Search found 239 matches

by DickTurpin
Thu Sep 19, 2019 4:48 pm
Forum: Traveller
Topic: Flatlined and Combat implants (spoilers)
Replies: 2
Views: 127

Re: Flatlined and Combat implants (spoilers)

Both the Neural Comm and Wafer Jack are cheap enough to come with the Ruggedised option while still being below the Cr. 50,000 cost limit. There is nothing in the rules that says that augmentations from benefit rolls cannot have optional upgrades added. As a GM, so long as the TL and cost limits are...
by DickTurpin
Sat Sep 07, 2019 7:06 pm
Forum: Traveller
Topic: Using Psionics As a Magic System (especially for fantasy Traveller variants)
Replies: 4
Views: 225

Re: Using Psionics As a Magic System (especially for fantasy Traveller variants)

It is a common trope in Science Fantasy that psi powers can communicate faster than light. Using the Traveller psionics rules the distance cost for interstellar communications would put it far out of reach for even the most powerful psions, but devices (very rare and very expensive devices) could bo...
by DickTurpin
Sun Aug 11, 2019 2:55 am
Forum: Traveller
Topic: If this dream had been real what do you think I should I have done
Replies: 3
Views: 266

Re: If this dream had been real what do you think I should I have done

How about a custom chart where you roll 1d6 and on a 2 or higher discover that you are actually the True Heir of the Alkhalikol Dynasty and become the Emperor of the Third Imperium, are given sole control of all eleven Imperial fleets based in the Spinward Marches and a monthly stipend of 100 billio...
by DickTurpin
Sat Jul 27, 2019 7:29 pm
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 126
Views: 5626

Re: Ship Combat: The Particle Barbette

What's "common" here? There are specialised military weapons that carry much danger for the operator unless precautions are taken when firing. In the absence of weapons control law and rad shielding on even Gazelles and Broadswords, why doesn't every free trader carry a particle beam? Because the w...
by DickTurpin
Sat Jul 27, 2019 5:26 pm
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 126
Views: 5626

Re: Ship Combat: The Particle Barbette

Some common sense needs to be applied here. The rules for the Radiation weapon trait in the CRB are intended for the FGMP heavy weapon that actually "fires what amounts to a directed nuclear explosion". Spaceship weapons (except the fusion gun), do not work like that. A particle beam generates the r...
by DickTurpin
Wed Jul 24, 2019 3:47 pm
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 126
Views: 5626

Re: Ship Combat: The Particle Barbette

Most Traveller weapons do not create lasting radioactivity. Only neutron radiation can make other objects radioactive. Space-based particle beams weapons must use neutrons rather than protons or electrons to avoid beam scatter (interestingly, in an atmosphere the opposite is true), so it can have mo...
by DickTurpin
Mon Jul 15, 2019 2:29 am
Forum: Traveller
Topic: What percentage does The Patron Own
Replies: 3
Views: 262

Re: What percentage does The Patron Own

My calculator says 3.552397868561278863232682060391%. You're welcome.
by DickTurpin
Wed Jul 10, 2019 3:52 am
Forum: Traveller
Topic: Is there a list of systems that require jump N to reach, or ones that require a major detour for lower jump?
Replies: 31
Views: 2565

Re: Is there a list of systems that require jump N to reach, or ones that require a major detour for lower jump?

As a general rule, military ships have jump-4 or higher, while civilian ships have jump-3 (rare) or less. I could see a luxury passenger liner with jump-4 but freight gets too expensive if moved in high jump number ships. Some areas where inhabited stars are far apart might have exceptions to the ge...
by DickTurpin
Wed Jul 10, 2019 2:49 am
Forum: Traveller
Topic: Rules Question: Laser Rifle vs G/Bike
Replies: 49
Views: 3074

Re: Rules Question: Laser Rifle vs G/Bike

At 600m a grav bike travelling at a speed of 180km/hour would only move about 1mm in the time it would take the laser beam to reach it. Evading or not the G/Bike might as well be sitting still for all the difference it would make to a laser weapon. Edit: Thinking more on this, the true problem is no...
by DickTurpin
Tue Jul 02, 2019 3:19 am
Forum: Traveller
Topic: Megafreighters
Replies: 22
Views: 2378

Re: Megafreighters

Old School wrote:
Mon Jul 01, 2019 3:27 pm
Shipping people out of Browne makes sense, but a freighter with massive cargo decks with very high ceilings makes that very inefficient.
Spread the cargo out evenly and haul the people on top of the cargo. But really, the Fast Drug plan is the best way to haul a whole bunch of people cheaply.
by DickTurpin
Tue Jun 25, 2019 3:48 am
Forum: Traveller
Topic: Would Legendary Ex Senior Pirate Officers take these fees
Replies: 4
Views: 575

Re: Would Legendary Ex Senior Pirate Officers take these fees

Yes, they would eagerly take that deal. Then they would take their new riches and disappear, probably taking the ship with them. Pirates who have been successful long enough to train their skills up to those levels would have no respect for anyone dumb enough to throw that kind of cash around while ...
by DickTurpin
Fri Jun 14, 2019 1:23 am
Forum: Traveller
Topic: Hop Drive
Replies: 59
Views: 3599

Re: Hop Drive

Depot (De 1613) possesses a Technology Level of TL–16 or TL-G in Hexadecimal Notation. Common Communication technologies for this TL include: Personal holovideo and personal meson communicators. Common Power Generation technologies for this TL include: Miniature super-batteries, collectors, and adv...
by DickTurpin
Mon Jun 10, 2019 3:04 am
Forum: Traveller
Topic: Growing a System Economy
Replies: 10
Views: 973

Re: Growing a System Economy

Advancing their technology level is the key to the ability to control their own system. TL4 is about the minimum, as radio will allow the transmission of sensor alerts and allow a coordinated defense against any attacks. If they are truly xenophobic, most of the improvements can be restricted to the...
by DickTurpin
Mon May 20, 2019 5:53 am
Forum: Traveller
Topic: Converting a Freighter for combat use
Replies: 91
Views: 11088

Re: Converting a Freighter for combat use

There are a lot of good ideas for converting a freighter into a fair warship, but they will require months or years in a shipyard and eliminate any cargo capacity. What if those options are unacceptable? Say you are the Captain of a heavy freighter and need to keep hauling cargo to make the mortgage...
by DickTurpin
Sun May 19, 2019 4:55 am
Forum: Traveller
Topic: Converting a Freighter for combat use
Replies: 91
Views: 11088

Re: Converting a Freighter for combat use

I would need more details on the freighter to make specific recommendations, as well as a better idea of what it's mission would be. Is it strictly an Escort now, an armed freighter, or something in between? In general terms, assuming that it is to be an escort with no need to retain cargo capacity,...
by DickTurpin
Fri May 10, 2019 4:11 pm
Forum: Traveller
Topic: My apologies
Replies: 8
Views: 1894

Re: My apologies

I was surprised by the content of posts here under the JMISBEST name as I have seen that name used on another forum with a much more mature and coherent writing style. Your explanation of the situation makes sense to me. Thank you for setting the record straight.
by DickTurpin
Fri May 03, 2019 8:58 pm
Forum: Traveller
Topic: How to model high strength entites (archive/lock after 5/10/2019)
Replies: 38
Views: 4290

Re: How to model high strength entites (archive/lock after 5/10/2019)

My initial reaction was "Wow. Good luck with that". The good news is that animals generally do not have specific characteristics generated so you can just say that it can drag any item up to its weight. If you really want to nail it down, maybe it can drag 1/8th its mass as a trivial task; 1/4th as ...
by DickTurpin
Fri May 03, 2019 8:18 pm
Forum: Traveller
Topic: A couple of unrelated rules questions
Replies: 25
Views: 2815

Re: A couple of unrelated rules questions

1a. I have not been able to find any rules for ship scale weapons with the Radiation trait so I assume that we have to use the rules for anti-personnel weapons and scale them up by applying the starship scale conversions. So yes, use 10 meters/die for the affected area. 2. This question has been bea...
by DickTurpin
Wed Apr 24, 2019 7:34 pm
Forum: Traveller
Topic: Alternative to drop tanks
Replies: 72
Views: 7468

Re: Alternative to drop tanks

External inflatable fuel bladders are probably more viable and closer to the hydrogen turbines. Collapsible Fuel Tank Collapsible fuel tanks (also called fuel bladders) are large flexible bladders which expand when filled with hydrogen fuel. They take up cargo space in a ship and are used to extend...
by DickTurpin
Wed Apr 24, 2019 7:25 pm
Forum: Traveller
Topic: Mongoose 2: Do advanced fire control and launch control software stack?
Replies: 9
Views: 927

Re: Mongoose 2: Do advanced fire control and launch control software stack?

Advanced Fire Control cannot be used with missiles or torpedoes because they do not use the Gunner skill or related DMs in their attacks. Launch Solutions provides a similar DM to missile and torpedo salvos. Note that Launch Solutions IMO, is not worth the cost. It only provides a useful bonus for s...