Search found 245 matches

by DickTurpin
Mon Jun 01, 2020 6:07 am
Forum: Traveller
Topic: Boarding shield's armour bonus
Replies: 5
Views: 617

Re: Boarding shield's armour bonus

It seems clear from the description that the Boarding Shield provides cover (DM-2 against ranged attacks) while the attacking by leaning out from behind the shield to shoot, just like being behind a wall. The 2nd paragraph of the Hiding rules states: ". . . if an enemy is aware of the Traveller’s pr...
by DickTurpin
Mon Dec 23, 2019 10:32 pm
Forum: Traveller
Topic: 4.5m Expedition Rowboat
Replies: 5
Views: 807

Re: 4.5m Expedition Rowboat

What makes this a TL 11 design? The boat should be TL 1 and the trailer about TL 5.
by DickTurpin
Thu Dec 05, 2019 8:01 pm
Forum: Traveller
Topic: Ship modification - stretching
Replies: 31
Views: 1799

Re: Ship modification - stretching

Most "stretched" airplanes are redesigned and built as new planes. Private owners sometimes rebuild smaller airplanes, like my brother adding floats to his plane and extending the wings and replacing the engine with a more powerful one to compensate for the increased weight and drag. These modificat...
by DickTurpin
Sun Nov 24, 2019 4:36 am
Forum: Traveller
Topic: A few suggestions for The Drinax Companion
Replies: 15
Views: 1386

Re: A few suggestions for The Drinax Companion

I strongly doubt that the hidden pirate base is a true Class B starport by the High Guard definition. No matter how good a pirate is he is not going to be able to finance, build, and staff such a huge project. If he somehow did pull that off, then why would he bother being a pirate when he is pullin...
by DickTurpin
Sun Oct 27, 2019 5:33 pm
Forum: Traveller
Topic: Is this a good enough deal?
Replies: 6
Views: 1463

Re: Is this a good enough deal?

If you have a new GM running the game I would suggest starting with a much simpler scenario than Pirates of Drinax. High and Dry is a good place to begin to allow the Gm to become familiar with the rules and setting. It will also set much more realistic expectations for what a Traveller game is like...
by DickTurpin
Sun Oct 27, 2019 4:46 pm
Forum: Traveller
Topic: Starter ships
Replies: 27
Views: 3634

Re: Starter ships

AnotherDilbert wrote:
Sun Oct 27, 2019 1:41 pm
Computer m/4 bis? Do you mean a m/5 bis?
I believe that number is based on the T5 rules. The Mongoose equivalent would be about a /20 bis.
by DickTurpin
Thu Sep 19, 2019 4:48 pm
Forum: Traveller
Topic: Flatlined and Combat implants (spoilers)
Replies: 3
Views: 1622

Re: Flatlined and Combat implants (spoilers)

Both the Neural Comm and Wafer Jack are cheap enough to come with the Ruggedised option while still being below the Cr. 50,000 cost limit. There is nothing in the rules that says that augmentations from benefit rolls cannot have optional upgrades added. As a GM, so long as the TL and cost limits are...
by DickTurpin
Sat Sep 07, 2019 7:06 pm
Forum: Traveller
Topic: Using Psionics As a Magic System (especially for fantasy Traveller variants)
Replies: 4
Views: 1644

Re: Using Psionics As a Magic System (especially for fantasy Traveller variants)

It is a common trope in Science Fantasy that psi powers can communicate faster than light. Using the Traveller psionics rules the distance cost for interstellar communications would put it far out of reach for even the most powerful psions, but devices (very rare and very expensive devices) could bo...
by DickTurpin
Sun Aug 11, 2019 2:55 am
Forum: Traveller
Topic: If this dream had been real what do you think I should I have done
Replies: 3
Views: 875

Re: If this dream had been real what do you think I should I have done

How about a custom chart where you roll 1d6 and on a 2 or higher discover that you are actually the True Heir of the Alkhalikol Dynasty and become the Emperor of the Third Imperium, are given sole control of all eleven Imperial fleets based in the Spinward Marches and a monthly stipend of 100 billio...
by DickTurpin
Sat Jul 27, 2019 7:29 pm
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 146
Views: 28740

Re: Ship Combat: The Particle Barbette

What's "common" here? There are specialised military weapons that carry much danger for the operator unless precautions are taken when firing. In the absence of weapons control law and rad shielding on even Gazelles and Broadswords, why doesn't every free trader carry a particle beam? Because the w...
by DickTurpin
Sat Jul 27, 2019 5:26 pm
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 146
Views: 28740

Re: Ship Combat: The Particle Barbette

Some common sense needs to be applied here. The rules for the Radiation weapon trait in the CRB are intended for the FGMP heavy weapon that actually "fires what amounts to a directed nuclear explosion". Spaceship weapons (except the fusion gun), do not work like that. A particle beam generates the r...
by DickTurpin
Wed Jul 24, 2019 3:47 pm
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 146
Views: 28740

Re: Ship Combat: The Particle Barbette

Most Traveller weapons do not create lasting radioactivity. Only neutron radiation can make other objects radioactive. Space-based particle beams weapons must use neutrons rather than protons or electrons to avoid beam scatter (interestingly, in an atmosphere the opposite is true), so it can have mo...
by DickTurpin
Mon Jul 15, 2019 2:29 am
Forum: Traveller
Topic: What percentage does The Patron Own
Replies: 3
Views: 575

Re: What percentage does The Patron Own

My calculator says 3.552397868561278863232682060391%. You're welcome.
by DickTurpin
Wed Jul 10, 2019 3:52 am
Forum: Traveller
Topic: Is there a list of systems that require jump N to reach, or ones that require a major detour for lower jump?
Replies: 31
Views: 7271

Re: Is there a list of systems that require jump N to reach, or ones that require a major detour for lower jump?

As a general rule, military ships have jump-4 or higher, while civilian ships have jump-3 (rare) or less. I could see a luxury passenger liner with jump-4 but freight gets too expensive if moved in high jump number ships. Some areas where inhabited stars are far apart might have exceptions to the ge...
by DickTurpin
Wed Jul 10, 2019 2:49 am
Forum: Traveller
Topic: Rules Question: Laser Rifle vs G/Bike
Replies: 49
Views: 4718

Re: Rules Question: Laser Rifle vs G/Bike

At 600m a grav bike travelling at a speed of 180km/hour would only move about 1mm in the time it would take the laser beam to reach it. Evading or not the G/Bike might as well be sitting still for all the difference it would make to a laser weapon. Edit: Thinking more on this, the true problem is no...
by DickTurpin
Tue Jul 02, 2019 3:19 am
Forum: Traveller
Topic: Megafreighters
Replies: 22
Views: 4121

Re: Megafreighters

Old School wrote:
Mon Jul 01, 2019 3:27 pm
Shipping people out of Browne makes sense, but a freighter with massive cargo decks with very high ceilings makes that very inefficient.
Spread the cargo out evenly and haul the people on top of the cargo. But really, the Fast Drug plan is the best way to haul a whole bunch of people cheaply.
by DickTurpin
Tue Jun 25, 2019 3:48 am
Forum: Traveller
Topic: Would Legendary Ex Senior Pirate Officers take these fees
Replies: 4
Views: 869

Re: Would Legendary Ex Senior Pirate Officers take these fees

Yes, they would eagerly take that deal. Then they would take their new riches and disappear, probably taking the ship with them. Pirates who have been successful long enough to train their skills up to those levels would have no respect for anyone dumb enough to throw that kind of cash around while ...
by DickTurpin
Fri Jun 14, 2019 1:23 am
Forum: Traveller
Topic: Hop Drive
Replies: 59
Views: 7128

Re: Hop Drive

Depot (De 1613) possesses a Technology Level of TL–16 or TL-G in Hexadecimal Notation. Common Communication technologies for this TL include: Personal holovideo and personal meson communicators. Common Power Generation technologies for this TL include: Miniature super-batteries, collectors, and adv...
by DickTurpin
Mon Jun 10, 2019 3:04 am
Forum: Traveller
Topic: Growing a System Economy
Replies: 10
Views: 1539

Re: Growing a System Economy

Advancing their technology level is the key to the ability to control their own system. TL4 is about the minimum, as radio will allow the transmission of sensor alerts and allow a coordinated defense against any attacks. If they are truly xenophobic, most of the improvements can be restricted to the...
by DickTurpin
Mon May 20, 2019 5:53 am
Forum: Traveller
Topic: Converting a Freighter for combat use
Replies: 91
Views: 15014

Re: Converting a Freighter for combat use

There are a lot of good ideas for converting a freighter into a fair warship, but they will require months or years in a shipyard and eliminate any cargo capacity. What if those options are unacceptable? Say you are the Captain of a heavy freighter and need to keep hauling cargo to make the mortgage...