 40K . Is there any chance of Mongoose picking it up? . . . we have Paranoia and Traveller on the go at the moment and... which one of those should we do less of so we can do 40k, eh? :) Since this is a Traveller forum, I would say that Parano...
by DickTurpin
Thu Mar 30, 2017 5:36 am
Forum: Traveller
Topic: MgT2 workshop
Replies: 18
Views: 1081

Re: MgT2 workshop

Jak Nazryth wrote:
Wed Mar 29, 2017 5:40 pm
Would it be within the rules to have a 3 ton workshop on smaller starships so one engineer/mechanic can get a +1 their repair rolls?
I think it would be reasonable to do this. Drop the DM to +1 to reflect the missing equipment that cannot be crammed into this smaller workshop.
by DickTurpin
Thu Mar 30, 2017 5:24 am
Forum: Traveller
Topic: Special Bonuses
Replies: 8
Views: 665

Re: Special Bonuses

Those are pretty high powered bonuses. Gear instead of cash would probably be better, in my opinion. Possible bonuses: 1 ) Powerful prototype computer with some high bandwidth programs (maybe Intrusion?). 2 ) A robot/droid (Probably limited in some fashion to keep it from being overpowered. Make it ...
by DickTurpin
Sun Mar 19, 2017 3:23 am
Forum: Traveller
Topic: High-Capacity Magazine
Replies: 12
Views: 982

Re: High-Capacity Magazine

My copy of the CSC Says this: (Emphasis added for clarity) "HIGH-CAPACITY MAGAZINE The ability for a weapon to hold more ammunition before requiring a change in magazine is always beneficial, especially on high rate-of-fire automatic weapons. High-capacity magazines, while bulky in use, are designed...
by DickTurpin
Sun Mar 05, 2017 5:15 pm
Forum: Traveller
Topic: Belt mining
Replies: 15
Views: 991

Re: Belt mining

The maximum number of watches before attempting a search in a new area of the belt is determined by rolling for the size of the most potential object's size. (That was the section that was confusing me.) I think you are still confused. The rules do not say how long you must scan before moving on to...
by DickTurpin
Thu Feb 16, 2017 7:30 pm
Forum: Traveller
Topic: Stun Gun
Replies: 1
Views: 241

Re: Stun Gun

There was a Stun Carbine in the 1st edition Central Supply Catalogue that did +2 damage but had the same range as the stun pistol. There was also a Sonic Stun Carbine that went out to pistol range. The get out beyond pistol range with non-lethal damage was a tranq rifle, beanbag/baton, or chemical r...
by DickTurpin
Wed Feb 01, 2017 9:11 pm
Forum: Traveller
Topic: Lock Picking Skill?
Replies: 10
Views: 545

Re: Lock Picking Skill?

Mechanical locks are quite easy to open with the right tools. I had read about the process but never tried it until the subject came up in my gaming group. The GM had a set of picks and challenged me to try and open a simple lock. It took me only a couple of seconds to unlock it. A lock picking gun ...