Search found 218 matches

by DickTurpin
Fri Apr 12, 2019 6:20 pm
Forum: Traveller
Topic: Implications of the Firmpoint to Turret conversion rule
Replies: 21
Views: 353

Re: Implications of the Firmpoint to Turret conversion rule

There is not problem with the rule as written. The entire argument that "turning a firmpoint into a hardpoint" breaks the game is predicated on an inaccurate assumption. Small craft use firmpoints instead of hardpoints. Small craft weapons are usually mounted in fixed mounts. A FIXED MOUNT can be up...
by DickTurpin
Sun Apr 07, 2019 3:14 am
Forum: Traveller
Topic: Where is the 600-ton Corsair?
Replies: 3
Views: 119

Re: Where is the 600-ton Corsair?

The 1st edition CRB has the 400-ton version, I was looking for the 600-ton ship. But since my plan was to convert it to 2nd edition stats having that already done saves me the effort.

Thank you for your assistance!
by DickTurpin
Sun Apr 07, 2019 1:24 am
Forum: Traveller
Topic: Where is the 600-ton Corsair?
Replies: 3
Views: 119

Where is the 600-ton Corsair?

In Pirates of Drinax it mentions that Petyr Vallis has two 600-ton corsairs. I remember finding the stats and deck plans in a 1st edition book several years ago, but I cannot find them now. Does anyone know which book has the entry for a 600 ton version of the Corsair?
by DickTurpin
Fri Apr 05, 2019 5:42 am
Forum: Traveller
Topic: Subsidized Merchant Fiances
Replies: 11
Views: 309

Re: Subsidized Merchant Fiances

Often it is a world or group of worlds that buy the ship to increase trade and stimulate their economies. They then contract with a crew to fly the ship itself. The actual terms of the contract can vary widely and should be negotiated as part of the adventure where the characters get access to the s...
by DickTurpin
Mon Apr 01, 2019 9:37 pm
Forum: Traveller
Topic: Spaceship armor: rhyme and/or reason?
Replies: 44
Views: 1050

Re: Spaceship armor: rhyme and/or reason?

Those warships designs bothered me as well, but there is some rational for building unarmored dreadnaughts. Those ships have heavy allotments of sandcasters, point defense, and screens. Those defenses coupled with their huge hull point total means that they do not really have any reason to fear anyt...
by DickTurpin
Mon Mar 25, 2019 4:09 pm
Forum: Traveller
Topic: How common are planetoid hulls?
Replies: 18
Views: 406

Re: How common are planetoid hulls?

One of the best uses for planetoid hulls is for System Defense Boats or Monitors. Without the need for oversized jump drives and extra fuel, you avoid many of the drawbacks while getting full use of the benefits. A Buffered Planetoid with additional armor makes a tough, inexpensive ship for system d...
by DickTurpin
Sun Mar 10, 2019 6:48 am
Forum: Traveller
Topic: Journal of the Travellers' Aid Society - Kickstarter is Live!
Replies: 13
Views: 560

Re: Journal of the Travellers' Aid Society - Kickstarter is Live!

Do you have another stretch goal lined up yet? It looks like you will be hitting the volume four mark very soon.
by DickTurpin
Sun Mar 10, 2019 6:44 am
Forum: Traveller
Topic: One shot Jump Drives
Replies: 97
Views: 1818

Re: One shot Jump Drives

It is hard to imagine any scenario where a one-shot jump drive is worth building and installing in any ship. About the best I could think of was to move a large structure that will be permanently emplaced in a system, such as the Empress Troyhune or a space station that only needed to hop a few syst...
by DickTurpin
Wed Mar 06, 2019 7:18 pm
Forum: Traveller
Topic: Core 2 & High Guard 2 rules check - EW, mssiles, armor
Replies: 72
Views: 1317

Re: Core 2 & High Guard 2 rules check - EW, mssiles, armor

Re: Implants/Agumentations for Navy personnel. I will point out that in Traveller 2nd Ed. character generation Implants are not a possible muster out benefit for either the Navy nor the Marines. Unless they are taking back the cyberware when you leave the service, I expect that they do not use them....
by DickTurpin
Tue Mar 05, 2019 5:29 am
Forum: Traveller
Topic: Core 2 & High Guard 2 rules check - EW, mssiles, armor
Replies: 72
Views: 1317

Re: Core 2 & High Guard 2 rules check - EW, mssiles, armor

Missiles are +salvo size to hit, then do (weapon-armor)*effect roll. Effect multiplication doesn't seem to be capped at the number of missiles. ". . . damage is then multiplied by the Effect of the attack roll (the Effect cannot exceed the number of missiles in the salvo) ." CRB p. 162 (emphasis ad...
by DickTurpin
Tue Mar 05, 2019 5:03 am
Forum: Traveller
Topic: Core 2 & High Guard 2 rules check - EW, mssiles, armor
Replies: 72
Views: 1317

Re: Core 2 & High Guard 2 rules check - EW, mssiles, armor

Core 2 & High Guard 2. Have we get these rules right? I thought to check. Maybe we missed something or there is errata. Non-missiles are +gunner to hit, then do weapon-armor+effect roll. With armor levels in the double digits (15?), most common weapons like 1d beams do nothing. Triple turret adds +...
by DickTurpin
Tue Feb 26, 2019 3:41 am
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 333
Views: 41213

Re: Pirates of Drinax - GMs thread

. . . Looking at the Proactive Recycling Corporation, for example, their 6 ships combined (p. 141) do not represent a credible threat to the Pocket Warship. They would never attempt the ambush as written, because it would result in their slaughter. . . The PRC ambush scene is a problem anyway. As i...
by DickTurpin
Mon Feb 25, 2019 6:25 pm
Forum: Traveller
Topic: Primitive and Advanced Spacecraft.
Replies: 110
Views: 4659

Re: Primitive and Advanced Spacecraft.

Each missile rack carries 12 ready-rounds, so a turret or fixed mount can carry 36 missiles. "Each turret with one or more missile racks holds 12 missiles. . ." CRB p. 157. Triple missile turrets burn through the ready missiles in four rounds instead of twelve. One thing that is not clear from the ...
by DickTurpin
Sat Feb 23, 2019 3:45 am
Forum: Traveller
Topic: MIT researchers have used ion drive to fly a model plane a short distance indoors
Replies: 8
Views: 436

Re: MIT researchers have used ion drive to fly a model plane a short distance indoors

The ion drive does not need to be powered by batteries. A bigger plane could carry a fuel powered generator to supply the electricity needed. The only question is does the ion drive provide a more efficient conversion of fuel into motion? I suspect the answer is No for now, but perhaps it can reach ...
by DickTurpin
Tue Feb 19, 2019 3:48 am
Forum: Traveller
Topic: Spy on the Zhodani
Replies: 16
Views: 913

Re: Spy on the Zhodani

The players' characters are the personalities that are sent into Zho space - they only find out they are spooks between missions, and only if you let them find out :) Or have each player generate three characters, let them play each one in a few prequels, and then reveal each character is actually ...
by DickTurpin
Mon Feb 18, 2019 5:42 am
Forum: Traveller
Topic: Spy on the Zhodani
Replies: 16
Views: 913

Re: Spy on the Zhodani

Such people would be under greater surveillance by the Zho police than anyone else. The first time a Zhod official tried to read the thoughts of a psi null or an artificially shielded person that woud flag the 'thoughtless' person as someone of interest... One in 36 Zhodani citizens is a PsiNull, a...
by DickTurpin
Mon Feb 18, 2019 5:31 am
Forum: Traveller
Topic: Primitive and Advanced Spacecraft.
Replies: 110
Views: 4659

Re: Primitive and Advanced Spacecraft.

AnotherDilbert wrote:
Sun Feb 17, 2019 11:07 pm
It's based on final size, cf p140.
Which book is cf?
by DickTurpin
Sun Feb 17, 2019 9:32 pm
Forum: Traveller
Topic: Spy on the Zhodani
Replies: 16
Views: 913

Re: Spy on the Zhodani

I am surprised Sigtrygg hasn't mentioned this; in T5 anyone who rolls an natural 2 when determining PSI strength is PsiNull. Not only do they have no potential for psionics but they are mentally invisible to psions and psionic powers like mind reading or manipulation have no effect on them. Finding ...
by DickTurpin
Sun Feb 10, 2019 8:15 pm
Forum: Traveller
Topic: Trade Goods Storage
Replies: 19
Views: 1350

Re: Trade Goods Storage

The 1st edition book Starports lists the cost of storage on page 12. The cost depends of the starport class, with a class A 'port charging Cr. 500/ton each week, and the price goes down by Cr. 100 for each step down the list. The players are better off cancelling the sale, even if they have to pay a...
by DickTurpin
Wed Feb 06, 2019 8:55 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 333
Views: 41213

Re: Pirates of Drinax - GMs thread

The Broadsword was the first Mercenary Cruiser of that type built so the class took its name from this ship. It is the 800 ton Mercenary Cruiser (Type-C) shown on p. 172 of the 2nd edition CRB. (And p. 148 of Highguard).