Search found 265 matches

by DickTurpin
Sun Sep 05, 2021 8:38 pm
Forum: Traveller
Topic: How do you prevent ships from jumping away during a boarding action
Replies: 6
Views: 1303

Re: How do you prevent ships from jumping away during a boarding action

Arkathan hit most of the ways to prevent a ship from jumping out in the first reply. Another big one is hitting the target while it is deep inside a jump shadow, either from a gas giant if they are skimming or the destination/origin world. The hazards of a misjump should convince the target to accep...
by DickTurpin
Fri Aug 27, 2021 6:09 am
Forum: Traveller
Topic: Stealth and fusion plant exhaust
Replies: 18
Views: 1671

Re: Stealth and fusion plant exhaust

Helium can be fused, just like hydrogen but it yields less energy making the power plant a tiny bit less efficient. The same goes for other fusion products until you get to iron which takes more energy to fuse into heavier elements than it yields. Iron and heavier elements might just coat inside of ...
by DickTurpin
Wed Aug 25, 2021 9:38 pm
Forum: Traveller
Topic: Battle dress. Who has it?
Replies: 21
Views: 3103

Re: Battle dress. Who has it?

It's a Pirates of Drinax campaign, so engaging in misdeeds is pretty much a given, and battle dress is just one more handy tool to use while engaging in them. If the opposition might have enough firepower to pose problem for its wearer, well, that's what the Harrier's particle barbette is for. Very...
by DickTurpin
Fri Aug 20, 2021 9:51 pm
Forum: Traveller
Topic: Drinax’s other worlds
Replies: 6
Views: 1600

Re: Drinax’s other worlds

Resource extraction and production facilities is what Drinax needs. The floating palace has a Scholars Tower with a lot of TL 14-15 designs locked away, but no fabrication capability. If the players can get some production plants extracting value from asteroids or moons Drinax could be in a much be...
by DickTurpin
Fri Aug 20, 2021 9:38 pm
Forum: Traveller
Topic: Battle dress. Who has it?
Replies: 21
Views: 3103

Re: Battle dress. Who has it?

Adding a bit more about the PoD campaign where this situation came up; one of the characters is ex-imperial marines and very familiar with the operations and maintenance of battledress suits. The Psi-Commando suit will be less familiar, but the new owner has Teleportation as one of her psionic talen...
by DickTurpin
Wed May 19, 2021 7:20 am
Forum: Traveller
Topic: The Armed Packet
Replies: 29
Views: 9560

Re: The Armed Packet

Right now I've got a couple tons devoted to "missile storage" in keeping with Rob's T5 design, but is this worth it? A few extra missiles never hurts, but it is not really worth it. It's not a warship. With six launchers you already have capacity for 72 missiles. CRB p. 157: Each turret with one or...
by DickTurpin
Wed May 19, 2021 6:43 am
Forum: Traveller
Topic: questions re: hg2e
Replies: 21
Views: 5713

Re: questions re: hg2e

Going from ore to raw materials generates waste because rocks contain a bunch of material that are not useful. Once ore is purified, the amount of waste is greatly reduced. Machining a gear out of a lump of steel does not destroy the metal removed, it is still good steel that can be recycled into mo...
by DickTurpin
Wed May 19, 2021 6:10 am
Forum: Traveller
Topic: book must-haves
Replies: 10
Views: 2870

Re: book must-haves

For me High Guard is important because I like to design and modify ships but if you just want play Traveller then the Central Supply Catalogue is far more important. It give lots of options for outfitting the players for almost any environment, more choices for weapons, and armor, plus a bunch of hi...
by DickTurpin
Sun May 16, 2021 3:55 am
Forum: Traveller
Topic: questions re: hg2e
Replies: 21
Views: 5713

Re: questions re: hg2e

My High Guard book also shows five tons needed per ton built in a shipyard. Went to DrivethruRPG.com and downloaded the version updated September 1, 2016 and the number had been corrected to two tons per ton built.
by DickTurpin
Fri May 14, 2021 10:36 pm
Forum: Traveller
Topic: Spaceship combat example - please critique.
Replies: 4
Views: 1945

Re: Spaceship combat example - please critique.

It generally looks correct although the Voortrekker gunners had some awesome luck on their shots. I will offer my opinions but I am not an expert on ship combat. Round 1: Lazer’s DEX does not affect the Initiative roll, you are correct. The Task Chain table on page 60 shows that a success with an ef...
by DickTurpin
Sun May 02, 2021 4:45 am
Forum: Traveller
Topic: Minimum ship size for Bay weapons?
Replies: 15
Views: 5566

Re: Minimum ship size for Bay weapons?

There is no set minimum size for bay weapons, just a limit on what you can fit into the hull. You could put a small bay into a 100 ton ship but it would be hard to squeeze a jump drive and fuel in as well. I think it is fair to require an actual hardpoint rather than using a firmpoint, so sticking a...
by DickTurpin
Sun Apr 18, 2021 9:20 pm
Forum: Traveller
Topic: T20 ships to MgT 2E?
Replies: 5
Views: 3449

Re: T20 ships to MgT 2E?

I created MgT 2e versions of the Sindallian naval forces based on the descriptions on the Travellerrpg Wiki page https://wiki.travellerrpg.com/Sindalian_Empire#Naval_Forces . It was not too difficult but much of the information was either missing or not covered by the MgT ruleset. It was the 13 list...
by DickTurpin
Sat Apr 03, 2021 9:40 pm
Forum: Traveller
Topic: Cargo Pod
Replies: 10
Views: 3776

Re: Cargo Pod

The Jump Net will be far more economical and useful than a docking clamp and cargo pod. There is no reason why you could not carry a ship in the net, and a cargo pod would have to always be carried, placed in secure storage, or abandoned to get the flexibility to use the clamp for a ship. If you rea...
by DickTurpin
Sun Feb 21, 2021 7:45 am
Forum: Traveller
Topic: Trade codes for non main worlds
Replies: 15
Views: 2320

Re: Trade codes for non main worlds

I agree that any worlds/belts that have a population could have some trade goods available, just not nearly as many as the main world. Barren worlds would have nothing to sell because there is nobody there to produce them. Asteroid belts would have primarily Common and Uncommon Ores, with a few Prec...
by DickTurpin
Wed Nov 18, 2020 7:20 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 606
Views: 253004

Re: Pirates of Drinax - GMs thread

70,000 is the total population for the Drinax system, not the floating Palace itself. Remember there are tribes of Vespexers living of the surface. I have not been able to find a population number for either the palace or the surface, but I would expect that the palace itself houses only a few thous...
by DickTurpin
Mon Nov 02, 2020 6:53 pm
Forum: Traveller
Topic: [Pirates of Drinax] GeDeCo presences
Replies: 24
Views: 10962

Re: [Pirates of Drinax] GeDeCo presences

According to https://wiki.travellerrpg.com/ , GeDoCo also has facilities on Acrid and Tanith in The Borderlands subsector, Runs the spaceport on Oghma, on Benaria in the Pax Rulin subsector, Kytiyrlo in Hkea'as, and if your players travel a long way, Tobia as well as Crescent, Szirp, Dustpan, and Vi...
by DickTurpin
Mon Sep 14, 2020 7:54 am
Forum: Traveller
Topic: Asteroid mining and processing
Replies: 5
Views: 2841

Re: Asteroid mining and processing

It's been discussed on the board before, but I was wondering if anything new has been released regarding how mining and processing of asteroid material works? I am looking at what is produced by mining drones, common ore, uncommon ore, precious metals etc, there is a chart on pg 147 of the Core boo...
by DickTurpin
Sat Aug 08, 2020 3:51 pm
Forum: Traveller
Topic: Does the Scout come with weapons?
Replies: 33
Views: 13344

Re: Does the Scout come with weapons?

The jump drive can be battery operated. It is my understanding that a jump drive needs to be powered for the entire week it is operating. Batteries cannot do that unless you have the power plant capacity to keep recharging them in which case the batteries are redundant. But the M-drive, sensors and...
by DickTurpin
Sat Jul 25, 2020 5:11 am
Forum: Traveller
Topic: New referee and--Dear god, the mortgage costs.
Replies: 16
Views: 6471

Re: New referee and--Dear god, the mortgage costs.

Thanks for the responses, guys. They have been helpful. @DickTurpin You mention spending several jumps building up an inventory. How is that possible when each jump takes a week, and payments are due every month? Not an inventory, a trade goods investment fund. Few characters (except nobles, someti...
by DickTurpin
Fri Jul 24, 2020 5:37 pm
Forum: Traveller
Topic: New referee and--Dear god, the mortgage costs.
Replies: 16
Views: 6471

Re: New referee and--Dear god, the mortgage costs.

I play in a Pirates of Drinax campaign where we don't even track fuel/life support/maintenance/mortgage costs any more. My character did some extensive trading at the beginning and showed that he can easily make more than enough to cover expenses so we just assume that he is trading in the backgroun...