Search found 249 matches

by DickTurpin
Mon Sep 14, 2020 7:54 am
Forum: Traveller
Topic: Asteroid mining and processing
Replies: 5
Views: 254

Re: Asteroid mining and processing

It's been discussed on the board before, but I was wondering if anything new has been released regarding how mining and processing of asteroid material works? I am looking at what is produced by mining drones, common ore, uncommon ore, precious metals etc, there is a chart on pg 147 of the Core boo...
by DickTurpin
Sat Aug 08, 2020 3:51 pm
Forum: Traveller
Topic: Does the Scout come with weapons?
Replies: 33
Views: 4119

Re: Does the Scout come with weapons?

The jump drive can be battery operated. It is my understanding that a jump drive needs to be powered for the entire week it is operating. Batteries cannot do that unless you have the power plant capacity to keep recharging them in which case the batteries are redundant. But the M-drive, sensors and...
by DickTurpin
Sat Jul 25, 2020 5:11 am
Forum: Traveller
Topic: New referee and--Dear god, the mortgage costs.
Replies: 16
Views: 2174

Re: New referee and--Dear god, the mortgage costs.

Thanks for the responses, guys. They have been helpful. @DickTurpin You mention spending several jumps building up an inventory. How is that possible when each jump takes a week, and payments are due every month? Not an inventory, a trade goods investment fund. Few characters (except nobles, someti...
by DickTurpin
Fri Jul 24, 2020 5:37 pm
Forum: Traveller
Topic: New referee and--Dear god, the mortgage costs.
Replies: 16
Views: 2174

Re: New referee and--Dear god, the mortgage costs.

I play in a Pirates of Drinax campaign where we don't even track fuel/life support/maintenance/mortgage costs any more. My character did some extensive trading at the beginning and showed that he can easily make more than enough to cover expenses so we just assume that he is trading in the backgroun...
by DickTurpin
Mon Jun 01, 2020 6:07 am
Forum: Traveller
Topic: Boarding shield's armour bonus
Replies: 5
Views: 1460

Re: Boarding shield's armour bonus

It seems clear from the description that the Boarding Shield provides cover (DM-2 against ranged attacks) while the attacking by leaning out from behind the shield to shoot, just like being behind a wall. The 2nd paragraph of the Hiding rules states: ". . . if an enemy is aware of the Traveller’s pr...
by DickTurpin
Mon Dec 23, 2019 10:32 pm
Forum: Traveller
Topic: 4.5m Expedition Rowboat
Replies: 5
Views: 1057

Re: 4.5m Expedition Rowboat

What makes this a TL 11 design? The boat should be TL 1 and the trailer about TL 5.
by DickTurpin
Thu Dec 05, 2019 8:01 pm
Forum: Traveller
Topic: Ship modification - stretching
Replies: 31
Views: 2403

Re: Ship modification - stretching

Most "stretched" airplanes are redesigned and built as new planes. Private owners sometimes rebuild smaller airplanes, like my brother adding floats to his plane and extending the wings and replacing the engine with a more powerful one to compensate for the increased weight and drag. These modificat...
by DickTurpin
Sun Nov 24, 2019 4:36 am
Forum: Traveller
Topic: A few suggestions for The Drinax Companion
Replies: 15
Views: 1667

Re: A few suggestions for The Drinax Companion

I strongly doubt that the hidden pirate base is a true Class B starport by the High Guard definition. No matter how good a pirate is he is not going to be able to finance, build, and staff such a huge project. If he somehow did pull that off, then why would he bother being a pirate when he is pullin...
by DickTurpin
Sun Oct 27, 2019 5:33 pm
Forum: Traveller
Topic: Is this a good enough deal?
Replies: 6
Views: 1635

Re: Is this a good enough deal?

If you have a new GM running the game I would suggest starting with a much simpler scenario than Pirates of Drinax. High and Dry is a good place to begin to allow the Gm to become familiar with the rules and setting. It will also set much more realistic expectations for what a Traveller game is like...
by DickTurpin
Sun Oct 27, 2019 4:46 pm
Forum: Traveller
Topic: Starter ships
Replies: 27
Views: 4221

Re: Starter ships

AnotherDilbert wrote:
Sun Oct 27, 2019 1:41 pm
Computer m/4 bis? Do you mean a m/5 bis?
I believe that number is based on the T5 rules. The Mongoose equivalent would be about a /20 bis.
by DickTurpin
Thu Sep 19, 2019 4:48 pm
Forum: Traveller
Topic: Flatlined and Combat implants (spoilers)
Replies: 3
Views: 1701

Re: Flatlined and Combat implants (spoilers)

Both the Neural Comm and Wafer Jack are cheap enough to come with the Ruggedised option while still being below the Cr. 50,000 cost limit. There is nothing in the rules that says that augmentations from benefit rolls cannot have optional upgrades added. As a GM, so long as the TL and cost limits are...
by DickTurpin
Sat Sep 07, 2019 7:06 pm
Forum: Traveller
Topic: Using Psionics As a Magic System (especially for fantasy Traveller variants)
Replies: 4
Views: 1786

Re: Using Psionics As a Magic System (especially for fantasy Traveller variants)

It is a common trope in Science Fantasy that psi powers can communicate faster than light. Using the Traveller psionics rules the distance cost for interstellar communications would put it far out of reach for even the most powerful psions, but devices (very rare and very expensive devices) could bo...
by DickTurpin
Sun Aug 11, 2019 2:55 am
Forum: Traveller
Topic: If this dream had been real what do you think I should I have done
Replies: 3
Views: 960

Re: If this dream had been real what do you think I should I have done

How about a custom chart where you roll 1d6 and on a 2 or higher discover that you are actually the True Heir of the Alkhalikol Dynasty and become the Emperor of the Third Imperium, are given sole control of all eleven Imperial fleets based in the Spinward Marches and a monthly stipend of 100 billio...
by DickTurpin
Sat Jul 27, 2019 7:29 pm
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 146
Views: 32083

Re: Ship Combat: The Particle Barbette

What's "common" here? There are specialised military weapons that carry much danger for the operator unless precautions are taken when firing. In the absence of weapons control law and rad shielding on even Gazelles and Broadswords, why doesn't every free trader carry a particle beam? Because the w...
by DickTurpin
Sat Jul 27, 2019 5:26 pm
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 146
Views: 32083

Re: Ship Combat: The Particle Barbette

Some common sense needs to be applied here. The rules for the Radiation weapon trait in the CRB are intended for the FGMP heavy weapon that actually "fires what amounts to a directed nuclear explosion". Spaceship weapons (except the fusion gun), do not work like that. A particle beam generates the r...
by DickTurpin
Wed Jul 24, 2019 3:47 pm
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 146
Views: 32083

Re: Ship Combat: The Particle Barbette

Most Traveller weapons do not create lasting radioactivity. Only neutron radiation can make other objects radioactive. Space-based particle beams weapons must use neutrons rather than protons or electrons to avoid beam scatter (interestingly, in an atmosphere the opposite is true), so it can have mo...
by DickTurpin
Mon Jul 15, 2019 2:29 am
Forum: Traveller
Topic: What percentage does The Patron Own
Replies: 3
Views: 650

Re: What percentage does The Patron Own

My calculator says 3.552397868561278863232682060391%. You're welcome.
by DickTurpin
Wed Jul 10, 2019 3:52 am
Forum: Traveller
Topic: Is there a list of systems that require jump N to reach, or ones that require a major detour for lower jump?
Replies: 31
Views: 8102

Re: Is there a list of systems that require jump N to reach, or ones that require a major detour for lower jump?

As a general rule, military ships have jump-4 or higher, while civilian ships have jump-3 (rare) or less. I could see a luxury passenger liner with jump-4 but freight gets too expensive if moved in high jump number ships. Some areas where inhabited stars are far apart might have exceptions to the ge...
by DickTurpin
Wed Jul 10, 2019 2:49 am
Forum: Traveller
Topic: Rules Question: Laser Rifle vs G/Bike
Replies: 49
Views: 5116

Re: Rules Question: Laser Rifle vs G/Bike

At 600m a grav bike travelling at a speed of 180km/hour would only move about 1mm in the time it would take the laser beam to reach it. Evading or not the G/Bike might as well be sitting still for all the difference it would make to a laser weapon. Edit: Thinking more on this, the true problem is no...
by DickTurpin
Tue Jul 02, 2019 3:19 am
Forum: Traveller
Topic: Megafreighters
Replies: 22
Views: 4524

Re: Megafreighters

Old School wrote:
Mon Jul 01, 2019 3:27 pm
Shipping people out of Browne makes sense, but a freighter with massive cargo decks with very high ceilings makes that very inefficient.
Spread the cargo out evenly and haul the people on top of the cargo. But really, the Fast Drug plan is the best way to haul a whole bunch of people cheaply.