Search found 177 matches

by DickTurpin
Mon Sep 24, 2018 4:59 pm
Forum: Traveller
Topic: Liquefication
Replies: 5
Views: 150

Re: Liquefication

Two thoughts come to mind. First, spaceships do not rely on buoyancy to stay afloat. If the cargo shifts, it might require adjusting the engine's thrust to counteract the unequal distribution of mass, but that is about it. Secondly, if water in the cargo is a problem, just remove the atmosphere in t...
by DickTurpin
Mon Sep 10, 2018 5:00 am
Forum: Traveller
Topic: "any DM from the supplier"?
Replies: 14
Views: 380

Re: "any DM from the supplier"?

There are a few checks that use a 2D6 roll with Broker skill and a characteristic: Negotiating a Deal: Average (8+) Broker check (1D hours, INT). [Presumably a mission payment or contract rather than trade goods] Finding a Buyer: Average (8+) Broker check (1D hours, SOC). Finding a Supplier: Average...
by DickTurpin
Mon Sep 10, 2018 4:50 am
Forum: Traveller
Topic: What does it take to test a character for Psionics?
Replies: 14
Views: 298

Re: What does it take to test a character for Psionics?

I do not see anything in the rules that states that any tools are required to test for psionics. If the instructor has telepathy then I think it would be pretty simple to scan another person's mind in search of similar abilities. If the current psion does not have the telepathy talent is would be a ...
by DickTurpin
Fri Aug 24, 2018 4:14 am
Forum: Traveller
Topic: High Guard 2e - Solar Panels
Replies: 51
Views: 3390

Re: High Guard 2e - Solar Panels

Adding to that - it’s reasonable to assume that even with the most advanced materials there would be some wear and tear over time. So some allowance for that - maybe just that for X dtons of solar sail you need so much of an allowance for repair drones - would be a good idea. Since the cost of the ...
by DickTurpin
Mon Aug 20, 2018 8:45 pm
Forum: Traveller
Topic: High Guard 2e - Solar Panels
Replies: 51
Views: 3390

Re: High Guard 2e - Solar Panels

This gives solar panels the power production per ton of exactly ten times that of a fusion plant of the same tech level. Not quite, the solar panel are based on an imaginary PP-1, but still does not allow manoeuvring. Good catch. Since the solar panels are 1/10th the size of a fusion plant that wou...
by DickTurpin
Sun Aug 19, 2018 7:33 pm
Forum: Traveller
Topic: High Guard 2e - Solar Panels
Replies: 51
Views: 3390

Re: High Guard 2e - Solar Panels

Taking the simplest case, a ship with no powerplant, solar panels would be 10% the size of a imaginary powerplant sized to power basic systems and an M-drive providing thrust 1. That hypothetical drive would require power points equal to 20% of the ship's tonnage for basic systems and equal to 10% o...
by DickTurpin
Tue Jul 24, 2018 4:07 am
Forum: Traveller
Topic: repair costs?
Replies: 7
Views: 325

Re: repair costs?

The 2nd edition repair rules ( CRB p. 150) REPAIRS Damage to a ship falls into two categories – critical hits and hull damage. Critical Hit: A critical hit can be jury-rigged back to use (see page 160), but will stop functioning again after 1D hours. Properly repairing a critical hit requires not on...
by DickTurpin
Wed Jun 27, 2018 4:08 pm
Forum: Traveller
Topic: Asteroid Mining
Replies: 13
Views: 1037

Re: Asteroid Mining

At TL 3 the natives will never know the PCs are mining the asteroid and be unable to do anything about it if they find out, so long as everyone stays off planet. If the characters or hired workers land on the planet they may be subject to arrest or execution, so keeping good relations with the local...
by DickTurpin
Thu Jun 21, 2018 6:02 pm
Forum: Traveller
Topic: Buccaneer class ship incorrect stats
Replies: 4
Views: 1851

Re: Buccaneer class ship incorrect stats

Highguard lists Jump-2 as requiring 5% of the ship tonnage +5 tons. So a 400 ton ship would require a 25 ton jump drive as listed. The only issue I see is that the ship's computer is listed as Computer/5 bis, which can run the listed software, but should only be Cr. 45,000 rather than the listed MC...
by DickTurpin
Sat Jun 09, 2018 11:38 pm
Forum: Traveller
Topic: Lab Ship
Replies: 13
Views: 3220

Re: Lab Ship

There are no rules that I recall that deal with this issue. I expect that the mortgage owner will still want the loan repaid and the borrower will still be required to make the payments. One way around that problem is if the ship, or the loan, were insured. It is possible that each mortgage payment ...
by DickTurpin
Sat Jun 09, 2018 6:37 am
Forum: Traveller
Topic: What size loan?
Replies: 2
Views: 1745

Re: What size loan?

If he is putting the estate up as collateral, he could get a loan up to 80% of its value (MCr. 268). In reality, the income from the estate is far too low to make the payments on such a large loan unless the noble has significant additional income. The actual amount of the loan will vary widely depe...
by DickTurpin
Thu May 31, 2018 5:41 am
Forum: Traveller
Topic: Stripping down ships
Replies: 16
Views: 3225

Re: Stripping down ships

The transponder is more likely a part of comms or sensors although it could be a separate unit. Removing, replacing or reconfiguring the transponder should be possible but I have not seen any information on doing so in Traveller. New ships get built new transponders so any shipyard should be able pu...
by DickTurpin
Wed May 30, 2018 5:52 pm
Forum: Traveller
Topic: What costs
Replies: 6
Views: 799

Re: What costs

The 2nd edition Highguard book also has much of the information from Starports included as options, starting on page 59. IMO Starports goes into far more detail and does a more thorough job of explaining the options however. What I would suggest is using one (or both) of those books to actually desi...
by DickTurpin
Sun May 27, 2018 10:30 pm
Forum: Traveller
Topic: A Good arrangement?
Replies: 6
Views: 519

Re: A Good arrangement?

You have laid out the requirements already and that is halfway to the solution. An unstated requirement is close proximity, as these sort of agreements work best when communications and trade between the worlds is easy. For sources of metals/ores Argona (3 parsecs away, reachable by a Jump-1 ship) h...
by DickTurpin
Wed Mar 14, 2018 7:04 pm
Forum: Traveller
Topic: Training stats
Replies: 16
Views: 849

Re: Training stats

There ought to be ways to increase any characteristic. Nearly all careers allow stat increases instead of skills if the player selects the Personal Development table during character generation. If there is a game mechanic, no matter how abstract, to increase stats in chargen and well established re...
by DickTurpin
Mon Mar 05, 2018 8:16 pm
Forum: Traveller
Topic: Pirates of Drinax - Crew Shares
Replies: 2
Views: 351

Re: Pirates of Drinax - Crew Shares

I would have to re-read the terms specified by Oleb to clarify how he expected overhead costs to be paid, but baring specific language that disallows it, I would distribute shares (even Oleb's) based on net income rather than gross. Of course, even if Oleb specifically said he gets paid first and th...
by DickTurpin
Fri Feb 02, 2018 6:47 pm
Forum: Traveller
Topic: I'm having a problem with the asteroid belt mining rules
Replies: 27
Views: 1548

Re: I'm having a problem with the asteroid belt mining rules

The object radius tells you how big the object is. It is intended mostly as a description but it can be used to calculate the volume of the planetoid. Since "tons" in Traveller is almost always a measurement of volume, you can use the result as the tonnage for the yield calculation. Note that planet...
by DickTurpin
Mon Jan 15, 2018 6:06 pm
Forum: Traveller
Topic: What should I do?
Replies: 1
Views: 250

Re: What should I do?

I don't see the problem. Lucky rolls happen, so do unlucky rolls. Let the players enjoy their success just like they have to suffer their failures. On the other hand, they now have to ride herd on several pirate crews that are used to doing their own thing. Keep the Morale/Loyalty situation in mind....
by DickTurpin
Sat Jan 13, 2018 2:51 am
Forum: Traveller
Topic: alternative dTon generation for Major/Minor/Incidental freight?
Replies: 3
Views: 293

Re: alternative dTon generation for Major/Minor/Incidental freight?

If I ever need a freight lot of 7, 8, or 9 dtons, I select two (or more) incidental lots that add up to the needed amount. I don't see any reason to change the rules when that simple process works so well.
by DickTurpin
Sat Jan 06, 2018 3:35 am
Forum: Traveller
Topic: The Close Escort: not viable?
Replies: 173
Views: 10694

Re: The Close Escort: not viable?

The Gazelle got a nice weapon upgrade in the conversion to 2nd edition, but they turned it into a tin can by dropping the armor from 8 points to only 3. I do not understand the reason for that drastic reduction unless it was to guarantee that a Gazelle "invariably suffered disproportionate losses". ...